/*
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
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package javax.swing.plaf.basic;

import javax.swing.*;
import java.awt.Component;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Insets;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import sun.swing.SwingUtilities2;


/*
 * @author Hans Muller
 */

public class BasicGraphicsUtils
{

    private static final Insets GROOVE_INSETS = new Insets(2, 2, 2, 2);
    private static final Insets ETCHED_INSETS = new Insets(2, 2, 2, 2);

    public static void drawEtchedRect(Graphics g, int x, int y, int w, int h,
                                      Color shadow, Color darkShadow,
                                      Color highlight, Color lightHighlight)
    {
        Color oldColor = g.getColor();  // Make no net change to g
        g.translate(x, y);

        g.setColor(shadow);
        g.drawLine(0, 0, w-1, 0);      // outer border, top
        g.drawLine(0, 1, 0, h-2);      // outer border, left

        g.setColor(darkShadow);
        g.drawLine(1, 1, w-3, 1);      // inner border, top
        g.drawLine(1, 2, 1, h-3);      // inner border, left

        g.setColor(lightHighlight);
        g.drawLine(w-1, 0, w-1, h-1);  // outer border, bottom
        g.drawLine(0, h-1, w-1, h-1);  // outer border, right

        g.setColor(highlight);
        g.drawLine(w-2, 1, w-2, h-3);  // inner border, right
        g.drawLine(1, h-2, w-2, h-2);  // inner border, bottom

