class sun.java2d.d3d.D3DContext extends sun.java2d.pipe.BufferedContext
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: sun.java2d.d3d.D3DContext
  super_class: sun.java2d.pipe.BufferedContext
{
  private final sun.java2d.d3d.D3DGraphicsDevice device;
    descriptor: Lsun/java2d/d3d/D3DGraphicsDevice;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  void <init>(sun.java2d.pipe.RenderQueue, sun.java2d.d3d.D3DGraphicsDevice);
    descriptor: (Lsun/java2d/pipe/RenderQueue;Lsun/java2d/d3d/D3DGraphicsDevice;)V
    flags: (0x0000) 
    Code:
      stack=2, locals=3, args_size=3
        start local 0 // sun.java2d.d3d.D3DContext this
        start local 1 // sun.java2d.pipe.RenderQueue rq
        start local 2 // sun.java2d.d3d.D3DGraphicsDevice device
         0: .line 46
            aload 0 /* this */
            aload 1 /* rq */
            invokespecial sun.java2d.pipe.BufferedContext.<init>:(Lsun/java2d/pipe/RenderQueue;)V
         1: .line 47
            aload 0 /* this */
            aload 2 /* device */
            putfield sun.java2d.d3d.D3DContext.device:Lsun/java2d/d3d/D3DGraphicsDevice;
         2: .line 48
            return
        end local 2 // sun.java2d.d3d.D3DGraphicsDevice device
        end local 1 // sun.java2d.pipe.RenderQueue rq
        end local 0 // sun.java2d.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lsun/java2d/d3d/D3DContext;
            0    3     1      rq  Lsun/java2d/pipe/RenderQueue;
            0    3     2  device  Lsun/java2d/d3d/D3DGraphicsDevice;
    MethodParameters:
        Name  Flags
      rq      
      device  

  static void invalidateCurrentContext();
    descriptor: ()V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=2, locals=1, args_size=0
         0: .line 62
            getstatic sun.java2d.d3d.D3DContext.currentContext:Lsun/java2d/pipe/BufferedContext;
            ifnull 3
         1: .line 63
            getstatic sun.java2d.d3d.D3DContext.currentContext:Lsun/java2d/pipe/BufferedContext;
            invokevirtual sun.java2d.pipe.BufferedContext.invalidateContext:()V
         2: .line 64
            aconst_null
            putstatic sun.java2d.d3d.D3DContext.currentContext:Lsun/java2d/pipe/BufferedContext;
         3: .line 70
      StackMap locals:
      StackMap stack:
            invokestatic sun.java2d.d3d.D3DRenderQueue.getInstance:()Lsun/java2d/d3d/D3DRenderQueue;
            astore 0 /* rq */
        start local 0 // sun.java2d.d3d.D3DRenderQueue rq
         4: .line 71
            aload 0 /* rq */
            iconst_4
            invokevirtual sun.java2d.d3d.D3DRenderQueue.ensureCapacity:(I)V
         5: .line 72
            aload 0 /* rq */
            invokevirtual sun.java2d.d3d.D3DRenderQueue.getBuffer:()Lsun/java2d/pipe/RenderBuffer;
            bipush 75
            invokevirtual sun.java2d.pipe.RenderBuffer.putInt:(I)Lsun/java2d/pipe/RenderBuffer;
            pop
         6: .line 73
            aload 0 /* rq */
            invokevirtual sun.java2d.d3d.D3DRenderQueue.flushNow:()V
         7: .line 74
            return
        end local 0 // sun.java2d.d3d.D3DRenderQueue rq
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            4    8     0    rq  Lsun/java2d/d3d/D3DRenderQueue;

  static void setScratchSurface(sun.java2d.d3d.D3DContext);
    descriptor: (Lsun/java2d/d3d/D3DContext;)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=2, locals=3, args_size=1
        start local 0 // sun.java2d.d3d.D3DContext d3dc
         0: .line 92
            aload 0 /* d3dc */
            getstatic sun.java2d.d3d.D3DContext.currentContext:Lsun/java2d/pipe/BufferedContext;
            if_acmpeq 2
         1: .line 93
            aconst_null
            putstatic sun.java2d.d3d.D3DContext.currentContext:Lsun/java2d/pipe/BufferedContext;
         2: .line 97
      StackMap locals:
      StackMap stack:
            invokestatic sun.java2d.d3d.D3DRenderQueue.getInstance:()Lsun/java2d/d3d/D3DRenderQueue;
            astore 1 /* rq */
        start local 1 // sun.java2d.d3d.D3DRenderQueue rq
         3: .line 98
            aload 1 /* rq */
            invokevirtual sun.java2d.d3d.D3DRenderQueue.getBuffer:()Lsun/java2d/pipe/RenderBuffer;
            astore 2 /* buf */
        start local 2 // sun.java2d.pipe.RenderBuffer buf
         4: .line 99
            aload 1 /* rq */
            bipush 8
            invokevirtual sun.java2d.d3d.D3DRenderQueue.ensureCapacity:(I)V
         5: .line 100
            aload 2 /* buf */
            bipush 71
            invokevirtual sun.java2d.pipe.RenderBuffer.putInt:(I)Lsun/java2d/pipe/RenderBuffer;
            pop
         6: .line 101
            aload 2 /* buf */
            aload 0 /* d3dc */
            invokevirtual sun.java2d.d3d.D3DContext.getDevice:()Lsun/java2d/d3d/D3DGraphicsDevice;
            invokevirtual sun.java2d.d3d.D3DGraphicsDevice.getScreen:()I
            invokevirtual sun.java2d.pipe.RenderBuffer.putInt:(I)Lsun/java2d/pipe/RenderBuffer;
            pop
         7: .line 102
            return
        end local 2 // sun.java2d.pipe.RenderBuffer buf
        end local 1 // sun.java2d.d3d.D3DRenderQueue rq
        end local 0 // sun.java2d.d3d.D3DContext d3dc
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    8     0  d3dc  Lsun/java2d/d3d/D3DContext;
            3    8     1    rq  Lsun/java2d/d3d/D3DRenderQueue;
            4    8     2   buf  Lsun/java2d/pipe/RenderBuffer;
    MethodParameters:
      Name  Flags
      d3dc  

