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package javax.swing.text;

import java.text.*;
import java.awt.*;
import java.awt.font.*;
import java.awt.geom.Rectangle2D;

A class to perform rendering of the glyphs. This can be implemented to be stateless, or to hold some information as a cache to facilitate faster rendering and model/view translation. At a minimum, the GlyphPainter allows a View implementation to perform its duties independent of a particular version of JVM and selection of capabilities (i.e. shaping for i18n, etc).

This implementation is intended for operation under the JDK. It uses the java.awt.font.TextLayout class to do i18n capable rendering.

Author: Timothy Prinzing
See Also:
/** * A class to perform rendering of the glyphs. * This can be implemented to be stateless, or * to hold some information as a cache to * facilitate faster rendering and model/view * translation. At a minimum, the GlyphPainter * allows a View implementation to perform its * duties independent of a particular version * of JVM and selection of capabilities (i.e. * shaping for i18n, etc). * <p> * This implementation is intended for operation * under the JDK. It uses the * java.awt.font.TextLayout class to do i18n capable * rendering. * * @author Timothy Prinzing * @see GlyphView */
class GlyphPainter2 extends GlyphView.GlyphPainter { public GlyphPainter2(TextLayout layout) { this.layout = layout; }
Create a painter to use for the given GlyphView.
/** * Create a painter to use for the given GlyphView. */
public GlyphView.GlyphPainter getPainter(GlyphView v, int p0, int p1) { return null; }
Determine the span the glyphs given a start location (for tab expansion). This implementation assumes it has no tabs (i.e. TextLayout doesn't deal with tab expansion).
/** * Determine the span the glyphs given a start location * (for tab expansion). This implementation assumes it * has no tabs (i.e. TextLayout doesn't deal with tab * expansion). */
public float getSpan(GlyphView v, int p0, int p1, TabExpander e, float x) { if ((p0 == v.getStartOffset()) && (p1 == v.getEndOffset())) { return layout.getAdvance(); } int p = v.getStartOffset(); int index0 = p0 - p; int index1 = p1 - p; TextHitInfo hit0 = TextHitInfo.afterOffset(index0); TextHitInfo hit1 = TextHitInfo.beforeOffset(index1); float[] locs = layout.getCaretInfo(hit0); float x0 = locs[0]; locs = layout.getCaretInfo(hit1); float x1 = locs[0]; return (x1 > x0) ? x1 - x0 : x0 - x1; } public float getHeight(GlyphView v) { return layout.getAscent() + layout.getDescent() + layout.getLeading(); }
Fetch the ascent above the baseline for the glyphs corresponding to the given range in the model.
/** * Fetch the ascent above the baseline for the glyphs * corresponding to the given range in the model. */
public float getAscent(GlyphView v) { return layout.getAscent(); }
Fetch the descent below the baseline for the glyphs corresponding to the given range in the model.
/** * Fetch the descent below the baseline for the glyphs * corresponding to the given range in the model. */
public float getDescent(GlyphView v) { return layout.getDescent(); }
Paint the glyphs for the given view. This is implemented to only render if the Graphics is of type Graphics2D which is required by TextLayout (and this should be the case if running on the JDK).
/** * Paint the glyphs for the given view. This is implemented * to only render if the Graphics is of type Graphics2D which * is required by TextLayout (and this should be the case if * running on the JDK). */
public void paint(GlyphView v, Graphics g, Shape a, int p0, int p1) { if (g instanceof Graphics2D) { Rectangle2D alloc = a.getBounds2D(); Graphics2D g2d = (Graphics2D)g; float y = (float) alloc.getY() + layout.getAscent() + layout.getLeading(); float x = (float) alloc.getX(); if( p0 > v.getStartOffset() || p1 < v.getEndOffset() ) { try { //TextLayout can't render only part of it's range, so if a //partial range is required, add a clip region. Shape s = v.modelToView(p0, Position.Bias.Forward, p1, Position.Bias.Backward, a); Shape savedClip = g.getClip(); g2d.clip(s); layout.draw(g2d, x, y); g.setClip(savedClip); } catch (BadLocationException e) {} } else { layout.draw(g2d, x, y); } } } public Shape modelToView(GlyphView v, int pos, Position.Bias bias, Shape a) throws BadLocationException { int offs = pos - v.getStartOffset(); Rectangle2D alloc = a.getBounds2D(); TextHitInfo hit = (bias == Position.Bias.Forward) ? TextHitInfo.afterOffset(offs) : TextHitInfo.beforeOffset(offs); float[] locs = layout.getCaretInfo(hit); // vertical at the baseline, should use slope and check if glyphs // are being rendered vertically. Rectangle2D rect = new Rectangle2D.Float(); rect.setRect(alloc.getX() + locs[0], alloc.getY(), 1, alloc.getHeight()); return rect; }
Provides a mapping from the view coordinate space to the logical coordinate space of the model.
