/*
* Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
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*
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*/
package javax.swing;
import java.awt.Color;
import java.awt.Graphics;
import java.text.Format;
import java.text.NumberFormat;
import java.io.Serializable;
import java.io.ObjectOutputStream;
import java.io.ObjectInputStream;
import java.io.IOException;
import javax.swing.event.*;
import javax.accessibility.*;
import javax.swing.plaf.ProgressBarUI;
A component that visually displays the progress of some task. As the task
progresses towards completion, the progress bar displays the
task's percentage of completion.
This percentage is typically represented visually by a rectangle which
starts out empty and gradually becomes filled in as the task progresses.
In addition, the progress bar can display a textual representation of this
percentage.
JProgressBar
uses a BoundedRangeModel
as its data model, with the value
property representing the "current" state of the task, and the minimum
and maximum
properties representing the beginning and end points, respectively.
To indicate that a task of unknown length is executing,
you can put a progress bar into indeterminate mode.
While the bar is in indeterminate mode,
it animates constantly to show that work is occurring.
As soon as you can determine the task's length and amount of progress,
you should update the progress bar's value
and switch it back to determinate mode.
Here is an example of creating a progress bar,
where task
is an object (representing some piece of work)
which returns information about the progress of the task:
progressBar = new JProgressBar(0, task.getLengthOfTask());
progressBar.setValue(0);
progressBar.setStringPainted(true);
Here is an example of querying the current state of the task, and using
the returned value to update the progress bar:
progressBar.setValue(task.getCurrent());
Here is an example of putting a progress bar into
indeterminate mode,
and then switching back to determinate mode
once the length of the task is known:
progressBar = new JProgressBar();
...//when the task of (initially) unknown length begins:
progressBar.setIndeterminate(true);
...//do some work; get length of task...
progressBar.setMaximum(newLength);
progressBar.setValue(newValue);
progressBar.setIndeterminate(false);
For complete examples and further documentation see
How to Monitor Progress,
a section in The Java Tutorial.
Warning: Swing is not thread safe. For more
information see Swing's Threading
Policy.
Warning:
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeans™
has been added to the java.beans
package. Please see XMLEncoder
.
Author: Michael C. Albers, Kathy Walrath See Also: @beaninfo
attribute: isContainer false
description: A component that displays an integer value.
/**
* A component that visually displays the progress of some task. As the task
* progresses towards completion, the progress bar displays the
* task's percentage of completion.
* This percentage is typically represented visually by a rectangle which
* starts out empty and gradually becomes filled in as the task progresses.
* In addition, the progress bar can display a textual representation of this
* percentage.
* <p>
* {@code JProgressBar} uses a {@code BoundedRangeModel} as its data model,
* with the {@code value} property representing the "current" state of the task,
* and the {@code minimum} and {@code maximum} properties representing the
* beginning and end points, respectively.
* <p>
* To indicate that a task of unknown length is executing,
* you can put a progress bar into indeterminate mode.
* While the bar is in indeterminate mode,
* it animates constantly to show that work is occurring.
* As soon as you can determine the task's length and amount of progress,
* you should update the progress bar's value
* and switch it back to determinate mode.
*
* <p>
*
* Here is an example of creating a progress bar,
* where <code>task</code> is an object (representing some piece of work)
* which returns information about the progress of the task:
*
*<pre>
*progressBar = new JProgressBar(0, task.getLengthOfTask());
*progressBar.setValue(0);
*progressBar.setStringPainted(true);
*</pre>
*
* Here is an example of querying the current state of the task, and using
* the returned value to update the progress bar:
*
*<pre>
*progressBar.setValue(task.getCurrent());
*</pre>
*
* Here is an example of putting a progress bar into
* indeterminate mode,
* and then switching back to determinate mode
* once the length of the task is known:
*
*<pre>
*progressBar = new JProgressBar();
*<em>...//when the task of (initially) unknown length begins:</em>
*progressBar.setIndeterminate(true);
*<em>...//do some work; get length of task...</em>
*progressBar.setMaximum(newLength);
*progressBar.setValue(newValue);
*progressBar.setIndeterminate(false);
*</pre>
*
* <p>
*
* For complete examples and further documentation see
* <a href="https://docs.oracle.com/javase/tutorial/uiswing/components/progress.html" target="_top">How to Monitor Progress</a>,
* a section in <em>The Java Tutorial.</em>
*
* <p>
* <strong>Warning:</strong> Swing is not thread safe. For more
* information see <a
* href="package-summary.html#threading">Swing's Threading
* Policy</a>.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans™
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*
* @see javax.swing.plaf.basic.BasicProgressBarUI
* @see javax.swing.BoundedRangeModel
* @see javax.swing.SwingWorker
*
* @beaninfo
* attribute: isContainer false
* description: A component that displays an integer value.
*
* @author Michael C. Albers
* @author Kathy Walrath
*/
public class JProgressBar extends JComponent implements SwingConstants, Accessible
{
See Also: - getUIClassID
/**
* @see #getUIClassID
*/
private static final String uiClassID = "ProgressBarUI";
Whether the progress bar is horizontal or vertical.
The default is HORIZONTAL
.
See Also: - setOrientation
/**
* Whether the progress bar is horizontal or vertical.
