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package javax.swing;


import java.awt.event.*;
import java.awt.*;
import javax.swing.event.*;

State model for buttons.

This model is used for regular buttons, as well as check boxes and radio buttons, which are special kinds of buttons. In practice, a button's UI takes the responsibility of calling methods on its model to manage the state, as detailed below:

In simple terms, pressing and releasing the mouse over a regular button triggers the button and causes and ActionEvent to be fired. The same behavior can be produced via a keyboard key defined by the look and feel of the button (typically the SPACE BAR). Pressing and releasing this key while the button has focus will give the same results. For check boxes and radio buttons, the mouse or keyboard equivalent sequence just described causes the button to become selected.

In details, the state model for buttons works as follows when used with the mouse:
Pressing the mouse on top of a button makes the model both armed and pressed. As long as the mouse remains down, the model remains pressed, even if the mouse moves outside the button. On the contrary, the model is only armed while the mouse remains pressed within the bounds of the button (it can move in or out of the button, but the model is only armed during the portion of time spent within the button). A button is triggered, and an ActionEvent is fired, when the mouse is released while the model is armed - meaning when it is released over top of the button after the mouse has previously been pressed on that button (and not already released). Upon mouse release, the model becomes unarmed and unpressed.

In details, the state model for buttons works as follows when used with the keyboard:
Pressing the look and feel defined keyboard key while the button has focus makes the model both armed and pressed. As long as this key remains down, the model remains in this state. Releasing the key sets the model to unarmed and unpressed, triggers the button, and causes an ActionEvent to be fired.

