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package sun.swing.plaf;
import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Toolkit;
import java.awt.Window;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.lang.ref.ReferenceQueue;
import java.lang.ref.WeakReference;
import javax.swing.LookAndFeel;
import javax.swing.SwingUtilities;
import javax.swing.UIDefaults;
import javax.swing.UIManager;
import javax.swing.plaf.ColorUIResource;
import javax.swing.plaf.FontUIResource;
import sun.awt.AppContext;
Wrapper for a value from the desktop. The value is lazily looked up, and
can be accessed using the UIManager.ActiveValue
method
createValue
. If the underlying desktop property changes this
will force the UIs to update all known Frames. You can invoke
invalidate
to force the value to be fetched again.
/**
* Wrapper for a value from the desktop. The value is lazily looked up, and
* can be accessed using the <code>UIManager.ActiveValue</code> method
* <code>createValue</code>. If the underlying desktop property changes this
* will force the UIs to update all known Frames. You can invoke
* <code>invalidate</code> to force the value to be fetched again.
*/
public class DesktopProperty implements UIDefaults.ActiveValue {
private static final StringBuilder DESKTOP_PROPERTY_UPDATE_PENDING_KEY =
new StringBuilder("DesktopPropertyUpdatePending");
ReferenceQueue of unreferenced WeakPCLs.
/**
* ReferenceQueue of unreferenced WeakPCLs.
*/
private static final ReferenceQueue<DesktopProperty> queue = new ReferenceQueue<DesktopProperty>();
PropertyChangeListener attached to the Toolkit.
/**
* PropertyChangeListener attached to the Toolkit.
*/
private WeakPCL pcl;
Key used to lookup value from desktop.
/**
* Key used to lookup value from desktop.
*/
private final String key;
Value to return.
/**
* Value to return.
*/
private Object value;
Fallback value in case we get null from desktop.
/**
* Fallback value in case we get null from desktop.
*/
private final Object fallback;
Cleans up any lingering state held by unrefeernced
DesktopProperties.
/**
* Cleans up any lingering state held by unrefeernced
* DesktopProperties.
*/
public static void flushUnreferencedProperties() {
WeakPCL pcl;
while ((pcl = (WeakPCL)queue.poll()) != null) {
pcl.dispose();
}
}
Sets whether or not an updateUI call is pending.
/**
* Sets whether or not an updateUI call is pending.
*/
private static synchronized void setUpdatePending(boolean update) {
AppContext.getAppContext()
.put(DESKTOP_PROPERTY_UPDATE_PENDING_KEY, update);
}
Returns true if a UI update is pending.
/**
* Returns true if a UI update is pending.
*/
private static synchronized boolean isUpdatePending() {
return Boolean.TRUE.equals(AppContext.getAppContext()
.get(DESKTOP_PROPERTY_UPDATE_PENDING_KEY));
}
Updates the UIs of all the known Frames.
/**
* Updates the UIs of all the known Frames.
*/
protected void updateAllUIs() {
Frame[] appFrames = Frame.getFrames();
for (Frame appFrame : appFrames) {
updateWindowUI(appFrame);
}
}
Updates the UI of the passed in window and all its children.
/**
* Updates the UI of the passed in window and all its children.
*/
private static void updateWindowUI(Window window) {
SwingUtilities.updateComponentTreeUI(window);
Window[] ownedWins = window.getOwnedWindows();
for (Window ownedWin : ownedWins) {
updateWindowUI(ownedWin);
}
}
Creates a DesktopProperty.
Params: - key – Key used in looking up desktop value.
- fallback – Value used if desktop property is null.
/**
* Creates a DesktopProperty.
*
* @param key Key used in looking up desktop value.
* @param fallback Value used if desktop property is null.
*/
public DesktopProperty(String key, Object fallback) {
this.key = key;
this.fallback = fallback;
// The only sure fire way to clear our references is to create a
// Thread and wait for a reference to be added to the queue.
// Because it is so rare that you will actually change the look
// and feel, this stepped is forgoed and a middle ground of
// flushing references from the constructor is instead done.