* The default is <code>HORIZONTAL</code>.
*
* @see #setOrientation
*/
protected int orientation;
Whether to display a border around the progress bar.
The default is true
.
See Also: - setBorderPainted
/**
* Whether to display a border around the progress bar.
* The default is <code>true</code>.
*
* @see #setBorderPainted
*/
protected boolean paintBorder;
The object that holds the data for the progress bar.
See Also: - setModel
/**
* The object that holds the data for the progress bar.
*
* @see #setModel
*/
protected BoundedRangeModel model;
An optional string that can be displayed on the progress bar.
The default is null
. Setting this to a non-null
value does not imply that the string will be displayed. To display the string, paintString
must be true
. See Also:
/**
* An optional string that can be displayed on the progress bar.
* The default is <code>null</code>. Setting this to a non-<code>null</code>
* value does not imply that the string will be displayed.
* To display the string, {@code paintString} must be {@code true}.
*
* @see #setString
* @see #setStringPainted
*/
protected String progressString;
Whether to display a string of text on the progress bar.
The default is false
.
Setting this to true
causes a textual
display of the progress to be rendered on the progress bar. If
the progressString
is null
,
the percentage of completion is displayed on the progress bar.
Otherwise, the progressString
is
rendered on the progress bar.
See Also: - setStringPainted
- setString
/**
* Whether to display a string of text on the progress bar.
* The default is <code>false</code>.
* Setting this to <code>true</code> causes a textual
* display of the progress to be rendered on the progress bar. If
* the <code>progressString</code> is <code>null</code>,
* the percentage of completion is displayed on the progress bar.
* Otherwise, the <code>progressString</code> is
* rendered on the progress bar.
*
* @see #setStringPainted
* @see #setString
*/
protected boolean paintString;
The default minimum for a progress bar is 0.
/**
* The default minimum for a progress bar is 0.
*/
static final private int defaultMinimum = 0;
The default maximum for a progress bar is 100.
/**
* The default maximum for a progress bar is 100.
*/
static final private int defaultMaximum = 100;
The default orientation for a progress bar is HORIZONTAL
.
/**
* The default orientation for a progress bar is <code>HORIZONTAL</code>.
*/
static final private int defaultOrientation = HORIZONTAL;
Only one ChangeEvent
is needed per instance since the
event's only interesting property is the immutable source, which
is the progress bar.
The event is lazily created the first time that an
event notification is fired.
See Also: - fireStateChanged
/**
* Only one <code>ChangeEvent</code> is needed per instance since the
* event's only interesting property is the immutable source, which
* is the progress bar.
* The event is lazily created the first time that an
* event notification is fired.
*
* @see #fireStateChanged
*/
protected transient ChangeEvent changeEvent = null;
Listens for change events sent by the progress bar's model,
redispatching them
to change-event listeners registered upon
this progress bar.
See Also: - createChangeListener
/**
* Listens for change events sent by the progress bar's model,
* redispatching them
* to change-event listeners registered upon
* this progress bar.
*
* @see #createChangeListener
*/
protected ChangeListener changeListener = null;
Format used when displaying percent complete.
/**
* Format used when displaying percent complete.
*/
private transient Format format;
Whether the progress bar is indeterminate (true
) or
normal (false
); the default is false
.
See Also: - setIndeterminate
Since: 1.4
/**
* Whether the progress bar is indeterminate (<code>true</code>) or
* normal (<code>false</code>); the default is <code>false</code>.
*
* @see #setIndeterminate
* @since 1.4
*/
private boolean indeterminate;
Creates a horizontal progress bar
that displays a border but no progress string.
The initial and minimum values are 0,
and the maximum is 100.
See Also:
/**
* Creates a horizontal progress bar
* that displays a border but no progress string.
* The initial and minimum values are 0,
* and the maximum is 100.
*
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
public JProgressBar()
{
this(defaultOrientation);
}
Creates a progress bar with the specified orientation, which can be either SwingConstants.VERTICAL
or SwingConstants.HORIZONTAL
. By default, a border is painted but a progress string is not. The initial and minimum values are 0, and the maximum is 100. Params: - orient – the desired orientation of the progress bar
Throws: - IllegalArgumentException – if
orient
is an illegal value
See Also:
/**
* Creates a progress bar with the specified orientation,
* which can be
* either {@code SwingConstants.VERTICAL} or
* {@code SwingConstants.HORIZONTAL}.
* By default, a border is painted but a progress string is not.
* The initial and minimum values are 0,
* and the maximum is 100.
*
* @param orient the desired orientation of the progress bar
* @throws IllegalArgumentException if {@code orient} is an illegal value
*
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
public JProgressBar(int orient)
{
this(orient, defaultMinimum, defaultMaximum);
}
Creates a horizontal progress bar
with the specified minimum and maximum.
Sets the initial value of the progress bar to the specified minimum.
By default, a border is painted but a progress string is not.
The BoundedRangeModel
that holds the progress bar's data handles any issues that may arise from improperly setting the minimum, initial, and maximum values on the progress bar. See the BoundedRangeModel
documentation for details.
Params: - min – the minimum value of the progress bar
- max – the maximum value of the progress bar
See Also:
/**
* Creates a horizontal progress bar
* with the specified minimum and maximum.
