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package sun.swing.plaf.synth;

import java.awt.*;
import java.awt.image.BufferedImage;
import sun.swing.CachedPainter;

Paint9Painter is used for painting images for both Synth and GTK's pixmap/blueprint engines.
/** * Paint9Painter is used for painting images for both Synth and GTK's * pixmap/blueprint engines. * */
public class Paint9Painter extends CachedPainter {
Enumeration for the types of painting this class can handle.
/** * Enumeration for the types of painting this class can handle. */
public enum PaintType {
Painting type indicating the image should be centered in the space provided. When used the mask is ignored.
/** * Painting type indicating the image should be centered in * the space provided. When used the <code>mask</code> is ignored. */
CENTER,
Painting type indicating the image should be tiled across the specified width and height. When used the mask is ignored.
/** * Painting type indicating the image should be tiled across the * specified width and height. When used the <code>mask</code> is * ignored. */
TILE,
Painting type indicating the image should be split into nine regions with the top, left, bottom and right areas stretched.
/** * Painting type indicating the image should be split into nine * regions with the top, left, bottom and right areas stretched. */
PAINT9_STRETCH,
Painting type indicating the image should be split into nine regions with the top, left, bottom and right areas tiled.
/** * Painting type indicating the image should be split into nine * regions with the top, left, bottom and right areas tiled. */
PAINT9_TILE }; private static final Insets EMPTY_INSETS = new Insets(0, 0, 0, 0); public static final int PAINT_TOP_LEFT = 1; public static final int PAINT_TOP = 2; public static final int PAINT_TOP_RIGHT = 4; public static final int PAINT_LEFT = 8; public static final int PAINT_CENTER = 16; public static final int PAINT_RIGHT = 32; public static final int PAINT_BOTTOM_RIGHT = 64; public static final int PAINT_BOTTOM = 128; public static final int PAINT_BOTTOM_LEFT = 256;
Specifies that all regions should be painted. If this is set any other regions specified will not be painted. For example PAINT_ALL | PAINT_CENTER will paint all but the center.
/** * Specifies that all regions should be painted. If this is set any * other regions specified will not be painted. For example * PAINT_ALL | PAINT_CENTER will paint all but the center. */
public static final int PAINT_ALL = 512;
Convenience method for testing the validity of an image.
Params:
  • image – Image to check.
Returns:true if image is non-null and has a positive size.
/** * Convenience method for testing the validity of an image. * * @param image Image to check. * @return true if <code>image</code> is non-null and has a positive * size. */
public static boolean validImage(Image image) { return (image != null && image.getWidth(null) > 0 && image.getHeight(null) > 0); } public Paint9Painter(int cacheCount) { super(cacheCount); }
Paints using the algorightm specified by paintType. NOTE that this just invokes super.paint(...) with the same argument ordering as this method.
Params:
  • c – Component rendering to
  • g – Graphics to render to
  • x – X-coordinate
  • y – Y-coordinate
  • w – Width to render to
  • h – Height to render to
  • source – Image to render from, if null this method will do nothing
  • sInsets – Insets specifying the portion of the image that will be stretched or tiled, if null empty Insets will be used.
  • dInsets – Destination insets specifying the portion of the image will be stretched or tiled, if null empty Insets will be used.
  • paintType – Specifies what type of algorithm to use in painting
  • mask – Specifies portion of image to render, if PAINT_ALL is specified, any other regions specified will not be painted, for example PAINT_ALL | PAINT_CENTER paints everything but the center.
/** * Paints using the algorightm specified by <code>paintType</code>. * NOTE that this just invokes super.paint(...) with the same * argument ordering as this method. * * @param c Component rendering to * @param g Graphics to render to * @param x X-coordinate * @param y Y-coordinate * @param w Width to render to * @param h Height to render to * @param source Image to render from, if <code>null</code> this method * will do nothing * @param sInsets Insets specifying the portion of the image that * will be stretched or tiled, if <code>null</code> empty * <code>Insets</code> will be used. * @param dInsets Destination insets specifying the portion of the image * will be stretched or tiled, if <code>null</code> empty * <code>Insets</code> will be used. * @param paintType Specifies what type of algorithm to use in painting * @param mask Specifies portion of image to render, if * <code>PAINT_ALL</code> is specified, any other regions * specified will not be painted, for example * PAINT_ALL | PAINT_CENTER paints everything but the center. */
