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package com.sun.org.apache.xml.internal.utils;

A very simple table that stores a list of int. Very similar API to our IntVector class (same API); different internal storage. This version uses an array-of-arrays solution. Read/write access is thus a bit slower than the simple IntVector, and basic storage is a trifle higher due to the top-level array -- but appending is O(1) fast rather than O(N**2) slow, which will swamp those costs in situations where long vectors are being built up. Known issues: Some methods are private because they haven't yet been tested properly. Retrieval performance is critical, since this is used at the core of the DTM model. (Append performance is almost as important.) That's pushing me toward just letting reads from unset indices throw exceptions or return stale data; safer behavior would have performance costs.
/** * A very simple table that stores a list of int. Very similar API to our * IntVector class (same API); different internal storage. * * This version uses an array-of-arrays solution. Read/write access is thus * a bit slower than the simple IntVector, and basic storage is a trifle * higher due to the top-level array -- but appending is O(1) fast rather * than O(N**2) slow, which will swamp those costs in situations where * long vectors are being built up. * * Known issues: * * Some methods are private because they haven't yet been tested properly. * * Retrieval performance is critical, since this is used at the core * of the DTM model. (Append performance is almost as important.) * That's pushing me toward just letting reads from unset indices * throw exceptions or return stale data; safer behavior would have * performance costs. * */
public class SuballocatedIntVector {
Size of blocks to allocate
/** Size of blocks to allocate */
protected int m_blocksize;
Bitwise addressing (much faster than div/remainder
/** Bitwise addressing (much faster than div/remainder */
protected int m_SHIFT, m_MASK;
The default number of blocks to (over)allocate by
/** The default number of blocks to (over)allocate by */
protected static final int NUMBLOCKS_DEFAULT = 32;
The number of blocks to (over)allocate by
/** The number of blocks to (over)allocate by */
protected int m_numblocks = NUMBLOCKS_DEFAULT;
Array of arrays of ints
/** Array of arrays of ints */
protected int m_map[][];
Number of ints in array
/** Number of ints in array */
protected int m_firstFree = 0;
"Shortcut" handle to m_map[0]. Surprisingly helpful for short vectors.
/** "Shortcut" handle to m_map[0]. Surprisingly helpful for short vectors. */
protected int m_map0[];
"Shortcut" handle to most recently added row of m_map. Very helpful during construction.
@xsl.usageinternal
/** "Shortcut" handle to most recently added row of m_map. * Very helpful during construction. * @xsl.usage internal */
protected int m_buildCache[]; protected int m_buildCacheStartIndex;
Default constructor. Note that the default block size is currently 2K, which may be overkill for small lists and undershootng for large ones.
/** * Default constructor. Note that the default * block size is currently 2K, which may be overkill for * small lists and undershootng for large ones. */
public SuballocatedIntVector() { this(2048); }
Construct a IntVector, using the given block size and number of blocks. For efficiency, we will round the requested size off to a power of two.
Params:
  • blocksize – Size of block to allocate
  • numblocks – Number of blocks to allocate
/** * Construct a IntVector, using the given block size and number * of blocks. For efficiency, we will round the requested size * off to a power of two. * * @param blocksize Size of block to allocate * @param numblocks Number of blocks to allocate * */
public SuballocatedIntVector(int blocksize, int numblocks) { //m_blocksize = blocksize; for(m_SHIFT=0;0!=(blocksize>>>=1);++m_SHIFT) ; m_blocksize=1<<m_SHIFT; m_MASK=m_blocksize-1; m_numblocks = numblocks; m_map0=new int[m_blocksize]; m_map = new int[numblocks][]; m_map[0]=m_map0; m_buildCache = m_map0; m_buildCacheStartIndex = 0; }
Construct a IntVector, using the given block size and the default number of blocks (32).
Params:
  • blocksize – Size of block to allocate
/** Construct a IntVector, using the given block size and * the default number of blocks (32). * * @param blocksize Size of block to allocate * */
public SuballocatedIntVector(int blocksize) { this(blocksize, NUMBLOCKS_DEFAULT); }
Get the length of the list.
Returns:length of the list
/** * Get the length of the list. * * @return length of the list */
public int size() { return m_firstFree; }
Set the length of the list. This will only work to truncate the list, and even then it has not been heavily tested and may not be trustworthy.
