/*

   Licensed to the Apache Software Foundation (ASF) under one or more
   contributor license agreements.  See the NOTICE file distributed with
   this work for additional information regarding copyright ownership.
   The ASF licenses this file to You under the Apache License, Version 2.0
   (the "License"); you may not use this file except in compliance with
   the License.  You may obtain a copy of the License at

       http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
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package org.apache.batik.bridge;

import java.awt.Graphics2D;
import java.awt.font.TextLayout;
import java.awt.geom.Point2D;
import java.text.AttributedCharacterIterator;


Renders the attributed character iterator of a TextNode.
Author:Vincent Hardy
Version:$Id: ConcreteTextPainter.java 1733416 2016-03-03 07:07:13Z gadams $
/** * Renders the attributed character iterator of a <code>TextNode</code>. * * @author <a href="mailto:vincent.hardy@eng.sun.com">Vincent Hardy</a> * @version $Id: ConcreteTextPainter.java 1733416 2016-03-03 07:07:13Z gadams $ */
public abstract class ConcreteTextPainter extends BasicTextPainter {
Paints the specified attributed character iterator using the specified Graphics2D and context and font context.
Params:
  • aci – the AttributedCharacterIterator containing the text
  • location – the location to paint the text
  • anchor – the text anchor position
  • g2d – the Graphics2D to use
/** * Paints the specified attributed character iterator using the * specified Graphics2D and context and font context. * @param aci the AttributedCharacterIterator containing the text * @param location the location to paint the text * @param anchor the text anchor position * @param g2d the Graphics2D to use */
public void paint(AttributedCharacterIterator aci, Point2D location, TextNode.Anchor anchor, Graphics2D g2d) { // Compute aci size to be able to draw it TextLayout layout = new TextLayout(aci, fontRenderContext); float advance = layout.getAdvance(); float tx = 0; switch(anchor.getType()){ case TextNode.Anchor.ANCHOR_MIDDLE: tx = -advance/2; break; case TextNode.Anchor.ANCHOR_END: tx = -advance; } layout.draw(g2d, (float)(location.getX() + tx), (float)(location.getY())); } }