Copyright (c) 2004, 2016 IBM Corporation and others.
This program and the accompanying materials
are made available under the terms of the Eclipse Public License 2.0
which accompanies this distribution, and is available at
https://www.eclipse.org/legal/epl-2.0/
SPDX-License-Identifier: EPL-2.0
Contributors:
IBM Corporation - initial API and implementation
/*******************************************************************************
* Copyright (c) 2004, 2016 IBM Corporation and others.
*
* This program and the accompanying materials
* are made available under the terms of the Eclipse Public License 2.0
* which accompanies this distribution, and is available at
* https://www.eclipse.org/legal/epl-2.0/
*
* SPDX-License-Identifier: EPL-2.0
*
* Contributors:
* IBM Corporation - initial API and implementation
*******************************************************************************/
package org.eclipse.osgi.internal.container;
import java.util.*;
Borrowed from org.eclipse.core.internal.resources.ComputeProjectOrder
to be used when computing the stop order.
Implementation of a sort algorithm for computing the node order. This
algorithm handles cycles in the node reference graph in a reasonable way.
Since: 3.0
/**
* Borrowed from org.eclipse.core.internal.resources.ComputeProjectOrder
* to be used when computing the stop order.
* Implementation of a sort algorithm for computing the node order. This
* algorithm handles cycles in the node reference graph in a reasonable way.
*
* @since 3.0
*/
public class ComputeNodeOrder {
/*
* Prevent class from being instantiated.
*/
private ComputeNodeOrder() {
// not allowed
}
A directed graph. Once the vertexes and edges of the graph have been
defined, the graph can be queried for the depth-first finish time of each
vertex.
Ref: Cormen, Leiserson, and Rivest Introduction to Algorithms,
McGraw-Hill, 1990. The depth-first search algorithm is in section 23.3.
/**
* A directed graph. Once the vertexes and edges of the graph have been
* defined, the graph can be queried for the depth-first finish time of each
* vertex.
* <p>
* Ref: Cormen, Leiserson, and Rivest <it>Introduction to Algorithms</it>,
* McGraw-Hill, 1990. The depth-first search algorithm is in section 23.3.
* </p>
*/
private static class Digraph {
struct-like object for representing a vertex along with various
values computed during depth-first search (DFS).
/**
* struct-like object for representing a vertex along with various
* values computed during depth-first search (DFS).
*/
public static class Vertex {
White is for marking vertexes as unvisited.
/**
* White is for marking vertexes as unvisited.
*/
public static final String WHITE = "white"; //$NON-NLS-1$
Grey is for marking vertexes as discovered but visit not yet
finished.
/**
* Grey is for marking vertexes as discovered but visit not yet
* finished.
*/
public static final String GREY = "grey"; //$NON-NLS-1$
Black is for marking vertexes as visited.
/**
* Black is for marking vertexes as visited.
*/
public static final String BLACK = "black"; //$NON-NLS-1$
Color of the vertex. One of WHITE
(unvisited),
GREY
(visit in progress), or BLACK
(visit finished). WHITE
initially.
/**
* Color of the vertex. One of <code>WHITE</code> (unvisited),
* <code>GREY</code> (visit in progress), or <code>BLACK</code>
* (visit finished). <code>WHITE</code> initially.
*/
public String color = WHITE;
The DFS predecessor vertex, or null
if there is no
predecessor. null
initially.
/**
* The DFS predecessor vertex, or <code>null</code> if there is no
* predecessor. <code>null</code> initially.
*/
public Vertex predecessor = null;
Timestamp indicating when the vertex was finished (became BLACK)
in the DFS. Finish times are between 1 and the number of
vertexes.
/**
* Timestamp indicating when the vertex was finished (became BLACK)
* in the DFS. Finish times are between 1 and the number of
* vertexes.
*/
public int finishTime;
The id of this vertex.
/**
* The id of this vertex.
*/
public Object id;
Ordered list of adjacent vertexes. In other words, "this" is the
"from" vertex and the elements of this list are all "to"
vertexes.
Element type: Vertex
/**
* Ordered list of adjacent vertexes. In other words, "this" is the
* "from" vertex and the elements of this list are all "to"
* vertexes.
