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package javax.sound.sampled;

import java.io.InputStream;
import java.io.IOException;

The Clip interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time.

Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data. You can also create a loop, so that when the clip is played it will cycle repeatedly. Loops are specified with a starting and ending sample frame, along with the number of times that the loop should be played.

Clips may be obtained from a Mixer that supports lines of this type. Data is loaded into a clip when it is opened.

Playback of an audio clip may be started and stopped using the start and stop methods. These methods do not reset the media position; start causes playback to continue from the position where playback was last stopped. To restart playback from the beginning of the clip's audio data, simply follow the invocation of stop with setFramePosition(0), which rewinds the media to the beginning of the clip.

Author:Kara Kytle
Since:1.3
/** * The <code>Clip</code> interface represents a special kind of data line whose * audio data can be loaded prior to playback, instead of being streamed in * real time. * <p> * Because the data is pre-loaded and has a known length, you can set a clip * to start playing at any position in its audio data. You can also create a * loop, so that when the clip is played it will cycle repeatedly. Loops are * specified with a starting and ending sample frame, along with the number of * times that the loop should be played. * <p> * Clips may be obtained from a <code>{@link Mixer}</code> that supports lines * of this type. Data is loaded into a clip when it is opened. * <p> * Playback of an audio clip may be started and stopped using the <code>start</code> * and <code>stop</code> methods. These methods do not reset the media position; * <code>start</code> causes playback to continue from the position where playback * was last stopped. To restart playback from the beginning of the clip's audio * data, simply follow the invocation of <code>{@link DataLine#stop stop}</code> * with setFramePosition(0), which rewinds the media to the beginning * of the clip. * * @author Kara Kytle * @since 1.3 */
public interface Clip extends DataLine {
A value indicating that looping should continue indefinitely rather than complete after a specific number of loops.
See Also:
  • loop
/** * A value indicating that looping should continue indefinitely rather than * complete after a specific number of loops. * @see #loop */
public static final int LOOP_CONTINUOUSLY = -1;
Opens the clip, meaning that it should acquire any required system resources and become operational. The clip is opened with the format and audio data indicated. If this operation succeeds, the line is marked as open and an OPEN event is dispatched to the line's listeners.

Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.

Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a LineUnavailableException.

Params:
  • format – the format of the supplied audio data
  • data – a byte array containing audio data to load into the clip
  • offset – the point at which to start copying, expressed in bytes from the beginning of the array
  • bufferSize – the number of bytes of data to load into the clip from the array.
Throws:
See Also:
/** * Opens the clip, meaning that it should acquire any required * system resources and become operational. The clip is opened * with the format and audio data indicated. * If this operation succeeds, the line is marked as open and an * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched * to the line's listeners. * <p> * Invoking this method on a line which is already open is illegal * and may result in an IllegalStateException. * <p> * Note that some lines, once closed, cannot be reopened. Attempts * to reopen such a line will always result in a * <code>{@link LineUnavailableException}</code>. * * @param format the format of the supplied audio data * @param data a byte array containing audio data to load into the clip * @param offset the point at which to start copying, expressed in * <em>bytes</em> from the beginning of the array * @param bufferSize the number of <em>bytes</em> * of data to load into the clip from the array. * @throws LineUnavailableException if the line cannot be * opened due to resource restrictions * @throws IllegalArgumentException if the buffer size does not represent * an integral number of sample frames, * or if <code>format</code> is not fully specified or invalid * @throws IllegalStateException if the line is already open * @throws SecurityException if the line cannot be * opened due to security restrictions * * @see #close * @see #isOpen * @see LineListener */
public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException;
Opens the clip with the format and audio data present in the provided audio input stream. Opening a clip means that it should acquire any required system resources and become operational. If this operation input stream. If this operation succeeds, the line is marked open and an OPEN event is dispatched to the line's listeners.

Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.

Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a LineUnavailableException.

Params:
  • stream – an audio input stream from which audio data will be read into the clip
Throws:
See Also:
/** * Opens the clip with the format and audio data present in the provided audio * input stream. Opening a clip means that it should acquire any required * system resources and become operational. If this operation * input stream. If this operation * succeeds, the line is marked open and an * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched * to the line's listeners. * <p> * Invoking this method on a line which is already open is illegal * and may result in an IllegalStateException. * <p> * Note that some lines, once closed, cannot be reopened. Attempts * to reopen such a line will always result in a * <code>{@link LineUnavailableException}</code>. * * @param stream an audio input stream from which audio data will be read into * the clip * @throws LineUnavailableException if the line cannot be * opened due to resource restrictions * @throws IOException if an I/O exception occurs during reading of * the stream * @throws IllegalArgumentException if the stream's audio format * is not fully specified or invalid * @throws IllegalStateException if the line is already open * @throws SecurityException if the line cannot be * opened due to security restrictions * * @see #close * @see #isOpen * @see LineListener */
public void open(AudioInputStream stream) throws LineUnavailableException, IOException;
Obtains the media length in sample frames.
See Also:
Returns:the media length, expressed in sample frames, or AudioSystem.NOT_SPECIFIED if the line is not open.
/** * Obtains the media length in sample frames. * @return the media length, expressed in sample frames, * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open. * @see AudioSystem#NOT_SPECIFIED */
public int getFrameLength();
Obtains the media duration in microseconds
See Also:
Returns:the media duration, expressed in microseconds, or AudioSystem.NOT_SPECIFIED if the line is not open.
/** * Obtains the media duration in microseconds * @return the media duration, expressed in microseconds, * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open. * @see AudioSystem#NOT_SPECIFIED */
public long getMicrosecondLength();
Sets the media position in sample frames. The position is zero-based; the first frame is frame number zero. When the clip begins playing the next time, it will start by playing the frame at this position.