* Sets the initial value of the progress bar to the specified minimum.
* By default, a border is painted but a progress string is not.
* <p>
* The <code>BoundedRangeModel</code> that holds the progress bar's data
* handles any issues that may arise from improperly setting the
* minimum, initial, and maximum values on the progress bar.
* See the {@code BoundedRangeModel} documentation for details.
*
* @param min the minimum value of the progress bar
* @param max the maximum value of the progress bar
*
* @see BoundedRangeModel
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
public JProgressBar(int min, int max)
{
this(defaultOrientation, min, max);
}
Creates a progress bar using the specified orientation,
minimum, and maximum.
By default, a border is painted but a progress string is not.
Sets the initial value of the progress bar to the specified minimum.
The BoundedRangeModel
that holds the progress bar's data handles any issues that may arise from improperly setting the minimum, initial, and maximum values on the progress bar. See the BoundedRangeModel
documentation for details.
Params: - orient – the desired orientation of the progress bar
- min – the minimum value of the progress bar
- max – the maximum value of the progress bar
Throws: - IllegalArgumentException – if
orient
is an illegal value
See Also:
/**
* Creates a progress bar using the specified orientation,
* minimum, and maximum.
* By default, a border is painted but a progress string is not.
* Sets the initial value of the progress bar to the specified minimum.
* <p>
* The <code>BoundedRangeModel</code> that holds the progress bar's data
* handles any issues that may arise from improperly setting the
* minimum, initial, and maximum values on the progress bar.
* See the {@code BoundedRangeModel} documentation for details.
*
* @param orient the desired orientation of the progress bar
* @param min the minimum value of the progress bar
* @param max the maximum value of the progress bar
* @throws IllegalArgumentException if {@code orient} is an illegal value
*
* @see BoundedRangeModel
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
public JProgressBar(int orient, int min, int max)
{
// Creating the model this way is a bit simplistic, but
// I believe that it is the the most common usage of this
// component - it's what people will expect.
setModel(new DefaultBoundedRangeModel(min, 0, min, max));
updateUI();
setOrientation(orient); // documented with set/getOrientation()
setBorderPainted(true); // documented with is/setBorderPainted()
setStringPainted(false); // see setStringPainted
setString(null); // see getString
setIndeterminate(false); // see setIndeterminate
}
Creates a horizontal progress bar
that uses the specified model
to hold the progress bar's data.
By default, a border is painted but a progress string is not.
Params: - newModel – the data model for the progress bar
See Also:
/**
* Creates a horizontal progress bar
* that uses the specified model
* to hold the progress bar's data.
* By default, a border is painted but a progress string is not.
*
* @param newModel the data model for the progress bar
*
* @see #setOrientation
* @see #setBorderPainted
* @see #setStringPainted
* @see #setString
* @see #setIndeterminate
*/
public JProgressBar(BoundedRangeModel newModel)
{
setModel(newModel);
updateUI();
setOrientation(defaultOrientation); // see setOrientation()
setBorderPainted(true); // see setBorderPainted()
setStringPainted(false); // see setStringPainted
setString(null); // see getString
setIndeterminate(false); // see setIndeterminate
}
Returns SwingConstants.VERTICAL
or SwingConstants.HORIZONTAL
, depending on the orientation of the progress bar. The default orientation is SwingConstants.HORIZONTAL
. See Also: Returns: HORIZONTAL
or VERTICAL
/**
* Returns {@code SwingConstants.VERTICAL} or
* {@code SwingConstants.HORIZONTAL}, depending on the orientation
* of the progress bar. The default orientation is
* {@code SwingConstants.HORIZONTAL}.
*
* @return <code>HORIZONTAL</code> or <code>VERTICAL</code>
* @see #setOrientation
*/
public int getOrientation() {
return orientation;
}
Sets the progress bar's orientation to newOrientation
, which must be SwingConstants.VERTICAL
or SwingConstants.HORIZONTAL
. The default orientation is SwingConstants.HORIZONTAL
. Params: - newOrientation –
HORIZONTAL
or VERTICAL
Throws: - IllegalArgumentException – if
newOrientation
is an illegal value
See Also: @beaninfo
preferred: true
bound: true
attribute: visualUpdate true
description: Set the progress bar's orientation.
/**
* Sets the progress bar's orientation to <code>newOrientation</code>,
* which must be {@code SwingConstants.VERTICAL} or
* {@code SwingConstants.HORIZONTAL}. The default orientation
* is {@code SwingConstants.HORIZONTAL}.
*
* @param newOrientation <code>HORIZONTAL</code> or <code>VERTICAL</code>
* @exception IllegalArgumentException if <code>newOrientation</code>
* is an illegal value
* @see #getOrientation
*
* @beaninfo
* preferred: true
* bound: true
* attribute: visualUpdate true
* description: Set the progress bar's orientation.
*/
public void setOrientation(int newOrientation) {
if (orientation != newOrientation) {
switch (newOrientation) {
case VERTICAL:
case HORIZONTAL:
int oldOrientation = orientation;
orientation = newOrientation;
firePropertyChange("orientation", oldOrientation, newOrientation);
if (accessibleContext != null) {
accessibleContext.firePropertyChange(
AccessibleContext.ACCESSIBLE_STATE_PROPERTY,
((oldOrientation == VERTICAL)
? AccessibleState.VERTICAL
: AccessibleState.HORIZONTAL),
((orientation == VERTICAL)
? AccessibleState.VERTICAL
: AccessibleState.HORIZONTAL));
}
break;
default:
throw new IllegalArgumentException(newOrientation +
" is not a legal orientation");
}
revalidate();
}
}
Returns the value of the stringPainted
property.
