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package org.graalvm.compiler.nodeinfo;

Constants representing an estimation of of the size needed to represent a compiler node in machine code.
/** * Constants representing an estimation of of the size needed to represent a compiler node in * machine code. */
public enum NodeSize {
The default value of the NodeInfo.size() property.

For further information about the use of SIZE_UNSET see NodeInfo.size().

/** * The default value of the {@link NodeInfo#size()} property. * <p> * For further information about the use of {@code SIZE_UNSET} see {@link NodeInfo#size()}. */
SIZE_UNSET(0),
Nodes for which, due to arbitrary reasons, no estimation can be made either (1) statically without inspecting the properties of a node or (2) at all (like e.g. for an invocation).

Nodes annotated with SIZE_UNKNOWN should specify the NodeInfo.sizeRationale() property to clarify why an estimation cannot be done.

/** * Nodes for which, due to arbitrary reasons, no estimation can be made either (1) statically * without inspecting the properties of a node or (2) at all (like e.g. for an invocation). * <p> * Nodes annotated with {@code SIZE_UNKNOWN} should specify the {@link NodeInfo#sizeRationale()} * property to clarify why an estimation cannot be done. */
SIZE_UNKNOWN(0),
Nodes for which code size information is irrelevant and can be ignored, e.g. for test nodes.
/** * Nodes for which code size information is irrelevant and can be ignored, e.g. for test nodes. */
SIZE_IGNORED(0),
Nodes that do not require any code to be generated in order to be "executed", e.g. a phi node.
/** * Nodes that do not require any code to be generated in order to be "executed", e.g. a phi * node. */
SIZE_0(0), SIZE_1(1), SIZE_2(2), SIZE_3(3), SIZE_4(4), SIZE_6(6), SIZE_8(8), SIZE_10(10), SIZE_15(15), SIZE_20(20), SIZE_30(30), SIZE_40(40), SIZE_50(50), SIZE_80(80), SIZE_100(100), SIZE_200(200); public final int estimatedCodeSize; NodeSize(int estimatedCodeSize) { this.estimatedCodeSize = estimatedCodeSize; } public static final int IGNORE_SIZE_CONTRACT_FACTOR = 0xFFFF; }