Returns:length of the list
/** * Set the length of the list. This will only work to truncate the list, and * even then it has not been heavily tested and may not be trustworthy. * * @return length of the list */
public void setSize(int sz) { if(m_firstFree>sz) // Whups; had that backward! m_firstFree = sz; }
Append a int onto the vector.
Params:
  • value – Int to add to the list
/** * Append a int onto the vector. * * @param value Int to add to the list */
public void addElement(int value) { int indexRelativeToCache = m_firstFree - m_buildCacheStartIndex; // Is the new index an index into the cache row of m_map? if(indexRelativeToCache >= 0 && indexRelativeToCache < m_blocksize) { m_buildCache[indexRelativeToCache]=value; ++m_firstFree; } else { // Growing the outer array should be rare. We initialize to a // total of m_blocksize squared elements, which at the default // size is 4M integers... and we grow by at least that much each // time. However, attempts to microoptimize for this (assume // long enough and catch exceptions) yield no noticable // improvement. int index=m_firstFree>>>m_SHIFT; int offset=m_firstFree&m_MASK; if(index>=m_map.length) { int newsize=index+m_numblocks; int[][] newMap=new int[newsize][]; System.arraycopy(m_map, 0, newMap, 0, m_map.length); m_map=newMap; } int[] block=m_map[index]; if(null==block) block=m_map[index]=new int[m_blocksize]; block[offset]=value; // Cache the current row of m_map. Next m_blocksize-1 // values added will go to this row. m_buildCache = block; m_buildCacheStartIndex = m_firstFree-offset; ++m_firstFree; } }
Append several int values onto the vector.
Params:
  • value – Int to add to the list
/** * Append several int values onto the vector. * * @param value Int to add to the list */
private void addElements(int value, int numberOfElements) { if(m_firstFree+numberOfElements<m_blocksize) for (int i = 0; i < numberOfElements; i++) { m_map0[m_firstFree++]=value; } else { int index=m_firstFree>>>m_SHIFT; int offset=m_firstFree&m_MASK; m_firstFree+=numberOfElements; while( numberOfElements>0) { if(index>=m_map.length) { int newsize=index+m_numblocks; int[][] newMap=new int[newsize][]; System.arraycopy(m_map, 0, newMap, 0, m_map.length); m_map=newMap; } int[] block=m_map[index]; if(null==block) block=m_map[index]=new int[m_blocksize]; int copied=(m_blocksize-offset < numberOfElements) ? m_blocksize-offset : numberOfElements; numberOfElements-=copied; while(copied-- > 0) block[offset++]=value; ++index;offset=0; } } }
Append several slots onto the vector, but do not set the values. Note: "Not Set" means the value is unspecified.
Params:
  • numberOfElements – Int to add to the list
/** * Append several slots onto the vector, but do not set the values. * Note: "Not Set" means the value is unspecified. * * @param numberOfElements Int to add to the list */
private void addElements(int numberOfElements) { int newlen=m_firstFree+numberOfElements; if(newlen>m_blocksize) { int index=m_firstFree>>>m_SHIFT; int newindex=(m_firstFree+numberOfElements)>>>m_SHIFT; for(int i=index+1;i<=newindex;++i) m_map[i]=new int[m_blocksize]; } m_firstFree=newlen; }
Inserts the specified node in this vector at the specified index. Each component in this vector with an index greater or equal to the specified index is shifted upward to have an index one greater than the value it had previously. Insertion may be an EXPENSIVE operation!
