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package javax.swing.plaf.metal;

import javax.swing.plaf.*;
import javax.swing.*;

MetalTheme provides the color palette and fonts used by the Java Look and Feel.

MetalTheme is abstract, see DefaultMetalTheme and OceanTheme for concrete implementations.

MetalLookAndFeel maintains the current theme that the the ComponentUI implementations for metal use. Refer to MetalLookAndFeel.setCurrentTheme(MetalTheme) for details on changing the current theme.

MetalTheme provides a number of public methods for getting colors. These methods are implemented in terms of a handful of protected abstract methods. A subclass need only override the protected abstract methods (getPrimary1, getPrimary2, getPrimary3, getSecondary1, getSecondary2, and getSecondary3); although a subclass may override the other public methods for more control over the set of colors that are used.

Concrete implementations of MetalTheme must return non-null values from all methods. While the behavior of returning null is not specified, returning null will result in incorrect behavior.

It is strongly recommended that subclasses return completely opaque colors. To do otherwise may result in rendering problems, such as visual garbage.

Author:Steve Wilson
See Also:
/** * {@code MetalTheme} provides the color palette and fonts used by * the Java Look and Feel. * <p> * {@code MetalTheme} is abstract, see {@code DefaultMetalTheme} and * {@code OceanTheme} for concrete implementations. * <p> * {@code MetalLookAndFeel} maintains the current theme that the * the {@code ComponentUI} implementations for metal use. Refer to * {@link MetalLookAndFeel#setCurrentTheme * MetalLookAndFeel.setCurrentTheme(MetalTheme)} for details on changing * the current theme. * <p> * {@code MetalTheme} provides a number of public methods for getting * colors. These methods are implemented in terms of a * handful of protected abstract methods. A subclass need only override * the protected abstract methods ({@code getPrimary1}, * {@code getPrimary2}, {@code getPrimary3}, {@code getSecondary1}, * {@code getSecondary2}, and {@code getSecondary3}); although a subclass * may override the other public methods for more control over the set of * colors that are used. * <p> * Concrete implementations of {@code MetalTheme} must return {@code non-null} * values from all methods. While the behavior of returning {@code null} is * not specified, returning {@code null} will result in incorrect behavior. * <p> * It is strongly recommended that subclasses return completely opaque colors. * To do otherwise may result in rendering problems, such as visual garbage. * * @see DefaultMetalTheme * @see OceanTheme * @see MetalLookAndFeel#setCurrentTheme * * @author Steve Wilson */
public abstract class MetalTheme { // Contants identifying the various Fonts that are Theme can support static final int CONTROL_TEXT_FONT = 0; static final int SYSTEM_TEXT_FONT = 1; static final int USER_TEXT_FONT = 2; static final int MENU_TEXT_FONT = 3; static final int WINDOW_TITLE_FONT = 4; static final int SUB_TEXT_FONT = 5; static ColorUIResource white = new ColorUIResource( 255, 255, 255 ); private static ColorUIResource black = new ColorUIResource( 0, 0, 0 );
Constructor for subclasses to call.
/** * Constructor for subclasses to call. */
protected MetalTheme() {}
Returns the name of this theme.
Returns:the name of this theme
/** * Returns the name of this theme. * * @return the name of this theme */
public abstract String getName();
Returns the primary 1 color.
Returns:the primary 1 color
/** * Returns the primary 1 color. * * @return the primary 1 color */
protected abstract ColorUIResource getPrimary1(); // these are blue in Metal Default Theme
Returns the primary 2 color.
Returns:the primary 2 color
/** * Returns the primary 2 color. * * @return the primary 2 color */
protected abstract ColorUIResource getPrimary2();
Returns the primary 3 color.
Returns:the primary 3 color
/** * Returns the primary 3 color. * * @return the primary 3 color */
protected abstract ColorUIResource getPrimary3();
Returns the secondary 1 color.
Returns:the secondary 1 color
/** * Returns the secondary 1 color. * * @return the secondary 1 color */
protected abstract ColorUIResource getSecondary1(); // these are gray in Metal Default Theme
Returns the secondary 2 color.
Returns:the secondary 2 color
/** * Returns the secondary 2 color. * * @return the secondary 2 color */
protected abstract ColorUIResource getSecondary2();
Returns the secondary 3 color.
Returns:the secondary 3 color
/** * Returns the secondary 3 color. * * @return the secondary 3 color */
protected abstract ColorUIResource getSecondary3();