See Also: Returns: the value of the stringPainted
property
/**
* Returns the value of the <code>stringPainted</code> property.
*
* @return the value of the <code>stringPainted</code> property
* @see #setStringPainted
* @see #setString
*/
public boolean isStringPainted() {
return paintString;
}
Sets the value of the stringPainted
property,
which determines whether the progress bar
should render a progress string.
The default is false
, meaning
no string is painted.
Some look and feels might not support progress strings
or might support them only when the progress bar is in determinate mode.
Params: - b –
true
if the progress bar should render a string
See Also: @beaninfo
bound: true
attribute: visualUpdate true
description: Whether the progress bar should render a string.
/**
* Sets the value of the <code>stringPainted</code> property,
* which determines whether the progress bar
* should render a progress string.
* The default is <code>false</code>, meaning
* no string is painted.
* Some look and feels might not support progress strings
* or might support them only when the progress bar is in determinate mode.
*
* @param b <code>true</code> if the progress bar should render a string
* @see #isStringPainted
* @see #setString
* @beaninfo
* bound: true
* attribute: visualUpdate true
* description: Whether the progress bar should render a string.
*/
public void setStringPainted(boolean b) {
//PENDING: specify that string not painted when in indeterminate mode?
// or just leave that to the L&F?
boolean oldValue = paintString;
paintString = b;
firePropertyChange("stringPainted", oldValue, paintString);
if (paintString != oldValue) {
revalidate();
repaint();
}
}
Returns a String
representation of the current progress. By default, this returns a simple percentage String
based on the value returned from getPercentComplete
. An example would be the "42%". You can change this by calling setString
. See Also: Returns: the value of the progress string, or a simple percentage string if the progress string is null
/**
* Returns a {@code String} representation of the current progress.
* By default, this returns a simple percentage {@code String} based on
* the value returned from {@code getPercentComplete}. An example
* would be the "42%". You can change this by calling {@code setString}.
*
* @return the value of the progress string, or a simple percentage string
* if the progress string is {@code null}
* @see #setString
*/
public String getString(){
if (progressString != null) {
return progressString;
} else {
if (format == null) {
format = NumberFormat.getPercentInstance();
}
return format.format(new Double(getPercentComplete()));
}
}
Sets the value of the progress string. By default,
this string is null
, implying the built-in behavior of
using a simple percent string.
If you have provided a custom progress string and want to revert to
the built-in behavior, set the string back to null
.
The progress string is painted only if
the isStringPainted
method returns true
.
Params: - s – the value of the progress string
See Also: @beaninfo
bound: true
attribute: visualUpdate true
description: Specifies the progress string to paint
/**
* Sets the value of the progress string. By default,
* this string is <code>null</code>, implying the built-in behavior of
* using a simple percent string.
* If you have provided a custom progress string and want to revert to
* the built-in behavior, set the string back to <code>null</code>.
* <p>
* The progress string is painted only if
* the <code>isStringPainted</code> method returns <code>true</code>.
*
* @param s the value of the progress string
* @see #getString
* @see #setStringPainted
* @see #isStringPainted
* @beaninfo
* bound: true
* attribute: visualUpdate true
* description: Specifies the progress string to paint
*/
public void setString(String s){
String oldValue = progressString;
progressString = s;
firePropertyChange("string", oldValue, progressString);
if (progressString == null || oldValue == null || !progressString.equals(oldValue)) {
repaint();
}
}
Returns the percent complete for the progress bar.
Note that this number is between 0.0 and 1.0.
Returns: the percent complete for this progress bar
/**
* Returns the percent complete for the progress bar.
* Note that this number is between 0.0 and 1.0.
*
* @return the percent complete for this progress bar
*/
public double getPercentComplete() {
long span = model.getMaximum() - model.getMinimum();
double currentValue = model.getValue();
double pc = (currentValue - model.getMinimum()) / span;
return pc;
}
Returns the borderPainted
property.
See Also: Returns: the value of the borderPainted
property @beaninfo
description: Does the progress bar paint its border
/**
* Returns the <code>borderPainted</code> property.
*
* @return the value of the <code>borderPainted</code> property
* @see #setBorderPainted
* @beaninfo
* description: Does the progress bar paint its border
*/
public boolean isBorderPainted() {
return paintBorder;
}
Sets the borderPainted
property, which is
true
if the progress bar should paint its border.
The default value for this property is true
.
Some look and feels might not implement painted borders;
they will ignore this property.
Params: - b –
true
if the progress bar
should paint its border;
otherwise, false
See Also: @beaninfo
bound: true
attribute: visualUpdate true
description: Whether the progress bar should paint its border.
/**
* Sets the <code>borderPainted</code> property, which is
* <code>true</code> if the progress bar should paint its border.
* The default value for this property is <code>true</code>.
* Some look and feels might not implement painted borders;
* they will ignore this property.
