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package com.apple.laf;

import java.awt.*;
import java.lang.ref.*;
import java.util.*;
import java.util.concurrent.locks.*;

import apple.laf.JRSUIConstants;
import apple.laf.JRSUIState;
import com.apple.laf.AquaUtils.RecyclableSingleton;

ImageCache - A fixed pixel count sized cache of Images keyed by arbitrary set of arguments. All images are held with SoftReferences so they will be dropped by the GC if heap memory gets tight. When our size hits max pixel count least recently requested images are removed first.
/** * ImageCache - A fixed pixel count sized cache of Images keyed by arbitrary set of arguments. All images are held with * SoftReferences so they will be dropped by the GC if heap memory gets tight. When our size hits max pixel count least * recently requested images are removed first. */
final class ImageCache { // Ordered Map keyed by args hash, ordered by most recent accessed entry. private final LinkedHashMap<Integer, PixelCountSoftReference> map = new LinkedHashMap<>(16, 0.75f, true); // Maximum number of pixels to cache, this is used if maxCount private final int maxPixelCount; // The current number of pixels stored in the cache private int currentPixelCount = 0; // Lock for concurrent access to map private final ReadWriteLock lock = new ReentrantReadWriteLock(); // Reference queue for tracking lost softreferences to images in the cache private final ReferenceQueue<Image> referenceQueue = new ReferenceQueue<>(); // Singleton Instance private static final RecyclableSingleton<ImageCache> instance = new RecyclableSingleton<ImageCache>() { @Override protected ImageCache getInstance() { return new ImageCache(); } }; static ImageCache getInstance() { return instance.get(); } ImageCache(final int maxPixelCount) { this.maxPixelCount = maxPixelCount; } ImageCache() { this((8 * 1024 * 1024) / 4); // 8Mb of pixels } public void flush() { lock.writeLock().lock(); try { map.clear(); } finally { lock.writeLock().unlock(); } } public Image getImage(final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { final int hash = hash(config, w, h, scale, state); final PixelCountSoftReference ref; lock.readLock().lock(); try { ref = map.get(hash); } finally { lock.readLock().unlock(); } // check reference has not been lost and the key truly matches, // in case of false positive hash match if (ref != null && ref.equals(config, w, h, scale, state)) { return ref.get(); } return null; }
Sets the cached image for the specified constraints.
Params:
  • image – The image to store in cache
  • config – The graphics configuration, needed if cached image is a Volatile Image. Used as part of cache key
  • w – The image width, used as part of cache key
  • h – The image height, used as part of cache key
  • scale – The image scale factor, used as part of cache key
Returns:true if the image could be cached, false otherwise.
/** * Sets the cached image for the specified constraints. * * @param image The image to store in cache * @param config The graphics configuration, needed if cached image is a Volatile Image. Used as part of cache key * @param w The image width, used as part of cache key * @param h The image height, used as part of cache key * @param scale The image scale factor, used as part of cache key * @return true if the image could be cached, false otherwise. */
public boolean setImage(final Image image, final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { if (state.is(JRSUIConstants.Animating.YES)) { return false; } final int hash = hash(config, w, h, scale, state); lock.writeLock().lock(); try { PixelCountSoftReference ref = map.get(hash); // check if currently in map if (ref != null && ref.get() == image) return true; // clear out old if (ref != null) { currentPixelCount -= ref.pixelCount; map.remove(hash); } // add new image to pixel count final int newPixelCount = image.getWidth(null) * image.getHeight(null); currentPixelCount += newPixelCount; // clean out lost references if not enough space if (currentPixelCount > maxPixelCount) { while ((ref = (PixelCountSoftReference)referenceQueue.poll()) != null) { //reference lost map.remove(ref.hash); currentPixelCount -= ref.pixelCount; } } // remove old items till there is enough free space if (currentPixelCount > maxPixelCount) { final Iterator<Map.Entry<Integer, PixelCountSoftReference>> mapIter = map.entrySet().iterator(); while ((currentPixelCount > maxPixelCount) && mapIter.hasNext()) { final Map.Entry<Integer, PixelCountSoftReference> entry = mapIter.next(); mapIter.remove(); final Image img = entry.getValue().get(); if (img != null) img.flush(); currentPixelCount -= entry.getValue().pixelCount; } } // finally put new in map map.put(hash, new PixelCountSoftReference(image, referenceQueue, newPixelCount, hash, config, w, h, scale, state)); return true; } finally { lock.writeLock().unlock(); } } private static int hash(final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { int hash = config != null ? config.hashCode() : 0; hash = 31 * hash + w; hash = 31 * hash + h; hash = 31 * hash + scale; hash = 31 * hash + state.hashCode(); return hash; }
Extended SoftReference that stores the pixel count even after the image is lost.
/** * Extended SoftReference that stores the pixel count even after the image * is lost. */
private static class PixelCountSoftReference extends SoftReference<Image> { // default access, because access to these fields shouldn't be emulated // by a synthetic accessor. final int pixelCount; final int hash; // key parts private final GraphicsConfiguration config; private final int w; private final int h; private final int scale; private final JRSUIState state; PixelCountSoftReference(final Image referent, final ReferenceQueue<? super Image> q, final int pixelCount, final int hash, final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { super(referent, q); this.pixelCount = pixelCount; this.hash = hash; this.config = config; this.w = w; this.h = h; this.scale = scale; this.state = state; } boolean equals(final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { return config == this.config && w == this.w && h == this.h && scale == this.scale && state.equals(this.state); } } // /** Gets the rendered image for this painter at the requested size, either from cache or create a new one */ // private VolatileImage getImage(GraphicsConfiguration config, JComponent c, int w, int h, Object[] extendedCacheKeys) { // VolatileImage buffer = (VolatileImage)getImage(config, w, h, this, extendedCacheKeys); // // int renderCounter = 0; // to avoid any potential, though unlikely, infinite loop // do { // //validate the buffer so we can check for surface loss // int bufferStatus = VolatileImage.IMAGE_INCOMPATIBLE; // if (buffer != null) { // bufferStatus = buffer.validate(config); // } // // //If the buffer status is incompatible or restored, then we need to re-render to the volatile image // if (bufferStatus == VolatileImage.IMAGE_INCOMPATIBLE || bufferStatus == VolatileImage.IMAGE_RESTORED) { // // if the buffer isn't the right size, or has lost its contents, then recreate // if (buffer != null) { // if (buffer.getWidth() != w || buffer.getHeight() != h || bufferStatus == VolatileImage.IMAGE_INCOMPATIBLE) { // // clear any resources related to the old back buffer // buffer.flush(); // buffer = null; // } // } // // if (buffer == null) { // // recreate the buffer // buffer = config.createCompatibleVolatileImage(w, h, Transparency.TRANSLUCENT); // // put in cache for future // setImage(buffer, config, w, h, this, extendedCacheKeys); // } // // //create the graphics context with which to paint to the buffer // Graphics2D bg = buffer.createGraphics(); // // //clear the background before configuring the graphics // bg.setComposite(AlphaComposite.Clear); // bg.fillRect(0, 0, w, h); // bg.setComposite(AlphaComposite.SrcOver); // bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); // // // paint the painter into buffer // paint0(bg, c, w, h, extendedCacheKeys); // //close buffer graphics // bg.dispose(); // } // } while (buffer.contentsLost() && renderCounter++ < 3); // // // check if we failed // if (renderCounter >= 3) return null; // // return buffer; // } }