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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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*
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package javafx.scene.control.cell;
import javafx.beans.value.ObservableValue;
import javafx.scene.control.ProgressBar;
import javafx.scene.control.TableCell;
import javafx.scene.control.TableColumn;
import javafx.util.Callback;
A class containing a TableCell
implementation that draws a ProgressBar
node inside the cell. Type parameters: - <S> – The type of the elements contained within the TableView.
Since: JavaFX 2.2
/**
* A class containing a {@link TableCell} implementation that draws a
* {@link ProgressBar} node inside the cell.
*
* @param <S> The type of the elements contained within the TableView.
* @since JavaFX 2.2
*/
public class ProgressBarTableCell<S> extends TableCell<S, Double> {
/***************************************************************************
* *
* Static cell factories *
* *
**************************************************************************/
Provides a ProgressBar
that allows easy visualisation of a Number value as it proceeds from 0.0 to 1.0. If the value is -1, the progress bar will appear indeterminate. Type parameters: - <S> – The type of the TableView generic type
Returns: A Callback
that can be inserted into the cell factory property
of a TableColumn, that enables visualisation of a Number as it progresses from 0.0 to 1.0.
/**
* Provides a {@link ProgressBar} that allows easy visualisation of a Number
* value as it proceeds from 0.0 to 1.0. If the value is -1, the progress
* bar will appear indeterminate.
*
* @param <S> The type of the TableView generic type
* @return A {@link Callback} that can be inserted into the
* {@link TableColumn#cellFactoryProperty() cell factory property} of a
* TableColumn, that enables visualisation of a Number as it progresses
* from 0.0 to 1.0.
*/
public static <S> Callback<TableColumn<S,Double>, TableCell<S,Double>> forTableColumn() {
return param -> new ProgressBarTableCell<S>();
}
*
Fields *
*
/***************************************************************************
* *
* Fields *
* *
**************************************************************************/
private final ProgressBar progressBar;
private ObservableValue<Double> observable;
/***************************************************************************
* *
* Constructors *
* *
**************************************************************************/
Creates a default ProgressBarTableCell
instance /**
* Creates a default {@link ProgressBarTableCell} instance
*/
public ProgressBarTableCell() {
this.getStyleClass().add("progress-bar-table-cell");
this.progressBar = new ProgressBar();
this.progressBar.setMaxWidth(Double.MAX_VALUE);
}
/***************************************************************************
* *
* Public API *
* *
**************************************************************************/
{@inheritDoc} /** {@inheritDoc} */
@Override public void updateItem(Double item, boolean empty) {
super.updateItem(item, empty);
if (empty) {
setGraphic(null);
} else {
progressBar.progressProperty().unbind();
final TableColumn<S,Double> column = getTableColumn();
observable = column == null ? null : column.getCellObservableValue(getIndex());
if (observable != null) {
progressBar.progressProperty().bind(observable);
} else if (item != null) {
progressBar.setProgress(item);
}
setGraphic(progressBar);
}
}
}