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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
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*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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package org.graalvm.compiler.hotspot;
import static org.graalvm.compiler.lir.LIRInstruction.OperandFlag.STACK;
import java.util.Arrays;
import org.graalvm.compiler.core.common.LIRKind;
import org.graalvm.compiler.lir.LIRInstruction;
import org.graalvm.compiler.lir.LIRInstructionClass;
import org.graalvm.compiler.lir.VirtualStackSlot;
import org.graalvm.compiler.lir.asm.CompilationResultBuilder;
import org.graalvm.compiler.lir.framemap.FrameMapBuilder;
import jdk.vm.ci.meta.AllocatableValue;
Manages allocation and re-use of lock slots in a scoped manner. The slots are used in HotSpot's
lightweight locking mechanism to store the mark word of an object being locked.
/**
* Manages allocation and re-use of lock slots in a scoped manner. The slots are used in HotSpot's
* lightweight locking mechanism to store the mark word of an object being locked.
*/
public class HotSpotLockStack extends LIRInstruction {
public static final LIRInstructionClass<HotSpotLockStack> TYPE = LIRInstructionClass.create(HotSpotLockStack.class);
private static final AllocatableValue[] EMPTY = new AllocatableValue[0];
@Def({STACK}) private AllocatableValue[] locks;
private final FrameMapBuilder frameMapBuilder;
private final LIRKind slotKind;
public HotSpotLockStack(FrameMapBuilder frameMapBuilder, LIRKind slotKind) {
super(TYPE);
this.frameMapBuilder = frameMapBuilder;
this.slotKind = slotKind;
this.locks = EMPTY;
}
Gets a stack slot for a lock at a given lock nesting depth, allocating it first if necessary.
/**
* Gets a stack slot for a lock at a given lock nesting depth, allocating it first if necessary.
*/
public VirtualStackSlot makeLockSlot(int lockDepth) {
if (locks == EMPTY) {
locks = new AllocatableValue[lockDepth + 1];
} else if (locks.length < lockDepth + 1) {
locks = Arrays.copyOf(locks, lockDepth + 1);
}
if (locks[lockDepth] == null) {
locks[lockDepth] = frameMapBuilder.allocateSpillSlot(slotKind);
}
return (VirtualStackSlot) locks[lockDepth];
}
@Override
public void emitCode(CompilationResultBuilder crb) {
// do nothing
}
}