*
* Element type: <code>Vertex</code>
*/
public List<Vertex> adjacent = new ArrayList<>(3);
Creates a new vertex with the given id.
Params: - id – the vertex id
/**
* Creates a new vertex with the given id.
*
* @param id the vertex id
*/
public Vertex(Object id) {
this.id = id;
}
}
Ordered list of all vertexes in this graph.
Element type: Vertex
/**
* Ordered list of all vertexes in this graph.
*
* Element type: <code>Vertex</code>
*/
private List<Vertex> vertexList = new ArrayList<>(100);
Map from id to vertex.
Key type: Object
; value type: Vertex
/**
* Map from id to vertex.
*
* Key type: <code>Object</code>; value type: <code>Vertex</code>
*/
private Map<Object, Vertex> vertexMap = new HashMap<>(100);
DFS visit time. Non-negative.
/**
* DFS visit time. Non-negative.
*/
private int time;
Indicates whether the graph has been initialized. Initially
false
.
/**
* Indicates whether the graph has been initialized. Initially
* <code>false</code>.
*/
private boolean initialized = false;
Indicates whether the graph contains cycles. Initially
false
.
/**
* Indicates whether the graph contains cycles. Initially
* <code>false</code>.
*/
private boolean cycles = false;
Creates a new empty directed graph object.
After this graph's vertexes and edges are defined with
addVertex
and addEdge
, call
freeze
to indicate that the graph is all there, and then
call idsByDFSFinishTime
to read off the vertexes ordered
by DFS finish time.
/**
* Creates a new empty directed graph object.
* <p>
* After this graph's vertexes and edges are defined with
* <code>addVertex</code> and <code>addEdge</code>, call
* <code>freeze</code> to indicate that the graph is all there, and then
* call <code>idsByDFSFinishTime</code> to read off the vertexes ordered
* by DFS finish time.
* </p>
*/
public Digraph() {
super();
}
Freezes this graph. No more vertexes or edges can be added to this
graph after this method is called. Has no effect if the graph is
already frozen.
/**
* Freezes this graph. No more vertexes or edges can be added to this
* graph after this method is called. Has no effect if the graph is
* already frozen.
*/
public void freeze() {
if (!initialized) {
initialized = true;
// only perform depth-first-search once
DFS();
}
}
Defines a new vertex with the given id. The depth-first search is
performed in the relative order in which vertexes were added to the
graph.
Params: - id – the id of the vertex
Throws: - IllegalArgumentException – if the vertex id is
already defined or if the graph is frozen
/**
* Defines a new vertex with the given id. The depth-first search is
* performed in the relative order in which vertexes were added to the
* graph.
*
* @param id the id of the vertex
* @exception IllegalArgumentException if the vertex id is
* already defined or if the graph is frozen
*/
public void addVertex(Object id) throws IllegalArgumentException {
if (initialized) {
throw new IllegalArgumentException();
}
Vertex vertex = new Vertex(id);
Object existing = vertexMap.put(id, vertex);
// nip problems with duplicate vertexes in the bud
if (existing != null) {
throw new IllegalArgumentException();
}
vertexList.add(vertex);
}
Adds a new directed edge between the vertexes with the given ids.
Vertexes for the given ids must be defined beforehand with
addVertex
. The depth-first search is performed in the
relative order in which adjacent "to" vertexes were added to a given
"from" index.
Params: - fromId – the id of the "from" vertex
- toId – the id of the "to" vertex
Throws: - IllegalArgumentException – if either vertex is undefined or
if the graph is frozen
/**
* Adds a new directed edge between the vertexes with the given ids.
* Vertexes for the given ids must be defined beforehand with
* <code>addVertex</code>. The depth-first search is performed in the
* relative order in which adjacent "to" vertexes were added to a given
* "from" index.
*
* @param fromId the id of the "from" vertex
* @param toId the id of the "to" vertex
* @exception IllegalArgumentException if either vertex is undefined or
* if the graph is frozen
*/
public void addEdge(Object fromId, Object toId) throws IllegalArgumentException {
if (initialized) {
throw new IllegalArgumentException();
}
Vertex fromVertex = vertexMap.get(fromId);
Vertex toVertex = vertexMap.get(toId);
// ignore edges when one of the vertices is unknown
if (fromVertex == null || toVertex == null)
return;
fromVertex.adjacent.add(toVertex);
}
Returns the ids of the vertexes in this graph ordered by depth-first
search finish time. The graph must be frozen.
