public abstract class com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase<C extends javafx.scene.control.MenuButton> extends com.sun.javafx.scene.control.behavior.ButtonBehavior<C>
  minor version: 0
  major version: 59
  flags: flags: (0x0421) ACC_PUBLIC, ACC_SUPER, ACC_ABSTRACT
  this_class: com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase
  super_class: com.sun.javafx.scene.control.behavior.ButtonBehavior
{
  private final com.sun.javafx.scene.control.inputmap.InputMap<C> buttonInputMap;
    descriptor: Lcom/sun/javafx/scene/control/inputmap/InputMap;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL
    Signature: Lcom/sun/javafx/scene/control/inputmap/InputMap<TC;>;

  public void <init>();
    descriptor: (Ljavafx/scene/control/MenuButton;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=9, locals=3, args_size=2
        start local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
        start local 1 // javafx.scene.control.MenuButton menuButton
         0: .line 52
            aload 0 /* this */
            aload 1 /* menuButton */
            invokespecial com.sun.javafx.scene.control.behavior.ButtonBehavior.<init>:(Ljavafx/scene/control/ButtonBase;)V
         1: .line 56
            aload 0 /* this */
            aload 0 /* this */
            invokespecial com.sun.javafx.scene.control.behavior.ButtonBehavior.getInputMap:()Lcom/sun/javafx/scene/control/inputmap/InputMap;
            putfield com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.buttonInputMap:Lcom/sun/javafx/scene/control/inputmap/InputMap;
         2: .line 60
            aload 0 /* this */
            getstatic javafx.scene.input.MouseEvent.MOUSE_RELEASED:Ljavafx/event/EventType;
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.removeMapping:(Ljava/lang/Object;)V
         3: .line 67
            aload 0 /* this */
            iconst_1
            anewarray com.sun.javafx.scene.control.inputmap.InputMap$Mapping
            dup
            iconst_0
            new com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping
            dup
            getstatic javafx.scene.input.KeyCode.ESCAPE:Ljavafx/scene/input/KeyCode;
            aload 0 /* this */
            invokedynamic handle(Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase;)Ljavafx/event/EventHandler;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljavafx/event/Event;)V
                  com/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase.lambda$0(Ljavafx/scene/input/KeyEvent;)V (7)
                  (Ljavafx/scene/input/KeyEvent;)V
            invokespecial com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping.<init>:(Ljavafx/scene/input/KeyCode;Ljavafx/event/EventHandler;)V
            aastore
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.addDefaultMapping:([Lcom/sun/javafx/scene/control/inputmap/InputMap$Mapping;)V
         4: .line 68
            aload 0 /* this */
            iconst_1
            anewarray com.sun.javafx.scene.control.inputmap.InputMap$Mapping
            dup
            iconst_0
            new com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping
            dup
            getstatic javafx.scene.input.KeyCode.CANCEL:Ljavafx/scene/input/KeyCode;
            aload 0 /* this */
            invokedynamic handle(Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase;)Ljavafx/event/EventHandler;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljavafx/event/Event;)V
                  com/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase.lambda$1(Ljavafx/scene/input/KeyEvent;)V (7)
                  (Ljavafx/scene/input/KeyEvent;)V
            invokespecial com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping.<init>:(Ljavafx/scene/input/KeyCode;Ljavafx/event/EventHandler;)V
            aastore
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.addDefaultMapping:([Lcom/sun/javafx/scene/control/inputmap/InputMap$Mapping;)V
         5: .line 72
            new com.sun.javafx.scene.control.inputmap.InputMap
            dup
            aload 1 /* menuButton */
            invokespecial com.sun.javafx.scene.control.inputmap.InputMap.<init>:(Ljavafx/scene/Node;)V
            astore 2 /* customFocusInputMap */
        start local 2 // com.sun.javafx.scene.control.inputmap.InputMap customFocusInputMap
         6: .line 73
            aload 0 /* this */
            aload 2 /* customFocusInputMap */
