/*
* Copyright (c) 1998, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javax.swing.plaf.multi;
import java.util.Vector;
import javax.swing.plaf.PanelUI;
import javax.swing.plaf.ComponentUI;
import javax.swing.JComponent;
import java.awt.Graphics;
import java.awt.Dimension;
import javax.accessibility.Accessible;
A multiplexing UI used to combine PanelUI
s.
This file was automatically generated by AutoMulti.
Author: Otto Multey
/**
* A multiplexing UI used to combine <code>PanelUI</code>s.
*
* <p>This file was automatically generated by AutoMulti.
*
* @author Otto Multey
*/
public class MultiPanelUI extends PanelUI {
The vector containing the real UIs. This is populated
in the call to createUI
, and can be obtained by calling
the getUIs
method. The first element is guaranteed to be the real UI
obtained from the default look and feel.
/**
* The vector containing the real UIs. This is populated
* in the call to <code>createUI</code>, and can be obtained by calling
* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
* obtained from the default look and feel.
*/
protected Vector<ComponentUI> uis = new Vector<>();
Constructs a MultiPanelUI
. /**
* Constructs a {@code MultiPanelUI}.
*/
public MultiPanelUI() {}
////////////////////
// Common UI methods
////////////////////
Returns the list of UIs associated with this multiplexing UI. This
allows processing of the UIs by an application aware of multiplexing
UIs on components.
Returns: an array of the UI delegates
/**
* Returns the list of UIs associated with this multiplexing UI. This
* allows processing of the UIs by an application aware of multiplexing
* UIs on components.
*
* @return an array of the UI delegates
*/
public ComponentUI[] getUIs() {
return MultiLookAndFeel.uisToArray(uis);
}
////////////////////
// PanelUI methods
////////////////////
////////////////////
// ComponentUI methods
////////////////////
Invokes the contains
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>contains</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public boolean contains(JComponent a, int b, int c) {
boolean returnValue =
uis.elementAt(0).contains(a,b,c);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).contains(a,b,c);
}
return returnValue;
}
Invokes the update
method on each UI handled by this object.
/**
* Invokes the <code>update</code> method on each UI handled by this object.
*/
public void update(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).update(a,b);
}
}
Returns a multiplexing UI instance if any of the auxiliary
LookAndFeel
s supports this UI. Otherwise, just returns the
UI object obtained from the default LookAndFeel
.
Params: - a – the component to create the UI for
Returns: the UI delegate created
/**
* Returns a multiplexing UI instance if any of the auxiliary
* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
* UI object obtained from the default <code>LookAndFeel</code>.
*
* @param a the component to create the UI for
* @return the UI delegate created
*/
public static ComponentUI createUI(JComponent a) {
MultiPanelUI mui = new MultiPanelUI();
return MultiLookAndFeel.createUIs(mui, mui.uis, a);
}
Invokes the installUI
method on each UI handled by this object.
/**
* Invokes the <code>installUI</code> method on each UI handled by this object.
*/
public void installUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).installUI(a);
}
}
Invokes the uninstallUI
method on each UI handled by this object.
/**
* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
*/
public void uninstallUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).uninstallUI(a);
}
}
Invokes the paint
method on each UI handled by this object.
/**
* Invokes the <code>paint</code> method on each UI handled by this object.
*/
public void paint(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).paint(a,b);
}
}
Invokes the getPreferredSize
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getPreferredSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getPreferredSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getPreferredSize(a);
}
return returnValue;
}
Invokes the getMinimumSize
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMinimumSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getMinimumSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getMinimumSize(a);
}
return returnValue;
}
Invokes the getMaximumSize
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMaximumSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getMaximumSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getMaximumSize(a);
}
return returnValue;
}
Invokes the getAccessibleChildrenCount
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getAccessibleChildrenCount(JComponent a) {
int returnValue =
uis.elementAt(0).getAccessibleChildrenCount(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getAccessibleChildrenCount(a);
}
return returnValue;
}
Invokes the getAccessibleChild
method on each UI handled by this object.
Returns: the value obtained from the first UI, which is
the UI obtained from the default LookAndFeel
/**
* Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Accessible getAccessibleChild(JComponent a, int b) {
Accessible returnValue =
uis.elementAt(0).getAccessibleChild(a,b);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getAccessibleChild(a,b);
}
return returnValue;
}
}