Author:Jeff Dinkins
/** * State model for buttons. * <p> * This model is used for regular buttons, as well as check boxes * and radio buttons, which are special kinds of buttons. In practice, * a button's UI takes the responsibility of calling methods on its * model to manage the state, as detailed below: * <p> * In simple terms, pressing and releasing the mouse over a regular * button triggers the button and causes and <code>ActionEvent</code> * to be fired. The same behavior can be produced via a keyboard key * defined by the look and feel of the button (typically the SPACE BAR). * Pressing and releasing this key while the button has * focus will give the same results. For check boxes and radio buttons, the * mouse or keyboard equivalent sequence just described causes the button * to become selected. * <p> * In details, the state model for buttons works as follows * when used with the mouse: * <br> * Pressing the mouse on top of a button makes the model both * armed and pressed. As long as the mouse remains down, * the model remains pressed, even if the mouse moves * outside the button. On the contrary, the model is only * armed while the mouse remains pressed within the bounds of * the button (it can move in or out of the button, but the model * is only armed during the portion of time spent within the button). * A button is triggered, and an <code>ActionEvent</code> is fired, * when the mouse is released while the model is armed * - meaning when it is released over top of the button after the mouse * has previously been pressed on that button (and not already released). * Upon mouse release, the model becomes unarmed and unpressed. * <p> * In details, the state model for buttons works as follows * when used with the keyboard: * <br> * Pressing the look and feel defined keyboard key while the button * has focus makes the model both armed and pressed. As long as this key * remains down, the model remains in this state. Releasing the key sets * the model to unarmed and unpressed, triggers the button, and causes an * <code>ActionEvent</code> to be fired. * * @author Jeff Dinkins */
public interface ButtonModel extends ItemSelectable {
Indicates partial commitment towards triggering the button.
See Also:
Returns:true if the button is armed, and ready to be triggered
/** * Indicates partial commitment towards triggering the * button. * * @return <code>true</code> if the button is armed, * and ready to be triggered * @see #setArmed */
boolean isArmed();
Indicates if the button has been selected. Only needed for certain types of buttons - such as radio buttons and check boxes.
Returns:true if the button is selected
/** * Indicates if the button has been selected. Only needed for * certain types of buttons - such as radio buttons and check boxes. * * @return <code>true</code> if the button is selected */
boolean isSelected();
Indicates if the button can be selected or triggered by an input device, such as a mouse pointer.
Returns:true if the button is enabled
/** * Indicates if the button can be selected or triggered by * an input device, such as a mouse pointer. * * @return <code>true</code> if the button is enabled */
boolean isEnabled();
Indicates if the button is pressed.
Returns:true if the button is pressed
/** * Indicates if the button is pressed. * * @return <code>true</code> if the button is pressed */
boolean isPressed();
Indicates that the mouse is over the button.
Returns:true if the mouse is over the button
/** * Indicates that the mouse is over the button. * * @return <code>true</code> if the mouse is over the button */
boolean isRollover();
Marks the button as armed or unarmed.
Params:
  • b – whether or not the button should be armed
/** * Marks the button as armed or unarmed. * * @param b whether or not the button should be armed */
public void setArmed(boolean b);
Selects or deselects the button.
Params:
  • b – true selects the button, false deselects the button
/** * Selects or deselects the button. * * @param b <code>true</code> selects the button, * <code>false</code> deselects the button */
public void setSelected(boolean b);
Enables or disables the button.
Params:
  • b – whether or not the button should be enabled
See Also:
/** * Enables or disables the button. * * @param b whether or not the button should be enabled * @see #isEnabled */
public void setEnabled(boolean b);
Sets the button to pressed or unpressed.
Params:
  • b – whether or not the button should be pressed
See Also:
/** * Sets the button to pressed or unpressed. * * @param b whether or not the button should be pressed * @see #isPressed */
public void setPressed(boolean b);
Sets or clears the button's rollover state
Params:
  • b – whether or not the button is in the rollover state
See Also:
/** * Sets or clears the button's rollover state * * @param b whether or not the button is in the rollover state * @see #isRollover */
public void setRollover(boolean b);
Sets the keyboard mnemonic (shortcut key or accelerator key) for the button.
Params:
  • key – an int specifying the accelerator key
/** * Sets the keyboard mnemonic (shortcut key or * accelerator key) for the button. * * @param key an int specifying the accelerator key */
public void setMnemonic(int key);
Gets the keyboard mnemonic for the button.
See Also:
Returns:an int specifying the accelerator key
/** * Gets the keyboard mnemonic for the button. * * @return an int specifying the accelerator key * @see #setMnemonic */
public int getMnemonic();
Sets the action command string that gets sent as part of the ActionEvent when the button is triggered.
Params:
  • s – the String that identifies the generated event
See Also:
/** * Sets the action command string that gets sent as part of the * <code>ActionEvent</code> when the button is triggered. * * @param s the <code>String</code> that identifies the generated event * @see #getActionCommand * @see java.awt.event.ActionEvent#getActionCommand */
public void setActionCommand(String s);
Returns the action command string for the button.
See Also:
Returns:the String that identifies the generated event
/** * Returns the action command string for the button. * * @return the <code>String</code> that identifies the generated event * @see #setActionCommand */
public String getActionCommand();
Identifies the group the button belongs to -- needed for radio buttons, which are mutually exclusive within their group.
Params:
  • group – the ButtonGroup the button belongs to
/** * Identifies the group the button belongs to -- * needed for radio buttons, which are mutually * exclusive within their group. * * @param group the <code>ButtonGroup</code> the button belongs to */
public void setGroup(ButtonGroup group);
Adds an ActionListener to the model.
Params:
  • l – the listener to add
/** * Adds an <code>ActionListener</code> to the model. * * @param l the listener to add */
void addActionListener(ActionListener l);
Removes an ActionListener from the model.
Params:
  • l – the listener to remove
/** * Removes an <code>ActionListener</code> from the model. * * @param l the listener to remove */
void removeActionListener(ActionListener l);
Adds an ItemListener to the model.
Params:
  • l – the listener to add
/** * Adds an <code>ItemListener</code> to the model. * * @param l the listener to add */
void addItemListener(ItemListener l);
Removes an ItemListener from the model.
Params:
  • l – the listener to remove
/** * Removes an <code>ItemListener</code> from the model. * * @param l the listener to remove */
void removeItemListener(ItemListener l);
Adds a ChangeListener to the model.
Params:
  • l – the listener to add
/** * Adds a <code>ChangeListener</code> to the model. * * @param l the listener to add */
void addChangeListener(ChangeListener l);
Removes a ChangeListener from the model.
Params:
  • l – the listener to remove
/** * Removes a <code>ChangeListener</code> from the model. * * @param l the listener to remove */
void removeChangeListener(ChangeListener l); }