            iconst_1
            anewarray com.sun.javafx.scene.control.inputmap.InputMap$Mapping
            dup
            iconst_0
            new com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping
            dup
            getstatic javafx.scene.input.KeyCode.UP:Ljavafx/scene/input/KeyCode;
            aload 0 /* this */
            invokedynamic handle(Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase;)Ljavafx/event/EventHandler;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljavafx/event/Event;)V
                  com/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase.overrideTraversalInput(Ljavafx/scene/input/KeyEvent;)V (7)
                  (Ljavafx/scene/input/KeyEvent;)V
            invokespecial com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping.<init>:(Ljavafx/scene/input/KeyCode;Ljavafx/event/EventHandler;)V
            aastore
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.addDefaultMapping:(Lcom/sun/javafx/scene/control/inputmap/InputMap;[Lcom/sun/javafx/scene/control/inputmap/InputMap$Mapping;)V
         7: .line 74
            aload 0 /* this */
            aload 2 /* customFocusInputMap */
            iconst_1
            anewarray com.sun.javafx.scene.control.inputmap.InputMap$Mapping
            dup
            iconst_0
            new com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping
            dup
            getstatic javafx.scene.input.KeyCode.DOWN:Ljavafx/scene/input/KeyCode;
            aload 0 /* this */
            invokedynamic handle(Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase;)Ljavafx/event/EventHandler;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljavafx/event/Event;)V
                  com/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase.overrideTraversalInput(Ljavafx/scene/input/KeyEvent;)V (7)
                  (Ljavafx/scene/input/KeyEvent;)V
            invokespecial com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping.<init>:(Ljavafx/scene/input/KeyCode;Ljavafx/event/EventHandler;)V
            aastore
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.addDefaultMapping:(Lcom/sun/javafx/scene/control/inputmap/InputMap;[Lcom/sun/javafx/scene/control/inputmap/InputMap$Mapping;)V
         8: .line 75
            aload 0 /* this */
            aload 2 /* customFocusInputMap */
            iconst_1
            anewarray com.sun.javafx.scene.control.inputmap.InputMap$Mapping
            dup
            iconst_0
            new com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping
            dup
            getstatic javafx.scene.input.KeyCode.LEFT:Ljavafx/scene/input/KeyCode;
            aload 0 /* this */
            invokedynamic handle(Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase;)Ljavafx/event/EventHandler;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljavafx/event/Event;)V
                  com/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase.overrideTraversalInput(Ljavafx/scene/input/KeyEvent;)V (7)
                  (Ljavafx/scene/input/KeyEvent;)V
            invokespecial com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping.<init>:(Ljavafx/scene/input/KeyCode;Ljavafx/event/EventHandler;)V
            aastore
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.addDefaultMapping:(Lcom/sun/javafx/scene/control/inputmap/InputMap;[Lcom/sun/javafx/scene/control/inputmap/InputMap$Mapping;)V
         9: .line 76
            aload 0 /* this */
            aload 2 /* customFocusInputMap */
            iconst_1
            anewarray com.sun.javafx.scene.control.inputmap.InputMap$Mapping
            dup
            iconst_0
            new com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping
            dup
            getstatic javafx.scene.input.KeyCode.RIGHT:Ljavafx/scene/input/KeyCode;
            aload 0 /* this */
            invokedynamic handle(Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase;)Ljavafx/event/EventHandler;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljavafx/event/Event;)V
                  com/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase.overrideTraversalInput(Ljavafx/scene/input/KeyEvent;)V (7)
                  (Ljavafx/scene/input/KeyEvent;)V
            invokespecial com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping.<init>:(Ljavafx/scene/input/KeyCode;Ljavafx/event/EventHandler;)V
