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package org.apache.batik.ext.awt.font;

import java.awt.Shape;
import java.awt.font.GlyphMetrics;
import java.awt.font.GlyphVector;
import java.awt.geom.AffineTransform;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;

import org.apache.batik.ext.awt.geom.PathLength;

PathLayout can layout text along a Shape, usually a Path object.

There are a number of improvements that could be made to this class. I'll try to list some of them:

  • The layout should really only modify the GlyphVector, rather than converting to a Shape.
  • Maybe the functions should take a AttributedCharacterIterator or something? Should this class do the entire layout?
  • The layout code works, but it's definitely not perfect.
Author:Dean Jackson
Version:$Id: TextPathLayout.java 1808001 2017-09-11 09:51:29Z ssteiner $
/** * PathLayout can layout text along a Shape, usually a Path object. * <p> * There are a number of improvements that could be made to this class. * I'll try to list some of them: * <ul> * <li> The layout should really only modify the GlyphVector, rather * than converting to a Shape. * <li> Maybe the functions should take a AttributedCharacterIterator * or something? Should this class do the entire layout? * <li> The layout code works, but it's definitely not perfect. * </ul> * @author <a href="mailto:dean.jackson@cmis.csiro.au">Dean Jackson</a> * @version $Id: TextPathLayout.java 1808001 2017-09-11 09:51:29Z ssteiner $ */
public class TextPathLayout {
Align the text at the start of the path.
/** * Align the text at the start of the path. */
public static final int ALIGN_START = 0;
Align the text at the middle of the path.
/** * Align the text at the middle of the path. */
public static final int ALIGN_MIDDLE = 1;
Align the text at the end of the path.
/** * Align the text at the end of the path. */
public static final int ALIGN_END = 2;
Use the spacing between the glyphs to adjust for textLength.
/** * Use the spacing between the glyphs to adjust for textLength. */
public static final int ADJUST_SPACING = 0;
Use the entire glyph to adjust for textLength.
/** * Use the entire glyph to adjust for textLength. */
public static final int ADJUST_GLYPHS = 1;
Wraps the GlyphVector around the given path. The results are mostly quite nice but you need to be careful choosing the size of the font that created the GlyphVector, as well as the "curvyness" of the path (really dynamic curves don't look so great, abrupt changes/vertices look worse).
Params:
  • glyphs – The GlyphVector to layout.
  • path – The path (or shape) to wrap around
  • align – The text alignment to use. Should be one of ALIGN_START, ALIGN_MIDDLE or ALIGN_END.
  • startOffset – The offset from the start of the path for the initial text position.
  • textLength – The length that the text should fill.
  • lengthAdjustMode – The method used to expand or contract the text to meet the textLength.
Returns:A shape that is the outline of the glyph vector wrapped along the path
/** * Wraps the GlyphVector around the given path. The results * are mostly quite nice but you need to be careful choosing * the size of the font that created the GlyphVector, as * well as the "curvyness" of the path (really dynamic curves * don't look so great, abrupt changes/vertices look worse). * * @param glyphs The GlyphVector to layout. * @param path The path (or shape) to wrap around * @param align The text alignment to use. Should be one * of ALIGN_START, ALIGN_MIDDLE or ALIGN_END. * @param startOffset The offset from the start of the path for the initial * text position. * @param textLength The length that the text should fill. * @param lengthAdjustMode The method used to expand or contract * the text to meet the textLength. * @return A shape that is the outline of the glyph vector * wrapped along the path */
