/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.lucene.geo;
import java.util.Arrays;
import static org.apache.lucene.geo.GeoUtils.lineCrossesLine;
import static org.apache.lucene.geo.GeoUtils.lineCrossesLineWithBoundary;
import static org.apache.lucene.geo.GeoUtils.orient;
Internal tree node: represents geometry edge from [x1, y1] to [x2, y2]. The sort value is low
, which is the minimum y of the edge. max
stores the maximum y of this edge or any children. Construction takes O(n log n)
time for sorting and tree construction. Methods are O(n)
, but for most practical lines and polygons are much faster than brute force.
/**
* Internal tree node: represents geometry edge from [x1, y1] to [x2, y2].
* The sort value is {@code low}, which is the minimum y of the edge.
* {@code max} stores the maximum y of this edge or any children.
* <p>
* Construction takes {@code O(n log n)} time for sorting and tree construction.
* Methods are {@code O(n)}, but for most
* practical lines and polygons are much faster than brute force.
*/
final class EdgeTree {
// X-Y pair (in original order) of the two vertices
final double y1, y2;
final double x1, x2;
min Y of this edge /** min Y of this edge */
final double low;
max Y of this edge or any children /** max Y of this edge or any children */
double max;
left child edge, or null /** left child edge, or null */
EdgeTree left;
right child edge, or null /** right child edge, or null */
EdgeTree right;
helper bytes to signal if a point is on an edge, it is within the edge tree or disjoint /** helper bytes to signal if a point is on an edge, it is within the edge tree or disjoint */
final private static byte FALSE = 0x00;
final private static byte TRUE = 0x01;
final private static byte ON_EDGE = 0x02;
private EdgeTree(double x1, double y1, double x2, double y2, double low, double max) {
this.y1 = y1;
this.x1 = x1;
this.y2 = y2;
this.x2 = x2;
this.low = low;
this.max = max;
}
Returns true if the point is on an edge or crosses the edge subtree an odd number
of times.
/**
* Returns true if the point is on an edge or crosses the edge subtree an odd number
* of times.
*/
protected boolean contains(double x, double y) {
return containsPnPoly(x, y) > FALSE;
}
Returns byte 0x00 if the point crosses this edge subtree an even number of times.
Returns byte 0x01 if the point crosses this edge subtree an odd number of times.
Returns byte 0x02 if the point is on one of the edges.
See
https://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html for more information.
/**
* Returns byte 0x00 if the point crosses this edge subtree an even number of times.
* Returns byte 0x01 if the point crosses this edge subtree an odd number of times.
* Returns byte 0x02 if the point is on one of the edges.
* <p>
* See <a href="https://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html">
* https://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html</a> for more information.
*/
// ported to java from https://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html
// original code under the BSD license (https://www.ecse.rpi.edu/~wrf/Research/Short_Notes/pnpoly.html#License%20to%20Use)
//
// Copyright (c) 1970-2003, Wm. Randolph Franklin
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
// to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimers.
// 2. Redistributions in binary form must reproduce the above copyright
// notice in the documentation and/or other materials provided with
// the distribution.
// 3. The name of W. Randolph Franklin may not be used to endorse or
// promote products derived from this Software without specific
// prior written permission.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
private byte containsPnPoly(double x, double y) {
byte res = FALSE;
if (y <= this.max) {
if (y == this.y1 && y == this.y2 ||
(y <= this.y1 && y >= this.y2) != (y >= this.y1 && y <= this.y2)) {
if ((x == this.x1 && x == this.x2) ||
((x <= this.x1 && x >= this.x2) != (x >= this.x1 && x <= this.x2) &&
GeoUtils.orient(this.x1, this.y1, this.x2, this.y2, x, y) == 0)) {
return ON_EDGE;
} else if (this.y1 > y != this.y2 > y) {
res = x < (this.x2 - this.x1) * (y - this.y1) / (this.y2 - this.y1) + this.x1 ? TRUE : FALSE;
}
}
if (this.left != null) {
res ^= left.containsPnPoly(x, y);
if ((res & 0x02) == 0x02) {
return ON_EDGE;
}
}
if (this.right != null && y >= this.low) {
res ^= right.containsPnPoly(x, y);
if ((res & 0x02) == 0x02) {
return ON_EDGE;
}
}
}
assert res >= FALSE && res <= ON_EDGE;
return res;
}
returns true if the provided x, y point lies on the line /** returns true if the provided x, y point lies on the line */
boolean isPointOnLine(double x, double y) {
if (y <= max) {
double a1x = x1;
double a1y = y1;
double b1x = x2;
double b1y = y2;
boolean outside = (a1y < y && b1y < y) ||
(a1y > y && b1y > y) ||
(a1x < x && b1x < x) ||
(a1x > x && b1x > x);
if (outside == false && orient(a1x, a1y, b1x, b1y, x, y) == 0) {
return true;
}
if (left != null && left.isPointOnLine(x, y)) {
return true;
}
if (right != null && y >= this.low && right.isPointOnLine(x, y)) {
return true;
}
}
return false;
}
Returns true if the triangle crosses any edge in this edge subtree /** Returns true if the triangle crosses any edge in this edge subtree */
boolean crossesTriangle(double minX, double maxX, double minY, double maxY,
double ax, double ay, double bx, double by, double cx, double cy, boolean includeBoundary) {
if (minY <= max) {
double dy = y1;
double ey = y2;
double dx = x1;
double ex = x2;
// optimization: see if the rectangle is outside of the "bounding box" of the polyline at all
// if not, don't waste our time trying more complicated stuff
boolean outside = (dy < minY && ey < minY) ||
(dy > maxY && ey > maxY) ||
(dx < minX && ex < minX) ||
(dx > maxX && ex > maxX);
if (outside == false) {
if (includeBoundary == true) {
if (lineCrossesLineWithBoundary(dx, dy, ex, ey, ax, ay, bx, by) ||
lineCrossesLineWithBoundary(dx, dy, ex, ey, bx, by, cx, cy) ||
lineCrossesLineWithBoundary(dx, dy, ex, ey, cx, cy, ax, ay)) {
return true;
}
} else {
if (lineCrossesLine(dx, dy, ex, ey, ax, ay, bx, by) ||
lineCrossesLine(dx, dy, ex, ey, bx, by, cx, cy) ||
lineCrossesLine(dx, dy, ex, ey, cx, cy, ax, ay)) {
return true;
}
}
}
if (left != null && left.crossesTriangle(minX, maxX, minY, maxY, ax, ay, bx, by, cx, cy, includeBoundary)) {
return true;
}
if (right != null && maxY >= low && right.crossesTriangle(minX, maxX, minY, maxY, ax, ay, bx, by, cx, cy, includeBoundary)) {
return true;
}
}
return false;
}
Returns true if the box crosses any edge in this edge subtree /** Returns true if the box crosses any edge in this edge subtree */
boolean crossesBox(double minX, double maxX, double minY, double maxY, boolean includeBoundary) {
// we just have to cross one edge to answer the question, so we descend the tree and return when we do.
if (minY <= max) {
// we compute line intersections of every polygon edge with every box line.
// if we find one, return true.