*
* @param b <code>true</code> if the progress bar
* should paint its border;
* otherwise, <code>false</code>
* @see #isBorderPainted
* @beaninfo
* bound: true
* attribute: visualUpdate true
* description: Whether the progress bar should paint its border.
*/
public void setBorderPainted(boolean b) {
boolean oldValue = paintBorder;
paintBorder = b;
firePropertyChange("borderPainted", oldValue, paintBorder);
if (paintBorder != oldValue) {
repaint();
}
}
Paints the progress bar's border if the borderPainted
property is true
.
Params: - g – the
Graphics
context within which to paint the border
See Also:
/**
* Paints the progress bar's border if the <code>borderPainted</code>
* property is <code>true</code>.
*
* @param g the <code>Graphics</code> context within which to paint the border
* @see #paint
* @see #setBorder
* @see #isBorderPainted
* @see #setBorderPainted
*/
protected void paintBorder(Graphics g) {
if (isBorderPainted()) {
super.paintBorder(g);
}
}
Returns the look-and-feel object that renders this component.
Returns: the ProgressBarUI
object that renders this component
/**
* Returns the look-and-feel object that renders this component.
*
* @return the <code>ProgressBarUI</code> object that renders this component
*/
public ProgressBarUI getUI() {
return (ProgressBarUI)ui;
}
Sets the look-and-feel object that renders this component.
Params: - ui – a
ProgressBarUI
object
See Also: @beaninfo
bound: true
hidden: true
attribute: visualUpdate true
description: The UI object that implements the Component's LookAndFeel.
/**
* Sets the look-and-feel object that renders this component.
*
* @param ui a <code>ProgressBarUI</code> object
* @see UIDefaults#getUI
* @beaninfo
* bound: true
* hidden: true
* attribute: visualUpdate true
* description: The UI object that implements the Component's LookAndFeel.
*/
public void setUI(ProgressBarUI ui) {
super.setUI(ui);
}
Resets the UI property to a value from the current look and feel.
See Also: - updateUI.updateUI
/**
* Resets the UI property to a value from the current look and feel.
*
* @see JComponent#updateUI
*/
public void updateUI() {
setUI((ProgressBarUI)UIManager.getUI(this));
}
Returns the name of the look-and-feel class that renders this component.
See Also: Returns: the string "ProgressBarUI" @beaninfo
expert: true
description: A string that specifies the name of the look-and-feel class.
/**
* Returns the name of the look-and-feel class that renders this component.
*
* @return the string "ProgressBarUI"
* @see JComponent#getUIClassID
* @see UIDefaults#getUI
* @beaninfo
* expert: true
* description: A string that specifies the name of the look-and-feel class.
*/
public String getUIClassID() {
return uiClassID;
}
/* We pass each Change event to the listeners with the
* the progress bar as the event source.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans™
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*/
private class ModelListener implements ChangeListener, Serializable {
public void stateChanged(ChangeEvent e) {
fireStateChanged();
}
}
Subclasses that want to handle change events
from the model differently
can override this to return
an instance of a custom ChangeListener
implementation. The default ChangeListener
simply calls the fireStateChanged
method to forward ChangeEvent
s to the ChangeListener
s that have been added directly to the progress bar. See Also:
/**
* Subclasses that want to handle change events
* from the model differently
* can override this to return
* an instance of a custom <code>ChangeListener</code> implementation.
* The default {@code ChangeListener} simply calls the
* {@code fireStateChanged} method to forward {@code ChangeEvent}s
* to the {@code ChangeListener}s that have been added directly to the
* progress bar.
*
* @see #changeListener
* @see #fireStateChanged
* @see javax.swing.event.ChangeListener
* @see javax.swing.BoundedRangeModel
*/
protected ChangeListener createChangeListener() {
return new ModelListener();
}
Adds the specified ChangeListener
to the progress bar.
Params: - l – the
ChangeListener
to add
/**
* Adds the specified <code>ChangeListener</code> to the progress bar.
*
* @param l the <code>ChangeListener</code> to add
*/
public void addChangeListener(ChangeListener l) {
listenerList.add(ChangeListener.class, l);
}
Removes a ChangeListener
from the progress bar.
Params: - l – the
ChangeListener
to remove
/**
* Removes a <code>ChangeListener</code> from the progress bar.
*
* @param l the <code>ChangeListener</code> to remove
*/
public void removeChangeListener(ChangeListener l) {
listenerList.remove(ChangeListener.class, l);
}
Returns an array of all the ChangeListener
s added
to this progress bar with addChangeListener
.
Returns: all of the ChangeListener
s added or an empty
array if no listeners have been added Since: 1.4
/**
* Returns an array of all the <code>ChangeListener</code>s added
* to this progress bar with <code>addChangeListener</code>.
*
* @return all of the <code>ChangeListener</code>s added or an empty
* array if no listeners have been added
* @since 1.4
*/
public ChangeListener[] getChangeListeners() {
return listenerList.getListeners(ChangeListener.class);
}
Send a ChangeEvent
, whose source is this JProgressBar
, to all ChangeListener
s that have registered interest in ChangeEvent
s. This method is called each time a ChangeEvent
is received from the model. The event instance is created if necessary, and stored in changeEvent
.