To obtain the current position in sample frames, use the getFramePosition method of DataLine.

Params:
  • frames – the desired new media position, expressed in sample frames
/** * Sets the media position in sample frames. The position is zero-based; * the first frame is frame number zero. When the clip begins playing the * next time, it will start by playing the frame at this position. * <p> * To obtain the current position in sample frames, use the * <code>{@link DataLine#getFramePosition getFramePosition}</code> * method of <code>DataLine</code>. * * @param frames the desired new media position, expressed in sample frames */
public void setFramePosition(int frames);
Sets the media position in microseconds. When the clip begins playing the next time, it will start at this position. The level of precision is not guaranteed. For example, an implementation might calculate the microsecond position from the current frame position and the audio sample frame rate. The precision in microseconds would then be limited to the number of microseconds per sample frame.

To obtain the current position in microseconds, use the getMicrosecondPosition method of DataLine.

Params:
  • microseconds – the desired new media position, expressed in microseconds
/** * Sets the media position in microseconds. When the clip begins playing the * next time, it will start at this position. * The level of precision is not guaranteed. For example, an implementation * might calculate the microsecond position from the current frame position * and the audio sample frame rate. The precision in microseconds would * then be limited to the number of microseconds per sample frame. * <p> * To obtain the current position in microseconds, use the * <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code> * method of <code>DataLine</code>. * * @param microseconds the desired new media position, expressed in microseconds */
public void setMicrosecondPosition(long microseconds);
Sets the first and last sample frames that will be played in the loop. The ending point must be greater than or equal to the starting point, and both must fall within the the size of the loaded media. A value of 0 for the starting point means the beginning of the loaded media. Similarly, a value of -1 for the ending point indicates the last frame of the media.
Params:
  • start – the loop's starting position, in sample frames (zero-based)
  • end – the loop's ending position, in sample frames (zero-based), or -1 to indicate the final frame
Throws:
  • IllegalArgumentException – if the requested loop points cannot be set, usually because one or both falls outside the media's duration or because the ending point is before the starting point
/** * Sets the first and last sample frames that will be played in * the loop. The ending point must be greater than * or equal to the starting point, and both must fall within the * the size of the loaded media. A value of 0 for the starting * point means the beginning of the loaded media. Similarly, a value of -1 * for the ending point indicates the last frame of the media. * @param start the loop's starting position, in sample frames (zero-based) * @param end the loop's ending position, in sample frames (zero-based), or * -1 to indicate the final frame * @throws IllegalArgumentException if the requested * loop points cannot be set, usually because one or both falls outside * the media's duration or because the ending point is * before the starting point */
public void setLoopPoints(int start, int end);
Starts looping playback from the current position. Playback will continue to the loop's end point, then loop back to the loop start point count times, and finally continue playback to the end of the clip.

If the current position when this method is invoked is greater than the loop end point, playback simply continues to the end of the clip without looping.

A count value of 0 indicates that any current looping should cease and playback should continue to the end of the clip. The behavior is undefined when this method is invoked with any other value during a loop operation.

If playback is stopped during looping, the current loop status is cleared; the behavior of subsequent loop and start requests is not affected by an interrupted loop operation.

Params:
  • count – the number of times playback should loop back from the loop's end position to the loop's start position, or LOOP_CONTINUOUSLY to indicate that looping should continue until interrupted
/** * Starts looping playback from the current position. Playback will * continue to the loop's end point, then loop back to the loop start point * <code>count</code> times, and finally continue playback to the end of * the clip. * <p> * If the current position when this method is invoked is greater than the * loop end point, playback simply continues to the * end of the clip without looping. * <p> * A <code>count</code> value of 0 indicates that any current looping should * cease and playback should continue to the end of the clip. The behavior * is undefined when this method is invoked with any other value during a * loop operation. * <p> * If playback is stopped during looping, the current loop status is * cleared; the behavior of subsequent loop and start requests is not * affected by an interrupted loop operation. * * @param count the number of times playback should loop back from the * loop's end position to the loop's start position, or * <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should * continue until interrupted */
public void loop(int count); }