Returns the control text font.
Returns:the control text font
/** * Returns the control text font. * * @return the control text font */
public abstract FontUIResource getControlTextFont();
Returns the system text font.
Returns:the system text font
/** * Returns the system text font. * * @return the system text font */
public abstract FontUIResource getSystemTextFont();
Returns the user text font.
Returns:the user text font
/** * Returns the user text font. * * @return the user text font */
public abstract FontUIResource getUserTextFont();
Returns the menu text font.
Returns:the menu text font
/** * Returns the menu text font. * * @return the menu text font */
public abstract FontUIResource getMenuTextFont();
Returns the window title font.
Returns:the window title font
/** * Returns the window title font. * * @return the window title font */
public abstract FontUIResource getWindowTitleFont();
Returns the sub-text font.
Returns:the sub-text font
/** * Returns the sub-text font. * * @return the sub-text font */
public abstract FontUIResource getSubTextFont();
Returns the white color. This returns opaque white (0xFFFFFFFF).
Returns:the white color
/** * Returns the white color. This returns opaque white * ({@code 0xFFFFFFFF}). * * @return the white color */
protected ColorUIResource getWhite() { return white; }
Returns the black color. This returns opaque black (0xFF000000).
Returns:the black color
/** * Returns the black color. This returns opaque black * ({@code 0xFF000000}). * * @return the black color */
protected ColorUIResource getBlack() { return black; }
Returns the focus color. This returns the value of getPrimary2().
Returns:the focus color
/** * Returns the focus color. This returns the value of * {@code getPrimary2()}. * * @return the focus color */
public ColorUIResource getFocusColor() { return getPrimary2(); }
Returns the desktop color. This returns the value of getPrimary2().
Returns:the desktop color
/** * Returns the desktop color. This returns the value of * {@code getPrimary2()}. * * @return the desktop color */
public ColorUIResource getDesktopColor() { return getPrimary2(); }
Returns the control color. This returns the value of getSecondary3().
Returns:the control color
/** * Returns the control color. This returns the value of * {@code getSecondary3()}. * * @return the control color */
public ColorUIResource getControl() { return getSecondary3(); }
Returns the control shadow color. This returns the value of getSecondary2().
Returns:the control shadow color
/** * Returns the control shadow color. This returns * the value of {@code getSecondary2()}. * * @return the control shadow color */
public ColorUIResource getControlShadow() { return getSecondary2(); }
Returns the control dark shadow color. This returns the value of getSecondary1().
Returns:the control dark shadow color
/** * Returns the control dark shadow color. This returns * the value of {@code getSecondary1()}. * * @return the control dark shadow color */
public ColorUIResource getControlDarkShadow() { return getSecondary1(); }
Returns the control info color. This returns the value of getBlack().
Returns:the control info color
/** * Returns the control info color. This returns * the value of {@code getBlack()}. * * @return the control info color */
public ColorUIResource getControlInfo() { return getBlack(); }
Returns the control highlight color. This returns the value of getWhite().
Returns:the control highlight color
/** * Returns the control highlight color. This returns * the value of {@code getWhite()}. * * @return the control highlight color */
public ColorUIResource getControlHighlight() { return getWhite(); }
Returns the control disabled color. This returns the value of getSecondary2().
Returns:the control disabled color
/** * Returns the control disabled color. This returns * the value of {@code getSecondary2()}. * * @return the control disabled color */
public ColorUIResource getControlDisabled() { return getSecondary2(); }
Returns the primary control color. This returns the value of getPrimary3().
Returns:the primary control color
/** * Returns the primary control color. This returns * the value of {@code getPrimary3()}. * * @return the primary control color */
public ColorUIResource getPrimaryControl() { return getPrimary3(); }
Returns the primary control shadow color. This returns the value of getPrimary2().
Returns:the primary control shadow color
/** * Returns the primary control shadow color. This returns * the value of {@code getPrimary2()}. * * @return the primary control shadow color */
public ColorUIResource getPrimaryControlShadow() { return getPrimary2(); }
Returns the primary control dark shadow color. This returns the value of getPrimary1().