See Also:
/**
* Send a {@code ChangeEvent}, whose source is this {@code JProgressBar}, to
* all {@code ChangeListener}s that have registered interest in
* {@code ChangeEvent}s.
* This method is called each time a {@code ChangeEvent} is received from
* the model.
* <p>
*
* The event instance is created if necessary, and stored in
* {@code changeEvent}.
*
* @see #addChangeListener
* @see EventListenerList
*/
protected void fireStateChanged() {
// Guaranteed to return a non-null array
Object[] listeners = listenerList.getListenerList();
// Process the listeners last to first, notifying
// those that are interested in this event
for (int i = listeners.length-2; i>=0; i-=2) {
if (listeners[i]==ChangeListener.class) {
// Lazily create the event:
if (changeEvent == null)
changeEvent = new ChangeEvent(this);
((ChangeListener)listeners[i+1]).stateChanged(changeEvent);
}
}
}
Returns the data model used by this progress bar.
See Also: Returns: the BoundedRangeModel
currently in use
/**
* Returns the data model used by this progress bar.
*
* @return the <code>BoundedRangeModel</code> currently in use
* @see #setModel
* @see BoundedRangeModel
*/
public BoundedRangeModel getModel() {
return model;
}
Sets the data model used by the JProgressBar
. Note that the BoundedRangeModel
's extent
is not used, and is set to 0
. Params: - newModel – the
BoundedRangeModel
to use
@beaninfo
expert: true
description: The data model used by the JProgressBar.
/**
* Sets the data model used by the <code>JProgressBar</code>.
* Note that the {@code BoundedRangeModel}'s {@code extent} is not used,
* and is set to {@code 0}.
*
* @param newModel the <code>BoundedRangeModel</code> to use
*
* @beaninfo
* expert: true
* description: The data model used by the JProgressBar.
*/
public void setModel(BoundedRangeModel newModel) {
// PENDING(???) setting the same model to multiple bars is broken; listeners
BoundedRangeModel oldModel = getModel();
if (newModel != oldModel) {
if (oldModel != null) {
oldModel.removeChangeListener(changeListener);
changeListener = null;
}
model = newModel;
if (newModel != null) {
changeListener = createChangeListener();
newModel.addChangeListener(changeListener);
}
if (accessibleContext != null) {
accessibleContext.firePropertyChange(
AccessibleContext.ACCESSIBLE_VALUE_PROPERTY,
(oldModel== null
? null : Integer.valueOf(oldModel.getValue())),
(newModel== null
? null : Integer.valueOf(newModel.getValue())));
}
if (model != null) {
model.setExtent(0);
}
repaint();
}
}
/* All of the model methods are implemented by delegation. */
Returns the progress bar's current value
from the BoundedRangeModel
.
The value is always between the
minimum and maximum values, inclusive.
See Also: Returns: the current value of the progress bar
/**
* Returns the progress bar's current {@code value}
* from the <code>BoundedRangeModel</code>.
* The value is always between the
* minimum and maximum values, inclusive.
*
* @return the current value of the progress bar
* @see #setValue
* @see BoundedRangeModel#getValue
*/
public int getValue() { return getModel().getValue(); }
Returns the progress bar's minimum
value from the BoundedRangeModel
.
See Also: Returns: the progress bar's minimum value
/**
* Returns the progress bar's {@code minimum} value
* from the <code>BoundedRangeModel</code>.
*
* @return the progress bar's minimum value
* @see #setMinimum
* @see BoundedRangeModel#getMinimum
*/
public int getMinimum() { return getModel().getMinimum(); }
Returns the progress bar's maximum
value from the BoundedRangeModel
.
See Also: Returns: the progress bar's maximum value
/**
* Returns the progress bar's {@code maximum} value
* from the <code>BoundedRangeModel</code>.
*
* @return the progress bar's maximum value
* @see #setMaximum
* @see BoundedRangeModel#getMaximum
*/
public int getMaximum() { return getModel().getMaximum(); }
Sets the progress bar's current value to n
. This method forwards the new value to the model. The data model (an instance of BoundedRangeModel
) handles any mathematical issues arising from assigning faulty values. See the BoundedRangeModel
documentation for details.
If the new value is different from the previous value,
all change listeners are notified.
Params: - n – the new value
See Also: @beaninfo
preferred: true
description: The progress bar's current value.
/**
* Sets the progress bar's current value to {@code n}. This method
* forwards the new value to the model.
* <p>
* The data model (an instance of {@code BoundedRangeModel})
* handles any mathematical
* issues arising from assigning faulty values. See the
* {@code BoundedRangeModel} documentation for details.
* <p>
* If the new value is different from the previous value,
* all change listeners are notified.
*
* @param n the new value
* @see #getValue
* @see #addChangeListener
* @see BoundedRangeModel#setValue
* @beaninfo
* preferred: true
* description: The progress bar's current value.
*/
public void setValue(int n) {
BoundedRangeModel brm = getModel();
int oldValue = brm.getValue();
brm.setValue(n);
if (accessibleContext != null) {
accessibleContext.firePropertyChange(
AccessibleContext.ACCESSIBLE_VALUE_PROPERTY,
Integer.valueOf(oldValue),
Integer.valueOf(brm.getValue()));
}
}
Sets the progress bar's minimum value
(stored in the progress bar's data model) to n
.