            aastore
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.addDefaultMapping:(Lcom/sun/javafx/scene/control/inputmap/InputMap;[Lcom/sun/javafx/scene/control/inputmap/InputMap$Mapping;)V
        10: .line 77
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.buttonInputMap:Lcom/sun/javafx/scene/control/inputmap/InputMap;
            aload 2 /* customFocusInputMap */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.addDefaultChildMap:(Lcom/sun/javafx/scene/control/inputmap/InputMap;Lcom/sun/javafx/scene/control/inputmap/InputMap;)V
        11: .line 78
            return
        end local 2 // com.sun.javafx.scene.control.inputmap.InputMap customFocusInputMap
        end local 1 // javafx.scene.control.MenuButton menuButton
        end local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
      LocalVariableTable:
        Start  End  Slot                 Name  Signature
            0   12     0                 this  Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase<TC;>;
            0   12     1           menuButton  TC;
            6   12     2  customFocusInputMap  Lcom/sun/javafx/scene/control/inputmap/InputMap<TC;>;
    Signature: (TC;)V
    MethodParameters:
            Name  Flags
      menuButton  final

  private void overrideTraversalInput(javafx.scene.input.KeyEvent);
    descriptor: (Ljavafx/scene/input/KeyEvent;)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=4, args_size=2
        start local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
        start local 1 // javafx.scene.input.KeyEvent event
         0: .line 88
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            astore 2 /* button */
        start local 2 // javafx.scene.control.MenuButton button
         1: .line 89
            aload 2 /* button */
            invokevirtual javafx.scene.control.MenuButton.getPopupSide:()Ljavafx/geometry/Side;
            astore 3 /* popupSide */
        start local 3 // javafx.geometry.Side popupSide
         2: .line 90
            aload 2 /* button */
            invokevirtual javafx.scene.control.MenuButton.isShowing:()Z
            ifne 4
         3: .line 91
            aload 1 /* event */
            invokevirtual javafx.scene.input.KeyEvent.getCode:()Ljavafx/scene/input/KeyCode;
            getstatic javafx.scene.input.KeyCode.UP:Ljavafx/scene/input/KeyCode;
            if_acmpne 4
            aload 3 /* popupSide */
            getstatic javafx.geometry.Side.TOP:Ljavafx/geometry/Side;
            if_acmpeq 7
         4: .line 92
      StackMap locals: javafx.scene.control.MenuButton javafx.geometry.Side
      StackMap stack:
            aload 1 /* event */
            invokevirtual javafx.scene.input.KeyEvent.getCode:()Ljavafx/scene/input/KeyCode;
            getstatic javafx.scene.input.KeyCode.DOWN:Ljavafx/scene/input/KeyCode;
            if_acmpne 5
            aload 3 /* popupSide */
            getstatic javafx.geometry.Side.BOTTOM:Ljavafx/geometry/Side;
            if_acmpeq 7
            aload 3 /* popupSide */
            getstatic javafx.geometry.Side.TOP:Ljavafx/geometry/Side;
            if_acmpeq 7
         5: .line 93
      StackMap locals:
      StackMap stack:
            aload 1 /* event */
            invokevirtual javafx.scene.input.KeyEvent.getCode:()Ljavafx/scene/input/KeyCode;
            getstatic javafx.scene.input.KeyCode.LEFT:Ljavafx/scene/input/KeyCode;
            if_acmpne 6
            aload 3 /* popupSide */
            getstatic javafx.geometry.Side.RIGHT:Ljavafx/geometry/Side;
            if_acmpeq 7
            aload 3 /* popupSide */
            getstatic javafx.geometry.Side.LEFT:Ljavafx/geometry/Side;
            if_acmpeq 7
         6: .line 94
      StackMap locals:
      StackMap stack:
            aload 1 /* event */
            invokevirtual javafx.scene.input.KeyEvent.getCode:()Ljavafx/scene/input/KeyCode;
            getstatic javafx.scene.input.KeyCode.RIGHT:Ljavafx/scene/input/KeyCode;
            if_acmpne 8
            aload 3 /* popupSide */
            getstatic javafx.geometry.Side.RIGHT:Ljavafx/geometry/Side;
            if_acmpeq 7
            aload 3 /* popupSide */
            getstatic javafx.geometry.Side.LEFT:Ljavafx/geometry/Side;
            if_acmpne 8
         7: .line 101
      StackMap locals:
      StackMap stack:
            aload 2 /* button */
            invokevirtual javafx.scene.control.MenuButton.show:()V
