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this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
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http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
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package org.apache.batik.gvt.event;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.geom.Point2D;
import org.apache.batik.gvt.GraphicsNode;
An event which indicates that a mouse action occurred in a graphics node.
Author: Christophe Jolif, Thierry Kormann Version: $Id: GraphicsNodeMouseEvent.java 1733416 2016-03-03 07:07:13Z gadams $
/**
* An event which indicates that a mouse action occurred in a graphics node.
*
* @author <a href="mailto:cjolif@ilog.fr">Christophe Jolif</a>
* @author <a href="mailto:Thierry.Kormann@sophia.inria.fr">Thierry Kormann</a>
* @version $Id: GraphicsNodeMouseEvent.java 1733416 2016-03-03 07:07:13Z gadams $
*/
public class GraphicsNodeMouseEvent extends GraphicsNodeInputEvent {
The first number in the range of ids used for mouse events.
/**
* The first number in the range of ids used for mouse events.
*/
static final int MOUSE_FIRST = 500;
The id for the "mouseClicked" event. This MouseEvent occurs when a mouse
button is pressed and released.
/**
* The id for the "mouseClicked" event. This MouseEvent occurs when a mouse
* button is pressed and released.
*/
public static final int MOUSE_CLICKED = MOUSE_FIRST;
The id for the "mousePressed" event. This MouseEvent occurs when a mouse
button is pushed down.
/**
* The id for the "mousePressed" event. This MouseEvent occurs when a mouse
* button is pushed down.
*/
public static final int MOUSE_PRESSED = MOUSE_FIRST + 1;
The id for the "mouseReleased" event. This MouseEvent occurs when a mouse
button is let up.
/**
* The id for the "mouseReleased" event. This MouseEvent occurs when a mouse
* button is let up.
*/
public static final int MOUSE_RELEASED = MOUSE_FIRST + 2;
The id for the "mouseMoved" event. This MouseMotionEvent occurs
when the mouse position changes.
/**
* The id for the "mouseMoved" event. This MouseMotionEvent occurs
* when the mouse position changes.
*/
public static final int MOUSE_MOVED = MOUSE_FIRST + 3;
The id for the "mouseEntered" event. This MouseEvent occurs
when the mouse cursor enters a graphics node's area.
/**
* The id for the "mouseEntered" event. This MouseEvent occurs
* when the mouse cursor enters a graphics node's area.
*/
public static final int MOUSE_ENTERED = MOUSE_FIRST + 4;
The id for the "mouseExited" event. This MouseEvent occurs when
the mouse cursor leaves a graphics node's area.
/**
* The id for the "mouseExited" event. This MouseEvent occurs when
* the mouse cursor leaves a graphics node's area.
*/
public static final int MOUSE_EXITED = MOUSE_FIRST + 5;
The id for the "mouseDragged" event. This MouseEvent
occurs when the mouse position changes while the "drag"
modifier is active (for example, the shift key).
/**
* The id for the "mouseDragged" event. This MouseEvent
* occurs when the mouse position changes while the "drag"
* modifier is active (for example, the shift key).
*/
public static final int MOUSE_DRAGGED = MOUSE_FIRST + 6;
The graphics node mouse events x coordinate.
The x value is relative to the graphics node that fired the event.
/**
* The graphics node mouse events x coordinate.
* The x value is relative to the graphics node that fired the event.
*/
float x;
The graphics node mouse events y coordinate.
The y value is relative to the graphics node that fired the event.
/**
* The graphics node mouse events y coordinate.
* The y value is relative to the graphics node that fired the event.
*/
float y;
int clientX;
int clientY;
int screenX;
int screenY;
Indicates the number of quick consecutive clicks of a mouse button.
/**
* Indicates the number of quick consecutive clicks of a mouse button.
*/
int clickCount;
The mouse button that changed state.
/**
* The mouse button that changed state.
*/
int button;
Additional information. For a MOUSE_EXITED, this will contain the
destination node, for a MOUSE_ENTERED the last node and for
a MOUSE_DRAGGED the node under the mouse pointer.
/**
* Additional information. For a MOUSE_EXITED, this will contain the
* destination node, for a MOUSE_ENTERED the last node and for
* a MOUSE_DRAGGED the node under the mouse pointer.
*/
GraphicsNode relatedNode = null;
Constructs a new graphics node mouse event.
Params: - source – the graphics node where the event originated
- id – the id of this event
- when – the time the event occurred
- modifiers – the modifier keys down when event occurred
- lockState – the lock keys active when the event occurred
- button – the mouse button that changed state
- x – the mouse x coordinate
- y – the mouse y coordinate
- screenX – the mouse x coordinate relative to the screen
- screenY – the mouse y coordinate relative to the screen
- clickCount – the number of clicks
- relatedNode – the related node
See Also:
/**
* Constructs a new graphics node mouse event.
