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*
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* accompanied this code).
*
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*
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package javafx.scene.control.skin;
import com.sun.javafx.scene.control.behavior.BehaviorBase;
import com.sun.javafx.scene.control.behavior.MenuButtonBehavior;
import javafx.scene.Node;
import javafx.scene.control.Accordion;
import javafx.scene.control.Button;
import javafx.scene.control.Control;
import javafx.scene.control.SplitMenuButton;
import javafx.scene.input.MouseEvent;
import com.sun.javafx.scene.control.behavior.SplitMenuButtonBehavior;
Default skin implementation for the SplitMenuButton
control. See Also: Since: 9
/**
* Default skin implementation for the {@link SplitMenuButton} control.
*
* @see SplitMenuButton
* @since 9
*/
public class SplitMenuButtonSkin extends MenuButtonSkinBase<SplitMenuButton> {
*
Private fields *
*
/***************************************************************************
* *
* Private fields *
* *
**************************************************************************/
private final SplitMenuButtonBehavior behavior;
/***************************************************************************
* *
* Constructors *
* *
**************************************************************************/
Creates a new SplitMenuButtonSkin instance, installing the necessary child nodes into the Control children
list, as well as the necessary input mappings for handling key, mouse, etc events. Params: - control – The control that this skin should be installed onto.
/**
* Creates a new SplitMenuButtonSkin instance, installing the necessary child
* nodes into the Control {@link Control#getChildren() children} list, as
* well as the necessary input mappings for handling key, mouse, etc events.
*
* @param control The control that this skin should be installed onto.
*/
public SplitMenuButtonSkin(final SplitMenuButton control) {
super(control);
// install default input map for the MenuButton-like controls
this.behavior = new SplitMenuButtonBehavior(control);
// setInputMap(control, behavior.getInputMap());
/*
* The arrow button is the only thing that acts like a MenuButton on
* this control.
*/
behaveLikeButton = true;
// TODO: do we need to consume all mouse events?
// they only bubble to the skin which consumes them by default
arrowButton.addEventHandler(MouseEvent.ANY, event -> event.consume());
arrowButton.setOnMousePressed(e -> {
getBehavior().mousePressed(e, false);
e.consume();
});
arrowButton.setOnMouseReleased(e -> {
getBehavior().mouseReleased(e, false);
e.consume();
});
label.setLabelFor(control);
}
/***************************************************************************
* *
* Public API *
* *
**************************************************************************/
{@inheritDoc} /** {@inheritDoc} */
@Override public void dispose() {
super.dispose();
if (behavior != null) {
behavior.dispose();
}
}
*
Private implementation *
*
/***************************************************************************
* *
* Private implementation *
* *
**************************************************************************/
@Override SplitMenuButtonBehavior getBehavior() {
return behavior;
}
}