         8: .line 103
      StackMap locals:
      StackMap stack:
            return
        end local 3 // javafx.geometry.Side popupSide
        end local 2 // javafx.scene.control.MenuButton button
        end local 1 // javafx.scene.input.KeyEvent event
        end local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    9     0       this  Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase<TC;>;
            0    9     1      event  Ljavafx/scene/input/KeyEvent;
            1    9     2     button  Ljavafx/scene/control/MenuButton;
            2    9     3  popupSide  Ljavafx/geometry/Side;
    MethodParameters:
       Name  Flags
      event  

  protected void openAction();
    descriptor: ()V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
         0: .line 106
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            invokevirtual javafx.scene.control.MenuButton.isShowing:()Z
            ifeq 3
         1: .line 107
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            invokevirtual javafx.scene.control.MenuButton.hide:()V
         2: .line 108
            goto 4
         3: .line 109
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            invokevirtual javafx.scene.control.MenuButton.show:()V
         4: .line 111
      StackMap locals:
      StackMap stack:
            return
        end local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase<TC;>;

  public void mousePressed(javafx.scene.input.MouseEvent, boolean);
    descriptor: (Ljavafx/scene/input/MouseEvent;Z)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=4, args_size=3
        start local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
        start local 1 // javafx.scene.input.MouseEvent e
        start local 2 // boolean behaveLikeButton
         0: .line 127
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            astore 3 /* control */
        start local 3 // javafx.scene.control.MenuButton control
         1: .line 137
            iload 2 /* behaveLikeButton */
            ifeq 6
         2: .line 138
            aload 3 /* control */
            invokevirtual javafx.scene.control.MenuButton.isShowing:()Z
            ifeq 4
         3: .line 139
            aload 3 /* control */
            invokevirtual javafx.scene.control.MenuButton.hide:()V
         4: .line 141
      StackMap locals: javafx.scene.control.MenuButton
      StackMap stack:
            aload 0 /* this */
            aload 1 /* e */
            invokespecial com.sun.javafx.scene.control.behavior.ButtonBehavior.mousePressed:(Ljavafx/scene/input/MouseEvent;)V
         5: .line 142
            goto 13
         6: .line 143
      StackMap locals:
      StackMap stack:
            aload 3 /* control */
            invokevirtual javafx.scene.control.MenuButton.isFocused:()Z
            ifne 8
            aload 3 /* control */
            invokevirtual javafx.scene.control.MenuButton.isFocusTraversable:()Z
            ifeq 8
         7: .line 144
            aload 3 /* control */
            invokevirtual javafx.scene.control.MenuButton.requestFocus:()V
         8: .line 146
      StackMap locals:
      StackMap stack:
            aload 3 /* control */
            invokevirtual javafx.scene.control.MenuButton.isShowing:()Z
            ifeq 11
         9: .line 147
            aload 3 /* control */
            invokevirtual javafx.scene.control.MenuButton.hide:()V
        10: .line 148
            goto 13
        11: .line 149
      StackMap locals:
      StackMap stack:
            aload 1 /* e */
            invokevirtual javafx.scene.input.MouseEvent.getButton:()Ljavafx/scene/input/MouseButton;
            getstatic javafx.scene.input.MouseButton.PRIMARY:Ljavafx/scene/input/MouseButton;
            if_acmpne 13
        12: .line 150
            aload 3 /* control */
            invokevirtual javafx.scene.control.MenuButton.show:()V
        13: .line 154
      StackMap locals:
      StackMap stack:
            return
        end local 3 // javafx.scene.control.MenuButton control
        end local 2 // boolean behaveLikeButton
        end local 1 // javafx.scene.input.MouseEvent e
        end local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0   14     0              this  Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase<TC;>;
            0   14     1                 e  Ljavafx/scene/input/MouseEvent;