public void paint(Component c, Graphics g, int x, int y, int w, int h, Image source, Insets sInsets, Insets dInsets, PaintType type, int mask) { if (source == null) { return; } super.paint(c, g, x, y, w, h, source, sInsets, dInsets, type, mask); } protected void paintToImage(Component c, Image destImage, Graphics g, int w, int h, Object[] args) { int argIndex = 0; while (argIndex < args.length) { Image image = (Image)args[argIndex++]; Insets sInsets = (Insets)args[argIndex++]; Insets dInsets = (Insets)args[argIndex++]; PaintType type = (PaintType)args[argIndex++]; int mask = (Integer)args[argIndex++]; paint9(g, 0, 0, w, h, image, sInsets, dInsets, type, mask); } } protected void paint9(Graphics g, int x, int y, int w, int h, Image image, Insets sInsets, Insets dInsets, PaintType type, int componentMask) { if (!validImage(image)) { return; } if (sInsets == null) { sInsets = EMPTY_INSETS; } if (dInsets == null) { dInsets = EMPTY_INSETS; } int iw = image.getWidth(null); int ih = image.getHeight(null); if (type == PaintType.CENTER) { // Center the image g.drawImage(image, x + (w - iw) / 2, y + (h - ih) / 2, null); } else if (type == PaintType.TILE) { // Tile the image int lastIY = 0; for (int yCounter = y, maxY = y + h; yCounter < maxY; yCounter += (ih - lastIY), lastIY = 0) { int lastIX = 0; for (int xCounter = x, maxX = x + w; xCounter < maxX; xCounter += (iw - lastIX), lastIX = 0) { int dx2 = Math.min(maxX, xCounter + iw - lastIX); int dy2 = Math.min(maxY, yCounter + ih - lastIY); g.drawImage(image, xCounter, yCounter, dx2, dy2, lastIX, lastIY, lastIX + dx2 - xCounter, lastIY + dy2 - yCounter, null); } } } else { int st = sInsets.top; int sl = sInsets.left; int sb = sInsets.bottom; int sr = sInsets.right; int dt = dInsets.top; int dl = dInsets.left; int db = dInsets.bottom; int dr = dInsets.right; // Constrain the insets to the size of the image if (st + sb > ih) { db = dt = sb = st = Math.max(0, ih / 2); } if (sl + sr > iw) { dl = dr = sl = sr = Math.max(0, iw / 2); } // Constrain the insets to the size of the region we're painting // in. if (dt + db > h) { dt = db = Math.max(0, h / 2 - 1); } if (dl + dr > w) { dl = dr = Math.max(0, w / 2 - 1); } boolean stretch = (type == PaintType.PAINT9_STRETCH); if ((componentMask & PAINT_ALL) != 0) { componentMask = (PAINT_ALL - 1) & ~componentMask; } if ((componentMask & PAINT_LEFT) != 0) { drawChunk(image, g, stretch, x, y + dt, x + dl, y + h - db, 0, st, sl, ih - sb, false); } if ((componentMask & PAINT_TOP_LEFT) != 0) { drawImage(image, g, x, y, x + dl, y + dt, 0, 0, sl, st); } if ((componentMask & PAINT_TOP) != 0) { drawChunk(image, g, stretch, x + dl, y, x + w - dr, y + dt, sl, 0, iw - sr, st, true); } if ((componentMask & PAINT_TOP_RIGHT) != 0) { drawImage(image, g, x + w - dr, y, x + w, y + dt, iw - sr, 0, iw, st); } if ((componentMask & PAINT_RIGHT) != 0) { drawChunk(image, g, stretch, x + w - dr, y + dt, x + w, y + h - db, iw - sr, st, iw, ih - sb, false); } if ((componentMask & PAINT_BOTTOM_RIGHT) != 0) { drawImage(image, g, x + w - dr, y + h - db, x + w, y + h, iw - sr, ih - sb, iw, ih); } if ((componentMask & PAINT_BOTTOM) != 0) { drawChunk(image, g, stretch, x + dl, y + h - db, x + w - dr, y + h, sl, ih - sb, iw - sr, ih, true); } if ((componentMask & PAINT_BOTTOM_LEFT) != 0) { drawImage(image, g, x, y + h - db, x + dl, y + h, 0, ih - sb, sl, ih); } if ((componentMask & PAINT_CENTER) != 0) { drawImage(image, g, x + dl, y + dt, x + w - dr, y + h - db, sl, st, iw - sr, ih - sb); } } } private void drawImage(Image image, Graphics g, int dx1, int dy1, int dx2, int dy2, int sx1, int sy1, int sx2, int sy2) { // PENDING: is this necessary, will G2D do it for me? if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 || sy2 - sy1 <= 0) { // Bogus location, nothing to paint return; } g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null); }
Draws a portion of an image, stretched or tiled.
Params:
  • image – Image to render.
  • g – Graphics to render to
  • stretch – Whether the image should be stretched or timed in the provided space.
  • dx1 – X origin to draw to
  • dy1 – Y origin to draw to
  • dx2 – End x location to draw to
  • dy2 – End y location to draw to
  • sx1 – X origin to draw from
  • sy1 – Y origin to draw from
  • sx2 – Max x location to draw from
  • sy2 – Max y location to draw from
  • xDirection – Used if the image is not stretched. If true it indicates the image should be tiled along the x axis.
/** * Draws a portion of an image, stretched or tiled. * * @param image Image to render. * @param g Graphics to render to * @param stretch Whether the image should be stretched or timed in the * provided space. * @param dx1 X origin to draw to * @param dy1 Y origin to draw to * @param dx2 End x location to draw to * @param dy2 End y location to draw to * @param sx1 X origin to draw from * @param sy1 Y origin to draw from * @param sx2 Max x location to draw from * @param sy2 Max y location to draw from * @param xDirection Used if the image is not stretched. If true it * indicates the image should be tiled along the x axis. */
private void drawChunk(Image image, Graphics g, boolean stretch, int dx1, int dy1, int dx2, int dy2, int sx1, int sy1, int sx2, int sy2, boolean xDirection) { if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 || sy2 - sy1 <= 0) { // Bogus location, nothing to paint return; } if (stretch) { g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null); } else { int xSize = sx2 - sx1; int ySize = sy2 - sy1; int deltaX; int deltaY; if (xDirection) { deltaX = xSize; deltaY = 0; } else { deltaX = 0; deltaY = ySize; } while (dx1 < dx2 && dy1 < dy2) { int newDX2 = Math.min(dx2, dx1 + xSize); int newDY2 = Math.min(dy2, dy1 + ySize); g.drawImage(image, dx1, dy1, newDX2, newDY2, sx1, sy1, sx1 + newDX2 - dx1, sy1 + newDY2 - dy1, null); dx1 += deltaX; dy1 += deltaY; } } }
Subclassed to always create a translucent image.
/** * Subclassed to always create a translucent image. */
protected Image createImage(Component c, int w, int h, GraphicsConfiguration config, Object[] args) { if (config == null) { return new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); } return config.createCompatibleImage(w, h, Transparency.TRANSLUCENT); } }