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package javax.swing.plaf.synth;
import javax.swing.*;
import javax.swing.text.*;
import javax.swing.plaf.*;
import javax.swing.plaf.basic.BasicTextAreaUI;
import java.awt.*;
import java.awt.event.FocusListener;
import java.awt.event.FocusEvent;
import java.beans.PropertyChangeEvent;
Provides the look and feel for a plain text editor in the
Synth look and feel. In this implementation the default UI
is extended to act as a simple view factory.
Warning:
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeans™
has been added to the java.beans
package. Please see XMLEncoder
.
Author: Shannon Hickey Since: 1.7
/**
* Provides the look and feel for a plain text editor in the
* Synth look and feel. In this implementation the default UI
* is extended to act as a simple view factory.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans™
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*
* @author Shannon Hickey
* @since 1.7
*/
public class SynthTextAreaUI extends BasicTextAreaUI implements SynthUI {
private Handler handler = new Handler();
private SynthStyle style;
Creates a UI object for a JTextArea.
Params: - ta – a text area
Returns: the UI object
/**
* Creates a UI object for a JTextArea.
*
* @param ta a text area
* @return the UI object
*/
public static ComponentUI createUI(JComponent ta) {
return new SynthTextAreaUI();
}
{@inheritDoc}
/**
* {@inheritDoc}
*/
@Override
protected void installDefaults() {
// Installs the text cursor on the component
super.installDefaults();
updateStyle(getComponent());
getComponent().addFocusListener(handler);
}
{@inheritDoc}
/**
* {@inheritDoc}
*/
@Override
protected void uninstallDefaults() {
SynthContext context = getContext(getComponent(), ENABLED);
getComponent().putClientProperty("caretAspectRatio", null);
getComponent().removeFocusListener(handler);
style.uninstallDefaults(context);
context.dispose();
style = null;
super.uninstallDefaults();
}
private void updateStyle(JTextComponent comp) {
SynthContext context = getContext(comp, ENABLED);
SynthStyle oldStyle = style;
style = SynthLookAndFeel.updateStyle(context, this);
if (style != oldStyle) {
SynthTextFieldUI.updateStyle(comp, context, getPropertyPrefix());
if (oldStyle != null) {
uninstallKeyboardActions();
installKeyboardActions();
}
}
context.dispose();
}
{@inheritDoc}
/**
* {@inheritDoc}
*/
@Override
public SynthContext getContext(JComponent c) {
return getContext(c, SynthLookAndFeel.getComponentState(c));
}
private SynthContext getContext(JComponent c, int state) {
return SynthContext.getContext(c, style, state);
}
Notifies this UI delegate to repaint the specified component. This method paints the component background, then calls the paint(SynthContext, Graphics)
method. In general, this method does not need to be overridden by subclasses. All Look and Feel rendering code should reside in the paint
method.
Params: - g – the
Graphics
object used for painting - c – the component being painted
See Also:
/**
* Notifies this UI delegate to repaint the specified component.
* This method paints the component background, then calls
* the {@link #paint(SynthContext,Graphics)} method.
*
* <p>In general, this method does not need to be overridden by subclasses.
* All Look and Feel rendering code should reside in the {@code paint} method.
*
* @param g the {@code Graphics} object used for painting
* @param c the component being painted
* @see #paint(SynthContext,Graphics)
*/
@Override
public void update(Graphics g, JComponent c) {
SynthContext context = getContext(c);
SynthLookAndFeel.update(context, g);
context.getPainter().paintTextAreaBackground(context,
g, 0, 0, c.getWidth(), c.getHeight());
paint(context, g);
context.dispose();
}
Paints the specified component.
Params: - context – context for the component being painted
- g – the
Graphics
object used for painting
See Also:
/**
* Paints the specified component.
*
* @param context context for the component being painted
* @param g the {@code Graphics} object used for painting
* @see #update(Graphics,JComponent)
*/
protected void paint(SynthContext context, Graphics g) {
super.paint(g, getComponent());
}
{@inheritDoc}
Overridden to do nothing.
/**
* {@inheritDoc}
*
* Overridden to do nothing.
*/
@Override
protected void paintBackground(Graphics g) {
// Overriden to do nothing, all our painting is done from update/paint.
}
{@inheritDoc}
/**
* {@inheritDoc}
*/
@Override
public void paintBorder(SynthContext context, Graphics g, int x,
int y, int w, int h) {
context.getPainter().paintTextAreaBorder(context, g, x, y, w, h);
}
This method gets called when a bound property is changed
on the associated JTextComponent. This is a hook
which UI implementations may change to reflect how the
UI displays bound properties of JTextComponent subclasses.
This is implemented to rebuild the View when the
WrapLine or the WrapStyleWord property changes.
Params: - evt – the property change event
/**
* This method gets called when a bound property is changed
* on the associated JTextComponent. This is a hook
* which UI implementations may change to reflect how the
* UI displays bound properties of JTextComponent subclasses.
* This is implemented to rebuild the View when the
* <em>WrapLine</em> or the <em>WrapStyleWord</em> property changes.
*
* @param evt the property change event
*/
@Override
protected void propertyChange(PropertyChangeEvent evt) {
if (SynthLookAndFeel.shouldUpdateStyle(evt)) {
updateStyle((JTextComponent)evt.getSource());
}
super.propertyChange(evt);
}
private final class Handler implements FocusListener {
public void focusGained(FocusEvent e) {
getComponent().repaint();
}
public void focusLost(FocusEvent e) {
getComponent().repaint();
}
}
}