/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.lucene.util.automaton;
//import java.io.IOException;
//import java.io.PrintWriter;
import java.util.Arrays;
import java.util.BitSet;
import java.util.HashSet;
import java.util.Set;
import org.apache.lucene.util.Accountable;
import org.apache.lucene.util.ArrayUtil;
import org.apache.lucene.util.FutureObjects;
import org.apache.lucene.util.InPlaceMergeSorter;
import org.apache.lucene.util.RamUsageEstimator;
import org.apache.lucene.util.Sorter;
// TODO
// - could use packed int arrays instead
// - could encode dest w/ delta from to?
Represents an automaton and all its states and transitions. States are integers and must be created using createState
. Mark a state as an accept state using setAccept
. Add transitions using addTransition
. Each state must have all of its transitions added at once; if this is too restrictive then use Builder
instead. State 0 is always the initial state. Once a state is finished, either because you've starting adding transitions to another state or you call finishState
, then that states transitions are sorted (first by min, then max, then dest) and reduced (transitions with adjacent labels going to the same dest are combined). @lucene.experimental
/** Represents an automaton and all its states and transitions. States
* are integers and must be created using {@link #createState}. Mark a
* state as an accept state using {@link #setAccept}. Add transitions
* using {@link #addTransition}. Each state must have all of its
* transitions added at once; if this is too restrictive then use
* {@link Automaton.Builder} instead. State 0 is always the
* initial state. Once a state is finished, either
* because you've starting adding transitions to another state or you
* call {@link #finishState}, then that states transitions are sorted
* (first by min, then max, then dest) and reduced (transitions with
* adjacent labels going to the same dest are combined).
*
* @lucene.experimental */
public class Automaton implements Accountable {
Where we next write to the int[] states; this increments by 2 for
each added state because we pack a pointer to the transitions
array and a count of how many transitions leave the state. /** Where we next write to the int[] states; this increments by 2 for
* each added state because we pack a pointer to the transitions
* array and a count of how many transitions leave the state. */
private int nextState;
Where we next write to in int[] transitions; this
increments by 3 for each added transition because we
pack min, max, dest in sequence. /** Where we next write to in int[] transitions; this
* increments by 3 for each added transition because we
* pack min, max, dest in sequence. */
private int nextTransition;
Current state we are adding transitions to; the caller
must add all transitions for this state before moving
onto another state. /** Current state we are adding transitions to; the caller
* must add all transitions for this state before moving
* onto another state. */
private int curState = -1;
Index in the transitions array, where this states
leaving transitions are stored, or -1 if this state
has not added any transitions yet, followed by number
of transitions. /** Index in the transitions array, where this states
* leaving transitions are stored, or -1 if this state
* has not added any transitions yet, followed by number
* of transitions. */
private int[] states;
private final BitSet isAccept;
Holds toState, min, max for each transition. /** Holds toState, min, max for each transition. */
private int[] transitions;
True if no state has two transitions leaving with the same label. /** True if no state has two transitions leaving with the same label. */
private boolean deterministic = true;
Sole constructor; creates an automaton with no states. /** Sole constructor; creates an automaton with no states. */
public Automaton() {
this(2, 2);
}
Constructor which creates an automaton with enough space for the given
number of states and transitions.
Params: - numStates –
Number of states.
- numTransitions –
Number of transitions.
/**
* Constructor which creates an automaton with enough space for the given
* number of states and transitions.
*
* @param numStates
* Number of states.
* @param numTransitions
* Number of transitions.
