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package com.sun.media.sound;
A resampler that uses 0-order (nearest-neighbor) interpolation.
Author: Karl Helgason
/**
* A resampler that uses 0-order (nearest-neighbor) interpolation.
*
* @author Karl Helgason
*/
public final class SoftPointResampler extends SoftAbstractResampler {
public int getPadding() {
return 100;
}
public void interpolate(float[] in, float[] in_offset, float in_end,
float[] startpitch, float pitchstep, float[] out, int[] out_offset,
int out_end) {
float pitch = startpitch[0];
float ix = in_offset[0];
int ox = out_offset[0];
float ix_end = in_end;
float ox_end = out_end;
if (pitchstep == 0) {
while (ix < ix_end && ox < ox_end) {
out[ox++] = in[(int) ix];
ix += pitch;
}
} else {
while (ix < ix_end && ox < ox_end) {
out[ox++] = in[(int) ix];
ix += pitch;
pitch += pitchstep;
}
}
in_offset[0] = ix;
out_offset[0] = ox;
startpitch[0] = pitch;
}
}