class com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter extends com.sun.media.sound.AudioFloatConverter
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter
  super_class: com.sun.media.sound.AudioFloatConverter
{
  private final com.sun.media.sound.AudioFloatConverter converter;
    descriptor: Lcom/sun/media/sound/AudioFloatConverter;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final int offset;
    descriptor: I
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final int stepsize;
    descriptor: I
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final byte mask;
    descriptor: B
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private byte[] mask_buffer;
    descriptor: [B
    flags: (0x0002) ACC_PRIVATE

  void <init>(com.sun.media.sound.AudioFloatConverter, javax.sound.sampled.AudioFormat);
    descriptor: (Lcom/sun/media/sound/AudioFloatConverter;Ljavax/sound/sampled/AudioFormat;)V
    flags: (0x0000) 
    Code:
      stack=3, locals=6, args_size=3
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter this
        start local 1 // com.sun.media.sound.AudioFloatConverter converter
        start local 2 // javax.sound.sampled.AudioFormat format
         0: .line 66
            aload 0 /* this */
            invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
         1: .line 67
            aload 2 /* format */
            invokevirtual javax.sound.sampled.AudioFormat.getSampleSizeInBits:()I
            istore 3 /* bits */
        start local 3 // int bits
         2: .line 68
            aload 2 /* format */
            invokevirtual javax.sound.sampled.AudioFormat.isBigEndian:()Z
            istore 4 /* bigEndian */
        start local 4 // boolean bigEndian
         3: .line 69
            aload 0 /* this */
            aload 1 /* converter */
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.converter:Lcom/sun/media/sound/AudioFloatConverter;
         4: .line 70
            aload 0 /* this */
            iload 3 /* bits */
            bipush 7
            iadd
            bipush 8
            idiv
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.stepsize:I
         5: .line 71
            aload 0 /* this */
            iload 4 /* bigEndian */
            ifeq 6
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.stepsize:I
            iconst_1
            isub
            goto 7
      StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter com.sun.media.sound.AudioFloatConverter javax.sound.sampled.AudioFormat int int
      StackMap stack: com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter
         6: iconst_0
      StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter com.sun.media.sound.AudioFloatConverter javax.sound.sampled.AudioFormat int int
      StackMap stack: com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter int
         7: putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.offset:I
         8: .line 72
            iload 3 /* bits */
            bipush 8
            irem
            istore 5 /* lsb_bits */
        start local 5 // int lsb_bits
         9: .line 73
            iload 5 /* lsb_bits */
            ifne 11
        10: .line 74
            aload 0 /* this */
            iconst_0
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            goto 26
        11: .line 75
      StackMap locals: int
      StackMap stack:
            iload 5 /* lsb_bits */
            iconst_1
            if_icmpne 13
        12: .line 76
            aload 0 /* this */
            bipush -128
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            goto 26
        13: .line 77
      StackMap locals:
      StackMap stack:
            iload 5 /* lsb_bits */
            iconst_2
            if_icmpne 15
        14: .line 78
            aload 0 /* this */
            bipush -64
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            goto 26
        15: .line 79
      StackMap locals:
      StackMap stack:
            iload 5 /* lsb_bits */
            iconst_3
            if_icmpne 17
        16: .line 80
            aload 0 /* this */
            bipush -32
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            goto 26
        17: .line 81
      StackMap locals:
      StackMap stack:
            iload 5 /* lsb_bits */
            iconst_4
            if_icmpne 19
        18: .line 82
            aload 0 /* this */
            bipush -16
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            goto 26
        19: .line 83
      StackMap locals:
      StackMap stack:
            iload 5 /* lsb_bits */
            iconst_5
            if_icmpne 21
        20: .line 84
            aload 0 /* this */
            bipush -8
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            goto 26
        21: .line 85
      StackMap locals:
      StackMap stack:
            iload 5 /* lsb_bits */
            bipush 6
            if_icmpne 23
        22: .line 86
            aload 0 /* this */
            bipush -4
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            goto 26
        23: .line 87
      StackMap locals:
      StackMap stack:
            iload 5 /* lsb_bits */
            bipush 7
            if_icmpne 25
        24: .line 88
            aload 0 /* this */
            bipush -2
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            goto 26
        25: .line 90
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iconst_m1
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
        26: .line 91
      StackMap locals:
      StackMap stack:
            return
        end local 5 // int lsb_bits
        end local 4 // boolean bigEndian
        end local 3 // int bits
        end local 2 // javax.sound.sampled.AudioFormat format
        end local 1 // com.sun.media.sound.AudioFloatConverter converter
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0   27     0       this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatLSBFilter;
            0   27     1  converter  Lcom/sun/media/sound/AudioFloatConverter;
            0   27     2     format  Ljavax/sound/sampled/AudioFormat;
            2   27     3       bits  I
            3   27     4  bigEndian  Z
            9   27     5   lsb_bits  I
    MethodParameters:
           Name  Flags
      converter  
      format     