Returns:the primary control dark shadow color
/** * Returns the primary control dark shadow color. This * returns the value of {@code getPrimary1()}. * * @return the primary control dark shadow color */
public ColorUIResource getPrimaryControlDarkShadow() { return getPrimary1(); }
Returns the primary control info color. This returns the value of getBlack().
Returns:the primary control info color
/** * Returns the primary control info color. This * returns the value of {@code getBlack()}. * * @return the primary control info color */
public ColorUIResource getPrimaryControlInfo() { return getBlack(); }
Returns the primary control highlight color. This returns the value of getWhite().
Returns:the primary control highlight color
/** * Returns the primary control highlight color. This * returns the value of {@code getWhite()}. * * @return the primary control highlight color */
public ColorUIResource getPrimaryControlHighlight() { return getWhite(); }
Returns the system text color. This returns the value of getBlack().
Returns:the system text color
/** * Returns the system text color. This returns the value of * {@code getBlack()}. * * @return the system text color */
public ColorUIResource getSystemTextColor() { return getBlack(); }
Returns the control text color. This returns the value of getControlInfo().
Returns:the control text color
/** * Returns the control text color. This returns the value of * {@code getControlInfo()}. * * @return the control text color */
public ColorUIResource getControlTextColor() { return getControlInfo(); }
Returns the inactive control text color. This returns the value of getControlDisabled().
Returns:the inactive control text color
/** * Returns the inactive control text color. This returns the value of * {@code getControlDisabled()}. * * @return the inactive control text color */
public ColorUIResource getInactiveControlTextColor() { return getControlDisabled(); }
Returns the inactive system text color. This returns the value of getSecondary2().
Returns:the inactive system text color
/** * Returns the inactive system text color. This returns the value of * {@code getSecondary2()}. * * @return the inactive system text color */
public ColorUIResource getInactiveSystemTextColor() { return getSecondary2(); }
Returns the user text color. This returns the value of getBlack().
Returns:the user text color
/** * Returns the user text color. This returns the value of * {@code getBlack()}. * * @return the user text color */
public ColorUIResource getUserTextColor() { return getBlack(); }
Returns the text highlight color. This returns the value of getPrimary3().
Returns:the text highlight color
/** * Returns the text highlight color. This returns the value of * {@code getPrimary3()}. * * @return the text highlight color */
public ColorUIResource getTextHighlightColor() { return getPrimary3(); }
Returns the highlighted text color. This returns the value of getControlTextColor().
Returns:the highlighted text color
/** * Returns the highlighted text color. This returns the value of * {@code getControlTextColor()}. * * @return the highlighted text color */
public ColorUIResource getHighlightedTextColor() { return getControlTextColor(); }
Returns the window background color. This returns the value of getWhite().
Returns:the window background color
/** * Returns the window background color. This returns the value of * {@code getWhite()}. * * @return the window background color */
public ColorUIResource getWindowBackground() { return getWhite(); }
Returns the window title background color. This returns the value of getPrimary3().
Returns:the window title background color
/** * Returns the window title background color. This returns the value of * {@code getPrimary3()}. * * @return the window title background color */
public ColorUIResource getWindowTitleBackground() { return getPrimary3(); }
Returns the window title foreground color. This returns the value of getBlack().
Returns:the window title foreground color
/** * Returns the window title foreground color. This returns the value of * {@code getBlack()}. * * @return the window title foreground color */
public ColorUIResource getWindowTitleForeground() { return getBlack(); }
Returns the window title inactive background color. This returns the value of getSecondary3().
Returns:the window title inactive background color
/** * Returns the window title inactive background color. This * returns the value of {@code getSecondary3()}. * * @return the window title inactive background color */
public ColorUIResource getWindowTitleInactiveBackground() { return getSecondary3(); }
Returns the window title inactive foreground color. This returns the value of getBlack().