        g.translate(-x, -y);
        g.setColor(oldColor);
    }


    
Returns the amount of space taken up by a border drawn by drawEtchedRect()
Returns: the inset of an etched rect
/** * Returns the amount of space taken up by a border drawn by * <code>drawEtchedRect()</code> * * @return the inset of an etched rect */
public static Insets getEtchedInsets() { return ETCHED_INSETS; } public static void drawGroove(Graphics g, int x, int y, int w, int h, Color shadow, Color highlight) { Color oldColor = g.getColor(); // Make no net change to g g.translate(x, y); g.setColor(shadow); g.drawRect(0, 0, w-2, h-2); g.setColor(highlight); g.drawLine(1, h-3, 1, 1); g.drawLine(1, 1, w-3, 1); g.drawLine(0, h-1, w-1, h-1); g.drawLine(w-1, h-1, w-1, 0); g.translate(-x, -y); g.setColor(oldColor); }
Returns the amount of space taken up by a border drawn by drawGroove()
Returns: the inset of a groove border
/** * Returns the amount of space taken up by a border drawn by * <code>drawGroove()</code> * * @return the inset of a groove border */
public static Insets getGrooveInsets() { return GROOVE_INSETS; } public static void drawBezel(Graphics g, int x, int y, int w, int h, boolean isPressed, boolean isDefault, Color shadow, Color darkShadow, Color highlight, Color lightHighlight) { Color oldColor = g.getColor(); // Make no net change to g g.translate(x, y); if (isPressed && isDefault) { g.setColor(darkShadow); g.drawRect(0, 0, w - 1, h - 1); g.setColor(shadow); g.drawRect(1, 1, w - 3, h - 3); } else if (isPressed) { drawLoweredBezel(g, x, y, w, h, shadow, darkShadow, highlight, lightHighlight); } else if (isDefault) { g.setColor(darkShadow); g.drawRect(0, 0, w-1, h-1); g.setColor(lightHighlight); g.drawLine(1, 1, 1, h-3); g.drawLine(2, 1, w-3, 1); g.setColor(highlight); g.drawLine(2, 2, 2, h-4); g.drawLine(3, 2, w-4, 2); g.setColor(shadow); g.drawLine(2, h-3, w-3, h-3); g.drawLine(w-3, 2, w-3, h-4); g.setColor(darkShadow); g.drawLine(1, h-2, w-2, h-2); g.drawLine(w-2, h-2, w-2, 1); } else { g.setColor(lightHighlight); g.drawLine(0, 0, 0, h-1); g.drawLine(1, 0, w-2, 0); g.setColor(highlight); g.drawLine(1, 1, 1, h-3); g.drawLine(2, 1, w-3, 1); g.setColor(shadow); g.drawLine(1, h-2, w-2, h-2); g.drawLine(w-2, 1, w-2, h-3); g.setColor(darkShadow); g.drawLine(0, h-1, w-1, h-1); g.drawLine(w-1, h-1, w-1, 0); } g.translate(-x, -y); g.setColor(oldColor); } public static void drawLoweredBezel(Graphics g, int x, int y, int w, int h, Color shadow, Color darkShadow, Color highlight, Color lightHighlight) { g.setColor(darkShadow); g.drawLine(0, 0, 0, h-1); g.drawLine(1, 0, w-2, 0); g.setColor(shadow); g.drawLine(1, 1, 1, h-2); g.drawLine(1, 1, w-3, 1); g.setColor(lightHighlight); g.drawLine(0, h-1, w-1, h-1); g.drawLine(w-1, h-1, w-1, 0); g.setColor(highlight); g.drawLine(1, h-2, w-2, h-2); g.drawLine(w-2, h-2, w-2, 1); }
Draw a string with the graphics g at location (x,y) just like g.drawString would. The first occurrence of underlineChar in text will be underlined. The matching algorithm is not case sensitive.
/** Draw a string with the graphics <code>g</code> at location (x,y) * just like <code>g.drawString</code> would. * The first occurrence of <code>underlineChar</code> * in text will be underlined. The matching algorithm is * not case sensitive. */
public static void drawString(Graphics g,String text,int underlinedChar,int x,int y) { int index=-1; if (underlinedChar != '\0') { char uc = Character.toUpperCase((char)underlinedChar); char lc = Character.toLowerCase((char)underlinedChar); int uci = text.indexOf(uc); int lci = text.indexOf(lc); if(uci == -1) { index = lci; } else if(lci == -1) { index = uci; } else { index = (lci < uci) ? lci : uci; } } drawStringUnderlineCharAt(g, text, index, x, y); }
Draw a string with the graphics g at location (x, y) just like g.drawString would. The character at index underlinedIndex in text will be underlined. If index is beyond the bounds of text (including < 0), nothing will be underlined.
Params:
  • g – Graphics to draw with
  • text – String to draw
  • underlinedIndex – Index of character in text to underline
  • x – x coordinate to draw at
  • y – y coordinate to draw at
Since:1.4
/** * Draw a string with the graphics <code>g</code> at location * (<code>x</code>, <code>y</code>) * just like <code>g.drawString</code> would. * The character at index <code>underlinedIndex</code> * in text will be underlined. If <code>index</code> is beyond the * bounds of <code>text</code> (including < 0), nothing will be * underlined. * * @param g Graphics to draw with * @param text String to draw * @param underlinedIndex Index of character in text to underline * @param x x coordinate to draw at * @param y y coordinate to draw at * @since 1.4 */
public static void drawStringUnderlineCharAt(Graphics g, String text, int underlinedIndex, int x,int y) { SwingUtilities2.drawStringUnderlineCharAt(null, g, text, underlinedIndex, x, y); } public static void drawDashedRect(Graphics g,int x,int y,int width,int height) { int vx,vy; // draw upper and lower horizontal dashes for (vx = x; vx < (x + width); vx+=2) { g.fillRect(vx, y, 1, 1); g.fillRect(vx, y + height-1, 1, 1); } // draw left and right vertical dashes for (vy = y; vy < (y + height); vy+=2) { g.fillRect(x, vy, 1, 1); g.fillRect(x+width-1, vy, 1, 1); } } public static Dimension getPreferredButtonSize(AbstractButton b, int textIconGap) { if(b.getComponentCount() > 0) { return null; } Icon icon = b.getIcon(); String text = b.getText(); Font font = b.getFont(); FontMetrics fm = b.getFontMetrics(font); Rectangle iconR = new Rectangle(); Rectangle textR = new Rectangle(); Rectangle viewR = new Rectangle(Short.MAX_VALUE, Short.MAX_VALUE); SwingUtilities.layoutCompoundLabel( b, fm, text, icon, b.getVerticalAlignment(), b.getHorizontalAlignment(), b.getVerticalTextPosition(), b.getHorizontalTextPosition(), viewR, iconR, textR, (text == null ? 0 : textIconGap) ); /* The preferred size of the button is the size of * the text and icon rectangles plus the buttons insets. */ Rectangle r = iconR.union(textR); Insets insets = b.getInsets(); r.width += insets.left + insets.right; r.height += insets.top + insets.bottom; return r.getSize(); } /* * Convenience function for determining ComponentOrientation. Helps us * avoid having Munge directives throughout the code. */ static boolean isLeftToRight( Component c ) { return c.getComponentOrientation().isLeftToRight(); } }