class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB extends com.sun.media.sound.AudioFloatConverter
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB
  super_class: com.sun.media.sound.AudioFloatConverter
{
  final int xbytes;
    descriptor: I
    flags: (0x0010) ACC_FINAL

  void <init>(int);
    descriptor: (I)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB this
        start local 1 // int xbytes
         0: .line 785
            aload 0 /* this */
            invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
         1: .line 786
            aload 0 /* this */
            iload 1 /* xbytes */
            putfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB.xbytes:I
         2: .line 787
            return
        end local 1 // int xbytes
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xSB;
            0    3     1  xbytes  I
    MethodParameters:
        Name  Flags
      xbytes  

  public float[] toFloatArray(byte[], int, float[], int, int);
    descriptor: ([BI[FII)[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=10, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB this
        start local 1 // byte[] in_buff
        start local 2 // int in_offset
        start local 3 // float[] out_buff
        start local 4 // int out_offset
        start local 5 // int out_len
         0: .line 791
            iload 2 /* in_offset */
            istore 6 /* ix */
        start local 6 // int ix
         1: .line 792
            iload 4 /* out_offset */
            istore 7 /* ox */
        start local 7 // int ox
         2: .line 793
            iconst_0
            istore 8 /* i */
        start local 8 // int i
         3: goto 14
         4: .line 794
      StackMap locals: int int int
      StackMap stack:
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            bipush 24
            ishl
         5: .line 795
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            bipush 16
            ishl
         6: .line 794
            ior
         7: .line 796
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            bipush 8
            ishl
         8: .line 794
            ior
         9: .line 797
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
        10: .line 794
            ior
            istore 9 /* x */
        start local 9 // int x
        11: .line 798
            iload 6 /* ix */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB.xbytes:I
            iadd
            istore 6 /* ix */
        12: .line 799
            aload 3 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            i2f
            ldc 4.656613E-10
            fmul
            fastore
        end local 9 // int x
        13: .line 793
            iinc 8 /* i */ 1
      StackMap locals:
      StackMap stack:
        14: iload 8 /* i */
            iload 5 /* out_len */
            if_icmplt 4
        end local 8 // int i
        15: .line 801
            aload 3 /* out_buff */
            areturn
        end local 7 // int ox
        end local 6 // int ix
        end local 5 // int out_len
        end local 4 // int out_offset
        end local 3 // float[] out_buff
        end local 2 // int in_offset
        end local 1 // byte[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   16     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xSB;
            0   16     1     in_buff  [B
            0   16     2   in_offset  I
            0   16     3    out_buff  [F
            0   16     4  out_offset  I
            0   16     5     out_len  I
            1   16     6          ix  I
            2   16     7          ox  I
            3   15     8           i  I
           11   13     9           x  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      out_buff    
      out_offset  
      out_len     

  public byte[] toByteArray(float[], int, int, byte[], int);
    descriptor: ([FII[BI)[B
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=11, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB this
        start local 1 // float[] in_buff
        start local 2 // int in_offset
        start local 3 // int in_len
        start local 4 // byte[] out_buff
        start local 5 // int out_offset
         0: .line 806
            iload 2 /* in_offset */
            istore 6 /* ix */
        start local 6 // int ix
         1: .line 807
            iload 5 /* out_offset */
            istore 7 /* ox */
        start local 7 // int ox
         2: .line 808
            iconst_0
            istore 8 /* i */
        start local 8 // int i
         3: goto 15
         4: .line 809
      StackMap locals: int int int
      StackMap stack:
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            faload
            ldc 2.14748365E9
            fmul
            f2i
            istore 9 /* x */
        start local 9 // int x
         5: .line 810
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            bipush 24
            iushr
            i2b
            bastore
         6: .line 811
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            bipush 16
            iushr
            i2b
            bastore
         7: .line 812
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            bipush 8
            iushr
            i2b
            bastore
         8: .line 813
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            i2b
            bastore
         9: .line 814
            iconst_0
            istore 10 /* j */
        start local 10 // int j
        10: goto 13
        11: .line 815
      StackMap locals: int int
      StackMap stack:
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iconst_0
            bastore
        12: .line 814
            iinc 10 /* j */ 1
      StackMap locals:
      StackMap stack:
        13: iload 10 /* j */
            aload 0 /* this */
            getfield com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB.xbytes:I
            if_icmplt 11
        end local 10 // int j
        end local 9 // int x
        14: .line 808
            iinc 8 /* i */ 1
      StackMap locals:
      StackMap stack:
        15: iload 8 /* i */
            iload 3 /* in_len */
            if_icmplt 4
        end local 8 // int i
        16: .line 818
            aload 4 /* out_buff */
            areturn
        end local 7 // int ox
        end local 6 // int ix
        end local 5 // int out_offset
        end local 4 // byte[] out_buff
        end local 3 // int in_len
        end local 2 // int in_offset
        end local 1 // float[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   17     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion32xSB;
            0   17     1     in_buff  [F
            0   17     2   in_offset  I
            0   17     3      in_len  I
            0   17     4    out_buff  [B
            0   17     5  out_offset  I
            1   17     6          ix  I
            2   17     7          ox  I
            3   16     8           i  I
            5   14     9           x  I
           10   14    10           j  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      in_len      
      out_buff    
      out_offset  
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
  private AudioFloatConversion32xSB = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion32xSB of com.sun.media.sound.AudioFloatConverter