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package sun.java2d;

import java.awt.GraphicsConfiguration;
import sun.awt.image.BufImgVolatileSurfaceManager;
import sun.awt.image.SunVolatileImage;
import sun.awt.image.VolatileSurfaceManager;
import sun.java2d.d3d.D3DGraphicsConfig;
import sun.java2d.d3d.D3DVolatileSurfaceManager;
import sun.java2d.opengl.WGLGraphicsConfig;
import sun.java2d.opengl.WGLVolatileSurfaceManager;

The SurfaceManagerFactory that creates VolatileSurfaceManager implementations for the Windows volatile images.
/** * The SurfaceManagerFactory that creates VolatileSurfaceManager * implementations for the Windows volatile images. */
public class WindowsSurfaceManagerFactory extends SurfaceManagerFactory {
Creates a new instance of a VolatileSurfaceManager given any arbitrary SunVolatileImage. An optional context Object can be supplied as a way for the caller to pass pipeline-specific context data to the VolatileSurfaceManager (such as a backbuffer handle, for example). For Windows platforms, this method returns a Windows-specific VolatileSurfaceManager.
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */
public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } } }