/*
 * Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javax.sound.sampled;

A FloatControl object provides control over a range of floating-point values. Float controls are often represented in graphical user interfaces by continuously adjustable objects such as sliders or rotary knobs. Concrete subclasses of FloatControl implement controls, such as gain and pan, that affect a line's audio signal in some way that an application can manipulate. The Type inner class provides static instances of types that are used to identify some common kinds of float control.

The FloatControl abstract class provides methods to set and get the control's current floating-point value. Other methods obtain the possible range of values and the control's resolution (the smallest increment between returned values). Some float controls allow ramping to a new value over a specified period of time. FloatControl also includes methods that return string labels for the minimum, maximum, and midpoint positions of the control.

Author:David Rivas, Kara Kytle
See Also:
Since:1.3
/** * A <code>FloatControl</code> object provides control over a range of * floating-point values. Float controls are often * represented in graphical user interfaces by continuously * adjustable objects such as sliders or rotary knobs. Concrete subclasses * of <code>FloatControl</code> implement controls, such as gain and pan, that * affect a line's audio signal in some way that an application can manipulate. * The <code>{@link FloatControl.Type}</code> * inner class provides static instances of types that are used to * identify some common kinds of float control. * <p> * The <code>FloatControl</code> abstract class provides methods to set and get * the control's current floating-point value. Other methods obtain the possible * range of values and the control's resolution (the smallest increment between * returned values). Some float controls allow ramping to a * new value over a specified period of time. <code>FloatControl</code> also * includes methods that return string labels for the minimum, maximum, and midpoint * positions of the control. * * @see Line#getControls * @see Line#isControlSupported * * @author David Rivas * @author Kara Kytle * @since 1.3 */
public abstract class FloatControl extends Control { // INSTANCE VARIABLES // FINAL VARIABLES
The minimum supported value.
/** * The minimum supported value. */
private float minimum;
The maximum supported value.
/** * The maximum supported value. */
private float maximum;
The control's precision.
/** * The control's precision. */
private float precision;
The smallest time increment in which a value change can be effected during a value shift, in microseconds.
/** * The smallest time increment in which a value change * can be effected during a value shift, in microseconds. */
private int updatePeriod;
A label for the units in which the control values are expressed, such as "dB" for decibels.
/** * A label for the units in which the control values are expressed, * such as "dB" for decibels. */
private final String units;
A label for the minimum value, such as "Left."
/** * A label for the minimum value, such as "Left." */
private final String minLabel;
A label for the maximum value, such as "Right."
/** * A label for the maximum value, such as "Right." */
private final String maxLabel;
A label for the mid-point value, such as "Center."
/** * A label for the mid-point value, such as "Center." */
private final String midLabel; // STATE VARIABLES
The current value.
/** * The current value. */
private float value; // CONSTRUCTORS
Constructs a new float control object with the given parameters
Params:
  • type – the kind of control represented by this float control object
  • minimum – the smallest value permitted for the control
  • maximum – the largest value permitted for the control
  • precision – the resolution or granularity of the control. This is the size of the increment between discrete valid values.
  • updatePeriod – the smallest time interval, in microseconds, over which the control can change from one discrete value to the next during a shift
  • initialValue – the value that the control starts with when constructed
  • units – the label for the units in which the control's values are expressed, such as "dB" or "frames per second"
  • minLabel – the label for the minimum value, such as "Left" or "Off"
  • midLabel – the label for the midpoint value, such as "Center" or "Default"
  • maxLabel – the label for the maximum value, such as "Right" or "Full"
/** * Constructs a new float control object with the given parameters * * @param type the kind of control represented by this float control object * @param minimum the smallest value permitted for the control * @param maximum the largest value permitted for the control * @param precision the resolution or granularity of the control. * This is the size of the increment between discrete valid values. * @param updatePeriod the smallest time interval, in microseconds, over which the control * can change from one discrete value to the next during a {@link #shift(float,float,int) shift} * @param initialValue the value that the control starts with when constructed * @param units the label for the units in which the control's values are expressed, * such as "dB" or "frames per second" * @param minLabel the label for the minimum value, such as "Left" or "Off" * @param midLabel the label for the midpoint value, such as "Center" or "Default" * @param maxLabel the label for the maximum value, such as "Right" or "Full" */
protected FloatControl(Type type, float minimum, float maximum, float precision, int updatePeriod, float initialValue, String units, String minLabel, String midLabel, String maxLabel) { super(type); this.minimum = minimum; this.maximum = maximum; this.precision = precision; this.updatePeriod = updatePeriod; this.value = initialValue; this.units = units; this.minLabel = ( (minLabel == null) ? "" : minLabel); this.midLabel = ( (midLabel == null) ? "" : midLabel); this.maxLabel = ( (maxLabel == null) ? "" : maxLabel); }
Constructs a new float control object with the given parameters. The labels for the minimum, maximum, and mid-point values are set to zero-length strings.
Params:
  • type – the kind of control represented by this float control object
  • minimum – the smallest value permitted for the control
  • maximum – the largest value permitted for the control
  • precision – the resolution or granularity of the control. This is the size of the increment between discrete valid values.
  • updatePeriod – the smallest time interval, in microseconds, over which the control can change from one discrete value to the next during a shift
  • initialValue – the value that the control starts with when constructed
  • units – the label for the units in which the control's values are expressed, such as "dB" or "frames per second"
/** * Constructs a new float control object with the given parameters. * The labels for the minimum, maximum, and mid-point values are set * to zero-length strings. * * @param type the kind of control represented by this float control object * @param minimum the smallest value permitted for the control * @param maximum the largest value permitted for the control * @param precision the resolution or granularity of the control. * This is the size of the increment between discrete valid values. * @param updatePeriod the smallest time interval, in microseconds, over which the control * can change from one discrete value to the next during a {@link #shift(float,float,int) shift} * @param initialValue the value that the control starts with when constructed * @param units the label for the units in which the control's values are expressed, * such as "dB" or "frames per second" */
protected FloatControl(Type type, float minimum, float maximum, float precision, int updatePeriod, float initialValue, String units) { this(type, minimum, maximum, precision, updatePeriod, initialValue, units, "", "", ""); } // METHODS
Sets the current value for the control. The default implementation simply sets the value as indicated. If the value indicated is greater than the maximum value, or smaller than the minimum value, an IllegalArgumentException is thrown. Some controls require that their line be open before they can be affected by setting a value.
Params:
  • newValue – desired new value
Throws:
/** * Sets the current value for the control. The default implementation * simply sets the value as indicated. If the value indicated is greater * than the maximum value, or smaller than the minimum value, an * IllegalArgumentException is thrown. * Some controls require that their line be open before they can be affected * by setting a value. * @param newValue desired new value * @throws IllegalArgumentException if the value indicated does not fall * within the allowable range */
public void setValue(float newValue) { if (newValue > maximum) { throw new IllegalArgumentException("Requested value " + newValue + " exceeds allowable maximum value " + maximum + "."); } if (newValue < minimum) { throw new IllegalArgumentException("Requested value " + newValue + " smaller than allowable minimum value " + minimum + "."); } value = newValue; }
Obtains this control's current value.
Returns:the current value
/** * Obtains this control's current value. * @return the current value */
public float getValue() { return value; }
Obtains the maximum value permitted.
Returns:the maximum allowable value
/** * Obtains the maximum value permitted. * @return the maximum allowable value */
public float getMaximum() { return maximum; }
Obtains the minimum value permitted.
Returns:the minimum allowable value
/** * Obtains the minimum value permitted. * @return the minimum allowable value */
public float getMinimum() { return minimum; }
Obtains the label for the units in which the control's values are expressed, such as "dB" or "frames per second."
Returns:the units label, or a zero-length string if no label
/** * Obtains the label for the units in which the control's values are expressed, * such as "dB" or "frames per second." * @return the units label, or a zero-length string if no label */
public String getUnits() { return units; }
Obtains the label for the minimum value, such as "Left" or "Off."
Returns:the minimum value label, or a zero-length string if no label * has been set
/** * Obtains the label for the minimum value, such as "Left" or "Off." * @return the minimum value label, or a zero-length string if no label * has been set */
public String getMinLabel() { return minLabel; }
Obtains the label for the mid-point value, such as "Center" or "Default."
Returns:the mid-point value label, or a zero-length string if no label * has been set
/** * Obtains the label for the mid-point value, such as "Center" or "Default." * @return the mid-point value label, or a zero-length string if no label * has been set */
public String getMidLabel() { return midLabel; }
Obtains the label for the maximum value, such as "Right" or "Full."
Returns:the maximum value label, or a zero-length string if no label * has been set
/** * Obtains the label for the maximum value, such as "Right" or "Full." * @return the maximum value label, or a zero-length string if no label * has been set */
public String getMaxLabel() { return maxLabel; }
Obtains the resolution or granularity of the control, in the units that the control measures. The precision is the size of the increment between discrete valid values for this control, over the set of supported floating-point values.
Returns:the control's precision
/** * Obtains the resolution or granularity of the control, in the units * that the control measures. * The precision is the size of the increment between discrete valid values * for this control, over the set of supported floating-point values. * @return the control's precision */
public float getPrecision() { return precision; }
Obtains the smallest time interval, in microseconds, over which the control's value can change during a shift. The update period is the inverse of the frequency with which the control updates its value during a shift. If the implementation does not support value shifting over time, it should set the control's value to the final value immediately and return -1 from this method.
See Also:
Returns:update period in microseconds, or -1 if shifting over time is unsupported
/** * Obtains the smallest time interval, in microseconds, over which the control's value can * change during a shift. The update period is the inverse of the frequency with which * the control updates its value during a shift. If the implementation does not support value shifting over * time, it should set the control's value to the final value immediately * and return -1 from this method. * * @return update period in microseconds, or -1 if shifting over time is unsupported * @see #shift */
public int getUpdatePeriod() { return updatePeriod; }
Changes the control value from the initial value to the final value linearly over the specified time period, specified in microseconds. This method returns without blocking; it does not wait for the shift to complete. An implementation should complete the operation within the time specified. The default implementation simply changes the value to the final value immediately.
Params:
  • from – initial value at the beginning of the shift
  • to – final value after the shift
  • microseconds – maximum duration of the shift in microseconds
See Also:
/** * Changes the control value from the initial value to the final * value linearly over the specified time period, specified in microseconds. * This method returns without blocking; it does not wait for the shift * to complete. An implementation should complete the operation within the time * specified. The default implementation simply changes the value * to the final value immediately. * * @param from initial value at the beginning of the shift * @param to final value after the shift * @param microseconds maximum duration of the shift in microseconds * * @see #getUpdatePeriod */
public void shift(float from, float to, int microseconds) { setValue(to); } // ABSTRACT METHOD IMPLEMENTATIONS: CONTROL
Provides a string representation of the control
Returns:a string description
/** * Provides a string representation of the control * @return a string description */
public String toString() { return new String(getType() + " with current value: " + getValue() + " " + units + " (range: " + minimum + " - " + maximum + ")"); } // INNER CLASSES
An instance of the FloatControl.Type inner class identifies one kind of float control. Static instances are provided for the common types.
Author:Kara Kytle
Since:1.3
/** * An instance of the <code>FloatControl.Type</code> inner class identifies one kind of * float control. Static instances are provided for the * common types. * * @author Kara Kytle * @since 1.3 */
public static class Type extends Control.Type { // TYPE DEFINES // GAIN TYPES
Represents a control for the overall gain on a line.

Gain is a quantity in decibels (dB) that is added to the intrinsic decibel level of the audio signal--that is, the level of the signal before it is altered by the gain control. A positive gain amplifies (boosts) the signal's volume, and a negative gain attenuates (cuts) it. The gain setting defaults to a value of 0.0 dB, meaning the signal's loudness is unaffected. Note that gain measures dB, not amplitude. The relationship between a gain in decibels and the corresponding linear amplitude multiplier is:

linearScalar = pow(10.0, gainDB/20.0)

The FloatControl class has methods to impose a maximum and minimum allowable value for gain. However, because an audio signal might already be at a high amplitude, the maximum setting does not guarantee that the signal will be undistorted when the gain is applied to it (unless the maximum is zero or negative). To avoid numeric overflow from excessively large gain settings, a gain control can implement clipping, meaning that the signal's amplitude will be limited to the maximum value representable by its audio format, instead of wrapping around.

These comments apply to gain controls in general, not just master gain controls. A line can have more than one gain control. For example, a mixer (which is itself a line) might have a master gain control, an auxiliary return control, a reverb return control, and, on each of its source lines, an individual aux send and reverb send.

See Also:
/** * Represents a control for the overall gain on a line. * <p> * Gain is a quantity in decibels (dB) that is added to the intrinsic * decibel level of the audio signal--that is, the level of * the signal before it is altered by the gain control. A positive * gain amplifies (boosts) the signal's volume, and a negative gain * attenuates (cuts) it. * The gain setting defaults to a value of 0.0 dB, meaning the signal's * loudness is unaffected. Note that gain measures dB, not amplitude. * The relationship between a gain in decibels and the corresponding * linear amplitude multiplier is: * *<CENTER><CODE> linearScalar = pow(10.0, gainDB/20.0) </CODE></CENTER> * <p> * The <code>FloatControl</code> class has methods to impose a maximum and * minimum allowable value for gain. However, because an audio signal might * already be at a high amplitude, the maximum setting does not guarantee * that the signal will be undistorted when the gain is applied to it (unless * the maximum is zero or negative). To avoid numeric overflow from excessively * large gain settings, a gain control can implement * clipping, meaning that the signal's amplitude will be limited to the maximum * value representable by its audio format, instead of wrapping around. * <p> * These comments apply to gain controls in general, not just master gain controls. * A line can have more than one gain control. For example, a mixer (which is * itself a line) might have a master gain control, an auxiliary return control, * a reverb return control, and, on each of its source lines, an individual aux * send and reverb send. * * @see #AUX_SEND * @see #AUX_RETURN * @see #REVERB_SEND * @see #REVERB_RETURN * @see #VOLUME */
public static final Type MASTER_GAIN = new Type("Master Gain");
Represents a control for the auxiliary send gain on a line.
See Also:
/** * Represents a control for the auxiliary send gain on a line. * * @see #MASTER_GAIN * @see #AUX_RETURN */
public static final Type AUX_SEND = new Type("AUX Send");
Represents a control for the auxiliary return gain on a line.
See Also:
/** * Represents a control for the auxiliary return gain on a line. * * @see #MASTER_GAIN * @see #AUX_SEND */
public static final Type AUX_RETURN = new Type("AUX Return");
Represents a control for the pre-reverb gain on a line. This control may be used to affect how much of a line's signal is directed to a mixer's internal reverberation unit.
See Also:
/** * Represents a control for the pre-reverb gain on a line. * This control may be used to affect how much * of a line's signal is directed to a mixer's internal reverberation unit. * * @see #MASTER_GAIN * @see #REVERB_RETURN * @see EnumControl.Type#REVERB */
