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package javax.swing.text.html;

import java.awt.*;
import javax.swing.event.DocumentEvent;
import javax.swing.text.*;
import java.util.Enumeration;
import java.lang.Integer;

A view implementation to display an html horizontal rule.
Author: Timothy Prinzing, Sara Swanson
/** * A view implementation to display an html horizontal * rule. * * @author Timothy Prinzing * @author Sara Swanson */
class HRuleView extends View {
Creates a new view that represents an <hr> element.
Params:
  • elem – the element to create a view for
/** * Creates a new view that represents an &lt;hr&gt; element. * * @param elem the element to create a view for */
public HRuleView(Element elem) { super(elem); setPropertiesFromAttributes(); }
Update any cached values that come from attributes.
/** * Update any cached values that come from attributes. */
protected void setPropertiesFromAttributes() { StyleSheet sheet = ((HTMLDocument)getDocument()).getStyleSheet(); AttributeSet eAttr = getElement().getAttributes(); attr = sheet.getViewAttributes(this); alignment = StyleConstants.ALIGN_CENTER; size = 0; noshade = null; widthValue = null; if (attr != null) { // getAlignment() returns ALIGN_LEFT by default, and HR should // use ALIGN_CENTER by default, so we check if the alignment // attribute is actually defined if (attr.getAttribute(StyleConstants.Alignment) != null) { alignment = StyleConstants.getAlignment(attr); } noshade = (String)eAttr.getAttribute(HTML.Attribute.NOSHADE); Object value = eAttr.getAttribute(HTML.Attribute.SIZE); if (value != null && (value instanceof String)) { try { size = Integer.parseInt((String)value); } catch (NumberFormatException e) { size = 1; } } value = attr.getAttribute(CSS.Attribute.WIDTH); if (value != null && (value instanceof CSS.LengthValue)) { widthValue = (CSS.LengthValue)value; } topMargin = getLength(CSS.Attribute.MARGIN_TOP, attr); bottomMargin = getLength(CSS.Attribute.MARGIN_BOTTOM, attr); leftMargin = getLength(CSS.Attribute.MARGIN_LEFT, attr); rightMargin = getLength(CSS.Attribute.MARGIN_RIGHT, attr); } else { topMargin = bottomMargin = leftMargin = rightMargin = 0; } size = Math.max(2, size); } // This will be removed and centralized at some point, need to unify this // and avoid private classes. private float getLength(CSS.Attribute key, AttributeSet a) { CSS.LengthValue lv = (CSS.LengthValue) a.getAttribute(key); float len = (lv != null) ? lv.getValue() : 0; return len; } // --- View methods ---------------------------------------------
Paints the view.
Params:
  • g – the graphics context
  • a – the allocation region for the view
See Also:
/** * Paints the view. * * @param g the graphics context * @param a the allocation region for the view * @see View#paint */
public void paint(Graphics g, Shape a) { Rectangle alloc = (a instanceof Rectangle) ? (Rectangle)a : a.getBounds(); int x = 0; int y = alloc.y + SPACE_ABOVE + (int)topMargin; int width = alloc.width - (int)(leftMargin + rightMargin); if (widthValue != null) { width = (int)widthValue.getValue((float)width); } int height = alloc.height - (SPACE_ABOVE + SPACE_BELOW + (int)topMargin + (int)bottomMargin); if (size > 0) height = size; // Align the rule horizontally. switch (alignment) { case StyleConstants.ALIGN_CENTER: x = alloc.x + (alloc.width / 2) - (width / 2); break; case StyleConstants.ALIGN_RIGHT: x = alloc.x + alloc.width - width - (int)rightMargin; break; case StyleConstants.ALIGN_LEFT: default: x = alloc.x + (int)leftMargin; break; } // Paint either a shaded rule or a solid line. if (noshade != null) { g.setColor(Color.black); g.fillRect(x, y, width, height); } else { Color bg = getContainer().getBackground(); Color bottom, top; if (bg == null || bg.equals(Color.white)) { top = Color.darkGray; bottom = Color.lightGray; } else { top = Color.darkGray; bottom = Color.white; } g.setColor(bottom); g.drawLine(x + width - 1, y, x + width - 1, y + height - 1); g.drawLine(x, y + height - 1, x + width - 1, y + height - 1); g.setColor(top); g.drawLine(x, y, x + width - 1, y); g.drawLine(x, y, x, y + height - 1); } }
Calculates the desired shape of the rule... this is basically the preferred size of the border.