Params: - increasing –
true
if objects are to be arranged
into increasing order of depth-first search finish time, and
false
if objects are to be arranged into decreasing
order of depth-first search finish time
Throws: - IllegalArgumentException – if the graph is not frozen
Returns: the list of ids ordered by depth-first search finish time
(element type: Object
)
/**
* Returns the ids of the vertexes in this graph ordered by depth-first
* search finish time. The graph must be frozen.
*
* @param increasing <code>true</code> if objects are to be arranged
* into increasing order of depth-first search finish time, and
* <code>false</code> if objects are to be arranged into decreasing
* order of depth-first search finish time
* @return the list of ids ordered by depth-first search finish time
* (element type: <code>Object</code>)
* @exception IllegalArgumentException if the graph is not frozen
*/
public List<Object> idsByDFSFinishTime(boolean increasing) {
if (!initialized) {
throw new IllegalArgumentException();
}
int len = vertexList.size();
Object[] r = new Object[len];
for (Vertex vertex : vertexList) {
int f = vertex.finishTime;
// note that finish times start at 1, not 0
if (increasing) {
r[f - 1] = vertex.id;
} else {
r[len - f] = vertex.id;
}
}
return Arrays.asList(r);
}
Returns whether the graph contains cycles. The graph must be frozen.
Throws: - IllegalArgumentException – if the graph is not frozen
Returns: true
if this graph contains at least one cycle,
and false
if this graph is cycle free
/**
* Returns whether the graph contains cycles. The graph must be frozen.
*
* @return <code>true</code> if this graph contains at least one cycle,
* and <code>false</code> if this graph is cycle free
* @exception IllegalArgumentException if the graph is not frozen
*/
public boolean containsCycles() {
if (!initialized) {
throw new IllegalArgumentException();
}
return cycles;
}
Returns the non-trivial components of this graph. A non-trivial
component is a set of 2 or more vertexes that were traversed
together. The graph must be frozen.
Throws: - IllegalArgumentException – if the graph is not frozen
Returns: the possibly empty list of non-trivial components, where
each component is an array of ids (element type:
Object[]
)
/**
* Returns the non-trivial components of this graph. A non-trivial
* component is a set of 2 or more vertexes that were traversed
* together. The graph must be frozen.
*
* @return the possibly empty list of non-trivial components, where
* each component is an array of ids (element type:
* <code>Object[]</code>)
* @exception IllegalArgumentException if the graph is not frozen
*/
public List<Object[]> nonTrivialComponents() {
if (!initialized) {
throw new IllegalArgumentException();
}
// find the roots of each component
// Map<Vertex,List<Object>> components
Map<Vertex, List<Object>> components = new HashMap<>();
for (Vertex vertex : vertexList) {
if (vertex.predecessor == null) {
// this vertex is the root of a component
// if component is non-trivial we will hit a child
} else {
// find the root ancestor of this vertex
Vertex root = vertex;
while (root.predecessor != null) {
root = root.predecessor;
}
List<Object> component = components.get(root);
if (component == null) {
component = new ArrayList<>(2);
component.add(root.id);
components.put(root, component);
}
component.add(vertex.id);
}
}
List<Object[]> result = new ArrayList<>(components.size());
for (List<Object> component : components.values()) {
if (component.size() > 1) {
result.add(component.toArray());
}
}
return result;
}
// /**
// * Performs a depth-first search of this graph and records interesting
// * info with each vertex, including DFS finish time. Employs a recursive
// * helper method <code>DFSVisit</code>.
// * <p>
// * Although this method is not used, it is the basis of the
// * non-recursive <code>DFS</code> method.