Returns:the window title inactive foreground color
/** * Returns the window title inactive foreground color. This * returns the value of {@code getBlack()}. * * @return the window title inactive foreground color */
public ColorUIResource getWindowTitleInactiveForeground() { return getBlack(); }
Returns the menu background color. This returns the value of getSecondary3().
Returns:the menu background color
/** * Returns the menu background color. This * returns the value of {@code getSecondary3()}. * * @return the menu background color */
public ColorUIResource getMenuBackground() { return getSecondary3(); }
Returns the menu foreground color. This returns the value of getBlack().
Returns:the menu foreground color
/** * Returns the menu foreground color. This * returns the value of {@code getBlack()}. * * @return the menu foreground color */
public ColorUIResource getMenuForeground() { return getBlack(); }
Returns the menu selected background color. This returns the value of getPrimary2().
Returns:the menu selected background color
/** * Returns the menu selected background color. This * returns the value of {@code getPrimary2()}. * * @return the menu selected background color */
public ColorUIResource getMenuSelectedBackground() { return getPrimary2(); }
Returns the menu selected foreground color. This returns the value of getBlack().
Returns:the menu selected foreground color
/** * Returns the menu selected foreground color. This * returns the value of {@code getBlack()}. * * @return the menu selected foreground color */
public ColorUIResource getMenuSelectedForeground() { return getBlack(); }
Returns the menu disabled foreground color. This returns the value of getSecondary2().
Returns:the menu disabled foreground color
/** * Returns the menu disabled foreground color. This * returns the value of {@code getSecondary2()}. * * @return the menu disabled foreground color */
public ColorUIResource getMenuDisabledForeground() { return getSecondary2(); }
Returns the separator background color. This returns the value of getWhite().
Returns:the separator background color
/** * Returns the separator background color. This * returns the value of {@code getWhite()}. * * @return the separator background color */
public ColorUIResource getSeparatorBackground() { return getWhite(); }
Returns the separator foreground color. This returns the value of getPrimary1().
Returns:the separator foreground color
/** * Returns the separator foreground color. This * returns the value of {@code getPrimary1()}. * * @return the separator foreground color */
public ColorUIResource getSeparatorForeground() { return getPrimary1(); }
Returns the accelerator foreground color. This returns the value of getPrimary1().
Returns:the accelerator foreground color
/** * Returns the accelerator foreground color. This * returns the value of {@code getPrimary1()}. * * @return the accelerator foreground color */
public ColorUIResource getAcceleratorForeground() { return getPrimary1(); }
Returns the accelerator selected foreground color. This returns the value of getBlack().
Returns:the accelerator selected foreground color
/** * Returns the accelerator selected foreground color. This * returns the value of {@code getBlack()}. * * @return the accelerator selected foreground color */
public ColorUIResource getAcceleratorSelectedForeground() { return getBlack(); }
Adds values specific to this theme to the defaults table. This method is invoked when the look and feel defaults are obtained from MetalLookAndFeel.

This implementation does nothing; it is provided for subclasses that wish to customize the defaults table.

Params:
  • table – the UIDefaults to add the values to
See Also:
/** * Adds values specific to this theme to the defaults table. This method * is invoked when the look and feel defaults are obtained from * {@code MetalLookAndFeel}. * <p> * This implementation does nothing; it is provided for subclasses * that wish to customize the defaults table. * * @param table the {@code UIDefaults} to add the values to * * @see MetalLookAndFeel#getDefaults */
public void addCustomEntriesToTable(UIDefaults table) {}
This is invoked when a MetalLookAndFeel is installed and about to start using this theme. When we can add API this should be nuked in favor of DefaultMetalTheme overriding addCustomEntriesToTable.
/** * This is invoked when a MetalLookAndFeel is installed and about to * start using this theme. When we can add API this should be nuked * in favor of DefaultMetalTheme overriding addCustomEntriesToTable. */
void install() { }
Returns true if this is a theme provided by the core platform.
/** * Returns true if this is a theme provided by the core platform. */
boolean isSystemTheme() { return false; } }