The data model (a BoundedRangeModel
instance) handles any mathematical issues arising from assigning faulty values. See the BoundedRangeModel
documentation for details.
If the minimum value is different from the previous minimum,
all change listeners are notified.
Params: - n – the new minimum
See Also: @beaninfo
preferred: true
description: The progress bar's minimum value.
/**
* Sets the progress bar's minimum value
* (stored in the progress bar's data model) to <code>n</code>.
* <p>
* The data model (a <code>BoundedRangeModel</code> instance)
* handles any mathematical
* issues arising from assigning faulty values.
* See the {@code BoundedRangeModel} documentation for details.
* <p>
* If the minimum value is different from the previous minimum,
* all change listeners are notified.
*
* @param n the new minimum
* @see #getMinimum
* @see #addChangeListener
* @see BoundedRangeModel#setMinimum
* @beaninfo
* preferred: true
* description: The progress bar's minimum value.
*/
public void setMinimum(int n) { getModel().setMinimum(n); }
Sets the progress bar's maximum value
(stored in the progress bar's data model) to n
.
The underlying BoundedRangeModel
handles any mathematical issues arising from assigning faulty values. See the BoundedRangeModel
documentation for details.
If the maximum value is different from the previous maximum,
all change listeners are notified.
Params: - n – the new maximum
See Also: @beaninfo
preferred: true
description: The progress bar's maximum value.
/**
* Sets the progress bar's maximum value
* (stored in the progress bar's data model) to <code>n</code>.
* <p>
* The underlying <code>BoundedRangeModel</code> handles any mathematical
* issues arising from assigning faulty values.
* See the {@code BoundedRangeModel} documentation for details.
* <p>
* If the maximum value is different from the previous maximum,
* all change listeners are notified.
*
* @param n the new maximum
* @see #getMaximum
* @see #addChangeListener
* @see BoundedRangeModel#setMaximum
* @beaninfo
* preferred: true
* description: The progress bar's maximum value.
*/
public void setMaximum(int n) { getModel().setMaximum(n); }
Sets the indeterminate
property of the progress bar,
which determines whether the progress bar is in determinate
or indeterminate mode.
An indeterminate progress bar continuously displays animation
indicating that an operation of unknown length is occurring.
By default, this property is false
.
Some look and feels might not support indeterminate progress bars;
they will ignore this property.
See
How to Monitor Progress
for examples of using indeterminate progress bars.
Params: - newValue –
true
if the progress bar
should change to indeterminate mode;
false
if it should revert to normal.
See Also: Since: 1.4 @beaninfo
bound: true
attribute: visualUpdate true
description: Set whether the progress bar is indeterminate (true)
or normal (false).
/**
* Sets the <code>indeterminate</code> property of the progress bar,
* which determines whether the progress bar is in determinate
* or indeterminate mode.
* An indeterminate progress bar continuously displays animation
* indicating that an operation of unknown length is occurring.
* By default, this property is <code>false</code>.
* Some look and feels might not support indeterminate progress bars;
* they will ignore this property.
*
* <p>
*
* See
* <a href="https://docs.oracle.com/javase/tutorial/uiswing/components/progress.html" target="_top">How to Monitor Progress</a>
* for examples of using indeterminate progress bars.
*
* @param newValue <code>true</code> if the progress bar
* should change to indeterminate mode;
* <code>false</code> if it should revert to normal.
*
* @see #isIndeterminate
* @see javax.swing.plaf.basic.BasicProgressBarUI
*
* @since 1.4
*
* @beaninfo
* bound: true
* attribute: visualUpdate true
* description: Set whether the progress bar is indeterminate (true)
* or normal (false).
*/
public void setIndeterminate(boolean newValue) {
boolean oldValue = indeterminate;
indeterminate = newValue;
firePropertyChange("indeterminate", oldValue, indeterminate);
}
Returns the value of the indeterminate
property.
See Also: Returns: the value of the indeterminate
property Since: 1.4 @beaninfo
description: Is the progress bar indeterminate (true)
or normal (false)?
/**
* Returns the value of the <code>indeterminate</code> property.
*
* @return the value of the <code>indeterminate</code> property
* @see #setIndeterminate
*
* @since 1.4
*
* @beaninfo
* description: Is the progress bar indeterminate (true)
* or normal (false)?
*/
public boolean isIndeterminate() {
return indeterminate;
}
See readObject() and writeObject() in JComponent for more
information about serialization in Swing.
/**
* See readObject() and writeObject() in JComponent for more
* information about serialization in Swing.
*/
private void writeObject(ObjectOutputStream s) throws IOException {
s.defaultWriteObject();
if (getUIClassID().equals(uiClassID)) {
byte count = JComponent.getWriteObjCounter(this);
JComponent.setWriteObjCounter(this, --count);
if (count == 0 && ui != null) {
ui.installUI(this);
}
}
}
Returns a string representation of this JProgressBar
.
This method is intended to be used only for debugging purposes. The
content and format of the returned string may vary between
implementations. The returned string may be empty but may not
be null
.
Returns: a string representation of this JProgressBar
/**
* Returns a string representation of this <code>JProgressBar</code>.