// for each box line (AB):
// for each poly line (CD):
// intersects = orient(C,D,A) * orient(C,D,B) <= 0 && orient(A,B,C) * orient(A,B,D) <= 0
double cy = y1;
double dy = y2;
double cx = x1;
double dx = x2;
// optimization: see if either end of the line segment is contained by the rectangle
if (Rectangle.containsPoint(cy, cx, minY, maxY, minX, maxX) ||
Rectangle.containsPoint(dy, dx, minY, maxY, minX, maxX)) {
return true;
}
// optimization: see if the rectangle is outside of the "bounding box" of the polyline at all
// if not, don't waste our time trying more complicated stuff
boolean outside = (cy < minY && dy < minY) ||
(cy > maxY && dy > maxY) ||
(cx < minX && dx < minX) ||
(cx > maxX && dx > maxX);
if (outside == false) {
if (includeBoundary == true) {
if (lineCrossesLineWithBoundary(cx, cy, dx, dy, minX, minY, maxX, minY) ||
lineCrossesLineWithBoundary(cx, cy, dx, dy, maxX, minY, maxX, maxY) ||
lineCrossesLineWithBoundary(cx, cy, dx, dy, maxX, maxY, minX, maxY) ||
lineCrossesLineWithBoundary(cx, cy, dx, dy, minX, maxY, minX, minY)) {
// include boundaries: ensures box edges that terminate on the polygon are included
return true;
}
} else {
if (lineCrossesLine(cx, cy, dx, dy, minX, minY, maxX, minY) ||
lineCrossesLine(cx, cy, dx, dy, maxX, minY, maxX, maxY) ||
lineCrossesLine(cx, cy, dx, dy, maxX, maxY, minX, maxY) ||
lineCrossesLine(cx, cy, dx, dy, minX, maxY, minX, minY)) {
return true;
}
}
}
if (left != null && left.crossesBox(minX, maxX, minY, maxY, includeBoundary)) {
return true;
}
if (right != null && maxY >= low && right.crossesBox(minX, maxX, minY, maxY, includeBoundary)) {
return true;
}
}
return false;
}
Returns true if the line crosses any edge in this edge subtree /** Returns true if the line crosses any edge in this edge subtree */
boolean crossesLine(double minX, double maxX, double minY, double maxY, double a2x, double a2y, double b2x, double b2y, boolean includeBoundary) {
if (minY <= max) {
double a1x = x1;
double a1y = y1;
double b1x = x2;
double b1y = y2;
boolean outside = (a1y < minY && b1y < minY) ||
(a1y > maxY && b1y > maxY) ||
(a1x < minX && b1x < minX) ||
(a1x > maxX && b1x > maxX);
if (outside == false) {
if (includeBoundary) {
if (lineCrossesLineWithBoundary(a1x, a1y, b1x, b1y, a2x, a2y, b2x, b2y)) {
return true;
}
} else {
if (lineCrossesLine(a1x, a1y, b1x, b1y, a2x, a2y, b2x, b2y)) {
return true;
}
}
}
if (left != null && left.crossesLine(minX, maxX, minY, maxY, a2x, a2y, b2x, b2y, includeBoundary)) {
return true;
}
if (right != null && maxY >= low && right.crossesLine(minX, maxX, minY, maxY, a2x, a2y, b2x, b2y, includeBoundary)) {
return true;
}
}
return false;
}
Creates an edge interval tree from a set of geometry vertices.
Returns: root node of the tree.
/**
* Creates an edge interval tree from a set of geometry vertices.
* @return root node of the tree.
*/
static EdgeTree createTree(double[] x, double[] y) {
EdgeTree edges[] = new EdgeTree[x.length - 1];
for (int i = 1; i < x.length; i++) {
double x1 = x[i-1];
double y1 = y[i-1];
double x2 = x[i];
double y2 = y[i];
edges[i - 1] = new EdgeTree(x1, y1, x2, y2, Math.min(y1, y2), Math.max(y1, y2));
}
// sort the edges then build a balanced tree from them
Arrays.sort(edges, (left, right) -> {
int ret = Double.compare(left.low, right.low);
if (ret == 0) {
ret = Double.compare(left.max, right.max);
}
return ret;
});
return createTree(edges, 0, edges.length - 1);
}
Creates tree from sorted edges (with range low and high inclusive) /** Creates tree from sorted edges (with range low and high inclusive) */
private static EdgeTree createTree(EdgeTree edges[], int low, int high) {
if (low > high) {
return null;
}
// add midpoint
int mid = (low + high) >>> 1;
EdgeTree newNode = edges[mid];
// add children
newNode.left = createTree(edges, low, mid - 1);
newNode.right = createTree(edges, mid + 1, high);
// pull up max values to this node
if (newNode.left != null) {
newNode.max = Math.max(newNode.max, newNode.left.max);
}
if (newNode.right != null) {
newNode.max = Math.max(newNode.max, newNode.right.max);
}
return newNode;
}
}