class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL extends com.sun.media.sound.AudioFloatConverter
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL
super_class: com.sun.media.sound.AudioFloatConverter
{
final int xbytes;
descriptor: I
flags: (0x0010) ACC_FINAL
void <init>(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL this
start local 1 // int xbytes
0: .line 827
aload 0 /* this */
invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
1: .line 828
aload 0 /* this */
iload 1 /* xbytes */
putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL.xbytes:I
2: .line 829
return
end local 1 // int xbytes
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL this
LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xUL;
0 3 1 xbytes I
MethodParameters:
Name Flags
xbytes
public float[] toFloatArray(byte[], int, float[], int, int);
descriptor: ([BI[FII)[F
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=10, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL this
start local 1 // byte[] in_buff
start local 2 // int in_offset
start local 3 // float[] out_buff
start local 4 // int out_offset
start local 5 // int out_len
0: .line 833
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 834
iload 4 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 835
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 13
4: .line 836
StackMap locals: int int int
StackMap stack:
iload 6 /* ix */
aload 0 /* this */
getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL.xbytes:I
iadd
istore 6 /* ix */
5: .line 837
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 8
ishl
ior
6: .line 838
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 16
ishl
7: .line 837
ior
8: .line 839
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 24
ishl
9: .line 837
ior
istore 9 /* x */
start local 9 // int x
10: .line 840
iload 9 /* x */
ldc 2147483647
isub
istore 9 /* x */
11: .line 841
aload 3 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
i2f
ldc 4.656613E-10
fmul
fastore
end local 9 // int x
12: .line 835
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
13: iload 8 /* i */
iload 5 /* out_len */
if_icmplt 4
end local 8 // int i
14: .line 843
aload 3 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_len
end local 4 // int out_offset
end local 3 // float[] out_buff
end local 2 // int in_offset
end local 1 // byte[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL this
LocalVariableTable:
Start End Slot Name Signature
0 15 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xUL;
0 15 1 in_buff [B
0 15 2 in_offset I
0 15 3 out_buff [F
0 15 4 out_offset I
0 15 5 out_len I
1 15 6 ix I
2 15 7 ox I
3 14 8 i I
10 12 9 x I
MethodParameters:
Name Flags
in_buff
in_offset
out_buff
out_offset
out_len
public byte[] toByteArray(float[], int, int, byte[], int);
descriptor: ([FII[BI)[B
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=11, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL this
start local 1 // float[] in_buff
start local 2 // int in_offset
start local 3 // int in_len
start local 4 // byte[] out_buff
start local 5 // int out_offset
0: .line 848
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 849
iload 5 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 850
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 16
4: .line 851
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
faload
ldc 2.14748365E9
fmul
f2i
istore 9 /* x */
start local 9 // int x
5: .line 852
iload 9 /* x */
ldc 2147483647
iadd
istore 9 /* x */
6: .line 853
iconst_0
istore 10 /* j */
start local 10 // int j
7: goto 10
8: .line 854
StackMap locals: int int
StackMap stack:
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iconst_0
bastore
9: .line 853
iinc 10 /* j */ 1
StackMap locals:
StackMap stack:
10: iload 10 /* j */
aload 0 /* this */
getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL.xbytes:I
if_icmplt 8
end local 10 // int j
11: .line 856
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
i2b
bastore
12: .line 857
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 8
iushr
i2b
bastore
13: .line 858
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 16
iushr
i2b
bastore
14: .line 859
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 24
iushr
i2b
bastore
end local 9 // int x
15: .line 850
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
16: iload 8 /* i */
iload 3 /* in_len */
if_icmplt 4
end local 8 // int i
17: .line 861
aload 4 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_offset
end local 4 // byte[] out_buff
end local 3 // int in_len
end local 2 // int in_offset
end local 1 // float[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL this
LocalVariableTable:
Start End Slot Name Signature
0 18 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xUL;
0 18 1 in_buff [F
0 18 2 in_offset I
0 18 3 in_len I
0 18 4 out_buff [B
0 18 5 out_offset I
1 18 6 ix I
2 18 7 ox I
3 17 8 i I
5 15 9 x I
7 11 10 j I
MethodParameters:
Name Flags
in_buff
in_offset
in_len
out_buff
out_offset
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
private AudioFloatConversion32xUL = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUL of com.sun.media.sound.AudioFloatConverter