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this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use this file except in compliance with
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*/
package org.apache.batik.ext.awt.image;
import java.awt.Color;
A light source which emits a light of constant intensity in all directions.
Author: Vincent Hardy Version: $Id: PointLight.java 1733416 2016-03-03 07:07:13Z gadams $
/**
* A light source which emits a light of constant intensity in all directions.
*
* @author <a href="mailto:vincent.hardy@eng.sun.com">Vincent Hardy</a>
* @version $Id: PointLight.java 1733416 2016-03-03 07:07:13Z gadams $
*/
public class PointLight extends AbstractLight {
The light position, in user space
/**
* The light position, in user space
*/
private double lightX, lightY, lightZ;
Returns: the light's x position
/**
* @return the light's x position
*/
public double getLightX(){
return lightX;
}
Returns: the light's y position
/**
* @return the light's y position
*/
public double getLightY(){
return lightY;
}
Returns: the light's z position
/**
* @return the light's z position
*/
public double getLightZ(){
return lightZ;
}
public PointLight(double lightX, double lightY, double lightZ,
Color lightColor){
super(lightColor);
this.lightX = lightX;
this.lightY = lightY;
this.lightZ = lightZ;
}
Returns: true if the light is constant over the whole surface
/**
* @return true if the light is constant over the whole surface
*/
public boolean isConstant(){
return false;
}
Computes the light vector in (x, y, z)
Params: - x – x-axis coordinate where the light should be computed
- y – y-axis coordinate where the light should be computed
- z – z-axis coordinate where the light should be computed
- L – array of length 3 where the result is stored
/**
* Computes the light vector in (x, y, z)
*
* @param x x-axis coordinate where the light should be computed
* @param y y-axis coordinate where the light should be computed
* @param z z-axis coordinate where the light should be computed
* @param L array of length 3 where the result is stored
*/
public final void getLight(final double x, final double y, final double z,
final double[] L){
double L0 = lightX - x;
double L1 = lightY - y;
double L2 = lightZ - z;
final double norm = Math.sqrt( L0*L0 + L1*L1 + L2*L2 );
if(norm > 0){
final double invNorm = 1.0/norm;
L0 *= invNorm;
L1 *= invNorm;
L2 *= invNorm;
}
// copy the work-variables into return-array
L[ 0 ] = L0;
L[ 1 ] = L1;
L[ 2 ] = L2;
}
}