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package sun.misc;

import sun.misc.FloatConsts;
import sun.misc.DoubleConsts;

The class FpUtils contains static utility methods for manipulating and inspecting float and double floating-point numbers. These methods include functionality recommended or required by the IEEE 754 floating-point standard.
Author:Joseph D. Darcy
/** * The class {@code FpUtils} contains static utility methods for * manipulating and inspecting {@code float} and * {@code double} floating-point numbers. These methods include * functionality recommended or required by the IEEE 754 * floating-point standard. * * @author Joseph D. Darcy */
public class FpUtils { /* * The methods in this class are reasonably implemented using * direct or indirect bit-level manipulation of floating-point * values. However, having access to the IEEE 754 recommended * functions would obviate the need for most programmers to engage * in floating-point bit-twiddling. * * An IEEE 754 number has three fields, from most significant bit * to to least significant, sign, exponent, and significand. * * msb lsb * [sign|exponent| fractional_significand] * * Using some encoding cleverness, explained below, the high order * bit of the logical significand does not need to be explicitly * stored, thus "fractional_significand" instead of simply * "significand" in the figure above. * * For finite normal numbers, the numerical value encoded is * * (-1)^sign * 2^(exponent)*(1.fractional_significand) * * Most finite floating-point numbers are normalized; the exponent * value is reduced until the leading significand bit is 1. * Therefore, the leading 1 is redundant and is not explicitly * stored. If a numerical value is so small it cannot be * normalized, it has a subnormal representation. Subnormal * numbers don't have a leading 1 in their significand; subnormals * are encoding using a special exponent value. In other words, * the high-order bit of the logical significand can be elided in * from the representation in either case since the bit's value is * implicit from the exponent value. * * The exponent field uses a biased representation; if the bits of * the exponent are interpreted as a unsigned integer E, the * exponent represented is E - E_bias where E_bias depends on the * floating-point format. E can range between E_min and E_max, * constants which depend on the floating-point format. E_min and * E_max are -126 and +127 for float, -1022 and +1023 for double. * * The 32-bit float format has 1 sign bit, 8 exponent bits, and 23 * bits for the significand (which is logically 24 bits wide * because of the implicit bit). The 64-bit double format has 1 * sign bit, 11 exponent bits, and 52 bits for the significand * (logically 53 bits). * * Subnormal numbers and zero have the special exponent value * E_min -1; the numerical value represented by a subnormal is: * * (-1)^sign * 2^(E_min)*(0.fractional_significand) * * Zero is represented by all zero bits in the exponent and all * zero bits in the significand; zero can have either sign. * * Infinity and NaN are encoded using the exponent value E_max + * 1. Signed infinities have all significand bits zero; NaNs have * at least one non-zero significand bit. * * The details of IEEE 754 floating-point encoding will be used in * the methods below without further comment. For further * exposition on IEEE 754 numbers, see "IEEE Standard for Binary * Floating-Point Arithmetic" ANSI/IEEE Std 754-1985 or William * Kahan's "Lecture Notes on the Status of IEEE Standard 754 for * Binary Floating-Point Arithmetic", * http://www.cs.berkeley.edu/~wkahan/ieee754status/ieee754.ps. * * Many of this class's methods are members of the set of IEEE 754 * recommended functions or similar functions recommended or * required by IEEE 754R. Discussion of various implementation * techniques for these functions have occurred in: * * W.J. Cody and Jerome T. Coonen, "Algorithm 772 Functions to * Support the IEEE Standard for Binary Floating-Point * Arithmetic," ACM Transactions on Mathematical Software, * vol. 19, no. 4, December 1993, pp. 443-451. * * Joseph D. Darcy, "Writing robust IEEE recommended functions in * ``100% Pure Java''(TM)," University of California, Berkeley * technical report UCB//CSD-98-1009. */
Don't let anyone instantiate this class.
/** * Don't let anyone instantiate this class. */
private FpUtils() {} // Helper Methods // The following helper methods are used in the implementation of // the public recommended functions; they generally omit certain // tests for exception cases.
Returns unbiased exponent of a double.
Deprecated:Use Math.getExponent.
/** * Returns unbiased exponent of a {@code double}. * @deprecated Use Math.getExponent. */
@Deprecated public static int getExponent(double d){ return Math.getExponent(d); }
Returns unbiased exponent of a float.
Deprecated:Use Math.getExponent.
/** * Returns unbiased exponent of a {@code float}. * @deprecated Use Math.getExponent. */
@Deprecated public static int getExponent(float f){ return Math.getExponent(f); }
Returns the first floating-point argument with the sign of the second floating-point argument. Note that unlike the copySign method, this method does not require NaN sign arguments to be treated as positive values; implementations are permitted to treat some NaN arguments as positive and other NaN arguments as negative to allow greater performance.
Author:Joseph D. Darcy
Params:
  • magnitude – the parameter providing the magnitude of the result
  • sign – the parameter providing the sign of the result
Returns:a value with the magnitude of magnitude and the sign of sign.
Deprecated:Use Math.copySign.
/** * Returns the first floating-point argument with the sign of the * second floating-point argument. Note that unlike the {@link * FpUtils#copySign(double, double) copySign} method, this method * does not require NaN {@code sign} arguments to be treated * as positive values; implementations are permitted to treat some * NaN arguments as positive and other NaN arguments as negative * to allow greater performance. * * @param magnitude the parameter providing the magnitude of the result * @param sign the parameter providing the sign of the result * @return a value with the magnitude of {@code magnitude} * and the sign of {@code sign}. * @author Joseph D. Darcy * @deprecated Use Math.copySign. */
@Deprecated public static double rawCopySign(double magnitude, double sign) { return Math.copySign(magnitude, sign); }
Returns the first floating-point argument with the sign of the second floating-point argument. Note that unlike the copySign method, this method does not require NaN sign arguments to be treated as positive values; implementations are permitted to treat some NaN arguments as positive and other NaN arguments as negative to allow greater performance.
Author:Joseph D. Darcy
Params:
  • magnitude – the parameter providing the magnitude of the result
  • sign – the parameter providing the sign of the result
Returns:a value with the magnitude of magnitude and the sign of sign.
Deprecated:Use Math.copySign.
/** * Returns the first floating-point argument with the sign of the * second floating-point argument. Note that unlike the {@link * FpUtils#copySign(float, float) copySign} method, this method * does not require NaN {@code sign} arguments to be treated * as positive values; implementations are permitted to treat some * NaN arguments as positive and other NaN arguments as negative * to allow greater performance. * * @param magnitude the parameter providing the magnitude of the result * @param sign the parameter providing the sign of the result * @return a value with the magnitude of {@code magnitude} * and the sign of {@code sign}. * @author Joseph D. Darcy * @deprecated Use Math.copySign. */
@Deprecated public static float rawCopySign(float magnitude, float sign) { return Math.copySign(magnitude, sign); } /* ***************************************************************** */
Returns true if the argument is a finite floating-point value; returns false otherwise (for NaN and infinity arguments).
Params:
  • d – the double value to be tested
Returns:true if the argument is a finite floating-point value, false otherwise.
Deprecated:Use Double.isFinite.
/** * Returns {@code true} if the argument is a finite * floating-point value; returns {@code false} otherwise (for * NaN and infinity arguments). * * @param d the {@code double} value to be tested * @return {@code true} if the argument is a finite * floating-point value, {@code false} otherwise. * @deprecated Use Double.isFinite. */
@Deprecated public static boolean isFinite(double d) { return Double.isFinite(d); }
Returns true if the argument is a finite floating-point value; returns false otherwise (for NaN and infinity arguments).
Params:
  • f – the float value to be tested
Returns:true if the argument is a finite floating-point value, false otherwise.
Deprecated:Use Float.isFinite.
/** * Returns {@code true} if the argument is a finite * floating-point value; returns {@code false} otherwise (for * NaN and infinity arguments). * * @param f the {@code float} value to be tested * @return {@code true} if the argument is a finite * floating-point value, {@code false} otherwise. * @deprecated Use Float.isFinite. */
@Deprecated public static boolean isFinite(float f) { return Float.isFinite(f); }
Returns true if the specified number is infinitely large in magnitude, false otherwise.

Note that this method is equivalent to the Double.isInfinite method; the functionality is included in this class for convenience.

Params:
  • d – the value to be tested.
Returns: true if the value of the argument is positive infinity or negative infinity; false otherwise.
/** * Returns {@code true} if the specified number is infinitely * large in magnitude, {@code false} otherwise. * * <p>Note that this method is equivalent to the {@link * Double#isInfinite(double) Double.isInfinite} method; the * functionality is included in this class for convenience. * * @param d the value to be tested. * @return {@code true} if the value of the argument is positive * infinity or negative infinity; {@code false} otherwise. */
public static boolean isInfinite(double d) { return Double.isInfinite(d); }
Returns true if the specified number is infinitely large in magnitude, false otherwise.

Note that this method is equivalent to the Float.isInfinite method; the functionality is included in this class for convenience.

Params:
  • f – the value to be tested.
Returns: true if the argument is positive infinity or negative infinity; false otherwise.
/** * Returns {@code true} if the specified number is infinitely * large in magnitude, {@code false} otherwise. * * <p>Note that this method is equivalent to the {@link * Float#isInfinite(float) Float.isInfinite} method; the * functionality is included in this class for convenience. * * @param f the value to be tested. * @return {@code true} if the argument is positive infinity or * negative infinity; {@code false} otherwise. */
public static boolean isInfinite(float f) { return Float.isInfinite(f); }
Returns true if the specified number is a Not-a-Number (NaN) value, false otherwise.

Note that this method is equivalent to the Double.isNaN method; the functionality is included in this class for convenience.

Params:
  • d – the value to be tested.
Returns: true if the value of the argument is NaN; false otherwise.
/** * Returns {@code true} if the specified number is a * Not-a-Number (NaN) value, {@code false} otherwise. * * <p>Note that this method is equivalent to the {@link * Double#isNaN(double) Double.isNaN} method; the functionality is * included in this class for convenience. * * @param d the value to be tested. * @return {@code true} if the value of the argument is NaN; * {@code false} otherwise. */
public static boolean isNaN(double d) { return Double.isNaN(d); }
Returns true if the specified number is a Not-a-Number (NaN) value, false otherwise.