  public sun.java2d.pipe.RenderQueue getRenderQueue();
    descriptor: ()Lsun/java2d/pipe/RenderQueue;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // sun.java2d.d3d.D3DContext this
         0: .line 105
            invokestatic sun.java2d.d3d.D3DRenderQueue.getInstance:()Lsun/java2d/d3d/D3DRenderQueue;
            areturn
        end local 0 // sun.java2d.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lsun/java2d/d3d/D3DContext;

  public void saveState();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // sun.java2d.d3d.D3DContext this
         0: .line 113
            aload 0 /* this */
            invokevirtual sun.java2d.d3d.D3DContext.invalidateContext:()V
         1: .line 114
            invokestatic sun.java2d.d3d.D3DContext.invalidateCurrentContext:()V
         2: .line 116
            aload 0 /* this */
            invokestatic sun.java2d.d3d.D3DContext.setScratchSurface:(Lsun/java2d/d3d/D3DContext;)V
         3: .line 119
            aload 0 /* this */
            getfield sun.java2d.d3d.D3DContext.rq:Lsun/java2d/pipe/RenderQueue;
            iconst_4
            invokevirtual sun.java2d.pipe.RenderQueue.ensureCapacity:(I)V
         4: .line 120
            aload 0 /* this */
            getfield sun.java2d.d3d.D3DContext.buf:Lsun/java2d/pipe/RenderBuffer;
            bipush 78
            invokevirtual sun.java2d.pipe.RenderBuffer.putInt:(I)Lsun/java2d/pipe/RenderBuffer;
            pop
         5: .line 121
            aload 0 /* this */
            getfield sun.java2d.d3d.D3DContext.rq:Lsun/java2d/pipe/RenderQueue;
            invokevirtual sun.java2d.pipe.RenderQueue.flushNow:()V
         6: .line 122
            return
        end local 0 // sun.java2d.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0  this  Lsun/java2d/d3d/D3DContext;

  public void restoreState();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // sun.java2d.d3d.D3DContext this
         0: .line 129
            aload 0 /* this */
            invokevirtual sun.java2d.d3d.D3DContext.invalidateContext:()V
         1: .line 130
            invokestatic sun.java2d.d3d.D3DContext.invalidateCurrentContext:()V
         2: .line 132
            aload 0 /* this */
            invokestatic sun.java2d.d3d.D3DContext.setScratchSurface:(Lsun/java2d/d3d/D3DContext;)V
         3: .line 135
            aload 0 /* this */
            getfield sun.java2d.d3d.D3DContext.rq:Lsun/java2d/pipe/RenderQueue;
            iconst_4
            invokevirtual sun.java2d.pipe.RenderQueue.ensureCapacity:(I)V
         4: .line 136
            aload 0 /* this */
            getfield sun.java2d.d3d.D3DContext.buf:Lsun/java2d/pipe/RenderBuffer;
            bipush 79
            invokevirtual sun.java2d.pipe.RenderBuffer.putInt:(I)Lsun/java2d/pipe/RenderBuffer;
            pop
         5: .line 137
            aload 0 /* this */
            getfield sun.java2d.d3d.D3DContext.rq:Lsun/java2d/pipe/RenderQueue;
            invokevirtual sun.java2d.pipe.RenderQueue.flushNow:()V
         6: .line 138
            return
        end local 0 // sun.java2d.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0  this  Lsun/java2d/d3d/D3DContext;

  sun.java2d.d3d.D3DGraphicsDevice getDevice();
    descriptor: ()Lsun/java2d/d3d/D3DGraphicsDevice;
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // sun.java2d.d3d.D3DContext this
         0: .line 141
            aload 0 /* this */
            getfield sun.java2d.d3d.D3DContext.device:Lsun/java2d/d3d/D3DGraphicsDevice;
            areturn
        end local 0 // sun.java2d.d3d.D3DContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lsun/java2d/d3d/D3DContext;
}
SourceFile: "D3DContext.java"
NestMembers:
  sun.java2d.d3d.D3DContext$D3DContextCaps
InnerClasses:
  D3DContextCaps = sun.java2d.d3d.D3DContext$D3DContextCaps of sun.java2d.d3d.D3DContext