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package com.sun.javafx.scene.control.behavior;
import javafx.scene.control.Pagination;
import com.sun.javafx.scene.control.inputmap.InputMap;
import javafx.scene.input.MouseEvent;
import static javafx.scene.input.KeyCode.*;
import static com.sun.javafx.scene.control.inputmap.InputMap.KeyMapping;
import static com.sun.javafx.scene.control.inputmap.InputMap.MouseMapping;
public class PaginationBehavior extends BehaviorBase<Pagination> {
private final InputMap<Pagination> paginationInputMap;
public PaginationBehavior(Pagination pagination) {
super(pagination);
// create a map for paginiation-specific mappings (this reuses the default
// InputMap installed on the control, if it is non-null, allowing us to pick up any user-specified mappings)
paginationInputMap = createInputMap();
// then button-specific mappings for key and mouse input
addDefaultMapping(paginationInputMap,
new KeyMapping(LEFT, e -> rtl(pagination, this::right, this::left)),
new KeyMapping(RIGHT, e -> rtl(pagination, this::left, this::right)),
new MouseMapping(MouseEvent.MOUSE_PRESSED, this::mousePressed)
);
}
@Override public InputMap<Pagination> getInputMap() {
return paginationInputMap;
}
public void mousePressed(MouseEvent e) {
getNode().requestFocus();
}
private void left() {
movePage(-1);
}
private void right() {
movePage(1);
}
private void movePage(int delta) {
final Pagination pagination = getNode();
final int currentPageIndex = pagination.getCurrentPageIndex();
pagination.setCurrentPageIndex(currentPageIndex + delta);
}
}