Note that this method is equivalent to the Float.isNaN method; the functionality is included in this class for convenience.

Params:
  • f – the value to be tested.
Returns: true if the argument is NaN; false otherwise.
/** * Returns {@code true} if the specified number is a * Not-a-Number (NaN) value, {@code false} otherwise. * * <p>Note that this method is equivalent to the {@link * Float#isNaN(float) Float.isNaN} method; the functionality is * included in this class for convenience. * * @param f the value to be tested. * @return {@code true} if the argument is NaN; * {@code false} otherwise. */
public static boolean isNaN(float f) { return Float.isNaN(f); }
Returns true if the unordered relation holds between the two arguments. When two floating-point values are unordered, one value is neither less than, equal to, nor greater than the other. For the unordered relation to be true, at least one argument must be a NaN.
Params:
  • arg1 – the first argument
  • arg2 – the second argument
Returns:true if at least one argument is a NaN, false otherwise.
/** * Returns {@code true} if the unordered relation holds * between the two arguments. When two floating-point values are * unordered, one value is neither less than, equal to, nor * greater than the other. For the unordered relation to be true, * at least one argument must be a {@code NaN}. * * @param arg1 the first argument * @param arg2 the second argument * @return {@code true} if at least one argument is a NaN, * {@code false} otherwise. */
public static boolean isUnordered(double arg1, double arg2) { return isNaN(arg1) || isNaN(arg2); }
Returns true if the unordered relation holds between the two arguments. When two floating-point values are unordered, one value is neither less than, equal to, nor greater than the other. For the unordered relation to be true, at least one argument must be a NaN.
Params:
  • arg1 – the first argument
  • arg2 – the second argument
Returns:true if at least one argument is a NaN, false otherwise.
/** * Returns {@code true} if the unordered relation holds * between the two arguments. When two floating-point values are * unordered, one value is neither less than, equal to, nor * greater than the other. For the unordered relation to be true, * at least one argument must be a {@code NaN}. * * @param arg1 the first argument * @param arg2 the second argument * @return {@code true} if at least one argument is a NaN, * {@code false} otherwise. */
public static boolean isUnordered(float arg1, float arg2) { return isNaN(arg1) || isNaN(arg2); }
Returns unbiased exponent of a double; for subnormal values, the number is treated as if it were normalized. That is for all finite, non-zero, positive numbers x, scalb(x, -ilogb(x)) is always in the range [1, 2).

Special cases:

  • If the argument is NaN, then the result is 230.
  • If the argument is infinite, then the result is 228.
  • If the argument is zero, then the result is -(228).
Author:Joseph D. Darcy
Params:
  • d – floating-point number whose exponent is to be extracted
Returns:unbiased exponent of the argument.
/** * Returns unbiased exponent of a {@code double}; for * subnormal values, the number is treated as if it were * normalized. That is for all finite, non-zero, positive numbers * <i>x</i>, <code>scalb(<i>x</i>, -ilogb(<i>x</i>))</code> is * always in the range [1, 2). * <p> * Special cases: * <ul> * <li> If the argument is NaN, then the result is 2<sup>30</sup>. * <li> If the argument is infinite, then the result is 2<sup>28</sup>. * <li> If the argument is zero, then the result is -(2<sup>28</sup>). * </ul> * * @param d floating-point number whose exponent is to be extracted * @return unbiased exponent of the argument. * @author Joseph D. Darcy */
public static int ilogb(double d) { int exponent = getExponent(d); switch (exponent) { case DoubleConsts.MAX_EXPONENT+1: // NaN or infinity if( isNaN(d) ) return (1<<30); // 2^30 else // infinite value return (1<<28); // 2^28 case DoubleConsts.MIN_EXPONENT-1: // zero or subnormal if(d == 0.0) { return -(1<<28); // -(2^28) } else { long transducer = Double.doubleToRawLongBits(d); /* * To avoid causing slow arithmetic on subnormals, * the scaling to determine when d's significand * is normalized is done in integer arithmetic. * (there must be at least one "1" bit in the * significand since zero has been screened out. */ // isolate significand bits transducer &= DoubleConsts.SIGNIF_BIT_MASK; assert(transducer != 0L); // This loop is simple and functional. We might be // able to do something more clever that was faster; // e.g. number of leading zero detection on // (transducer << (# exponent and sign bits). while (transducer < (1L << (DoubleConsts.SIGNIFICAND_WIDTH - 1))) { transducer *= 2; exponent--; } exponent++; assert( exponent >= DoubleConsts.MIN_EXPONENT - (DoubleConsts.SIGNIFICAND_WIDTH-1) && exponent < DoubleConsts.MIN_EXPONENT); return exponent; } default: assert( exponent >= DoubleConsts.MIN_EXPONENT && exponent <= DoubleConsts.MAX_EXPONENT); return exponent; } }
Returns unbiased exponent of a float; for subnormal values, the number is treated as if it were normalized. That is for all finite, non-zero, positive numbers x, scalb(x, -ilogb(x)) is always in the range [1, 2).

Special cases:

  • If the argument is NaN, then the result is 230.
  • If the argument is infinite, then the result is 228.
  • If the argument is zero, then the result is -(228).
Author:Joseph D. Darcy
Params:
  • f – floating-point number whose exponent is to be extracted
Returns:unbiased exponent of the argument.
/** * Returns unbiased exponent of a {@code float}; for * subnormal values, the number is treated as if it were * normalized. That is for all finite, non-zero, positive numbers * <i>x</i>, <code>scalb(<i>x</i>, -ilogb(<i>x</i>))</code> is * always in the range [1, 2). * <p> * Special cases: * <ul> * <li> If the argument is NaN, then the result is 2<sup>30</sup>. * <li> If the argument is infinite, then the result is 2<sup>28</sup>. * <li> If the argument is zero, then the result is -(2<sup>28</sup>). * </ul> * * @param f floating-point number whose exponent is to be extracted * @return unbiased exponent of the argument. * @author Joseph D. Darcy */
public static int ilogb(float f) { int exponent = getExponent(f); switch (exponent) { case FloatConsts.MAX_EXPONENT+1: // NaN or infinity if( isNaN(f) ) return (1<<30); // 2^30 else // infinite value return (1<<28); // 2^28 case FloatConsts.MIN_EXPONENT-1: // zero or subnormal if(f == 0.0f) { return -(1<<28); // -(2^28) } else { int transducer = Float.floatToRawIntBits(f); /* * To avoid causing slow arithmetic on subnormals, * the scaling to determine when f's significand * is normalized is done in integer arithmetic. * (there must be at least one "1" bit in the * significand since zero has been screened out. */ // isolate significand bits transducer &= FloatConsts.SIGNIF_BIT_MASK; assert(transducer != 0); // This loop is simple and functional. We might be // able to do something more clever that was faster; // e.g. number of leading zero detection on // (transducer << (# exponent and sign bits). while (transducer < (1 << (FloatConsts.SIGNIFICAND_WIDTH - 1))) { transducer *= 2; exponent--; } exponent++; assert( exponent >= FloatConsts.MIN_EXPONENT - (FloatConsts.SIGNIFICAND_WIDTH-1) && exponent < FloatConsts.MIN_EXPONENT); return exponent; } default: assert( exponent >= FloatConsts.MIN_EXPONENT && exponent <= FloatConsts.MAX_EXPONENT); return exponent; } } /* * The scalb operation should be reasonably fast; however, there * are tradeoffs in writing a method to minimize the worst case * performance and writing a method to minimize the time for * expected common inputs. Some processors operate very slowly on * subnormal operands, taking hundreds or thousands of cycles for * one floating-point add or multiply as opposed to, say, four * cycles for normal operands. For processors with very slow * subnormal execution, scalb would be fastest if written entirely * with integer operations; in other words, scalb would need to * include the logic of performing correct rounding of subnormal * values. This could be reasonably done in at most a few hundred * cycles. However, this approach may penalize normal operations * since at least the exponent of the floating-point argument must * be examined. * * The approach taken in this implementation is a compromise. * Floating-point multiplication is used to do most of the work; * but knowingly multiplying by a subnormal scaling factor is * avoided. However, the floating-point argument is not examined * to see whether or not it is subnormal since subnormal inputs * are assumed to be rare. At most three multiplies are needed to * scale from the largest to smallest exponent ranges (scaling * down, at most two multiplies are needed if subnormal scaling * factors are allowed). However, in this implementation an * expensive integer remainder operation is avoided at the cost of * requiring five floating-point multiplies in the worst case, * which should still be a performance win. * * If scaling of entire arrays is a concern, it would probably be * more efficient to provide a double[] scalb(double[], int) * version of scalb to avoid having to recompute the needed * scaling factors for each floating-point value. */
Return d × 2scale_factor rounded as if performed by a single correctly rounded floating-point multiply to a member of the double value set. See section 4.2.3 of The Java™ Language Specification for a discussion of floating-point value sets. If the exponent of the result is between the double's minimum exponent and maximum exponent, the answer is calculated exactly. If the exponent of the result would be larger than doubles's maximum exponent, an infinity is returned. Note that if the result is subnormal, precision may be lost; that is, when scalb(x, n) is subnormal, scalb(scalb(x, n), -n) may not equal x. When the result is non-NaN, the result has the same sign as d.

