class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB extends com.sun.media.sound.AudioFloatConverter
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB
super_class: com.sun.media.sound.AudioFloatConverter
{
final int xbytes;
descriptor: I
flags: (0x0010) ACC_FINAL
void <init>(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
start local 1 // int xbytes
0: .line 870
aload 0 /* this */
invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
1: .line 871
aload 0 /* this */
iload 1 /* xbytes */
putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB.xbytes:I
2: .line 872
return
end local 1 // int xbytes
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xUB;
0 3 1 xbytes I
MethodParameters:
Name Flags
xbytes
public float[] toFloatArray(byte[], int, float[], int, int);
descriptor: ([BI[FII)[F
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=10, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
start local 1 // byte[] in_buff
start local 2 // int in_offset
start local 3 // float[] out_buff
start local 4 // int out_offset
start local 5 // int out_len
0: .line 876
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 877
iload 4 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 878
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 15
4: .line 879
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 24
ishl
5: .line 880
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 16
ishl
6: .line 879
ior
7: .line 881
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
bipush 8
ishl
8: .line 879
ior
9: .line 881
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
baload
sipush 255
iand
10: .line 879
ior
istore 9 /* x */
start local 9 // int x
11: .line 882
iload 6 /* ix */
aload 0 /* this */
getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB.xbytes:I
iadd
istore 6 /* ix */
12: .line 883
iload 9 /* x */
ldc 2147483647
isub
istore 9 /* x */
13: .line 884
aload 3 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
i2f
ldc 4.656613E-10
fmul
fastore
end local 9 // int x
14: .line 878
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
15: iload 8 /* i */
iload 5 /* out_len */
if_icmplt 4
end local 8 // int i
16: .line 886
aload 3 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_len
end local 4 // int out_offset
end local 3 // float[] out_buff
end local 2 // int in_offset
end local 1 // byte[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
LocalVariableTable:
Start End Slot Name Signature
0 17 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xUB;
0 17 1 in_buff [B
0 17 2 in_offset I
0 17 3 out_buff [F
0 17 4 out_offset I
0 17 5 out_len I
1 17 6 ix I
2 17 7 ox I
3 16 8 i I
11 14 9 x I
MethodParameters:
Name Flags
in_buff
in_offset
out_buff
out_offset
out_len
public byte[] toByteArray(float[], int, int, byte[], int);
descriptor: ([FII[BI)[B
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=11, args_size=6
start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
start local 1 // float[] in_buff
start local 2 // int in_offset
start local 3 // int in_len
start local 4 // byte[] out_buff
start local 5 // int out_offset
0: .line 891
iload 2 /* in_offset */
istore 6 /* ix */
start local 6 // int ix
1: .line 892
iload 5 /* out_offset */
istore 7 /* ox */
start local 7 // int ox
2: .line 893
iconst_0
istore 8 /* i */
start local 8 // int i
3: goto 16
4: .line 894
StackMap locals: int int int
StackMap stack:
aload 1 /* in_buff */
iload 6 /* ix */
iinc 6 /* ix */ 1
faload
f2d
ldc 2.147483647E9
dmul
d2i
istore 9 /* x */
start local 9 // int x
5: .line 895
iload 9 /* x */
ldc 2147483647
iadd
istore 9 /* x */
6: .line 896
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 24
iushr
i2b
bastore
7: .line 897
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 16
iushr
i2b
bastore
8: .line 898
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
bipush 8
iushr
i2b
bastore
9: .line 899
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iload 9 /* x */
i2b
bastore
10: .line 900
iconst_0
istore 10 /* j */
start local 10 // int j
11: goto 14
12: .line 901
StackMap locals: int int
StackMap stack:
aload 4 /* out_buff */
iload 7 /* ox */
iinc 7 /* ox */ 1
iconst_0
bastore
13: .line 900
iinc 10 /* j */ 1
StackMap locals:
StackMap stack:
14: iload 10 /* j */
aload 0 /* this */
getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB.xbytes:I
if_icmplt 12
end local 10 // int j
end local 9 // int x
15: .line 893
iinc 8 /* i */ 1
StackMap locals:
StackMap stack:
16: iload 8 /* i */
iload 3 /* in_len */
if_icmplt 4
end local 8 // int i
17: .line 904
aload 4 /* out_buff */
areturn
end local 7 // int ox
end local 6 // int ix
end local 5 // int out_offset
end local 4 // byte[] out_buff
end local 3 // int in_len
end local 2 // int in_offset
end local 1 // float[] in_buff
end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB this
LocalVariableTable:
Start End Slot Name Signature
0 18 0 this Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xUB;
0 18 1 in_buff [F
0 18 2 in_offset I
0 18 3 in_len I
0 18 4 out_buff [B
0 18 5 out_offset I
1 18 6 ix I
2 18 7 ox I
3 17 8 i I
5 15 9 x I
11 15 10 j I
MethodParameters:
Name Flags
in_buff
in_offset
in_len
out_buff
out_offset
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
private AudioFloatConversion32xUB = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xUB of com.sun.media.sound.AudioFloatConverter