* @param source the graphics node where the event originated
* @param id the id of this event
* @param when the time the event occurred
* @param modifiers the modifier keys down when event occurred
* @param lockState the lock keys active when the event occurred
* @param button the mouse button that changed state
* @param x the mouse x coordinate
* @param y the mouse y coordinate
* @param screenX the mouse x coordinate relative to the screen
* @param screenY the mouse y coordinate relative to the screen
* @param clickCount the number of clicks
* @param relatedNode the related node
* @see #getRelatedNode
*/
public GraphicsNodeMouseEvent(GraphicsNode source, int id,
long when, int modifiers, int lockState,
int button, float x, float y,
int clientX, int clientY,
int screenX, int screenY,
int clickCount,
GraphicsNode relatedNode) {
super(source, id, when, modifiers, lockState);
this.button = button;
this.x = x;
this.y = y;
this.clientX = clientX;
this.clientY = clientY;
this.screenX = screenX;
this.screenY = screenY;
this.clickCount = clickCount;
this.relatedNode = relatedNode;
}
Constructs a new graphics node mouse event from an AWT MouseEvent.
Params: - source – the source where the event originated
- evt – the AWT mouse event which is the source of this
GraphicsNodeEvent
/**
* Constructs a new graphics node mouse event from an AWT MouseEvent.
* @param source the source where the event originated
* @param evt the AWT mouse event which is the source of this
* GraphicsNodeEvent
*/
public GraphicsNodeMouseEvent(GraphicsNode source,
MouseEvent evt,
int button,
int lockState) {
super(source, evt, lockState);
this.button = button;
this.x = evt.getX();
this.y = evt.getY();
this.clickCount = evt.getClickCount();
}
Returns the mouse button that changed state.
/**
* Returns the mouse button that changed state.
*/
public int getButton() {
return button;
}
Returns the horizontal x position of the event relative to the
source graphics node.
Returns: x a float indicating horizontal position relative to the node
/**
* Returns the horizontal x position of the event relative to the
* source graphics node.
* @return x a float indicating horizontal position relative to the node
*/
public float getX() {
return x;
}
Returns the vertical y position of the event relative to the source node.
Returns: y a float indicating vertical position relative to the node
/**
* Returns the vertical y position of the event relative to the source node.
* @return y a float indicating vertical position relative to the node
*/
public float getY() {
return y;
}
Returns the horizontal x position of the event relative to the
source graphics node.
Returns: x a float indicating horizontal position relative to the node
/**
* Returns the horizontal x position of the event relative to the
* source graphics node.
* @return x a float indicating horizontal position relative to the node
*/
public float getClientX() {
return clientX;
}
Returns the vertical y position of the event relative to the source node.
Returns: y a float indicating vertical position relative to the node
/**
* Returns the vertical y position of the event relative to the source node.
* @return y a float indicating vertical position relative to the node
*/
public float getClientY() {
return clientY;
}
Returns the horizontal x position of the event relative to the
screen.
Returns: x a float indicating horizontal position relative to the screen
/**
* Returns the horizontal x position of the event relative to the
* screen.
* @return x a float indicating horizontal position relative to the screen
*/
public int getScreenX() {
return screenX;
}
Returns the vertical y position of the event relative to the screen.
Returns: y a float indicating vertical position relative to the screen
/**
* Returns the vertical y position of the event relative to the screen.
* @return y a float indicating vertical position relative to the screen
*/
public int getScreenY() {
return screenY;
}
Returns the (x, y) position of the event relative to the screen.
Returns: a Point object containing the x and y coordinates
/**
* Returns the (x, y) position of the event relative to the screen.
* @return a Point object containing the x and y coordinates
*/
public Point getScreenPoint() {
return new Point(screenX, screenY);
}
Returns the (x, y) position of the event relative to the screen.
Returns: a Point object containing the x and y coordinates
/**
* Returns the (x, y) position of the event relative to the screen.
* @return a Point object containing the x and y coordinates
*/
public Point getClientPoint() {
return new Point(clientX, clientY);
}
Returns the (x, y) position of the event relative to the source node.
Returns: a Point object containing the x and y coordinates
/**
* Returns the (x, y) position of the event relative to the source node.
* @return a Point object containing the x and y coordinates
*/
public Point2D getPoint2D() {
return new Point2D.Float(x, y);
}
Returns the number of mouse clicks associated with this event.
Returns: integer value for the number of clicks
/**
* Returns the number of mouse clicks associated with this event.
* @return integer value for the number of clicks
*/
public int getClickCount() {
return clickCount;
}
Returns the related node for this GraphicsNodeMouseEvent
.
For a MOUSE_ENTERED
event it is the previous node target,
for a MOUSE_EXITED
event it is the next node target and
for a MOUSE_DRAGGED
event it is the node under the mouse
pointer. Otherwise the value is null
.
/**
* Returns the related node for this <code>GraphicsNodeMouseEvent</code>.
* For a <code>MOUSE_ENTERED</code> event it is the previous node target,
* for a <code>MOUSE_EXITED</code> event it is the next node target and
* for a <code>MOUSE_DRAGGED</code> event it is the node under the mouse
* pointer. Otherwise the value is <code>null</code>.
*/
public GraphicsNode getRelatedNode() {
return relatedNode;
}
}