*/
public Automaton(int numStates, int numTransitions) {
states = new int[numStates * 2];
isAccept = new BitSet(numStates);
transitions = new int[numTransitions * 3];
}
Create a new state. /** Create a new state. */
public int createState() {
growStates();
int state = nextState/2;
states[nextState] = -1;
nextState += 2;
return state;
}
Set or clear this state as an accept state. /** Set or clear this state as an accept state. */
public void setAccept(int state, boolean accept) {
FutureObjects.checkIndex(state, getNumStates());
isAccept.set(state, accept);
}
Sugar to get all transitions for all states. This is
object-heavy; it's better to iterate state by state instead. /** Sugar to get all transitions for all states. This is
* object-heavy; it's better to iterate state by state instead. */
public Transition[][] getSortedTransitions() {
int numStates = getNumStates();
Transition[][] transitions = new Transition[numStates][];
for(int s=0;s<numStates;s++) {
int numTransitions = getNumTransitions(s);
transitions[s] = new Transition[numTransitions];
for(int t=0;t<numTransitions;t++) {
Transition transition = new Transition();
getTransition(s, t, transition);
transitions[s][t] = transition;
}
}
return transitions;
}
Returns accept states. If the bit is set then that state is an accept state. /** Returns accept states. If the bit is set then that state is an accept state. */
BitSet getAcceptStates() {
return isAccept;
}
Returns true if this state is an accept state. /** Returns true if this state is an accept state. */
public boolean isAccept(int state) {
return isAccept.get(state);
}
Add a new transition with min = max = label. /** Add a new transition with min = max = label. */
public void addTransition(int source, int dest, int label) {
addTransition(source, dest, label, label);
}
Add a new transition with the specified source, dest, min, max. /** Add a new transition with the specified source, dest, min, max. */
public void addTransition(int source, int dest, int min, int max) {
assert nextTransition%3 == 0;
int bounds = nextState/2;
FutureObjects.checkIndex(source, bounds);
FutureObjects.checkIndex(dest, bounds);
growTransitions();
if (curState != source) {
if (curState != -1) {
finishCurrentState();
}
// Move to next source:
curState = source;
if (states[2*curState] != -1) {
throw new IllegalStateException("from state (" + source + ") already had transitions added");
}
assert states[2*curState+1] == 0;
states[2*curState] = nextTransition;
}
transitions[nextTransition++] = dest;
transitions[nextTransition++] = min;
transitions[nextTransition++] = max;
// Increment transition count for this state
states[2*curState+1]++;
}
Add a [virtual] epsilon transition between source and dest.
Dest state must already have all transitions added because this
method simply copies those same transitions over to source. /** Add a [virtual] epsilon transition between source and dest.
* Dest state must already have all transitions added because this
* method simply copies those same transitions over to source. */
public void addEpsilon(int source, int dest) {
Transition t = new Transition();
int count = initTransition(dest, t);
for(int i=0;i<count;i++) {
getNextTransition(t);
addTransition(source, t.dest, t.min, t.max);
}
if (isAccept(dest)) {
setAccept(source, true);
}
}
Copies over all states/transitions from other. The states numbers
are sequentially assigned (appended). /** Copies over all states/transitions from other. The states numbers
* are sequentially assigned (appended). */
public void copy(Automaton other) {
// Bulk copy and then fixup the state pointers:
int stateOffset = getNumStates();
states = ArrayUtil.grow(states, nextState + other.nextState);
System.arraycopy(other.states, 0, states, nextState, other.nextState);
for(int i=0;i<other.nextState;i += 2) {
if (states[nextState+i] != -1) {
states[nextState+i] += nextTransition;
}
}
nextState += other.nextState;
int otherNumStates = other.getNumStates();
BitSet otherAcceptStates = other.getAcceptStates();
int state = 0;
while (state < otherNumStates && (state = otherAcceptStates.nextSetBit(state)) != -1) {
setAccept(stateOffset + state, true);
state++;
}
// Bulk copy and then fixup dest for each transition:
transitions = ArrayUtil.grow(transitions, nextTransition + other.nextTransition);
System.arraycopy(other.transitions, 0, transitions, nextTransition, other.nextTransition);
for(int i=0;i<other.nextTransition;i += 3) {
transitions[nextTransition+i] += stateOffset;