Special cases:

  • If the first argument is NaN, NaN is returned.
  • If the first argument is infinite, then an infinity of the same sign is returned.
  • If the first argument is zero, then a zero of the same sign is returned.
Author:Joseph D. Darcy
Params:
  • d – number to be scaled by a power of two.
  • scale_factor – power of 2 used to scale d
Returns:d * 2scale_factor
Deprecated:Use Math.scalb.
/** * Return {@code d} &times; * 2<sup>{@code scale_factor}</sup> rounded as if performed * by a single correctly rounded floating-point multiply to a * member of the double value set. See section 4.2.3 of * <cite>The Java&trade; Language Specification</cite> * for a discussion of floating-point * value sets. If the exponent of the result is between the * {@code double}'s minimum exponent and maximum exponent, * the answer is calculated exactly. If the exponent of the * result would be larger than {@code doubles}'s maximum * exponent, an infinity is returned. Note that if the result is * subnormal, precision may be lost; that is, when {@code scalb(x, * n)} is subnormal, {@code scalb(scalb(x, n), -n)} may * not equal <i>x</i>. When the result is non-NaN, the result has * the same sign as {@code d}. * *<p> * Special cases: * <ul> * <li> If the first argument is NaN, NaN is returned. * <li> If the first argument is infinite, then an infinity of the * same sign is returned. * <li> If the first argument is zero, then a zero of the same * sign is returned. * </ul> * * @param d number to be scaled by a power of two. * @param scale_factor power of 2 used to scale {@code d} * @return {@code d * }2<sup>{@code scale_factor}</sup> * @author Joseph D. Darcy * @deprecated Use Math.scalb. */
@Deprecated public static double scalb(double d, int scale_factor) { return Math.scalb(d, scale_factor); }
Return f × 2scale_factor rounded as if performed by a single correctly rounded floating-point multiply to a member of the float value set. See section 4.2.3 of The Java™ Language Specification for a discussion of floating-point value sets. If the exponent of the result is between the float's minimum exponent and maximum exponent, the answer is calculated exactly. If the exponent of the result would be larger than float's maximum exponent, an infinity is returned. Note that if the result is subnormal, precision may be lost; that is, when scalb(x, n) is subnormal, scalb(scalb(x, n), -n) may not equal x. When the result is non-NaN, the result has the same sign as f.

Special cases:

  • If the first argument is NaN, NaN is returned.
  • If the first argument is infinite, then an infinity of the same sign is returned.
  • If the first argument is zero, then a zero of the same sign is returned.
Author:Joseph D. Darcy
Params:
  • f – number to be scaled by a power of two.
  • scale_factor – power of 2 used to scale f
Returns:f * 2scale_factor
Deprecated:Use Math.scalb.
/** * Return {@code f} &times; * 2<sup>{@code scale_factor}</sup> rounded as if performed * by a single correctly rounded floating-point multiply to a * member of the float value set. See section 4.2.3 of * <cite>The Java&trade; Language Specification</cite> * for a discussion of floating-point * value sets. If the exponent of the result is between the * {@code float}'s minimum exponent and maximum exponent, the * answer is calculated exactly. If the exponent of the result * would be larger than {@code float}'s maximum exponent, an * infinity is returned. Note that if the result is subnormal, * precision may be lost; that is, when {@code scalb(x, n)} * is subnormal, {@code scalb(scalb(x, n), -n)} may not equal * <i>x</i>. When the result is non-NaN, the result has the same * sign as {@code f}. * *<p> * Special cases: * <ul> * <li> If the first argument is NaN, NaN is returned. * <li> If the first argument is infinite, then an infinity of the * same sign is returned. * <li> If the first argument is zero, then a zero of the same * sign is returned. * </ul> * * @param f number to be scaled by a power of two. * @param scale_factor power of 2 used to scale {@code f} * @return {@code f * }2<sup>{@code scale_factor}</sup> * @author Joseph D. Darcy * @deprecated Use Math.scalb. */
@Deprecated public static float scalb(float f, int scale_factor) { return Math.scalb(f, scale_factor); }
Returns the floating-point number adjacent to the first argument in the direction of the second argument. If both arguments compare as equal the second argument is returned.

Special cases:

  • If either argument is a NaN, then NaN is returned.
  • If both arguments are signed zeros, direction is returned unchanged (as implied by the requirement of returning the second argument if the arguments compare as equal).
  • If start is ±Double.MIN_VALUE and direction has a value such that the result should have a smaller magnitude, then a zero with the same sign as start is returned.
  • If start is infinite and direction has a value such that the result should have a smaller magnitude, Double.MAX_VALUE with the same sign as start is returned.
  • If start is equal to ± Double.MAX_VALUE and direction has a value such that the result should have a larger magnitude, an infinity with same sign as start is returned.
Author:Joseph D. Darcy
Params:
  • start – starting floating-point value
  • direction – value indicating which of start's neighbors or start should be returned
Returns:The floating-point number adjacent to start in the direction of direction.
Deprecated:Use Math.nextAfter
/** * Returns the floating-point number adjacent to the first * argument in the direction of the second argument. If both * arguments compare as equal the second argument is returned. * * <p> * Special cases: * <ul> * <li> If either argument is a NaN, then NaN is returned. * * <li> If both arguments are signed zeros, {@code direction} * is returned unchanged (as implied by the requirement of * returning the second argument if the arguments compare as * equal). * * <li> If {@code start} is * &plusmn;{@code Double.MIN_VALUE} and {@code direction} * has a value such that the result should have a smaller * magnitude, then a zero with the same sign as {@code start} * is returned. * * <li> If {@code start} is infinite and * {@code direction} has a value such that the result should * have a smaller magnitude, {@code Double.MAX_VALUE} with the * same sign as {@code start} is returned. * * <li> If {@code start} is equal to &plusmn; * {@code Double.MAX_VALUE} and {@code direction} has a * value such that the result should have a larger magnitude, an * infinity with same sign as {@code start} is returned. * </ul> * * @param start starting floating-point value * @param direction value indicating which of * {@code start}'s neighbors or {@code start} should * be returned * @return The floating-point number adjacent to {@code start} in the * direction of {@code direction}. * @author Joseph D. Darcy * @deprecated Use Math.nextAfter */
@Deprecated public static double nextAfter(double start, double direction) { return Math.nextAfter(start, direction); }
Returns the floating-point number adjacent to the first argument in the direction of the second argument. If both arguments compare as equal, the second argument is returned.

