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package sun.awt;

import java.awt.Component;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.PaintEvent;

The RepaintArea is a geometric construct created for the purpose of holding the geometry of several coalesced paint events. This geometry is accessed synchronously, although it is written such that painting may still be executed asynchronously.
Author: Eric Hawkes
Since: 1.3
/** * The <code>RepaintArea</code> is a geometric construct created for the * purpose of holding the geometry of several coalesced paint events. * This geometry is accessed synchronously, although it is written such * that painting may still be executed asynchronously. * * @author Eric Hawkes * @since 1.3 */
public class RepaintArea {
Maximum ratio of bounding rectangle to benefit for which both the vertical and horizontal unions are repainted. For smaller ratios the whole bounding rectangle is repainted.
See Also:
  • paint
/** * Maximum ratio of bounding rectangle to benefit for which * both the vertical and horizontal unions are repainted. * For smaller ratios the whole bounding rectangle is repainted. * @see #paint */
private static final int MAX_BENEFIT_RATIO = 4; private static final int HORIZONTAL = 0; private static final int VERTICAL = 1; private static final int UPDATE = 2; private static final int RECT_COUNT = UPDATE + 1; private Rectangle paintRects[] = new Rectangle[RECT_COUNT];
Constructs a new RepaintArea
Since: 1.3
/** * Constructs a new <code>RepaintArea</code> * @since 1.3 */
public RepaintArea() { }
Constructs a new RepaintArea initialized to match the values of the specified RepaintArea.
Params:
  • ra – the RepaintArea from which to copy initial values to a newly constructed RepaintArea
Since: 1.3
/** * Constructs a new <code>RepaintArea</code> initialized to match * the values of the specified RepaintArea. * * @param ra the <code>RepaintArea</code> from which to copy initial * values to a newly constructed RepaintArea * @since 1.3 */
private RepaintArea(RepaintArea ra) { // This constructor is private because it should only be called // from the cloneAndReset method for (int i = 0; i < RECT_COUNT; i++) { paintRects[i] = ra.paintRects[i]; } }
Adds a Rectangle to this RepaintArea. PAINT Rectangles are divided into mostly vertical and mostly horizontal. Each group is unioned together. UPDATE Rectangles are unioned.
Params:
  • r – the specified Rectangle
  • id – possible values PaintEvent.UPDATE or PaintEvent.PAINT
Since: 1.3
/** * Adds a <code>Rectangle</code> to this <code>RepaintArea</code>. * PAINT Rectangles are divided into mostly vertical and mostly horizontal. * Each group is unioned together. * UPDATE Rectangles are unioned. * * @param r the specified <code>Rectangle</code> * @param id possible values PaintEvent.UPDATE or PaintEvent.PAINT * @since 1.3 */
public synchronized void add(Rectangle r, int id) { // Make sure this new rectangle has positive dimensions if (r.isEmpty()) { return; } int addTo = UPDATE; if (id == PaintEvent.PAINT) { addTo = (r.width > r.height) ? HORIZONTAL : VERTICAL; } if (paintRects[addTo] != null) { paintRects[addTo].add(r); } else { paintRects[addTo] = new Rectangle(r); } }
Creates a new RepaintArea with the same geometry as this RepaintArea, then removes all of the geometry from this RepaintArea and restores it to an empty RepaintArea.
Returns: ra a new RepaintArea having the same geometry as this RepaintArea.
Since: 1.3
/** * Creates a new <code>RepaintArea</code> with the same geometry as this * RepaintArea, then removes all of the geometry from this * RepaintArea and restores it to an empty RepaintArea. * * @return ra a new <code>RepaintArea</code> having the same geometry as * this RepaintArea. * @since 1.3 */
private synchronized RepaintArea cloneAndReset() { RepaintArea ra = new RepaintArea(this); for (int i = 0; i < RECT_COUNT; i++) { paintRects[i] = null; } return ra; } public boolean isEmpty() { for (int i = 0; i < RECT_COUNT; i++) { if (paintRects[i] != null) { return false; } } return true; }
Constrains the size of the repaint area to the passed in bounds.
/** * Constrains the size of the repaint area to the passed in bounds. */
public synchronized void constrain(int x, int y, int w, int h) { for (int i = 0; i < RECT_COUNT; i++) { Rectangle rect = paintRects[i]; if (rect != null) { if (rect.x < x) { rect.width -= (x - rect.x); rect.x = x; } if (rect.y < y) { rect.height -= (y - rect.y); rect.y = y; } int xDelta = rect.x + rect.width - x - w; if (xDelta > 0) { rect.width -= xDelta; } int yDelta = rect.y + rect.height - y - h; if (yDelta > 0) { rect.height -= yDelta; } if (rect.width <= 0 || rect.height <= 0) { paintRects[i] = null; } } } }
Marks the passed in region as not needing to be painted. It's possible this will do nothing.