// * </p>
// */
// private void recursiveDFS() {
// // initialize
// // all vertex.color initially Vertex.WHITE;
// // all vertex.predecessor initially null;
// time = 0;
// for (Iterator allV = vertexList.iterator(); allV.hasNext();) {
// Vertex nextVertex = (Vertex) allV.next();
// if (nextVertex.color == Vertex.WHITE) {
// DFSVisit(nextVertex);
// }
// }
// }
//
// /**
// * Helper method. Performs a depth first search of this graph.
// *
// * @param vertex the vertex to visit
// */
// private void DFSVisit(Vertex vertex) {
// // mark vertex as discovered
// vertex.color = Vertex.GREY;
// List adj = vertex.adjacent;
// for (Iterator allAdjacent=adj.iterator(); allAdjacent.hasNext();) {
// Vertex adjVertex = (Vertex) allAdjacent.next();
// if (adjVertex.color == Vertex.WHITE) {
// // explore edge from vertex to adjVertex
// adjVertex.predecessor = vertex;
// DFSVisit(adjVertex);
// } else if (adjVertex.color == Vertex.GREY) {
// // back edge (grey vertex means visit in progress)
// cycles = true;
// }
// }
// // done exploring vertex
// vertex.color = Vertex.BLACK;
// time++;
// vertex.finishTime = time;
// }
Performs a depth-first search of this graph and records interesting
info with each vertex, including DFS finish time. Does not employ
recursion.
/**
* Performs a depth-first search of this graph and records interesting
* info with each vertex, including DFS finish time. Does not employ
* recursion.
*/
private void DFS() {
// state machine rendition of the standard recursive DFS algorithm
int state;
final int NEXT_VERTEX = 1;
final int START_DFS_VISIT = 2;
final int NEXT_ADJACENT = 3;
final int AFTER_NEXTED_DFS_VISIT = 4;
// use precomputed objects to avoid garbage
final Integer NEXT_VERTEX_OBJECT = Integer.valueOf(NEXT_VERTEX);
final Integer AFTER_NEXTED_DFS_VISIT_OBJECT = Integer.valueOf(AFTER_NEXTED_DFS_VISIT);
// initialize
// all vertex.color initially Vertex.WHITE;
// all vertex.predecessor initially null;
time = 0;
// for a stack, append to the end of an array-based list
List<Object> stack = new ArrayList<>(Math.max(1, vertexList.size()));
Iterator<Vertex> allAdjacent = null;
Vertex vertex = null;
Iterator<Vertex> allV = vertexList.iterator();
state = NEXT_VERTEX;
nextStateLoop: while (true) {
switch (state) {
case NEXT_VERTEX :
// on entry, "allV" contains vertexes yet to be visited
if (!allV.hasNext()) {
// all done
break nextStateLoop;
}
Vertex nextVertex = allV.next();
if (nextVertex.color == Vertex.WHITE) {
stack.add(NEXT_VERTEX_OBJECT);
vertex = nextVertex;
state = START_DFS_VISIT;
continue nextStateLoop;
}
state = NEXT_VERTEX;
continue nextStateLoop;
case START_DFS_VISIT :
// on entry, "vertex" contains the vertex to be visited
// top of stack is return code
// mark the vertex as discovered
vertex.color = Vertex.GREY;
allAdjacent = vertex.adjacent.iterator();
state = NEXT_ADJACENT;
continue nextStateLoop;
case NEXT_ADJACENT :
// on entry, "allAdjacent" contains adjacent vertexes to
// be visited; "vertex" contains vertex being visited
if (allAdjacent.hasNext()) {
Vertex adjVertex = allAdjacent.next();
if (adjVertex.color == Vertex.WHITE) {
// explore edge from vertex to adjVertex
adjVertex.predecessor = vertex;
stack.add(allAdjacent);
stack.add(vertex);
stack.add(AFTER_NEXTED_DFS_VISIT_OBJECT);
vertex = adjVertex;
state = START_DFS_VISIT;
continue nextStateLoop;
}
if (adjVertex.color == Vertex.GREY) {
// back edge (grey means visit in progress)
cycles = true;
}
state = NEXT_ADJACENT;
continue nextStateLoop;
}
// done exploring vertex
vertex.color = Vertex.BLACK;
time++;
vertex.finishTime = time;
state = ((Integer) stack.remove(stack.size() - 1)).intValue();
continue nextStateLoop;
case AFTER_NEXTED_DFS_VISIT :
// on entry, stack contains "vertex" and "allAjacent"
vertex = (Vertex) stack.remove(stack.size() - 1);
@SuppressWarnings("unchecked")
Iterator<Vertex> unchecked = (Iterator<Vertex>) stack.remove(stack.size() - 1);
allAdjacent = unchecked;
state = NEXT_ADJACENT;
continue nextStateLoop;
}
}
}
}
Sorts the given list of projects in a manner that honors the given
project reference relationships. That is, if project A references project
B, then the resulting order will list B before A if possible. For graphs
that do not contain cycles, the result is the same as a conventional
topological sort. For graphs containing cycles, the order is based on
ordering the strongly connected components of the graph. This has the
effect of keeping each knot of projects together without otherwise
affecting the order of projects not involved in a cycle. For a graph G,
the algorithm performs in O(|G|) space and time.
When there is an arbitrary choice, vertexes are ordered as supplied.
Arranged projects in descending alphabetical order generally results in
an order that builds "A" before "Z" when there are no other constraints.
Ref: Cormen, Leiserson, and Rivest Introduction to
Algorithms, McGraw-Hill, 1990. The strongly-connected-components
algorithm is in section 23.5.
Params: - objects – a list of projects (element type:
IProject
) - references – a list of project references [A,B] meaning that A
references B (element type:
IProject[]
)
Returns: an object describing the resulting project order
/**
* Sorts the given list of projects in a manner that honors the given
* project reference relationships. That is, if project A references project
* B, then the resulting order will list B before A if possible. For graphs
* that do not contain cycles, the result is the same as a conventional
* topological sort. For graphs containing cycles, the order is based on
* ordering the strongly connected components of the graph. This has the
* effect of keeping each knot of projects together without otherwise
* affecting the order of projects not involved in a cycle. For a graph G,
* the algorithm performs in O(|G|) space and time.
* <p>
* When there is an arbitrary choice, vertexes are ordered as supplied.
* Arranged projects in descending alphabetical order generally results in
* an order that builds "A" before "Z" when there are no other constraints.
* </p>
* <p> Ref: Cormen, Leiserson, and Rivest <it>Introduction to
* Algorithms</it>, McGraw-Hill, 1990. The strongly-connected-components
* algorithm is in section 23.5.
* </p>
*
* @param objects a list of projects (element type:
* <code>IProject</code>)
* @param references a list of project references [A,B] meaning that A
* references B (element type: <code>IProject[]</code>)
* @return an object describing the resulting project order
*/
public static Object[][] computeNodeOrder(Object[] objects, Object[][] references) {
// Step 1: Create the graph object.
final Digraph g1 = new Digraph();
// add vertexes
for (Object object : objects) {
g1.addVertex(object);
}
// add edges
for (Object[] reference : references) {
// create an edge from q to p
// to cause q to come before p in eventual result
g1.addEdge(reference[1], reference[0]);
}
g1.freeze();
// Step 2: Create the transposed graph. This time, define the vertexes
// in decreasing order of depth-first finish time in g1
// interchange "to" and "from" to reverse edges from g1
final Digraph g2 = new Digraph();
// add vertexes
List<Object> resortedVertexes = g1.idsByDFSFinishTime(false);
for (Iterator<Object> it = resortedVertexes.iterator(); it.hasNext();)
g2.addVertex(it.next());
// add edges
for (Object[] reference : references) {
g2.addEdge(reference[0], reference[1]);
}
g2.freeze();
// Step 3: Return the vertexes in increasing order of depth-first finish
// time in g2
List<Object> sortedProjectList = g2.idsByDFSFinishTime(true);
Object[] orderedNodes = new Object[sortedProjectList.size()];
sortedProjectList.toArray(orderedNodes);
Object[][] knots;
boolean hasCycles = g2.containsCycles();
if (hasCycles) {
List<Object[]> knotList = g2.nonTrivialComponents();
knots = knotList.toArray(new Object[knotList.size()][]);
} else {
knots = new Object[0][];
}
for (int i = 0; i < orderedNodes.length; i++)
objects[i] = orderedNodes[i];
return knots;
}
}