Special cases:

  • If either argument is a NaN, then NaN is returned.
  • If both arguments are signed zeros, a float zero with the same sign as direction is returned (as implied by the requirement of returning the second argument if the arguments compare as equal).
  • If start is ±Float.MIN_VALUE and direction has a value such that the result should have a smaller magnitude, then a zero with the same sign as start is returned.
  • If start is infinite and direction has a value such that the result should have a smaller magnitude, Float.MAX_VALUE with the same sign as start is returned.
  • If start is equal to ± Float.MAX_VALUE and direction has a value such that the result should have a larger magnitude, an infinity with same sign as start is returned.
Author:Joseph D. Darcy
Params:
  • start – starting floating-point value
  • direction – value indicating which of start's neighbors or start should be returned
Returns:The floating-point number adjacent to start in the direction of direction.
Deprecated:Use Math.nextAfter.
/** * Returns the floating-point number adjacent to the first * argument in the direction of the second argument. If both * arguments compare as equal, the second argument is returned. * * <p> * Special cases: * <ul> * <li> If either argument is a NaN, then NaN is returned. * * <li> If both arguments are signed zeros, a {@code float} * zero with the same sign as {@code direction} is returned * (as implied by the requirement of returning the second argument * if the arguments compare as equal). * * <li> If {@code start} is * &plusmn;{@code Float.MIN_VALUE} and {@code direction} * has a value such that the result should have a smaller * magnitude, then a zero with the same sign as {@code start} * is returned. * * <li> If {@code start} is infinite and * {@code direction} has a value such that the result should * have a smaller magnitude, {@code Float.MAX_VALUE} with the * same sign as {@code start} is returned. * * <li> If {@code start} is equal to &plusmn; * {@code Float.MAX_VALUE} and {@code direction} has a * value such that the result should have a larger magnitude, an * infinity with same sign as {@code start} is returned. * </ul> * * @param start starting floating-point value * @param direction value indicating which of * {@code start}'s neighbors or {@code start} should * be returned * @return The floating-point number adjacent to {@code start} in the * direction of {@code direction}. * @author Joseph D. Darcy * @deprecated Use Math.nextAfter. */
@Deprecated public static float nextAfter(float start, double direction) { return Math.nextAfter(start, direction); }
Returns the floating-point value adjacent to d in the direction of positive infinity. This method is semantically equivalent to nextAfter(d, Double.POSITIVE_INFINITY); however, a nextUp implementation may run faster than its equivalent nextAfter call.

Special Cases:

  • If the argument is NaN, the result is NaN.
  • If the argument is positive infinity, the result is positive infinity.
  • If the argument is zero, the result is Double.MIN_VALUE
Author:Joseph D. Darcy
Params:
  • d – starting floating-point value
Returns:The adjacent floating-point value closer to positive infinity.
Deprecated:use Math.nextUp.
/** * Returns the floating-point value adjacent to {@code d} in * the direction of positive infinity. This method is * semantically equivalent to {@code nextAfter(d, * Double.POSITIVE_INFINITY)}; however, a {@code nextUp} * implementation may run faster than its equivalent * {@code nextAfter} call. * * <p>Special Cases: * <ul> * <li> If the argument is NaN, the result is NaN. * * <li> If the argument is positive infinity, the result is * positive infinity. * * <li> If the argument is zero, the result is * {@code Double.MIN_VALUE} * * </ul> * * @param d starting floating-point value * @return The adjacent floating-point value closer to positive * infinity. * @author Joseph D. Darcy * @deprecated use Math.nextUp. */
@Deprecated public static double nextUp(double d) { return Math.nextUp(d); }
Returns the floating-point value adjacent to f in the direction of positive infinity. This method is semantically equivalent to nextAfter(f, Double.POSITIVE_INFINITY); however, a nextUp implementation may run faster than its equivalent nextAfter call.

