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package javax.sound.sampled;
import java.io.InputStream;
import java.io.IOException;
The Clip
interface represents a special kind of data line whose
audio data can be loaded prior to playback, instead of being streamed in
real time.
Because the data is pre-loaded and has a known length, you can set a clip
to start playing at any position in its audio data. You can also create a
loop, so that when the clip is played it will cycle repeatedly. Loops are
specified with a starting and ending sample frame, along with the number of
times that the loop should be played.
Clips may be obtained from a Mixer
that supports lines
of this type. Data is loaded into a clip when it is opened.
Playback of an audio clip may be started and stopped using the start
and stop
methods. These methods do not reset the media position;
start
causes playback to continue from the position where playback
was last stopped. To restart playback from the beginning of the clip's audio
data, simply follow the invocation of stop
with setFramePosition(0), which rewinds the media to the beginning
of the clip.
Author: Kara Kytle Since: 1.3
/**
* The <code>Clip</code> interface represents a special kind of data line whose
* audio data can be loaded prior to playback, instead of being streamed in
* real time.
* <p>
* Because the data is pre-loaded and has a known length, you can set a clip
* to start playing at any position in its audio data. You can also create a
* loop, so that when the clip is played it will cycle repeatedly. Loops are
* specified with a starting and ending sample frame, along with the number of
* times that the loop should be played.
* <p>
* Clips may be obtained from a <code>{@link Mixer}</code> that supports lines
* of this type. Data is loaded into a clip when it is opened.
* <p>
* Playback of an audio clip may be started and stopped using the <code>start</code>
* and <code>stop</code> methods. These methods do not reset the media position;
* <code>start</code> causes playback to continue from the position where playback
* was last stopped. To restart playback from the beginning of the clip's audio
* data, simply follow the invocation of <code>{@link DataLine#stop stop}</code>
* with setFramePosition(0), which rewinds the media to the beginning
* of the clip.
*
* @author Kara Kytle
* @since 1.3
*/
public interface Clip extends DataLine {
A value indicating that looping should continue indefinitely rather than
complete after a specific number of loops.
See Also: - loop
/**
* A value indicating that looping should continue indefinitely rather than
* complete after a specific number of loops.
* @see #loop
*/
public static final int LOOP_CONTINUOUSLY = -1;
Opens the clip, meaning that it should acquire any required
system resources and become operational. The clip is opened
with the format and audio data indicated.
If this operation succeeds, the line is marked as open and an
OPEN
event is dispatched
to the line's listeners.
Invoking this method on a line which is already open is illegal
and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts
to reopen such a line will always result in a
LineUnavailableException
.
Params: - format – the format of the supplied audio data
- data – a byte array containing audio data to load into the clip
- offset – the point at which to start copying, expressed in
bytes from the beginning of the array
- bufferSize – the number of bytes
of data to load into the clip from the array.
Throws: - LineUnavailableException – if the line cannot be
opened due to resource restrictions
- IllegalArgumentException – if the buffer size does not represent
an integral number of sample frames,
or if
format
is not fully specified or invalid - IllegalStateException – if the line is already open
- SecurityException – if the line cannot be
opened due to security restrictions
See Also:
/**
* Opens the clip, meaning that it should acquire any required
* system resources and become operational. The clip is opened
* with the format and audio data indicated.
* If this operation succeeds, the line is marked as open and an
* <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
* to the line's listeners.
* <p>
* Invoking this method on a line which is already open is illegal
* and may result in an IllegalStateException.
* <p>
* Note that some lines, once closed, cannot be reopened. Attempts
* to reopen such a line will always result in a
* <code>{@link LineUnavailableException}</code>.
*
* @param format the format of the supplied audio data
* @param data a byte array containing audio data to load into the clip
* @param offset the point at which to start copying, expressed in
* <em>bytes</em> from the beginning of the array
* @param bufferSize the number of <em>bytes</em>
* of data to load into the clip from the array.
* @throws LineUnavailableException if the line cannot be
* opened due to resource restrictions
* @throws IllegalArgumentException if the buffer size does not represent
* an integral number of sample frames,
* or if <code>format</code> is not fully specified or invalid
* @throws IllegalStateException if the line is already open
* @throws SecurityException if the line cannot be
* opened due to security restrictions
*
* @see #close
* @see #isOpen
* @see LineListener
*/
public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException;
Opens the clip with the format and audio data present in the provided audio
input stream. Opening a clip means that it should acquire any required
system resources and become operational. If this operation
input stream. If this operation
succeeds, the line is marked open and an
OPEN
event is dispatched
to the line's listeners.
Invoking this method on a line which is already open is illegal
and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts
to reopen such a line will always result in a
LineUnavailableException
.
Params: - stream – an audio input stream from which audio data will be read into
the clip
Throws: - LineUnavailableException – if the line cannot be
opened due to resource restrictions
- IOException – if an I/O exception occurs during reading of
the stream
- IllegalArgumentException – if the stream's audio format
is not fully specified or invalid
- IllegalStateException – if the line is already open
- SecurityException – if the line cannot be
opened due to security restrictions
See Also:
/**
* Opens the clip with the format and audio data present in the provided audio
* input stream. Opening a clip means that it should acquire any required
* system resources and become operational. If this operation
* input stream. If this operation
* succeeds, the line is marked open and an
* <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched
* to the line's listeners.
* <p>
* Invoking this method on a line which is already open is illegal
* and may result in an IllegalStateException.
* <p>
* Note that some lines, once closed, cannot be reopened. Attempts
* to reopen such a line will always result in a
* <code>{@link LineUnavailableException}</code>.