public static final Type REVERB_SEND = new Type("Reverb Send");
Represents a control for the post-reverb gain on a line. This control may be used to control the relative amplitude of the signal returned from an internal reverberation unit.
See Also:
/** * Represents a control for the post-reverb gain on a line. * This control may be used to control the relative amplitude * of the signal returned from an internal reverberation unit. * * @see #MASTER_GAIN * @see #REVERB_SEND */
public static final Type REVERB_RETURN = new Type("Reverb Return"); // VOLUME
Represents a control for the volume on a line.
/** * Represents a control for the volume on a line. */
/* * $$kk: 08.30.99: ISSUE: what units? linear or dB? */ public static final Type VOLUME = new Type("Volume"); // PAN
Represents a control for the relative pan (left-right positioning) of the signal. The signal may be mono; the pan setting affects how it is distributed by the mixer in a stereo mix. The valid range of values is -1.0 (left channel only) to 1.0 (right channel only). The default is 0.0 (centered).
See Also:
  • BALANCE
/** * Represents a control for the relative pan (left-right positioning) * of the signal. The signal may be mono; the pan setting affects how * it is distributed by the mixer in a stereo mix. The valid range of values is -1.0 * (left channel only) to 1.0 (right channel * only). The default is 0.0 (centered). * * @see #BALANCE */
public static final Type PAN = new Type("Pan"); // BALANCE
Represents a control for the relative balance of a stereo signal between two stereo speakers. The valid range of values is -1.0 (left channel only) to 1.0 (right channel only). The default is 0.0 (centered).
See Also:
  • PAN
/** * Represents a control for the relative balance of a stereo signal * between two stereo speakers. The valid range of values is -1.0 (left channel only) to 1.0 (right channel * only). The default is 0.0 (centered). * * @see #PAN */
public static final Type BALANCE = new Type("Balance"); // SAMPLE RATE
Represents a control that changes the sample rate of audio playback. The net effect of changing the sample rate depends on the relationship between the media's natural rate and the rate that is set via this control. The natural rate is the sample rate that is specified in the data line's AudioFormat object. For example, if the natural rate of the media is 11025 samples per second and the sample rate is set to 22050 samples per second, the media will play back at twice the normal speed.

Changing the sample rate with this control does not affect the data line's audio format. Also note that whenever you change a sound's sample rate, a change in the sound's pitch results. For example, doubling the sample rate has the effect of doubling the frequencies in the sound's spectrum, which raises the pitch by an octave.

/** * Represents a control that changes the sample rate of audio playback. The net effect * of changing the sample rate depends on the relationship between * the media's natural rate and the rate that is set via this control. * The natural rate is the sample rate that is specified in the data line's * <code>AudioFormat</code> object. For example, if the natural rate * of the media is 11025 samples per second and the sample rate is set * to 22050 samples per second, the media will play back at twice the * normal speed. * <p> * Changing the sample rate with this control does not affect the data line's * audio format. Also note that whenever you change a sound's sample rate, a * change in the sound's pitch results. For example, doubling the sample * rate has the effect of doubling the frequencies in the sound's spectrum, * which raises the pitch by an octave. */
public static final Type SAMPLE_RATE = new Type("Sample Rate"); // CONSTRUCTOR
Constructs a new float control type.
Params:
  • name – the name of the new float control type
/** * Constructs a new float control type. * @param name the name of the new float control type */
protected Type(String name) { super(name); } } // class Type } // class FloatControl