// The implication is that once one DesktopProperty is created
// there will most likely be n (number of DesktopProperties created
// by the LookAndFeel) WeakPCLs around, but this number will not
// grow past n.
flushUnreferencedProperties();
}
UIManager.LazyValue method, returns the value from the desktop
or the fallback value if the desktop value is null.
/**
* UIManager.LazyValue method, returns the value from the desktop
* or the fallback value if the desktop value is null.
*/
public Object createValue(UIDefaults table) {
if (value == null) {
value = configureValue(getValueFromDesktop());
if (value == null) {
value = configureValue(getDefaultValue());
}
}
return value;
}
Returns the value from the desktop.
/**
* Returns the value from the desktop.
*/
protected Object getValueFromDesktop() {
Toolkit toolkit = Toolkit.getDefaultToolkit();
if (pcl == null) {
pcl = new WeakPCL(this, getKey(), UIManager.getLookAndFeel());
toolkit.addPropertyChangeListener(getKey(), pcl);
}
return toolkit.getDesktopProperty(getKey());
}
Returns the value to use if the desktop property is null.
/**
* Returns the value to use if the desktop property is null.
*/
protected Object getDefaultValue() {
return fallback;
}
Invalidates the current value.
Params: - laf – the LookAndFeel this DesktopProperty was created with
/**
* Invalidates the current value.
*
* @param laf the LookAndFeel this DesktopProperty was created with
*/
public void invalidate(LookAndFeel laf) {
invalidate();
}
Invalides the current value so that the next invocation of
createValue
will ask for the property again.
/**
* Invalides the current value so that the next invocation of
* <code>createValue</code> will ask for the property again.
*/
public void invalidate() {
value = null;
}
Requests that all components in the GUI hierarchy be updated to reflect dynamic changes in this look&feel. This update occurs by uninstalling and re-installing the UI objects. Requests are batched and collapsed into a single update pass because often many desktop properties will change at once. /**
* Requests that all components in the GUI hierarchy be updated
* to reflect dynamic changes in this {@literal look&feel}. This update occurs
* by uninstalling and re-installing the UI objects. Requests are
* batched and collapsed into a single update pass because often
* many desktop properties will change at once.
*/
protected void updateUI() {
if (!isUpdatePending()) {
setUpdatePending(true);
Runnable uiUpdater = new Runnable() {
public void run() {
updateAllUIs();
setUpdatePending(false);
}
};
SwingUtilities.invokeLater(uiUpdater);
}
}
Configures the value as appropriate for a defaults property in
the UIDefaults table.
/**
* Configures the value as appropriate for a defaults property in
* the UIDefaults table.
*/
protected Object configureValue(Object value) {
if (value != null) {
if (value instanceof Color) {
return new ColorUIResource((Color)value);
}
else if (value instanceof Font) {
return new FontUIResource((Font)value);
}
else if (value instanceof UIDefaults.LazyValue) {
value = ((UIDefaults.LazyValue)value).createValue(null);
}
else if (value instanceof UIDefaults.ActiveValue) {
value = ((UIDefaults.ActiveValue)value).createValue(null);
}
}
return value;
}
Returns the key used to lookup the desktop properties value.
/**
* Returns the key used to lookup the desktop properties value.
*/
protected String getKey() {
return key;
}
As there is typically only one Toolkit, the PropertyChangeListener
is handled via a WeakReference so as not to pin down the
DesktopProperty.
/**
* As there is typically only one Toolkit, the PropertyChangeListener
* is handled via a WeakReference so as not to pin down the
* DesktopProperty.
*/
private static class WeakPCL extends WeakReference<DesktopProperty>
implements PropertyChangeListener {
private String key;
private LookAndFeel laf;
WeakPCL(DesktopProperty target, String key, LookAndFeel laf) {
super(target, queue);
this.key = key;
this.laf = laf;
}
public void propertyChange(PropertyChangeEvent pce) {
DesktopProperty property = get();
if (property == null || laf != UIManager.getLookAndFeel()) {
// The property was GC'ed, we're no longer interested in
// PropertyChanges, remove the listener.
dispose();
}
else {
property.invalidate(laf);
property.updateUI();
}
}
void dispose() {
Toolkit.getDefaultToolkit().removePropertyChangeListener(key, this);
}
}
}