public static Shape layoutGlyphVector(GlyphVector glyphs, Shape path, int align, float startOffset, float textLength, int lengthAdjustMode) { GeneralPath newPath = new GeneralPath(); PathLength pl = new PathLength(path); float pathLength = pl.lengthOfPath(); if ( glyphs == null ){ return newPath; } float glyphsLength = (float) glyphs.getVisualBounds().getWidth(); // return from the ugly cases if (path == null || glyphs.getNumGlyphs() == 0 || pl.lengthOfPath() == 0f || glyphsLength == 0f) { return newPath; } // work out the expansion/contraction per character float lengthRatio = textLength / glyphsLength; // the current start point of the character on the path float currentPosition = startOffset; // if align is START then a currentPosition of 0f // is correct. // if align is END then the currentPosition should // be enough to place the last character on the end // of the path // if align is MIDDLE then the currentPosition should // be enough to center the glyphs on the path if (align == ALIGN_END) { currentPosition += pathLength - textLength; } else if (align == ALIGN_MIDDLE) { currentPosition += (pathLength - textLength) / 2; } // iterate through the GlyphVector placing each glyph for (int i = 0; i < glyphs.getNumGlyphs(); i++) { GlyphMetrics gm = glyphs.getGlyphMetrics(i); float charAdvance = gm.getAdvance(); Shape glyph = glyphs.getGlyphOutline(i); // if lengthAdjust was GLYPHS, then scale the glyph // by the lengthRatio in the X direction // FIXME: for vertical text this will be the Y direction if (lengthAdjustMode == ADJUST_GLYPHS) { AffineTransform scale = AffineTransform.getScaleInstance(lengthRatio, 1.0f); glyph = scale.createTransformedShape(glyph); // charAdvance has to scale accordingly charAdvance *= lengthRatio; } float glyphWidth = (float) glyph.getBounds2D().getWidth(); // Use either of these to calculate the mid point // of the character along the path. // If you change this, you must also change the // transform on the glyph down below // In some case this gives better layout, but // the way it is at the moment is a closer match // to the textPath layout from the SVG spec //float charMidPos = currentPosition + charAdvance / 2f; float charMidPos = currentPosition + glyphWidth / 2f; // Calculate the actual point to place the glyph around Point2D charMidPoint = pl.pointAtLength(charMidPos); // Check if the glyph is actually on the path if (charMidPoint != null) { // Calculate the normal to the path (midline of glyph) float angle = pl.angleAtLength(charMidPos); // Define the transform of the glyph AffineTransform glyphTrans = new AffineTransform(); // translate to the point on the path glyphTrans.translate(charMidPoint.getX(), charMidPoint.getY()); // rotate midline of glyph to be normal to path glyphTrans.rotate(angle); // translate glyph backwards so we rotate about the // center of the glyph // Choose one of these translations - see the comments // in the charMidPos calculation above glyphTrans.translate(charAdvance / -2f, 0f); //glyphTrans.translate(glyphWidth / -2f, 0f); glyph = glyphTrans.createTransformedShape(glyph); newPath.append(glyph, false); } // move along by the advance value // if the lengthAdjustMode was SPACING then // we have to take this into account here if (lengthAdjustMode == ADJUST_SPACING) { currentPosition += (charAdvance * lengthRatio); } else { currentPosition += charAdvance; } } return newPath; }
Wraps the GlyphVector around the given path.
Params:
  • glyphs – The GlyphVector to layout.
  • path – The path (or shape) to wrap around
  • align – The text alignment to use. Should be one of ALIGN_START, ALIGN_MIDDLE or ALIGN_END.
Returns:A shape that is the outline of the glyph vector wrapped along the path
/** * Wraps the GlyphVector around the given path. * * @param glyphs The GlyphVector to layout. * @param path The path (or shape) to wrap around * @param align The text alignment to use. Should be one * of ALIGN_START, ALIGN_MIDDLE or ALIGN_END. * @return A shape that is the outline of the glyph vector * wrapped along the path */
public static Shape layoutGlyphVector(GlyphVector glyphs, Shape path, int align) { return layoutGlyphVector(glyphs, path, align, 0f, (float) glyphs.getVisualBounds().getWidth(), ADJUST_SPACING); }
Wraps the GlyphVector around the given path.
Params:
  • glyphs – The GlyphVector to layout.
  • path – The path (or shape) to wrap around
Returns:A shape that is the outline of the glyph vector wrapped along the path
/** * Wraps the GlyphVector around the given path. * * @param glyphs The GlyphVector to layout. * @param path The path (or shape) to wrap around * @return A shape that is the outline of the glyph vector * wrapped along the path */
public static Shape layoutGlyphVector(GlyphVector glyphs, Shape path) { return layoutGlyphVector(glyphs, path, ALIGN_START); } } // TextPathLayout