            0   14     2  behaveLikeButton  Z
            1   14     3           control  TC;
    MethodParameters:
                  Name  Flags
      e                 
      behaveLikeButton  

  public void mouseReleased(javafx.scene.input.MouseEvent, boolean);
    descriptor: (Ljavafx/scene/input/MouseEvent;Z)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=3, args_size=3
        start local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
        start local 1 // javafx.scene.input.MouseEvent e
        start local 2 // boolean behaveLikeButton
         0: .line 163
            iload 2 /* behaveLikeButton */
            ifeq 3
         1: .line 164
            aload 0 /* this */
            aload 1 /* e */
            invokespecial com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased:(Ljavafx/scene/input/MouseEvent;)V
         2: .line 165
            goto 6
         3: .line 166
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            invokevirtual javafx.scene.control.MenuButton.isShowing:()Z
            ifeq 5
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            aload 1 /* e */
            invokevirtual javafx.scene.input.MouseEvent.getX:()D
            aload 1 /* e */
            invokevirtual javafx.scene.input.MouseEvent.getY:()D
            invokevirtual javafx.scene.control.MenuButton.contains:(DD)Z
            ifne 5
         4: .line 167
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            invokevirtual javafx.scene.control.MenuButton.hide:()V
         5: .line 169
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            invokevirtual javafx.scene.control.MenuButton.disarm:()V
         6: .line 171
      StackMap locals:
      StackMap stack:
            return
        end local 2 // boolean behaveLikeButton
        end local 1 // javafx.scene.input.MouseEvent e
        end local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0    7     0              this  Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase<TC;>;
            0    7     1                 e  Ljavafx/scene/input/MouseEvent;
            0    7     2  behaveLikeButton  Z
    MethodParameters:
                  Name  Flags
      e                 
      behaveLikeButton  

  private void lambda$0(javafx.scene.input.KeyEvent);
    descriptor: (Ljavafx/scene/input/KeyEvent;)V
    flags: (0x1002) ACC_PRIVATE, ACC_SYNTHETIC
    Code:
      stack=1, locals=2, args_size=2
        start local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
        start local 1 // javafx.scene.input.KeyEvent e
         0: .line 67
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            invokevirtual javafx.scene.control.MenuButton.hide:()V
            return
        end local 1 // javafx.scene.input.KeyEvent e
        end local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase<TC;>;
            0    1     1     e  Ljavafx/scene/input/KeyEvent;

  private void lambda$1(javafx.scene.input.KeyEvent);
    descriptor: (Ljavafx/scene/input/KeyEvent;)V
    flags: (0x1002) ACC_PRIVATE, ACC_SYNTHETIC
    Code:
      stack=1, locals=2, args_size=2
        start local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
        start local 1 // javafx.scene.input.KeyEvent e
         0: .line 68
            aload 0 /* this */
            invokevirtual com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase.getNode:()Ljavafx/scene/Node;
            checkcast javafx.scene.control.MenuButton
            invokevirtual javafx.scene.control.MenuButton.hide:()V
            return
        end local 1 // javafx.scene.input.KeyEvent e
        end local 0 // com.sun.javafx.scene.control.behavior.MenuButtonBehaviorBase this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/scene/control/behavior/MenuButtonBehaviorBase<TC;>;
            0    1     1     e  Ljavafx/scene/input/KeyEvent;
}
Signature: <C:Ljavafx/scene/control/MenuButton;>Lcom/sun/javafx/scene/control/behavior/ButtonBehavior<TC;>;
SourceFile: "MenuButtonBehaviorBase.java"
InnerClasses:
  public KeyMapping = com.sun.javafx.scene.control.inputmap.InputMap$KeyMapping of com.sun.javafx.scene.control.inputmap.InputMap
  public abstract Mapping = com.sun.javafx.scene.control.inputmap.InputMap$Mapping of com.sun.javafx.scene.control.inputmap.InputMap
  public final Lookup = java.lang.invoke.MethodHandles$Lookup of java.lang.invoke.MethodHandles