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 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
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 * See the License for the specific language governing permissions and
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package org.apache.lucene.spatial3d.geom;

Interface describing a path.
@lucene.experimental
/** * Interface describing a path. * * @lucene.experimental */
public interface GeoPath extends GeoDistanceShape { // The following methods compute distances along the path from the shape to a point // that doesn't need to be inside the shape. The perpendicular distance from the path // itself to the point is not included in the calculation.
Compute the nearest path distance to the GeoPoint. The path distance will not include the distance from the path itself to the point, but just the distance along the path to the nearest point on the path.
Params:
  • distanceStyle – is the distance style.
  • point – is the point to compute the distance to.
Returns:the distance to the nearest path point.
/** * Compute the nearest path distance to the GeoPoint. * The path distance will not include the distance from the path itself to the * point, but just the distance along the path to the nearest point on the path. * * @param distanceStyle is the distance style. * @param point is the point to compute the distance to. * @return the distance to the nearest path point. */
public default double computeNearestDistance(final DistanceStyle distanceStyle, final GeoPoint point) { return computeNearestDistance(distanceStyle, point.x, point.y, point.z); }
Compute the nearest path distance to the GeoPoint. The path distance will not include the distance from the path itself to the point, but just the distance along the path to the nearest point on the path.
Params:
  • x – is the point's unit x coordinate (using U.S. convention).
  • y – is the point's unit y coordinate (using U.S. convention).
  • z – is the point's unit z coordinate (using U.S. convention).
Returns:the distance to the nearest path point.
/** * Compute the nearest path distance to the GeoPoint. * The path distance will not include the distance from the path itself to the * point, but just the distance along the path to the nearest point on the path. * * @param x is the point's unit x coordinate (using U.S. convention). * @param y is the point's unit y coordinate (using U.S. convention). * @param z is the point's unit z coordinate (using U.S. convention). * @return the distance to the nearest path point. */
public double computeNearestDistance(final DistanceStyle distanceStyle, final double x, final double y, final double z); // The following methods compute the best distance from the path center to the point.
Compute the shortest distance from the path center to the GeoPoint. The distance is meant to allow comparisons between different paths to find the one that goes closest to a point.
Params:
  • distanceStyle – is the distance style.
  • point – is the point to compute the distance to.
Returns:the shortest distance from the path center to the point.
/** * Compute the shortest distance from the path center to the GeoPoint. * The distance is meant to allow comparisons between different * paths to find the one that goes closest to a point. * * @param distanceStyle is the distance style. * @param point is the point to compute the distance to. * @return the shortest distance from the path center to the point. */
public default double computePathCenterDistance(final DistanceStyle distanceStyle, final GeoPoint point) { return computePathCenterDistance(distanceStyle, point.x, point.y, point.z); }
Compute the shortest distance from the path center to the GeoPoint. The distance is meant to allow comparisons between different paths to find the one that goes closest to a point.
Params:
  • distanceStyle – is the distance style.
  • x – is the point's unit x coordinate (using U.S. convention).
  • y – is the point's unit y coordinate (using U.S. convention).
  • z – is the point's unit z coordinate (using U.S. convention).
Returns:the shortest distance from the path center to the point.
/** * Compute the shortest distance from the path center to the GeoPoint. * The distance is meant to allow comparisons between different * paths to find the one that goes closest to a point. * * @param distanceStyle is the distance style. * @param x is the point's unit x coordinate (using U.S. convention). * @param y is the point's unit y coordinate (using U.S. convention). * @param z is the point's unit z coordinate (using U.S. convention). * @return the shortest distance from the path center to the point. */
public double computePathCenterDistance(final DistanceStyle distanceStyle, final double x, final double y, final double z); }