}
nextTransition += other.nextTransition;
if (other.deterministic == false) {
deterministic = false;
}
}
Freezes the last state, sorting and reducing the transitions. /** Freezes the last state, sorting and reducing the transitions. */
private void finishCurrentState() {
int numTransitions = states[2*curState+1];
assert numTransitions > 0;
int offset = states[2*curState];
int start = offset/3;
destMinMaxSorter.sort(start, start+numTransitions);
// Reduce any "adjacent" transitions:
int upto = 0;
int min = -1;
int max = -1;
int dest = -1;
for(int i=0;i<numTransitions;i++) {
int tDest = transitions[offset+3*i];
int tMin = transitions[offset+3*i+1];
int tMax = transitions[offset+3*i+2];
if (dest == tDest) {
if (tMin <= max+1) {
if (tMax > max) {
max = tMax;
}
} else {
if (dest != -1) {
transitions[offset+3*upto] = dest;
transitions[offset+3*upto+1] = min;
transitions[offset+3*upto+2] = max;
upto++;
}
min = tMin;
max = tMax;
}
} else {
if (dest != -1) {
transitions[offset+3*upto] = dest;
transitions[offset+3*upto+1] = min;
transitions[offset+3*upto+2] = max;
upto++;
}
dest = tDest;
min = tMin;
max = tMax;
}
}
if (dest != -1) {
// Last transition
transitions[offset+3*upto] = dest;
transitions[offset+3*upto+1] = min;
transitions[offset+3*upto+2] = max;
upto++;
}
nextTransition -= (numTransitions-upto)*3;
states[2*curState+1] = upto;
// Sort transitions by min/max/dest:
minMaxDestSorter.sort(start, start+upto);
if (deterministic && upto > 1) {
int lastMax = transitions[offset+2];
for(int i=1;i<upto;i++) {
min = transitions[offset + 3*i + 1];
if (min <= lastMax) {
deterministic = false;
break;
}
lastMax = transitions[offset + 3*i + 2];
}
}
}
Returns true if this automaton is deterministic (for ever state
there is only one transition for each label). /** Returns true if this automaton is deterministic (for ever state
* there is only one transition for each label). */
public boolean isDeterministic() {
return deterministic;
}
Finishes the current state; call this once you are done adding
transitions for a state. This is automatically called if you
start adding transitions to a new source state, but for the last
state you add you need to this method yourself. /** Finishes the current state; call this once you are done adding
* transitions for a state. This is automatically called if you
* start adding transitions to a new source state, but for the last
* state you add you need to this method yourself. */
public void finishState() {
if (curState != -1) {
finishCurrentState();
curState = -1;
}
}
// TODO: add finish() to shrink wrap the arrays?
How many states this automaton has. /** How many states this automaton has. */
public int getNumStates() {
return nextState/2;
}
How many transitions this automaton has. /** How many transitions this automaton has. */
public int getNumTransitions() {
return nextTransition / 3;
}
How many transitions this state has. /** How many transitions this state has. */
public int getNumTransitions(int state) {
assert state >= 0;
int count = states[2*state+1];
if (count == -1) {
return 0;
} else {
return count;
}
}
private void growStates() {
if (nextState+2 > states.length) {
states = ArrayUtil.grow(states, nextState+2);
}
}
private void growTransitions() {
if (nextTransition+3 > transitions.length) {
transitions = ArrayUtil.grow(transitions, nextTransition+3);
}
}
Sorts transitions by dest, ascending, then min label ascending, then max label ascending /** Sorts transitions by dest, ascending, then min label ascending, then max label ascending */
private final Sorter destMinMaxSorter = new InPlaceMergeSorter() {
private void swapOne(int i, int j) {
int x = transitions[i];
transitions[i] = transitions[j];
transitions[j] = x;
}
@Override
protected void swap(int i, int j) {
int iStart = 3*i;
int jStart = 3*j;
swapOne(iStart, jStart);
swapOne(iStart+1, jStart+1);
swapOne(iStart+2, jStart+2);
};
@Override
protected int compare(int i, int j) {
int iStart = 3*i;
int jStart = 3*j;
// First dest:
int iDest = transitions[iStart];
int jDest = transitions[jStart];
if (iDest < jDest) {
return -1;
} else if (iDest > jDest) {
return 1;
}
// Then min:
int iMin = transitions[iStart+1];
int jMin = transitions[jStart+1];
if (iMin < jMin) {
return -1;
} else if (iMin > jMin) {
return 1;
}
// Then max:
int iMax = transitions[iStart+2];
int jMax = transitions[jStart+2];
if (iMax < jMax) {
return -1;
} else if (iMax > jMax) {
return 1;
}
return 0;
}
};