Params:
  • v – the view containing the view coordinates
  • x – the X coordinate
  • y – the Y coordinate
  • a – the allocated region to render into
  • biasReturn – either Position.Bias.Forward or Position.Bias.Backward is returned as the zero-th element of this array
See Also:
Returns:the location within the model that best represents the given point of view
/** * Provides a mapping from the view coordinate space to the logical * coordinate space of the model. * * @param v the view containing the view coordinates * @param x the X coordinate * @param y the Y coordinate * @param a the allocated region to render into * @param biasReturn either <code>Position.Bias.Forward</code> * or <code>Position.Bias.Backward</code> is returned as the * zero-th element of this array * @return the location within the model that best represents the * given point of view * @see View#viewToModel */
public int viewToModel(GlyphView v, float x, float y, Shape a, Position.Bias[] biasReturn) { Rectangle2D alloc = (a instanceof Rectangle2D) ? (Rectangle2D)a : a.getBounds2D(); //Move the y co-ord of the hit onto the baseline. This is because TextLayout supports //italic carets and we do not. TextHitInfo hit = layout.hitTestChar(x - (float)alloc.getX(), 0); int pos = hit.getInsertionIndex(); if (pos == v.getEndOffset()) { pos--; } biasReturn[0] = hit.isLeadingEdge() ? Position.Bias.Forward : Position.Bias.Backward; return pos + v.getStartOffset(); }
Determines the model location that represents the maximum advance that fits within the given span. This could be used to break the given view. The result should be a location just shy of the given advance. This differs from viewToModel which returns the closest position which might be proud of the maximum advance.
Params:
  • v – the view to find the model location to break at.
  • p0 – the location in the model where the fragment should start it's representation >= 0.
  • x – the graphic location along the axis that the broken view would occupy >= 0. This may be useful for things like tab calculations.
  • len – specifies the distance into the view where a potential break is desired >= 0.
See Also:
Returns:the maximum model location possible for a break.
/** * Determines the model location that represents the * maximum advance that fits within the given span. * This could be used to break the given view. The result * should be a location just shy of the given advance. This * differs from viewToModel which returns the closest * position which might be proud of the maximum advance. * * @param v the view to find the model location to break at. * @param p0 the location in the model where the * fragment should start it's representation >= 0. * @param x the graphic location along the axis that the * broken view would occupy >= 0. This may be useful for * things like tab calculations. * @param len specifies the distance into the view * where a potential break is desired >= 0. * @return the maximum model location possible for a break. * @see View#breakView */
public int getBoundedPosition(GlyphView v, int p0, float x, float len) { if( len < 0 ) throw new IllegalArgumentException("Length must be >= 0."); // note: this only works because swing uses TextLayouts that are // only pure rtl or pure ltr TextHitInfo hit; if (layout.isLeftToRight()) { hit = layout.hitTestChar(len, 0); } else { hit = layout.hitTestChar(layout.getAdvance() - len, 0); } return v.getStartOffset() + hit.getCharIndex(); }
Provides a way to determine the next visually represented model location that one might place a caret. Some views may not be visible, they might not be in the same order found in the model, or they just might not allow access to some of the locations in the model.
Params:
  • v – the view to use
  • pos – the position to convert >= 0
  • a – the allocated region to render into
  • direction – the direction from the current position that can be thought of as the arrow keys typically found on a keyboard. This may be SwingConstants.WEST, SwingConstants.EAST, SwingConstants.NORTH, or SwingConstants.SOUTH.
