class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL extends com.sun.media.sound.AudioFloatConverter
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL
  super_class: com.sun.media.sound.AudioFloatConverter
{
  private void <init>();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
         0: .line 419
            aload 0 /* this */
            invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
            return
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16UL;

  public float[] toFloatArray(byte[], int, float[], int, int);
    descriptor: ([BI[FII)[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=10, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
        start local 1 // byte[] in_buff
        start local 2 // int in_offset
        start local 3 // float[] out_buff
        start local 4 // int out_offset
        start local 5 // int out_len
         0: .line 422
            iload 2 /* in_offset */
            istore 6 /* ix */
        start local 6 // int ix
         1: .line 423
            iload 4 /* out_offset */
            istore 7 /* ox */
        start local 7 // int ox
         2: .line 424
            iconst_0
            istore 8 /* i */
        start local 8 // int i
         3: goto 7
         4: .line 425
      StackMap locals: int int int
      StackMap stack:
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            bipush 8
            ishl
            ior
            istore 9 /* x */
        start local 9 // int x
         5: .line 426
            aload 3 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            sipush 32767
            isub
            i2f
            ldc 3.051851E-5
            fmul
            fastore
        end local 9 // int x
         6: .line 424
            iinc 8 /* i */ 1
      StackMap locals:
      StackMap stack:
         7: iload 8 /* i */
            iload 5 /* out_len */
            if_icmplt 4
        end local 8 // int i
         8: .line 428
            aload 3 /* out_buff */
            areturn
        end local 7 // int ox
        end local 6 // int ix
        end local 5 // int out_len
        end local 4 // int out_offset
        end local 3 // float[] out_buff
        end local 2 // int in_offset
        end local 1 // byte[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    9     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16UL;
            0    9     1     in_buff  [B
            0    9     2   in_offset  I
            0    9     3    out_buff  [F
            0    9     4  out_offset  I
            0    9     5     out_len  I
            1    9     6          ix  I
            2    9     7          ox  I
            3    8     8           i  I
            5    6     9           x  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      out_buff    
      out_offset  
      out_len     

  public byte[] toByteArray(float[], int, int, byte[], int);
    descriptor: ([FII[BI)[B
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=10, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
        start local 1 // float[] in_buff
        start local 2 // int in_offset
        start local 3 // int in_len
        start local 4 // byte[] out_buff
        start local 5 // int out_offset
         0: .line 433
            iload 2 /* in_offset */
            istore 6 /* ix */
        start local 6 // int ix
         1: .line 434
            iload 5 /* out_offset */
            istore 7 /* ox */
        start local 7 // int ox
         2: .line 435
            iconst_0
            istore 8 /* i */
        start local 8 // int i
         3: goto 8
         4: .line 436
      StackMap locals: int int int
      StackMap stack:
            sipush 32767
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            faload
            f2d
            ldc 32767.0
            dmul
            d2i
            iadd
            istore 9 /* x */
        start local 9 // int x
         5: .line 437
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            i2b
            bastore
         6: .line 438
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            bipush 8
            iushr
            i2b
            bastore
        end local 9 // int x
         7: .line 435
            iinc 8 /* i */ 1
      StackMap locals:
      StackMap stack:
         8: iload 8 /* i */
            iload 3 /* in_len */
            if_icmplt 4
        end local 8 // int i
         9: .line 440
            aload 4 /* out_buff */
            areturn
        end local 7 // int ox
        end local 6 // int ix
        end local 5 // int out_offset
        end local 4 // byte[] out_buff
        end local 3 // int in_len
        end local 2 // int in_offset
        end local 1 // float[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   10     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16UL;
            0   10     1     in_buff  [F
            0   10     2   in_offset  I
            0   10     3      in_len  I
            0   10     4    out_buff  [B
            0   10     5  out_offset  I
            1   10     6          ix  I
            2   10     7          ox  I
            3    9     8           i  I
            5    7     9           x  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      in_len      
      out_buff    
      out_offset  
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
  private AudioFloatConversion16UL = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL of com.sun.media.sound.AudioFloatConverter