Sorts transitions by min label, ascending, then max label ascending, then dest ascending /** Sorts transitions by min label, ascending, then max label ascending, then dest ascending */
private final Sorter minMaxDestSorter = new InPlaceMergeSorter() {
private void swapOne(int i, int j) {
int x = transitions[i];
transitions[i] = transitions[j];
transitions[j] = x;
}
@Override
protected void swap(int i, int j) {
int iStart = 3*i;
int jStart = 3*j;
swapOne(iStart, jStart);
swapOne(iStart+1, jStart+1);
swapOne(iStart+2, jStart+2);
};
@Override
protected int compare(int i, int j) {
int iStart = 3*i;
int jStart = 3*j;
// First min:
int iMin = transitions[iStart+1];
int jMin = transitions[jStart+1];
if (iMin < jMin) {
return -1;
} else if (iMin > jMin) {
return 1;
}
// Then max:
int iMax = transitions[iStart+2];
int jMax = transitions[jStart+2];
if (iMax < jMax) {
return -1;
} else if (iMax > jMax) {
return 1;
}
// Then dest:
int iDest = transitions[iStart];
int jDest = transitions[jStart];
if (iDest < jDest) {
return -1;
} else if (iDest > jDest) {
return 1;
}
return 0;
}
};
Initialize the provided Transition to iterate through all transitions leaving the specified state. You must call getNextTransition
to get each transition. Returns the number of transitions leaving this state. /** Initialize the provided Transition to iterate through all transitions
* leaving the specified state. You must call {@link #getNextTransition} to
* get each transition. Returns the number of transitions
* leaving this state. */
public int initTransition(int state, Transition t) {
assert state < nextState/2: "state=" + state + " nextState=" + nextState;
t.source = state;
t.transitionUpto = states[2*state];
return getNumTransitions(state);
}
Iterate to the next transition after the provided one /** Iterate to the next transition after the provided one */
public void getNextTransition(Transition t) {
// Make sure there is still a transition left:
assert (t.transitionUpto+3 - states[2*t.source]) <= 3*states[2*t.source+1];
// Make sure transitions are in fact sorted:
assert transitionSorted(t);
t.dest = transitions[t.transitionUpto++];
t.min = transitions[t.transitionUpto++];
t.max = transitions[t.transitionUpto++];
}
private boolean transitionSorted(Transition t) {
int upto = t.transitionUpto;
if (upto == states[2*t.source]) {
// Transition isn't initialzed yet (this is the first transition); don't check:
return true;
}
int nextDest = transitions[upto];
int nextMin = transitions[upto+1];
int nextMax = transitions[upto+2];
if (nextMin > t.min) {
return true;
} else if (nextMin < t.min) {
return false;
}
// Min is equal, now test max:
if (nextMax > t.max) {
return true;
} else if (nextMax < t.max) {
return false;
}
// Max is also equal, now test dest:
if (nextDest > t.dest) {
return true;
} else if (nextDest < t.dest) {
return false;
}
// We should never see fully equal transitions here:
return false;
}
Fill the provided Transition
with the index'th transition leaving the specified state. /** Fill the provided {@link Transition} with the index'th
* transition leaving the specified state. */
public void getTransition(int state, int index, Transition t) {
int i = states[2*state] + 3*index;
t.source = state;
t.dest = transitions[i++];
t.min = transitions[i++];
t.max = transitions[i++];
}
static void appendCharString(int c, StringBuilder b) {
if (c >= 0x21 && c <= 0x7e && c != '\\' && c != '"') b.appendCodePoint(c);
else {
b.append("\\\\U");
String s = Integer.toHexString(c);
if (c < 0x10) b.append("0000000").append(s);
else if (c < 0x100) b.append("000000").append(s);
else if (c < 0x1000) b.append("00000").append(s);
else if (c < 0x10000) b.append("0000").append(s);
else if (c < 0x100000) b.append("000").append(s);
else if (c < 0x1000000) b.append("00").append(s);
else if (c < 0x10000000) b.append("0").append(s);
else b.append(s);
}
}
/*
public void writeDot(String fileName) {
if (fileName.indexOf('/') == -1) {
fileName = "/l/la/lucene/core/" + fileName + ".dot";
}
try {
PrintWriter pw = new PrintWriter(fileName);
pw.println(toDot());
pw.close();
} catch (IOException ioe) {
throw new RuntimeException(ioe);
}
}
*/
Returns the dot (graphviz) representation of this automaton.
This is extremely useful for visualizing the automaton. /** Returns the dot (graphviz) representation of this automaton.
* This is extremely useful for visualizing the automaton. */
public String toDot() {
// TODO: breadth first search so we can get layered output...