  public byte[] toByteArray(float[], int, int, byte[], int);
    descriptor: ([FII[BI)[B
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=9, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter this
        start local 1 // float[] in_buff
        start local 2 // int in_offset
        start local 3 // int in_len
        start local 4 // byte[] out_buff
        start local 5 // int out_offset
         0: .line 95
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.converter:Lcom/sun/media/sound/AudioFloatConverter;
            aload 1 /* in_buff */
            iload 2 /* in_offset */
            iload 3 /* in_len */
         1: .line 96
            aload 4 /* out_buff */
            iload 5 /* out_offset */
         2: .line 95
            invokevirtual com.sun.media.sound.AudioFloatConverter.toByteArray:([FII[BI)[B
            astore 6 /* ret */
        start local 6 // byte[] ret
         3: .line 98
            iload 3 /* in_len */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.stepsize:I
            imul
            istore 7 /* out_offset_end */
        start local 7 // int out_offset_end
         4: .line 99
            iload 5 /* out_offset */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.offset:I
            iadd
            istore 8 /* i */
        start local 8 // int i
         5: goto 8
         6: .line 100
      StackMap locals: byte[] int int
      StackMap stack:
            aload 4 /* out_buff */
            iload 8 /* i */
            aload 4 /* out_buff */
            iload 8 /* i */
            baload
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            iand
            i2b
            bastore
         7: .line 99
            iload 8 /* i */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.stepsize:I
            iadd
            istore 8 /* i */
      StackMap locals:
      StackMap stack:
         8: iload 8 /* i */
            iload 7 /* out_offset_end */
            if_icmplt 6
        end local 8 // int i
         9: .line 103
            aload 6 /* ret */
            areturn
        end local 7 // int out_offset_end
        end local 6 // byte[] ret
        end local 5 // int out_offset
        end local 4 // byte[] out_buff
        end local 3 // int in_len
        end local 2 // int in_offset
        end local 1 // float[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0   10     0            this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatLSBFilter;
            0   10     1         in_buff  [F
            0   10     2       in_offset  I
            0   10     3          in_len  I
            0   10     4        out_buff  [B
            0   10     5      out_offset  I
            3   10     6             ret  [B
            4   10     7  out_offset_end  I
            5    9     8               i  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      in_len      
      out_buff    
      out_offset  

  public float[] toFloatArray(byte[], int, float[], int, int);
    descriptor: ([BI[FII)[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=8, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter this
        start local 1 // byte[] in_buff
        start local 2 // int in_offset
        start local 3 // float[] out_buff
        start local 4 // int out_offset
        start local 5 // int out_len
         0: .line 108
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask_buffer:[B
            ifnull 1
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask_buffer:[B
            arraylength
            aload 1 /* in_buff */
            arraylength
            if_icmpge 2
         1: .line 109
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 1 /* in_buff */
            arraylength
            newarray 8
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask_buffer:[B
         2: .line 110
      StackMap locals:
      StackMap stack:
            aload 1 /* in_buff */
            iconst_0
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask_buffer:[B
            iconst_0
            aload 1 /* in_buff */
            arraylength
            invokestatic java.lang.System.arraycopy:(Ljava/lang/Object;ILjava/lang/Object;II)V
         3: .line 111
            iload 5 /* out_len */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.stepsize:I
            imul
            istore 6 /* in_offset_end */
        start local 6 // int in_offset_end
         4: .line 112
            iload 2 /* in_offset */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.offset:I
            iadd
            istore 7 /* i */
        start local 7 // int i
         5: goto 8
         6: .line 113
      StackMap locals: int int
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask_buffer:[B
            iload 7 /* i */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask_buffer:[B
            iload 7 /* i */
            baload
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask:B
            iand
            i2b
            bastore
         7: .line 112
            iload 7 /* i */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.stepsize:I
            iadd
            istore 7 /* i */
      StackMap locals:
      StackMap stack:
         8: iload 7 /* i */
            iload 6 /* in_offset_end */
            if_icmplt 6
        end local 7 // int i
         9: .line 115
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.converter:Lcom/sun/media/sound/AudioFloatConverter;
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter.mask_buffer:[B
            iload 2 /* in_offset */
        10: .line 116
            aload 3 /* out_buff */
            iload 4 /* out_offset */
            iload 5 /* out_len */
        11: .line 115
            invokevirtual com.sun.media.sound.AudioFloatConverter.toFloatArray:([BI[FII)[F
            astore 7 /* ret */
        start local 7 // float[] ret
        12: .line 117
            aload 7 /* ret */
            areturn
        end local 7 // float[] ret
        end local 6 // int in_offset_end
        end local 5 // int out_len
        end local 4 // int out_offset
        end local 3 // float[] out_buff
        end local 2 // int in_offset
        end local 1 // byte[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter this
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0   13     0           this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatLSBFilter;
            0   13     1        in_buff  [B
            0   13     2      in_offset  I
            0   13     3       out_buff  [F
            0   13     4     out_offset  I
            0   13     5        out_len  I
            4   13     6  in_offset_end  I
            5    9     7              i  I
           12   13     7            ret  [F
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      out_buff    
      out_offset  
      out_len     
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
  private AudioFloatLSBFilter = com.sun.media.sound.AudioFloatConverter$AudioFloatLSBFilter of com.sun.media.sound.AudioFloatConverter