/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.lucene.document;
import java.util.Objects;
import org.apache.lucene.geo.GeoUtils;
import org.apache.lucene.geo.Line;
import org.apache.lucene.geo.Polygon;
import org.apache.lucene.geo.Tessellator;
import org.apache.lucene.util.BytesRef;
import org.apache.lucene.util.NumericUtils;
A base shape utility class used for both LatLon (spherical) and XY (cartesian) shape fields.
Polygon
's and Line
's are decomposed into a triangular mesh using the Tessellator
utility class. Each Triangle
is encoded by this base class and indexed as a seven dimension multi-value field.
Finding all shapes that intersect a range (e.g., bounding box), or target shape, at search time is efficient.
This class defines the static methods for encoding the three vertices of a tessellated triangles as a seven dimension point.
The coordinates are converted from double precision values into 32 bit integers so they are sortable at index time.
/**
* A base shape utility class used for both LatLon (spherical) and XY (cartesian) shape fields.
* <p>
* {@link Polygon}'s and {@link Line}'s are decomposed into a triangular mesh using the {@link Tessellator} utility class.
* Each {@link Triangle} is encoded by this base class and indexed as a seven dimension multi-value field.
* <p>
* Finding all shapes that intersect a range (e.g., bounding box), or target shape, at search time is efficient.
* <p>
* This class defines the static methods for encoding the three vertices of a tessellated triangles as a seven dimension point.
* The coordinates are converted from double precision values into 32 bit integers so they are sortable at index time.
*/
public final class ShapeField {
vertex coordinates are encoded as 4 byte integers /** vertex coordinates are encoded as 4 byte integers */
static final int BYTES = Integer.BYTES;
tessellated triangles are seven dimensions; the first four are the bounding box index dimensions /** tessellated triangles are seven dimensions; the first four are the bounding box index dimensions */
protected static final FieldType TYPE = new FieldType();
static {
TYPE.setDimensions(7, 4, BYTES);
TYPE.freeze();
}
// no instance:
private ShapeField() {
}
polygons are decomposed into tessellated triangles using Tessellator
these triangles are encoded and inserted as separate indexed POINT fields /** polygons are decomposed into tessellated triangles using {@link org.apache.lucene.geo.Tessellator}
* these triangles are encoded and inserted as separate indexed POINT fields
*/
public static class Triangle extends Field {
constructor for points and lines /** constructor for points and lines */
Triangle(String name, int aXencoded, int aYencoded, int bXencoded, int bYencoded, int cXencoded, int cYencoded) {
super(name, TYPE);
setTriangleValue(aXencoded, aYencoded, true, bXencoded, bYencoded, true, cXencoded, cYencoded, true);
}
xtor from a given Tessellated Triangle object /** xtor from a given Tessellated Triangle object */
Triangle(String name, Tessellator.Triangle t) {
super(name, TYPE);
setTriangleValue(t.getEncodedX(0), t.getEncodedY(0), t.isEdgefromPolygon(0),
t.getEncodedX(1), t.getEncodedY(1), t.isEdgefromPolygon(1),
t.getEncodedX(2), t.getEncodedY(2), t.isEdgefromPolygon(2));
}
sets the vertices of the triangle as integer encoded values /** sets the vertices of the triangle as integer encoded values */
protected void setTriangleValue(int aX, int aY, boolean abFromShape, int bX, int bY, boolean bcFromShape, int cX, int cY, boolean caFromShape) {
final byte[] bytes;
if (fieldsData == null) {
bytes = new byte[7 * BYTES];
fieldsData = new BytesRef(bytes);
} else {
bytes = ((BytesRef) fieldsData).bytes;
}
encodeTriangle(bytes, aY, aX, abFromShape, bY, bX, bcFromShape, cY, cX, caFromShape);
}
}
Query Relation Types /** Query Relation Types **/
public enum QueryRelation {
used for INTERSECT Queries /** used for INTERSECT Queries */
INTERSECTS,
used for WITHIN Queries /** used for WITHIN Queries */
WITHIN,
used for DISJOINT Queries /** used for DISJOINT Queries */
DISJOINT,
used for CONTAINS Queries /** used for CONTAINS Queries */
CONTAINS
}
private static final int MINY_MINX_MAXY_MAXX_Y_X = 0;
private static final int MINY_MINX_Y_X_MAXY_MAXX = 1;
private static final int MAXY_MINX_Y_X_MINY_MAXX = 2;
private static final int MAXY_MINX_MINY_MAXX_Y_X = 3;
private static final int Y_MINX_MINY_X_MAXY_MAXX = 4;
private static final int Y_MINX_MINY_MAXX_MAXY_X = 5;
private static final int MAXY_MINX_MINY_X_Y_MAXX = 6;
private static final int MINY_MINX_Y_MAXX_MAXY_X = 7;
A triangle is encoded using 6 points and an extra point with encoded information in three bits of how to reconstruct it.