StringBuilder b = new StringBuilder();
b.append("digraph Automaton {\n");
b.append(" rankdir = LR\n");
b.append(" node [width=0.2, height=0.2, fontsize=8]\n");
final int numStates = getNumStates();
if (numStates > 0) {
b.append(" initial [shape=plaintext,label=\"\"]\n");
b.append(" initial -> 0\n");
}
Transition t = new Transition();
for(int state=0;state<numStates;state++) {
b.append(" ");
b.append(state);
if (isAccept(state)) {
b.append(" [shape=doublecircle,label=\"").append(state).append("\"]\n");
} else {
b.append(" [shape=circle,label=\"").append(state).append("\"]\n");
}
int numTransitions = initTransition(state, t);
//System.out.println("toDot: state " + state + " has " + numTransitions + " transitions; t.nextTrans=" + t.transitionUpto);
for(int i=0;i<numTransitions;i++) {
getNextTransition(t);
//System.out.println(" t.nextTrans=" + t.transitionUpto + " t=" + t);
assert t.max >= t.min;
b.append(" ");
b.append(state);
b.append(" -> ");
b.append(t.dest);
b.append(" [label=\"");
appendCharString(t.min, b);
if (t.max != t.min) {
b.append('-');
appendCharString(t.max, b);
}
b.append("\"]\n");
//System.out.println(" t=" + t);
}
}
b.append('}');
return b.toString();
}
Returns sorted array of all interval start points.
/**
* Returns sorted array of all interval start points.
*/
int[] getStartPoints() {
Set<Integer> pointset = new HashSet<>();
pointset.add(Character.MIN_CODE_POINT);
//System.out.println("getStartPoints");
for (int s=0;s<nextState;s+=2) {
int trans = states[s];
int limit = trans+3*states[s+1];
//System.out.println(" state=" + (s/2) + " trans=" + trans + " limit=" + limit);
while (trans < limit) {
int min = transitions[trans+1];
int max = transitions[trans+2];
//System.out.println(" min=" + min);
pointset.add(min);
if (max < Character.MAX_CODE_POINT) {
pointset.add(max + 1);
}
trans += 3;
}
}
int[] points = new int[pointset.size()];
int n = 0;
for (Integer m : pointset) {
points[n++] = m;
}
Arrays.sort(points);
return points;
}
Performs lookup in transitions, assuming determinism.
Params: - state – starting state
- label – codepoint to look up
Returns: destination state, -1 if no matching outgoing transition
/**
* Performs lookup in transitions, assuming determinism.
*
* @param state starting state
* @param label codepoint to look up
* @return destination state, -1 if no matching outgoing transition
*/
public int step(int state, int label) {
assert state >= 0;
assert label >= 0;
int trans = states[2*state];
int limit = trans + 3*states[2*state+1];
// TODO: we could do bin search; transitions are sorted
while (trans < limit) {
int dest = transitions[trans];
int min = transitions[trans+1];
int max = transitions[trans+2];
if (min <= label && label <= max) {
return dest;
}
trans += 3;
}
return -1;
}
/** Records new states and transitions and then {@link
* #finish} creates the {@link Automaton}. Use this
* when you cannot create the Automaton directly because
* it's too restrictive to have to add all transitions
* leaving each state at once. */
public static class Builder {
private int nextState = 0;
private final BitSet isAccept;
private int[] transitions;
private int nextTransition = 0;
Default constructor, pre-allocating for 16 states and transitions. /** Default constructor, pre-allocating for 16 states and transitions. */
public Builder() {
this(16, 16);
}
Constructor which creates a builder with enough space for the given
number of states and transitions.
Params: - numStates –
Number of states.
- numTransitions –
Number of transitions.
/**
* Constructor which creates a builder with enough space for the given
* number of states and transitions.
*
* @param numStates
* Number of states.
* @param numTransitions
* Number of transitions.
*/
public Builder(int numStates, int numTransitions) {
isAccept = new BitSet(numStates);
transitions = new int[numTransitions * 4];
}
Add a new transition with min = max = label. /** Add a new transition with min = max = label. */
public void addTransition(int source, int dest, int label) {
addTransition(source, dest, label, label);
}
Add a new transition with the specified source, dest, min, max. /** Add a new transition with the specified source, dest, min, max. */
public void addTransition(int source, int dest, int min, int max) {
if (transitions.length < nextTransition+4) {
transitions = ArrayUtil.grow(transitions, nextTransition+4);
}
transitions[nextTransition++] = source;
transitions[nextTransition++] = dest;
transitions[nextTransition++] = min;
transitions[nextTransition++] = max;
}
Add a [virtual] epsilon transition between source and dest.
Dest state must already have all transitions added because this
method simply copies those same transitions over to source. /** Add a [virtual] epsilon transition between source and dest.