Special Cases:

  • If the argument is NaN, the result is NaN.
  • If the argument is positive infinity, the result is positive infinity.
  • If the argument is zero, the result is Float.MIN_VALUE
Author:Joseph D. Darcy
Params:
  • f – starting floating-point value
Returns:The adjacent floating-point value closer to positive infinity.
Deprecated:Use Math.nextUp.
/** * Returns the floating-point value adjacent to {@code f} in * the direction of positive infinity. This method is * semantically equivalent to {@code nextAfter(f, * Double.POSITIVE_INFINITY)}; however, a {@code nextUp} * implementation may run faster than its equivalent * {@code nextAfter} call. * * <p>Special Cases: * <ul> * <li> If the argument is NaN, the result is NaN. * * <li> If the argument is positive infinity, the result is * positive infinity. * * <li> If the argument is zero, the result is * {@code Float.MIN_VALUE} * * </ul> * * @param f starting floating-point value * @return The adjacent floating-point value closer to positive * infinity. * @author Joseph D. Darcy * @deprecated Use Math.nextUp. */
@Deprecated public static float nextUp(float f) { return Math.nextUp(f); }
Returns the floating-point value adjacent to d in the direction of negative infinity. This method is semantically equivalent to nextAfter(d, Double.NEGATIVE_INFINITY); however, a nextDown implementation may run faster than its equivalent nextAfter call.

Special Cases:

  • If the argument is NaN, the result is NaN.
  • If the argument is negative infinity, the result is negative infinity.
  • If the argument is zero, the result is -Double.MIN_VALUE
Author:Joseph D. Darcy
Params:
  • d – starting floating-point value
Returns:The adjacent floating-point value closer to negative infinity.
Deprecated:Use Math.nextDown.
/** * Returns the floating-point value adjacent to {@code d} in * the direction of negative infinity. This method is * semantically equivalent to {@code nextAfter(d, * Double.NEGATIVE_INFINITY)}; however, a * {@code nextDown} implementation may run faster than its * equivalent {@code nextAfter} call. * * <p>Special Cases: * <ul> * <li> If the argument is NaN, the result is NaN. * * <li> If the argument is negative infinity, the result is * negative infinity. * * <li> If the argument is zero, the result is * {@code -Double.MIN_VALUE} * * </ul> * * @param d starting floating-point value * @return The adjacent floating-point value closer to negative * infinity. * @author Joseph D. Darcy * @deprecated Use Math.nextDown. */
@Deprecated public static double nextDown(double d) { return Math.nextDown(d); }
Returns the floating-point value adjacent to f in the direction of negative infinity. This method is semantically equivalent to nextAfter(f, Float.NEGATIVE_INFINITY); however, a nextDown implementation may run faster than its equivalent nextAfter call.

Special Cases:

  • If the argument is NaN, the result is NaN.
  • If the argument is negative infinity, the result is negative infinity.
  • If the argument is zero, the result is -Float.MIN_VALUE
Author:Joseph D. Darcy
Params:
  • f – starting floating-point value
Returns:The adjacent floating-point value closer to negative infinity.
Deprecated:Use Math.nextDown.
/** * Returns the floating-point value adjacent to {@code f} in * the direction of negative infinity. This method is * semantically equivalent to {@code nextAfter(f, * Float.NEGATIVE_INFINITY)}; however, a * {@code nextDown} implementation may run faster than its * equivalent {@code nextAfter} call. * * <p>Special Cases: * <ul> * <li> If the argument is NaN, the result is NaN. * * <li> If the argument is negative infinity, the result is * negative infinity. * * <li> If the argument is zero, the result is * {@code -Float.MIN_VALUE} * * </ul> * * @param f starting floating-point value * @return The adjacent floating-point value closer to negative * infinity. * @author Joseph D. Darcy * @deprecated Use Math.nextDown. */
@Deprecated public static double nextDown(float f) { return Math.nextDown(f); }
Returns the first floating-point argument with the sign of the second floating-point argument. For this method, a NaN sign argument is always treated as if it were positive.
Author:Joseph D. Darcy
Params:
  • magnitude – the parameter providing the magnitude of the result
  • sign – the parameter providing the sign of the result
Returns:a value with the magnitude of magnitude and the sign of sign.
Since:1.5
Deprecated:Use StrictMath.copySign.
/** * Returns the first floating-point argument with the sign of the * second floating-point argument. For this method, a NaN * {@code sign} argument is always treated as if it were * positive. * * @param magnitude the parameter providing the magnitude of the result * @param sign the parameter providing the sign of the result * @return a value with the magnitude of {@code magnitude} * and the sign of {@code sign}. * @author Joseph D. Darcy * @since 1.5 * @deprecated Use StrictMath.copySign. */
@Deprecated public static double copySign(double magnitude, double sign) { return StrictMath.copySign(magnitude, sign); }
Returns the first floating-point argument with the sign of the second floating-point argument. For this method, a NaN sign argument is always treated as if it were positive.
Author:Joseph D. Darcy
Params:
  • magnitude – the parameter providing the magnitude of the result
  • sign – the parameter providing the sign of the result
Returns:a value with the magnitude of magnitude and the sign of sign.
Deprecated:Use StrictMath.copySign.
/** * Returns the first floating-point argument with the sign of the * second floating-point argument. For this method, a NaN * {@code sign} argument is always treated as if it were * positive. * * @param magnitude the parameter providing the magnitude of the result * @param sign the parameter providing the sign of the result * @return a value with the magnitude of {@code magnitude} * and the sign of {@code sign}. * @author Joseph D. Darcy * @deprecated Use StrictMath.copySign. */
@Deprecated public static float copySign(float magnitude, float sign) { return StrictMath.copySign(magnitude, sign); }
Returns the size of an ulp of the argument. An ulp of a double value is the positive distance between this floating-point value and the double value next larger in magnitude. Note that for non-NaN x, ulp(-x) == ulp(x).