Params:
  • axis – may be either X_AXIS or Y_AXIS
See Also:
Returns:the desired span
/** * Calculates the desired shape of the rule... this is * basically the preferred size of the border. * * @param axis may be either X_AXIS or Y_AXIS * @return the desired span * @see View#getPreferredSpan */
public float getPreferredSpan(int axis) { switch (axis) { case View.X_AXIS: return 1; case View.Y_AXIS: if (size > 0) { return size + SPACE_ABOVE + SPACE_BELOW + topMargin + bottomMargin; } else { if (noshade != null) { return 2 + SPACE_ABOVE + SPACE_BELOW + topMargin + bottomMargin; } else { return SPACE_ABOVE + SPACE_BELOW + topMargin +bottomMargin; } } default: throw new IllegalArgumentException("Invalid axis: " + axis); } }
Gets the resize weight for the axis. The rule is: rigid vertically and flexible horizontally.
Params:
  • axis – may be either X_AXIS or Y_AXIS
Returns:the weight
/** * Gets the resize weight for the axis. * The rule is: rigid vertically and flexible horizontally. * * @param axis may be either X_AXIS or Y_AXIS * @return the weight */
public int getResizeWeight(int axis) { if (axis == View.X_AXIS) { return 1; } else if (axis == View.Y_AXIS) { return 0; } else { return 0; } }
Determines how attractive a break opportunity in this view is. This is implemented to request a forced break.
Params:
  • axis – may be either View.X_AXIS or View.Y_AXIS
  • pos – the potential location of the start of the broken view (greater than or equal to zero). This may be useful for calculating tab positions.
  • len – specifies the relative length from pos where a potential break is desired. The value must be greater than or equal to zero.
Returns:the weight, which should be a value between ForcedBreakWeight and BadBreakWeight.
/** * Determines how attractive a break opportunity in * this view is. This is implemented to request a forced break. * * @param axis may be either View.X_AXIS or View.Y_AXIS * @param pos the potential location of the start of the * broken view (greater than or equal to zero). * This may be useful for calculating tab * positions. * @param len specifies the relative length from <em>pos</em> * where a potential break is desired. The value must be greater * than or equal to zero. * @return the weight, which should be a value between * ForcedBreakWeight and BadBreakWeight. */
public int getBreakWeight(int axis, float pos, float len) { if (axis == X_AXIS) { return ForcedBreakWeight; } return BadBreakWeight; } public View breakView(int axis, int offset, float pos, float len) { return null; }
Provides a mapping from the document model coordinate space to the coordinate space of the view mapped to it.
Params:
  • pos – the position to convert
  • a – the allocated region to render into
Throws:
  • BadLocationException – if the given position does not represent a valid location in the associated document
See Also:
Returns:the bounding box of the given position
/** * Provides a mapping from the document model coordinate space * to the coordinate space of the view mapped to it. * * @param pos the position to convert * @param a the allocated region to render into * @return the bounding box of the given position * @exception BadLocationException if the given position does not * represent a valid location in the associated document * @see View#modelToView */
public Shape modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException { int p0 = getStartOffset(); int p1 = getEndOffset(); if ((pos >= p0) && (pos <= p1)) { Rectangle r = a.getBounds(); if (pos == p1) { r.x += r.width; } r.width = 0; return r; } return null; }
Provides a mapping from the view coordinate space to the logical coordinate space of the model.
Params:
  • x – the X coordinate
  • y – the Y coordinate
  • a – the allocated region to render into
See Also:
Returns:the location within the model that best represents the given point of view
/** * Provides a mapping from the view coordinate space to the logical * coordinate space of the model. * * @param x the X coordinate * @param y the Y coordinate * @param a the allocated region to render into * @return the location within the model that best represents the * given point of view * @see View#viewToModel */
public int viewToModel(float x, float y, Shape a, Position.Bias[] bias) { Rectangle alloc = (Rectangle) a; if (x < alloc.x + (alloc.width / 2)) { bias[0] = Position.Bias.Forward; return getStartOffset(); } bias[0] = Position.Bias.Backward; return getEndOffset(); }
Fetches the attributes to use when rendering. This is implemented to multiplex the attributes specified in the model with a StyleSheet.
/** * Fetches the attributes to use when rendering. This is * implemented to multiplex the attributes specified in the * model with a StyleSheet. */
public AttributeSet getAttributes() { return attr; } public void changedUpdate(DocumentEvent changes, Shape a, ViewFactory f) { super.changedUpdate(changes, a, f); int pos = changes.getOffset(); if (pos <= getStartOffset() && (pos + changes.getLength()) >= getEndOffset()) { setPropertiesFromAttributes(); } } // --- variables ------------------------------------------------ private float topMargin; private float bottomMargin; private float leftMargin; private float rightMargin; private int alignment = StyleConstants.ALIGN_CENTER; private String noshade = null; private int size = 0; private CSS.LengthValue widthValue; private static final int SPACE_ABOVE = 3; private static final int SPACE_BELOW = 3;
View Attributes.
/** View Attributes. */
private AttributeSet attr; }