* Dest state must already have all transitions added because this
* method simply copies those same transitions over to source. */
public void addEpsilon(int source, int dest) {
for (int upto = 0; upto < nextTransition; upto += 4) {
if (transitions[upto] == dest) {
addTransition(source, transitions[upto + 1], transitions[upto + 2], transitions[upto + 3]);
}
}
if (isAccept(dest)) {
setAccept(source, true);
}
}
Sorts transitions first then min label ascending, then
max label ascending, then dest ascending /** Sorts transitions first then min label ascending, then
* max label ascending, then dest ascending */
private final Sorter sorter = new InPlaceMergeSorter() {
private void swapOne(int i, int j) {
int x = transitions[i];
transitions[i] = transitions[j];
transitions[j] = x;
}
@Override
protected void swap(int i, int j) {
int iStart = 4*i;
int jStart = 4*j;
swapOne(iStart, jStart);
swapOne(iStart+1, jStart+1);
swapOne(iStart+2, jStart+2);
swapOne(iStart+3, jStart+3);
};
@Override
protected int compare(int i, int j) {
int iStart = 4*i;
int jStart = 4*j;
// First src:
int iSrc = transitions[iStart];
int jSrc = transitions[jStart];
if (iSrc < jSrc) {
return -1;
} else if (iSrc > jSrc) {
return 1;
}
// Then min:
int iMin = transitions[iStart+2];
int jMin = transitions[jStart+2];
if (iMin < jMin) {
return -1;
} else if (iMin > jMin) {
return 1;
}
// Then max:
int iMax = transitions[iStart+3];
int jMax = transitions[jStart+3];
if (iMax < jMax) {
return -1;
} else if (iMax > jMax) {
return 1;
}
// First dest:
int iDest = transitions[iStart+1];
int jDest = transitions[jStart+1];
if (iDest < jDest) {
return -1;
} else if (iDest > jDest) {
return 1;
}
return 0;
}
};
Compiles all added states and transitions into a new Automaton
and returns it. /** Compiles all added states and transitions into a new {@code Automaton}
* and returns it. */
public Automaton finish() {
// Create automaton with the correct size.
int numStates = nextState;
int numTransitions = nextTransition / 4;
Automaton a = new Automaton(numStates, numTransitions);
// Create all states.
for (int state = 0; state < numStates; state++) {
a.createState();
a.setAccept(state, isAccept(state));
}
// Create all transitions
sorter.sort(0, numTransitions);
for (int upto = 0; upto < nextTransition; upto += 4) {
a.addTransition(transitions[upto],
transitions[upto+1],
transitions[upto+2],
transitions[upto+3]);
}
a.finishState();
return a;
}
Create a new state. /** Create a new state. */
public int createState() {
return nextState++;
}
Set or clear this state as an accept state. /** Set or clear this state as an accept state. */
public void setAccept(int state, boolean accept) {
FutureObjects.checkIndex(state, getNumStates());
this.isAccept.set(state, accept);
}
Returns true if this state is an accept state. /** Returns true if this state is an accept state. */
public boolean isAccept(int state) {
return this.isAccept.get(state);
}
How many states this automaton has. /** How many states this automaton has. */
public int getNumStates() {
return nextState;
}
Copies over all states/transitions from other. /** Copies over all states/transitions from other. */
public void copy(Automaton other) {
int offset = getNumStates();
int otherNumStates = other.getNumStates();
// Copy all states
copyStates(other);
// Copy all transitions
Transition t = new Transition();
for(int s=0;s<otherNumStates;s++) {
int count = other.initTransition(s, t);
for(int i=0;i<count;i++) {
other.getNextTransition(t);
addTransition(offset + s, offset + t.dest, t.min, t.max);
}
}
}
Copies over all states from other. /** Copies over all states from other. */
public void copyStates(Automaton other) {
int otherNumStates = other.getNumStates();
for (int s = 0; s < otherNumStates; s++) {
int newState = createState();
setAccept(newState, other.isAccept(s));
}
}
}
@Override
public long ramBytesUsed() {
// TODO: BitSet RAM usage (isAccept.size()/8) isn't fully accurate...
return RamUsageEstimator.NUM_BYTES_OBJECT_HEADER + RamUsageEstimator.sizeOf(states) + RamUsageEstimator.sizeOf(transitions) +
RamUsageEstimator.NUM_BYTES_OBJECT_HEADER + (isAccept.size() / 8) + RamUsageEstimator.NUM_BYTES_OBJECT_REF +
2 * RamUsageEstimator.NUM_BYTES_OBJECT_REF +
3 * Integer.BYTES +
1;
}
}