Throws:
Returns:the location within the model that best represents the next location visual position.
/** * Provides a way to determine the next visually represented model * location that one might place a caret. Some views may not be * visible, they might not be in the same order found in the model, or * they just might not allow access to some of the locations in the * model. * * @param v the view to use * @param pos the position to convert >= 0 * @param a the allocated region to render into * @param direction the direction from the current position that can * be thought of as the arrow keys typically found on a keyboard. * This may be SwingConstants.WEST, SwingConstants.EAST, * SwingConstants.NORTH, or SwingConstants.SOUTH. * @return the location within the model that best represents the next * location visual position. * @exception BadLocationException * @exception IllegalArgumentException for an invalid direction */
public int getNextVisualPositionFrom(GlyphView v, int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet) throws BadLocationException { Document doc = v.getDocument(); int startOffset = v.getStartOffset(); int endOffset = v.getEndOffset(); Segment text; boolean viewIsLeftToRight; TextHitInfo currentHit, nextHit; switch (direction) { case View.NORTH: break; case View.SOUTH: break; case View.EAST: viewIsLeftToRight = AbstractDocument.isLeftToRight(doc, startOffset, endOffset); if(startOffset == doc.getLength()) { if(pos == -1) { biasRet[0] = Position.Bias.Forward; return startOffset; } // End case for bidi text where newline is at beginning // of line. return -1; } if(pos == -1) { // Entering view from the left. if( viewIsLeftToRight ) { biasRet[0] = Position.Bias.Forward; return startOffset; } else { text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if(c == '\n') { biasRet[0] = Position.Bias.Forward; return endOffset-1; } biasRet[0] = Position.Bias.Backward; return endOffset; } } if( b==Position.Bias.Forward ) currentHit = TextHitInfo.afterOffset(pos-startOffset); else currentHit = TextHitInfo.beforeOffset(pos-startOffset); nextHit = layout.getNextRightHit(currentHit); if( nextHit == null ) { return -1; } if( viewIsLeftToRight != layout.isLeftToRight() ) { // If the layout's base direction is different from // this view's run direction, we need to use the weak // carrat. nextHit = layout.getVisualOtherHit(nextHit); } pos = nextHit.getInsertionIndex() + startOffset; if(pos == endOffset) { // A move to the right from an internal position will // only take us to the endOffset in a left to right run. text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if(c == '\n') { return -1; } biasRet[0] = Position.Bias.Backward; } else { biasRet[0] = Position.Bias.Forward; } return pos; case View.WEST: viewIsLeftToRight = AbstractDocument.isLeftToRight(doc, startOffset, endOffset); if(startOffset == doc.getLength()) { if(pos == -1) { biasRet[0] = Position.Bias.Forward; return startOffset; } // End case for bidi text where newline is at beginning // of line. return -1; } if(pos == -1) { // Entering view from the right if( viewIsLeftToRight ) { text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if ((c == '\n') || Character.isSpaceChar(c)) { biasRet[0] = Position.Bias.Forward; return endOffset - 1; } biasRet[0] = Position.Bias.Backward; return endOffset; } else { biasRet[0] = Position.Bias.Forward; return startOffset; } } if( b==Position.Bias.Forward ) currentHit = TextHitInfo.afterOffset(pos-startOffset); else currentHit = TextHitInfo.beforeOffset(pos-startOffset); nextHit = layout.getNextLeftHit(currentHit); if( nextHit == null ) { return -1; } if( viewIsLeftToRight != layout.isLeftToRight() ) { // If the layout's base direction is different from // this view's run direction, we need to use the weak // carrat. nextHit = layout.getVisualOtherHit(nextHit); } pos = nextHit.getInsertionIndex() + startOffset; if(pos == endOffset) { // A move to the left from an internal position will // only take us to the endOffset in a right to left run. text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if(c == '\n') { return -1; } biasRet[0] = Position.Bias.Backward; } else { biasRet[0] = Position.Bias.Forward; } return pos; default: throw new IllegalArgumentException("Bad direction: " + direction); } return pos; } // --- variables --------------------------------------------- TextLayout layout; }