Params:
  • value – Int to insert
  • at – Index of where to insert
/** * Inserts the specified node in this vector at the specified index. * Each component in this vector with an index greater or equal to * the specified index is shifted upward to have an index one greater * than the value it had previously. * * Insertion may be an EXPENSIVE operation! * * @param value Int to insert * @param at Index of where to insert */
private void insertElementAt(int value, int at) { if(at==m_firstFree) addElement(value); else if (at>m_firstFree) { int index=at>>>m_SHIFT; if(index>=m_map.length) { int newsize=index+m_numblocks; int[][] newMap=new int[newsize][]; System.arraycopy(m_map, 0, newMap, 0, m_map.length); m_map=newMap; } int[] block=m_map[index]; if(null==block) block=m_map[index]=new int[m_blocksize]; int offset=at&m_MASK; block[offset]=value; m_firstFree=offset+1; } else { int index=at>>>m_SHIFT; int maxindex=m_firstFree>>>m_SHIFT; // %REVIEW% (m_firstFree+1?) ++m_firstFree; int offset=at&m_MASK; int push; // ***** Easier to work down from top? while(index<=maxindex) { int copylen=m_blocksize-offset-1; int[] block=m_map[index]; if(null==block) { push=0; block=m_map[index]=new int[m_blocksize]; } else { push=block[m_blocksize-1]; System.arraycopy(block, offset , block, offset+1, copylen); } block[offset]=value; value=push; offset=0; ++index; } } }
Wipe it out. Currently defined as equivalent to setSize(0).
/** * Wipe it out. Currently defined as equivalent to setSize(0). */
public void removeAllElements() { m_firstFree = 0; m_buildCache = m_map0; m_buildCacheStartIndex = 0; }
Removes the first occurrence of the argument from this vector. If the object is found in this vector, each component in the vector with an index greater or equal to the object's index is shifted downward to have an index one smaller than the value it had previously.
Params:
  • s – Int to remove from array
Returns:True if the int was removed, false if it was not found
/** * Removes the first occurrence of the argument from this vector. * If the object is found in this vector, each component in the vector * with an index greater or equal to the object's index is shifted * downward to have an index one smaller than the value it had * previously. * * @param s Int to remove from array * * @return True if the int was removed, false if it was not found */
private boolean removeElement(int s) { int at=indexOf(s,0); if(at<0) return false; removeElementAt(at); return true; }
Deletes the component at the specified index. Each component in this vector with an index greater or equal to the specified index is shifted downward to have an index one smaller than the value it had previously.
Params:
  • at – index of where to remove and int
/** * Deletes the component at the specified index. Each component in * this vector with an index greater or equal to the specified * index is shifted downward to have an index one smaller than * the value it had previously. * * @param at index of where to remove and int */
private void removeElementAt(int at) { // No point in removing elements that "don't exist"... if(at<m_firstFree) { int index=at>>>m_SHIFT; int maxindex=m_firstFree>>>m_SHIFT; int offset=at&m_MASK; while(index<=maxindex) { int copylen=m_blocksize-offset-1; int[] block=m_map[index]; if(null==block) block=m_map[index]=new int[m_blocksize]; else System.arraycopy(block, offset+1, block, offset, copylen); if(index<maxindex) { int[] next=m_map[index+1]; if(next!=null) block[m_blocksize-1]=(next!=null) ? next[0] : 0; } else block[m_blocksize-1]=0; offset=0; ++index; } } --m_firstFree; }
Sets the component at the specified index of this vector to be the specified object. The previous component at that position is discarded. The index must be a value greater than or equal to 0 and less than the current size of the vector.
Params:
  • value – object to set
  • at – Index of where to set the object
/** * Sets the component at the specified index of this vector to be the * specified object. The previous component at that position is discarded. * * The index must be a value greater than or equal to 0 and less * than the current size of the vector. * * @param value object to set * @param at Index of where to set the object */
public void setElementAt(int value, int at) { if(at<m_blocksize) m_map0[at]=value; else { int index=at>>>m_SHIFT; int offset=at&m_MASK; if(index>=m_map.length) { int newsize=index+m_numblocks; int[][] newMap=new int[newsize][]; System.arraycopy(m_map, 0, newMap, 0, m_map.length); m_map=newMap; } int[] block=m_map[index]; if(null==block) block=m_map[index]=new int[m_blocksize]; block[offset]=value; } if(at>=m_firstFree) m_firstFree=at+1; }
Get the nth element. This is often at the innermost loop of an application, so performance is critical.
Params:
  • i – index of value to get
Throws:
  • ArrayIndexOutOfBoundsException – if the index was _clearly_ unreasonable (negative, or past the highest block).
  • NullPointerException – if the index points to a block that could have existed (based on the highest index used) but has never had anything set into it. %REVIEW% Could add a catch to create the block in that case, or return 0. Try/Catch is _supposed_ to be nearly free when not thrown to. Do we believe that? Should we have a separate safeElementAt?