Special Cases:

  • If the argument is NaN, then the result is NaN.
  • If the argument is positive or negative infinity, then the result is positive infinity.
  • If the argument is positive or negative zero, then the result is Double.MIN_VALUE.
  • If the argument is ±Double.MAX_VALUE, then the result is equal to 2971.
Author:Joseph D. Darcy
Params:
  • d – the floating-point value whose ulp is to be returned
Returns:the size of an ulp of the argument
Since:1.5
Deprecated:Use Math.ulp.
/** * Returns the size of an ulp of the argument. An ulp of a * {@code double} value is the positive distance between this * floating-point value and the {@code double} value next * larger in magnitude. Note that for non-NaN <i>x</i>, * <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>. * * <p>Special Cases: * <ul> * <li> If the argument is NaN, then the result is NaN. * <li> If the argument is positive or negative infinity, then the * result is positive infinity. * <li> If the argument is positive or negative zero, then the result is * {@code Double.MIN_VALUE}. * <li> If the argument is &plusmn;{@code Double.MAX_VALUE}, then * the result is equal to 2<sup>971</sup>. * </ul> * * @param d the floating-point value whose ulp is to be returned * @return the size of an ulp of the argument * @author Joseph D. Darcy * @since 1.5 * @deprecated Use Math.ulp. */
@Deprecated public static double ulp(double d) { return Math.ulp(d); }
Returns the size of an ulp of the argument. An ulp of a float value is the positive distance between this floating-point value and the float value next larger in magnitude. Note that for non-NaN x, ulp(-x) == ulp(x).

Special Cases:

  • If the argument is NaN, then the result is NaN.
  • If the argument is positive or negative infinity, then the result is positive infinity.
  • If the argument is positive or negative zero, then the result is Float.MIN_VALUE.
  • If the argument is ±Float.MAX_VALUE, then the result is equal to 2104.
Author:Joseph D. Darcy
Params:
  • f – the floating-point value whose ulp is to be returned
Returns:the size of an ulp of the argument
Since:1.5
Deprecated:Use Math.ulp.
/** * Returns the size of an ulp of the argument. An ulp of a * {@code float} value is the positive distance between this * floating-point value and the {@code float} value next * larger in magnitude. Note that for non-NaN <i>x</i>, * <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>. * * <p>Special Cases: * <ul> * <li> If the argument is NaN, then the result is NaN. * <li> If the argument is positive or negative infinity, then the * result is positive infinity. * <li> If the argument is positive or negative zero, then the result is * {@code Float.MIN_VALUE}. * <li> If the argument is &plusmn;{@code Float.MAX_VALUE}, then * the result is equal to 2<sup>104</sup>. * </ul> * * @param f the floating-point value whose ulp is to be returned * @return the size of an ulp of the argument * @author Joseph D. Darcy * @since 1.5 * @deprecated Use Math.ulp. */
@Deprecated public static float ulp(float f) { return Math.ulp(f); }
Returns the signum function of the argument; zero if the argument is zero, 1.0 if the argument is greater than zero, -1.0 if the argument is less than zero.

Special Cases:

  • If the argument is NaN, then the result is NaN.
  • If the argument is positive zero or negative zero, then the result is the same as the argument.
Author:Joseph D. Darcy
Params:
  • d – the floating-point value whose signum is to be returned
Returns:the signum function of the argument
Since:1.5
Deprecated:Use Math.signum.
/** * Returns the signum function of the argument; zero if the argument * is zero, 1.0 if the argument is greater than zero, -1.0 if the * argument is less than zero. * * <p>Special Cases: * <ul> * <li> If the argument is NaN, then the result is NaN. * <li> If the argument is positive zero or negative zero, then the * result is the same as the argument. * </ul> * * @param d the floating-point value whose signum is to be returned * @return the signum function of the argument * @author Joseph D. Darcy * @since 1.5 * @deprecated Use Math.signum. */
@Deprecated public static double signum(double d) { return Math.signum(d); }
Returns the signum function of the argument; zero if the argument is zero, 1.0f if the argument is greater than zero, -1.0f if the argument is less than zero.

Special Cases:

  • If the argument is NaN, then the result is NaN.
  • If the argument is positive zero or negative zero, then the result is the same as the argument.
Author:Joseph D. Darcy
Params:
  • f – the floating-point value whose signum is to be returned
Returns:the signum function of the argument
Since:1.5
Deprecated:Use Math.signum.
/** * Returns the signum function of the argument; zero if the argument * is zero, 1.0f if the argument is greater than zero, -1.0f if the * argument is less than zero. * * <p>Special Cases: * <ul> * <li> If the argument is NaN, then the result is NaN. * <li> If the argument is positive zero or negative zero, then the * result is the same as the argument. * </ul> * * @param f the floating-point value whose signum is to be returned * @return the signum function of the argument * @author Joseph D. Darcy * @since 1.5 * @deprecated Use Math.signum. */
@Deprecated public static float signum(float f) { return Math.signum(f); } }