Triangles are encoded with CCW orientation and might be rotated to limit the number of possible reconstructions to 2^3.
Reconstruction always happens from west to east.
/**
* A triangle is encoded using 6 points and an extra point with encoded information in three bits of how to reconstruct it.
* Triangles are encoded with CCW orientation and might be rotated to limit the number of possible reconstructions to 2^3.
* Reconstruction always happens from west to east.
*/
public static void encodeTriangle(byte[] bytes, int aLat, int aLon, boolean abFromShape, int bLat, int bLon, boolean bcFromShape, int cLat, int cLon, boolean caFromShape) {
assert bytes.length == 7 * BYTES;
int aX;
int bX;
int cX;
int aY;
int bY;
int cY;
boolean ab, bc, ca;
//change orientation if CW
if (GeoUtils.orient(aLon, aLat, bLon, bLat, cLon, cLat) == -1) {
aX = cLon;
bX = bLon;
cX = aLon;
aY = cLat;
bY = bLat;
cY = aLat;
ab = bcFromShape;
bc = abFromShape;
ca = caFromShape;
} else {
aX = aLon;
bX = bLon;
cX = cLon;
aY = aLat;
bY = bLat;
cY = cLat;
ab = abFromShape;
bc = bcFromShape;
ca = caFromShape;
}
//rotate edges and place minX at the beginning
if (bX < aX || cX < aX) {
if (bX < cX) {
int tempX = aX;
int tempY = aY;
boolean tempBool = ab;
aX = bX;
aY = bY;
ab = bc;
bX = cX;
bY = cY;
bc = ca;
cX = tempX;
cY = tempY;
ca = tempBool;
} else if (cX < aX) {
int tempX = aX;
int tempY = aY;
boolean tempBool = ab;
aX = cX;
aY = cY;
ab = ca;
cX = bX;
cY = bY;
ca = bc;
bX = tempX;
bY = tempY;
bc = tempBool;
}
} else if (aX == bX && aX == cX) {
//degenerated case, all points with same longitude
//we need to prevent that aX is in the middle (not part of the MBS)
if (bY < aY || cY < aY) {
if (bY < cY) {
int tempX = aX;
int tempY = aY;
boolean tempBool = ab;
aX = bX;
aY = bY;
ab = bc;
bX = cX;
bY = cY;
bc = ca;
cX = tempX;
cY = tempY;
ca = tempBool;
} else if (cY < aY) {
int tempX = aX;
int tempY = aY;
boolean tempBool = ab;
aX = cX;
aY = cY;
ab = ca;
cX = bX;
cY = bY;
ca = bc;
bX = tempX;
bY = tempY;
bc = tempBool;
}
}
}
int minX = aX;
int minY = StrictMath.min(aY, StrictMath.min(bY, cY));
int maxX = StrictMath.max(aX, StrictMath.max(bX, cX));
int maxY = StrictMath.max(aY, StrictMath.max(bY, cY));
int bits, x, y;
if (minY == aY) {
if (maxY == bY && maxX == bX) {
y = cY;
x = cX;
bits = MINY_MINX_MAXY_MAXX_Y_X;
} else if (maxY == cY && maxX == cX) {
y = bY;
x = bX;
bits = MINY_MINX_Y_X_MAXY_MAXX;
} else {
y = bY;
x = cX;
bits = MINY_MINX_Y_MAXX_MAXY_X;
}
} else if (maxY == aY) {
if (minY == bY && maxX == bX) {
y = cY;
x = cX;
bits = MAXY_MINX_MINY_MAXX_Y_X;
} else if (minY == cY && maxX == cX) {
y = bY;
x = bX;
bits = MAXY_MINX_Y_X_MINY_MAXX;
} else {
y = cY;
x = bX;
bits = MAXY_MINX_MINY_X_Y_MAXX;
}
} else if (maxX == bX && minY == bY) {
y = aY;
x = cX;
bits = Y_MINX_MINY_MAXX_MAXY_X;
} else if (maxX == cX && maxY == cY) {
y = aY;
x = bX;
bits = Y_MINX_MINY_X_MAXY_MAXX;
} else {
throw new IllegalArgumentException("Could not encode the provided triangle");
}
bits |= (ab) ? (1 << 3) : 0;
bits |= (bc) ? (1 << 4) : 0;
bits |= (ca) ? (1 << 5) : 0;
NumericUtils.intToSortableBytes(minY, bytes, 0);
NumericUtils.intToSortableBytes(minX, bytes, BYTES);
NumericUtils.intToSortableBytes(maxY, bytes, 2 * BYTES);
NumericUtils.intToSortableBytes(maxX, bytes, 3 * BYTES);
NumericUtils.intToSortableBytes(y, bytes, 4 * BYTES);
NumericUtils.intToSortableBytes(x, bytes, 5 * BYTES);
NumericUtils.intToSortableBytes(bits, bytes, 6 * BYTES);
}
Decode a triangle encoded by encodeTriangle(byte[], int, int, boolean, int, int, boolean, int, int, boolean)
. /** Decode a triangle encoded by {@link ShapeField#encodeTriangle(byte[], int, int, boolean, int, int, boolean, int, int, boolean)}.
