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package javax.swing.plaf.multi;
import java.util.Vector;
import javax.swing.plaf.TableHeaderUI;
import javax.swing.plaf.ComponentUI;
import javax.swing.JComponent;
import java.awt.Graphics;
import java.awt.Dimension;
import javax.accessibility.Accessible;
A multiplexing UI used to combine TableHeaderUI
s.
This file was automatically generated by AutoMulti.
Author: Otto Multey
/**
* A multiplexing UI used to combine <code>TableHeaderUI</code>s.
*
* <p>This file was automatically generated by AutoMulti.
*
* @author Otto Multey
*/
public class MultiTableHeaderUI extends TableHeaderUI {
The vector containing the real UIs. This is populated
in the call to createUI
, and can be obtained by calling
the getUIs
method. The first element is guaranteed to be the real UI
obtained from the default look and feel.
/**
* The vector containing the real UIs. This is populated
* in the call to <code>createUI</code>, and can be obtained by calling
* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
* obtained from the default look and feel.
*/
protected Vector uis = new Vector();
////////////////////
// Common UI methods
////////////////////
Returns the list of UIs associated with this multiplexing UI. This
allows processing of the UIs by an application aware of multiplexing
UIs on components.
/**
* Returns the list of UIs associated with this multiplexing UI. This
* allows processing of the UIs by an application aware of multiplexing
* UIs on components.
*/
public ComponentUI[] getUIs() {
return MultiLookAndFeel.uisToArray(uis);
}
////////////////////
// TableHeaderUI methods
////////////////////
////////////////////
// ComponentUI methods
////////////////////
Invokes the contains
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>contains</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public boolean contains(JComponent a, int b, int c) {
boolean returnValue =
((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
for (int i = 1; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
}
return returnValue;
}
Invokes the update
method on each UI handled by this object.
/**
* Invokes the <code>update</code> method on each UI handled by this object.
*/
public void update(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).update(a,b);
}
}
Returns a multiplexing UI instance if any of the auxiliary
LookAndFeel
s supports this UI. Otherwise, just returns the
UI object obtained from the default LookAndFeel
.
/**
* Returns a multiplexing UI instance if any of the auxiliary
* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
* UI object obtained from the default <code>LookAndFeel</code>.
*/
public static ComponentUI createUI(JComponent a) {
ComponentUI mui = new MultiTableHeaderUI();
return MultiLookAndFeel.createUIs(mui,
((MultiTableHeaderUI) mui).uis,
a);
}
Invokes the installUI
method on each UI handled by this object.
/**
* Invokes the <code>installUI</code> method on each UI handled by this object.
*/
public void installUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).installUI(a);
}
}
Invokes the uninstallUI
method on each UI handled by this object.
/**
* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
*/
public void uninstallUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
}
}
Invokes the paint
method on each UI handled by this object.
/**
* Invokes the <code>paint</code> method on each UI handled by this object.
*/
public void paint(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).paint(a,b);
}
}
Invokes the getPreferredSize
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getPreferredSize(JComponent a) {
Dimension returnValue =
((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
for (int i = 1; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
}
return returnValue;
}
Invokes the getMinimumSize
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMinimumSize(JComponent a) {
Dimension returnValue =
((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
for (int i = 1; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
}
return returnValue;
}
Invokes the getMaximumSize
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMaximumSize(JComponent a) {
Dimension returnValue =
((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
for (int i = 1; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
}
return returnValue;
}
Invokes the getAccessibleChildrenCount
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getAccessibleChildrenCount(JComponent a) {
int returnValue =
((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
for (int i = 1; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
}
return returnValue;
}
Invokes the getAccessibleChild
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Accessible getAccessibleChild(JComponent a, int b) {
Accessible returnValue =
((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
for (int i = 1; i < uis.size(); i++) {
((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
}
return returnValue;
}
}