Returns:value at given index. If that value wasn't previously set, the result is undefined for performance reasons. It may throw an exception (see below), may return zero, or (if setSize has previously been used) may return stale data.
/** * Get the nth element. This is often at the innermost loop of an * application, so performance is critical. * * @param i index of value to get * * @return value at given index. If that value wasn't previously set, * the result is undefined for performance reasons. It may throw an * exception (see below), may return zero, or (if setSize has previously * been used) may return stale data. * * @throws ArrayIndexOutOfBoundsException if the index was _clearly_ * unreasonable (negative, or past the highest block). * * @throws NullPointerException if the index points to a block that could * have existed (based on the highest index used) but has never had anything * set into it. * %REVIEW% Could add a catch to create the block in that case, or return 0. * Try/Catch is _supposed_ to be nearly free when not thrown to. Do we * believe that? Should we have a separate safeElementAt? */
public int elementAt(int i) { // This is actually a significant optimization! if(i<m_blocksize) return m_map0[i]; return m_map[i>>>m_SHIFT][i&m_MASK]; }
Tell if the table contains the given node.
Params:
  • s – object to look for
Returns:true if the object is in the list
/** * Tell if the table contains the given node. * * @param s object to look for * * @return true if the object is in the list */
private boolean contains(int s) { return (indexOf(s,0) >= 0); }
Searches for the first occurence of the given argument, beginning the search at index, and testing for equality using the equals method.
Params:
  • elem – object to look for
  • index – Index of where to begin search
Returns:the index of the first occurrence of the object argument in this vector at position index or later in the vector; returns -1 if the object is not found.
/** * Searches for the first occurence of the given argument, * beginning the search at index, and testing for equality * using the equals method. * * @param elem object to look for * @param index Index of where to begin search * @return the index of the first occurrence of the object * argument in this vector at position index or later in the * vector; returns -1 if the object is not found. */
public int indexOf(int elem, int index) { if(index>=m_firstFree) return -1; int bindex=index>>>m_SHIFT; int boffset=index&m_MASK; int maxindex=m_firstFree>>>m_SHIFT; int[] block; for(;bindex<maxindex;++bindex) { block=m_map[bindex]; if(block!=null) for(int offset=boffset;offset<m_blocksize;++offset) if(block[offset]==elem) return offset+bindex*m_blocksize; boffset=0; // after first } // Last block may need to stop before end int maxoffset=m_firstFree&m_MASK; block=m_map[maxindex]; for(int offset=boffset;offset<maxoffset;++offset) if(block[offset]==elem) return offset+maxindex*m_blocksize; return -1; }
Searches for the first occurence of the given argument, beginning the search at index, and testing for equality using the equals method.
Params:
  • elem – object to look for
Returns:the index of the first occurrence of the object argument in this vector at position index or later in the vector; returns -1 if the object is not found.
/** * Searches for the first occurence of the given argument, * beginning the search at index, and testing for equality * using the equals method. * * @param elem object to look for * @return the index of the first occurrence of the object * argument in this vector at position index or later in the * vector; returns -1 if the object is not found. */
public int indexOf(int elem) { return indexOf(elem,0); }
Searches for the first occurence of the given argument, beginning the search at index, and testing for equality using the equals method.
Params:
  • elem – Object to look for
Returns:the index of the first occurrence of the object argument in this vector at position index or later in the vector; returns -1 if the object is not found.
/** * Searches for the first occurence of the given argument, * beginning the search at index, and testing for equality * using the equals method. * * @param elem Object to look for * @return the index of the first occurrence of the object * argument in this vector at position index or later in the * vector; returns -1 if the object is not found. */
private int lastIndexOf(int elem) { int boffset=m_firstFree&m_MASK; for(int index=m_firstFree>>>m_SHIFT; index>=0; --index) { int[] block=m_map[index]; if(block!=null) for(int offset=boffset; offset>=0; --offset) if(block[offset]==elem) return offset+index*m_blocksize; boffset=0; // after first } return -1; }
Return the internal m_map0 array
Returns:the m_map0 array
/** * Return the internal m_map0 array * @return the m_map0 array */
public final int[] getMap0() { return m_map0; }
Return the m_map double array
Returns:the internal map of array of arrays
/** * Return the m_map double array * @return the internal map of array of arrays */
public final int[][] getMap() { return m_map; } }