*
* @param stream an audio input stream from which audio data will be read into
* the clip
* @throws LineUnavailableException if the line cannot be
* opened due to resource restrictions
* @throws IOException if an I/O exception occurs during reading of
* the stream
* @throws IllegalArgumentException if the stream's audio format
* is not fully specified or invalid
* @throws IllegalStateException if the line is already open
* @throws SecurityException if the line cannot be
* opened due to security restrictions
*
* @see #close
* @see #isOpen
* @see LineListener
*/
public void open(AudioInputStream stream) throws LineUnavailableException, IOException;
Obtains the media length in sample frames.
See Also: Returns: the media length, expressed in sample frames,
or AudioSystem.NOT_SPECIFIED
if the line is not open.
/**
* Obtains the media length in sample frames.
* @return the media length, expressed in sample frames,
* or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
* @see AudioSystem#NOT_SPECIFIED
*/
public int getFrameLength();
Obtains the media duration in microseconds
See Also: Returns: the media duration, expressed in microseconds,
or AudioSystem.NOT_SPECIFIED
if the line is not open.
/**
* Obtains the media duration in microseconds
* @return the media duration, expressed in microseconds,
* or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open.
* @see AudioSystem#NOT_SPECIFIED
*/
public long getMicrosecondLength();
Sets the media position in sample frames. The position is zero-based;
the first frame is frame number zero. When the clip begins playing the
next time, it will start by playing the frame at this position.
To obtain the current position in sample frames, use the
getFramePosition
method of DataLine
.
Params: - frames – the desired new media position, expressed in sample frames
/**
* Sets the media position in sample frames. The position is zero-based;
* the first frame is frame number zero. When the clip begins playing the
* next time, it will start by playing the frame at this position.
* <p>
* To obtain the current position in sample frames, use the
* <code>{@link DataLine#getFramePosition getFramePosition}</code>
* method of <code>DataLine</code>.
*
* @param frames the desired new media position, expressed in sample frames
*/
public void setFramePosition(int frames);
Sets the media position in microseconds. When the clip begins playing the
next time, it will start at this position.
The level of precision is not guaranteed. For example, an implementation
might calculate the microsecond position from the current frame position
and the audio sample frame rate. The precision in microseconds would
then be limited to the number of microseconds per sample frame.
To obtain the current position in microseconds, use the
getMicrosecondPosition
method of DataLine
.
Params: - microseconds – the desired new media position, expressed in microseconds
/**
* Sets the media position in microseconds. When the clip begins playing the
* next time, it will start at this position.
* The level of precision is not guaranteed. For example, an implementation
* might calculate the microsecond position from the current frame position
* and the audio sample frame rate. The precision in microseconds would
* then be limited to the number of microseconds per sample frame.
* <p>
* To obtain the current position in microseconds, use the
* <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code>
* method of <code>DataLine</code>.
*
* @param microseconds the desired new media position, expressed in microseconds
*/
public void setMicrosecondPosition(long microseconds);
Sets the first and last sample frames that will be played in
the loop. The ending point must be greater than
or equal to the starting point, and both must fall within the
the size of the loaded media. A value of 0 for the starting
point means the beginning of the loaded media. Similarly, a value of -1
for the ending point indicates the last frame of the media.
Params: - start – the loop's starting position, in sample frames (zero-based)
- end – the loop's ending position, in sample frames (zero-based), or
-1 to indicate the final frame
Throws: - IllegalArgumentException – if the requested
loop points cannot be set, usually because one or both falls outside
the media's duration or because the ending point is
before the starting point
/**
* Sets the first and last sample frames that will be played in
* the loop. The ending point must be greater than
* or equal to the starting point, and both must fall within the
* the size of the loaded media. A value of 0 for the starting
* point means the beginning of the loaded media. Similarly, a value of -1
* for the ending point indicates the last frame of the media.
* @param start the loop's starting position, in sample frames (zero-based)
* @param end the loop's ending position, in sample frames (zero-based), or
* -1 to indicate the final frame
* @throws IllegalArgumentException if the requested
* loop points cannot be set, usually because one or both falls outside
* the media's duration or because the ending point is
* before the starting point
*/
public void setLoopPoints(int start, int end);
Starts looping playback from the current position. Playback will
continue to the loop's end point, then loop back to the loop start point
count
times, and finally continue playback to the end of
the clip.
If the current position when this method is invoked is greater than the
loop end point, playback simply continues to the
end of the clip without looping.
A count
value of 0 indicates that any current looping should
cease and playback should continue to the end of the clip. The behavior
is undefined when this method is invoked with any other value during a
loop operation.
If playback is stopped during looping, the current loop status is
cleared; the behavior of subsequent loop and start requests is not
affected by an interrupted loop operation.
Params: - count – the number of times playback should loop back from the
loop's end position to the loop's start position, or
LOOP_CONTINUOUSLY
to indicate that looping should
continue until interrupted
/**
* Starts looping playback from the current position. Playback will
* continue to the loop's end point, then loop back to the loop start point
* <code>count</code> times, and finally continue playback to the end of
* the clip.
* <p>
* If the current position when this method is invoked is greater than the
* loop end point, playback simply continues to the
* end of the clip without looping.
* <p>
* A <code>count</code> value of 0 indicates that any current looping should
* cease and playback should continue to the end of the clip. The behavior
* is undefined when this method is invoked with any other value during a
* loop operation.
* <p>
* If playback is stopped during looping, the current loop status is
* cleared; the behavior of subsequent loop and start requests is not
* affected by an interrupted loop operation.
*
* @param count the number of times playback should loop back from the
* loop's end position to the loop's start position, or
* <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should
* continue until interrupted
*/
public void loop(int count);
}