/** * Marks the passed in region as not needing to be painted. It's possible * this will do nothing. */
public synchronized void subtract(int x, int y, int w, int h) { Rectangle subtract = new Rectangle(x, y, w, h); for (int i = 0; i < RECT_COUNT; i++) { if (subtract(paintRects[i], subtract)) { if (paintRects[i] != null && paintRects[i].isEmpty()) { paintRects[i] = null; } } } }
Invokes paint and update on target Component with optimal rectangular clip region. If PAINT bounding rectangle is less than MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are painted separately. Otherwise the entire bounding rectangle is painted.
Params:
  • target – Component to paint or update
Since: 1.4
/** * Invokes paint and update on target Component with optimal * rectangular clip region. * If PAINT bounding rectangle is less than * MAX_BENEFIT_RATIO times the benefit, then the vertical and horizontal unions are * painted separately. Otherwise the entire bounding rectangle is painted. * * @param target Component to <code>paint</code> or <code>update</code> * @since 1.4 */
public void paint(Object target, boolean shouldClearRectBeforePaint) { Component comp = (Component)target; if (isEmpty()) { return; } if (!comp.isVisible()) { return; } RepaintArea ra = this.cloneAndReset(); if (!subtract(ra.paintRects[VERTICAL], ra.paintRects[HORIZONTAL])) { subtract(ra.paintRects[HORIZONTAL], ra.paintRects[VERTICAL]); } if (ra.paintRects[HORIZONTAL] != null && ra.paintRects[VERTICAL] != null) { Rectangle paintRect = ra.paintRects[HORIZONTAL].union(ra.paintRects[VERTICAL]); int square = paintRect.width * paintRect.height; int benefit = square - ra.paintRects[HORIZONTAL].width * ra.paintRects[HORIZONTAL].height - ra.paintRects[VERTICAL].width * ra.paintRects[VERTICAL].height; // if benefit is comparable with bounding box if (MAX_BENEFIT_RATIO * benefit < square) { ra.paintRects[HORIZONTAL] = paintRect; ra.paintRects[VERTICAL] = null; } } for (int i = 0; i < paintRects.length; i++) { if (ra.paintRects[i] != null && !ra.paintRects[i].isEmpty()) { // Should use separate Graphics for each paint() call, // since paint() can change Graphics state for next call. Graphics g = comp.getGraphics(); if (g != null) { try { g.setClip(ra.paintRects[i]); if (i == UPDATE) { updateComponent(comp, g); } else { if (shouldClearRectBeforePaint) { g.clearRect( ra.paintRects[i].x, ra.paintRects[i].y, ra.paintRects[i].width, ra.paintRects[i].height); } paintComponent(comp, g); } } finally { g.dispose(); } } } } }
Calls Component.update(Graphics) with given Graphics.
/** * Calls <code>Component.update(Graphics)</code> with given Graphics. */
protected void updateComponent(Component comp, Graphics g) { if (comp != null) { comp.update(g); } }
Calls Component.paint(Graphics) with given Graphics.
/** * Calls <code>Component.paint(Graphics)</code> with given Graphics. */
protected void paintComponent(Component comp, Graphics g) { if (comp != null) { comp.paint(g); } }
Subtracts subtr from rect. If the result is rectangle changes rect and returns true. Otherwise false.
/** * Subtracts subtr from rect. If the result is rectangle * changes rect and returns true. Otherwise false. */
static boolean subtract(Rectangle rect, Rectangle subtr) { if (rect == null || subtr == null) { return true; } Rectangle common = rect.intersection(subtr); if (common.isEmpty()) { return true; } if (rect.x == common.x && rect.y == common.y) { if (rect.width == common.width) { rect.y += common.height; rect.height -= common.height; return true; } else if (rect.height == common.height) { rect.x += common.width; rect.width -= common.width; return true; } } else if (rect.x + rect.width == common.x + common.width && rect.y + rect.height == common.y + common.height) { if (rect.width == common.width) { rect.height -= common.height; return true; } else if (rect.height == common.height) { rect.width -= common.width; return true; } } return false; } public String toString() { return super.toString() + "[ horizontal=" + paintRects[0] + " vertical=" + paintRects[1] + " update=" + paintRects[2] + "]"; } }