*/
public static void decodeTriangle(byte[] t, DecodedTriangle triangle) {
final int aX, aY, bX, bY, cX, cY;
final boolean ab, bc, ca;
int bits = NumericUtils.sortableBytesToInt(t, 6 * BYTES);
//extract the first three bits
int tCode = (((1 << 3) - 1) & (bits >> 0));
switch (tCode) {
case MINY_MINX_MAXY_MAXX_Y_X:
aY = NumericUtils.sortableBytesToInt(t, 0 * BYTES);
aX = NumericUtils.sortableBytesToInt(t, 1 * BYTES);
bY = NumericUtils.sortableBytesToInt(t, 2 * BYTES);
bX = NumericUtils.sortableBytesToInt(t, 3 * BYTES);
cY = NumericUtils.sortableBytesToInt(t, 4 * BYTES);
cX = NumericUtils.sortableBytesToInt(t, 5 * BYTES);
break;
case MINY_MINX_Y_X_MAXY_MAXX:
aY = NumericUtils.sortableBytesToInt(t, 0 * BYTES);
aX = NumericUtils.sortableBytesToInt(t, 1 * BYTES);
bY = NumericUtils.sortableBytesToInt(t, 4 * BYTES);
bX = NumericUtils.sortableBytesToInt(t, 5 * BYTES);
cY = NumericUtils.sortableBytesToInt(t, 2 * BYTES);
cX = NumericUtils.sortableBytesToInt(t, 3 * BYTES);
break;
case MAXY_MINX_Y_X_MINY_MAXX:
aY = NumericUtils.sortableBytesToInt(t, 2 * BYTES);
aX = NumericUtils.sortableBytesToInt(t, 1 * BYTES);
bY = NumericUtils.sortableBytesToInt(t, 4 * BYTES);
bX = NumericUtils.sortableBytesToInt(t, 5 * BYTES);
cY = NumericUtils.sortableBytesToInt(t, 0 * BYTES);
cX = NumericUtils.sortableBytesToInt(t, 3 * BYTES);
break;
case MAXY_MINX_MINY_MAXX_Y_X:
aY = NumericUtils.sortableBytesToInt(t, 2 * BYTES);
aX = NumericUtils.sortableBytesToInt(t, 1 * BYTES);
bY = NumericUtils.sortableBytesToInt(t, 0 * BYTES);
bX = NumericUtils.sortableBytesToInt(t, 3 * BYTES);
cY = NumericUtils.sortableBytesToInt(t, 4 * BYTES);
cX = NumericUtils.sortableBytesToInt(t, 5 * BYTES);
break;
case Y_MINX_MINY_X_MAXY_MAXX:
aY = NumericUtils.sortableBytesToInt(t, 4 * BYTES);
aX = NumericUtils.sortableBytesToInt(t, 1 * BYTES);
bY = NumericUtils.sortableBytesToInt(t, 0 * BYTES);
bX = NumericUtils.sortableBytesToInt(t, 5 * BYTES);
cY = NumericUtils.sortableBytesToInt(t, 2 * BYTES);
cX = NumericUtils.sortableBytesToInt(t, 3 * BYTES);
break;
case Y_MINX_MINY_MAXX_MAXY_X:
aY = NumericUtils.sortableBytesToInt(t, 4 * BYTES);
aX = NumericUtils.sortableBytesToInt(t, 1 * BYTES);
bY = NumericUtils.sortableBytesToInt(t, 0 * BYTES);
bX = NumericUtils.sortableBytesToInt(t, 3 * BYTES);
cY = NumericUtils.sortableBytesToInt(t, 2 * BYTES);
cX = NumericUtils.sortableBytesToInt(t, 5 * BYTES);
break;
case MAXY_MINX_MINY_X_Y_MAXX:
aY = NumericUtils.sortableBytesToInt(t, 2 * BYTES);
aX = NumericUtils.sortableBytesToInt(t, 1 * BYTES);
bY = NumericUtils.sortableBytesToInt(t, 0 * BYTES);
bX = NumericUtils.sortableBytesToInt(t, 5 * BYTES);
cY = NumericUtils.sortableBytesToInt(t, 4 * BYTES);
cX = NumericUtils.sortableBytesToInt(t, 3 * BYTES);
break;
case MINY_MINX_Y_MAXX_MAXY_X:
aY = NumericUtils.sortableBytesToInt(t, 0 * BYTES);
aX = NumericUtils.sortableBytesToInt(t, 1 * BYTES);
bY = NumericUtils.sortableBytesToInt(t, 4 * BYTES);
bX = NumericUtils.sortableBytesToInt(t, 3 * BYTES);
cY = NumericUtils.sortableBytesToInt(t, 2 * BYTES);
cX = NumericUtils.sortableBytesToInt(t, 5 * BYTES);
break;
default:
throw new IllegalArgumentException("Could not decode the provided triangle");
}
//Points of the decoded triangle must be co-planar or CCW oriented
assert GeoUtils.orient(aX, aY, bX, bY, cX, cY) >= 0;
ab = (bits & 1 << 3) == 1 << 3;
bc = (bits & 1 << 4) == 1 << 4;
ca = (bits & 1 << 5) == 1 << 5;
triangle.setValues(aX, aY, ab, bX, bY, bc, cX, cY, ca);
resolveTriangleType(triangle);
}
private static void resolveTriangleType(DecodedTriangle triangle) {
if (triangle.aX == triangle.bX && triangle.aY == triangle.bY) {
if (triangle.aX == triangle.cX && triangle.aY == triangle.cY) {
triangle.type = DecodedTriangle.TYPE.POINT;
} else {
triangle.bX = triangle.cX;
triangle.bY = triangle.cY;
triangle.cX = triangle.aX;
triangle.cY = triangle.aY;
triangle.type = DecodedTriangle.TYPE.LINE;
}
} else if (triangle.aX == triangle.cX && triangle.aY == triangle.cY) {
triangle.type = DecodedTriangle.TYPE.LINE;
} else if (triangle.bX == triangle.cX && triangle.bY == triangle.cY) {
triangle.cX = triangle.aX;
triangle.cY = triangle.aY;
triangle.type = DecodedTriangle.TYPE.LINE;
} else {
triangle.type = DecodedTriangle.TYPE.TRIANGLE;
}
}
Represents a encoded triangle using ShapeField.decodeTriangle(byte[], DecodedTriangle)
. /**
* Represents a encoded triangle using {@link ShapeField#decodeTriangle(byte[], DecodedTriangle)}.
*/
public static class DecodedTriangle {
type of triangle /** type of triangle */
public enum TYPE {
all coordinates are equal /** all coordinates are equal */
POINT,
first and third coordinates are equal /** first and third coordinates are equal */
LINE,
all coordinates are different /** all coordinates are different */
TRIANGLE
}
x coordinate, vertex one /** x coordinate, vertex one */
public int aX;
y coordinate, vertex one /** y coordinate, vertex one */
public int aY;
x coordinate, vertex two /** x coordinate, vertex two */
public int bX;
y coordinate, vertex two /** y coordinate, vertex two */
public int bY;
x coordinate, vertex three /** x coordinate, vertex three */
public int cX;
y coordinate, vertex three /** y coordinate, vertex three */
public int cY;
represent if edge ab belongs to original shape /** represent if edge ab belongs to original shape */
public boolean ab;
represent if edge bc belongs to original shape /** represent if edge bc belongs to original shape */
public boolean bc;
represent if edge ca belongs to original shape /** represent if edge ca belongs to original shape */
public boolean ca;
triangle type /** triangle type */
public TYPE type;
default xtor /** default xtor */
public DecodedTriangle() {
}
private void setValues(int aX, int aY, boolean ab, int bX, int bY, boolean bc, int cX, int cY, boolean ca) {
this.aX = aX;
this.aY = aY;
this.ab = ab;
this.bX = bX;
this.bY = bY;
this.bc = bc;
this.cX = cX;
this.cY = cY;
this.ca = ca;
}
@Override
public int hashCode() {
return Objects.hash(aX, aY, bX, bY, cX, cY, ab, bc, ca);
}
@Override
public boolean equals(Object o) {
DecodedTriangle other = (DecodedTriangle) o;
return aX == other.aX && bX == other.bX && cX == other.cX
&& aY == other.aY && bY == other.bY && cY == other.cY
&& ab == other.ab && bc == other.bc && ca == other.ca;
}
pretty print the triangle vertices /** pretty print the triangle vertices */
public String toString() {
String result = aX + ", " + aY + " " +
bX + ", " + bY + " " +
cX + ", " + cY + " " + "[" + ab + "," +bc + "," + ca + "]";
return result;
}
}
}