* This method is intended to be used only for debugging purposes. The
* content and format of the returned string may vary between
* implementations. The returned string may be empty but may not
* be <code>null</code>.
*
* @return a string representation of this <code>JProgressBar</code>
*/
protected String paramString() {
String orientationString = (orientation == HORIZONTAL ?
"HORIZONTAL" : "VERTICAL");
String paintBorderString = (paintBorder ?
"true" : "false");
String progressStringString = (progressString != null ?
progressString : "");
String paintStringString = (paintString ?
"true" : "false");
String indeterminateString = (indeterminate ?
"true" : "false");
return super.paramString() +
",orientation=" + orientationString +
",paintBorder=" + paintBorderString +
",paintString=" + paintStringString +
",progressString=" + progressStringString +
",indeterminateString=" + indeterminateString;
}
/////////////////
// Accessibility support
////////////////
Gets the AccessibleContext
associated with this
JProgressBar
. For progress bars, the
AccessibleContext
takes the form of an
AccessibleJProgressBar
.
A new AccessibleJProgressBar
instance is created if necessary.
Returns: an AccessibleJProgressBar
that serves as the
AccessibleContext
of this JProgressBar
@beaninfo
expert: true
description: The AccessibleContext associated with this ProgressBar.
/**
* Gets the <code>AccessibleContext</code> associated with this
* <code>JProgressBar</code>. For progress bars, the
* <code>AccessibleContext</code> takes the form of an
* <code>AccessibleJProgressBar</code>.
* A new <code>AccessibleJProgressBar</code> instance is created if necessary.
*
* @return an <code>AccessibleJProgressBar</code> that serves as the
* <code>AccessibleContext</code> of this <code>JProgressBar</code>
* @beaninfo
* expert: true
* description: The AccessibleContext associated with this ProgressBar.
*/
public AccessibleContext getAccessibleContext() {
if (accessibleContext == null) {
accessibleContext = new AccessibleJProgressBar();
}
return accessibleContext;
}
This class implements accessibility support for the
JProgressBar
class. It provides an implementation of the
Java Accessibility API appropriate to progress bar user-interface
elements.
Warning:
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeans™
has been added to the java.beans
package. Please see XMLEncoder
.
/**
* This class implements accessibility support for the
* <code>JProgressBar</code> class. It provides an implementation of the
* Java Accessibility API appropriate to progress bar user-interface
* elements.
* <p>
* <strong>Warning:</strong>
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans™
* has been added to the <code>java.beans</code> package.
* Please see {@link java.beans.XMLEncoder}.
*/
protected class AccessibleJProgressBar extends AccessibleJComponent
implements AccessibleValue {
Gets the state set of this object.
See Also: Returns: an instance of AccessibleState containing the current state
of the object
/**
* Gets the state set of this object.
*
* @return an instance of AccessibleState containing the current state
* of the object
* @see AccessibleState
*/
public AccessibleStateSet getAccessibleStateSet() {
AccessibleStateSet states = super.getAccessibleStateSet();
if (getModel().getValueIsAdjusting()) {
states.add(AccessibleState.BUSY);
}
if (getOrientation() == VERTICAL) {
states.add(AccessibleState.VERTICAL);
} else {
states.add(AccessibleState.HORIZONTAL);
}
return states;
}
Gets the role of this object.
Returns: an instance of AccessibleRole describing the role of the
object
/**
* Gets the role of this object.
*
* @return an instance of AccessibleRole describing the role of the
* object
*/
public AccessibleRole getAccessibleRole() {
return AccessibleRole.PROGRESS_BAR;
}
Gets the AccessibleValue
associated with this object. In the
implementation of the Java Accessibility API for this class,
returns this object, which is responsible for implementing the
AccessibleValue
interface on behalf of itself.
Returns: this object
/**
* Gets the <code>AccessibleValue</code> associated with this object. In the
* implementation of the Java Accessibility API for this class,
* returns this object, which is responsible for implementing the
* <code>AccessibleValue</code> interface on behalf of itself.
*
* @return this object
*/
public AccessibleValue getAccessibleValue() {
return this;
}
Gets the accessible value of this object.
Returns: the current value of this object
/**
* Gets the accessible value of this object.
*
* @return the current value of this object
*/
public Number getCurrentAccessibleValue() {
return Integer.valueOf(getValue());
}
Sets the value of this object as a Number
.
Returns: true
if the value was set
/**
* Sets the value of this object as a <code>Number</code>.
*
* @return <code>true</code> if the value was set
*/
public boolean setCurrentAccessibleValue(Number n) {
// TIGER- 4422535
if (n == null) {
return false;
}
setValue(n.intValue());
return true;
}
Gets the minimum accessible value of this object.
Returns: the minimum value of this object
/**
* Gets the minimum accessible value of this object.
*
* @return the minimum value of this object
*/
public Number getMinimumAccessibleValue() {
return Integer.valueOf(getMinimum());
}
Gets the maximum accessible value of this object.
Returns: the maximum value of this object
/**
* Gets the maximum accessible value of this object.
*
* @return the maximum value of this object
*/
public Number getMaximumAccessibleValue() {
// TIGER - 4422362
return Integer.valueOf(model.getMaximum() - model.getExtent());
}
} // AccessibleJProgressBar
}