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package sun.java2d.pipe;
This class clips a SpanIterator to a Region and outputs the
resulting spans as another SpanIterator.
Spans are output in the usual y/x order, unless the input span
iterator doesn't conform to this order, or the iterator's span
straddle more than one band of the Region used for clipping.
Principle of operation:
The iterator maintains a several cursors onto the RegionIterator
in order to avoid having to buffer spans from the SpanIterator.
They are:
resetState The initial state of the RegionIterator
lwm Low Water Mark, a running start point for
processing each band. Usually goes down, but
can be reset to resetState if a span has a lower
start coordinate than the previous one.
row The start of the current band of the RegionIterator
box The current span of the current row
The main nextSpan() loop implements a coroutine like structure, with
three producers to get the next span, row and box calling each other
to iterate through the span iterator and region.
REMIND: Needs a native implementation!
/**
* This class clips a SpanIterator to a Region and outputs the
* resulting spans as another SpanIterator.
*
* Spans are output in the usual y/x order, unless the input span
* iterator doesn't conform to this order, or the iterator's span
* straddle more than one band of the Region used for clipping.
*
* Principle of operation:
*
* The iterator maintains a several cursors onto the RegionIterator
* in order to avoid having to buffer spans from the SpanIterator.
* They are:
* resetState The initial state of the RegionIterator
* lwm Low Water Mark, a running start point for
* processing each band. Usually goes down, but
* can be reset to resetState if a span has a lower
* start coordinate than the previous one.
* row The start of the current band of the RegionIterator
* box The current span of the current row
*
* The main nextSpan() loop implements a coroutine like structure, with
* three producers to get the next span, row and box calling each other
* to iterate through the span iterator and region.
*
* REMIND: Needs a native implementation!
*/
public class RegionClipSpanIterator implements SpanIterator {
// The inputs to the filter
Region rgn;
SpanIterator spanIter;
// The cursors that track the progress through the region
RegionIterator resetState;
RegionIterator lwm;
RegionIterator row;
RegionIterator box;
// The bounds of the current span iterator span
int spanlox, spanhix, spanloy, spanhiy;
// The extent of the region band marking the low water mark
int lwmloy, lwmhiy;
// The bounds of the current region box
int rgnlox, rgnloy, rgnhix, rgnhiy;
// The bounding box of the input Region. Used for click
// rejection of iterator spans
int rgnbndslox, rgnbndsloy, rgnbndshix, rgnbndshiy;
// The array used to hold coordinates from the region iterator
int[] rgnbox = new int[4];
// The array used to hold coordinates from the span iterator
int[] spanbox = new int[4];
// True if the next iterator span should be read on the next
// iteration of the main nextSpan() loop
boolean doNextSpan;
// True if the next region box should be read on the next
// iteration of the main nextSpan() loop
boolean doNextBox;
// True if there are no more spans or the Region is empty
boolean done = false;
/*
* Creates an instance that filters the spans generated by
* spanIter through the region described by rgn.
*/
public RegionClipSpanIterator(Region rgn, SpanIterator spanIter) {
this.spanIter = spanIter;
resetState = rgn.getIterator();
lwm = resetState.createCopy();
if (!lwm.nextYRange(rgnbox)) {
done = true;
return;
}
rgnloy = lwmloy = rgnbox[1];
rgnhiy = lwmhiy = rgnbox[3];
rgn.getBounds(rgnbox);
rgnbndslox = rgnbox[0];
rgnbndsloy = rgnbox[1];
rgnbndshix = rgnbox[2];
rgnbndshiy = rgnbox[3];
if (rgnbndslox >= rgnbndshix ||
rgnbndsloy >= rgnbndshiy) {
done = true;
return;
}
this.rgn = rgn;
row = lwm.createCopy();
box = row.createCopy();
doNextSpan = true;
doNextBox = false;
}
/*
* Gets the bbox of the available path segments, clipped to the
* Region.
*/
public void getPathBox(int[] pathbox) {
int[] rgnbox = new int[4];
rgn.getBounds(rgnbox);
spanIter.getPathBox(pathbox);
if (pathbox[0] < rgnbox[0]) {
pathbox[0] = rgnbox[0];
}
if (pathbox[1] < rgnbox[1]) {
pathbox[1] = rgnbox[1];
}
if (pathbox[2] > rgnbox[2]) {
pathbox[2] = rgnbox[2];
}
if (pathbox[3] > rgnbox[3]) {
pathbox[3] = rgnbox[3];
}
}
/*
* Intersects the path box with the given bbox.
* Returned spans are clipped to this region, or discarded
* altogether if they lie outside it.
*/
public void intersectClipBox(int lox, int loy, int hix, int hiy) {
spanIter.intersectClipBox(lox, loy, hix, hiy);
}
/*
* Fetches the next span that needs to be operated on.
* If the return value is false then there are no more spans.
*/
public boolean nextSpan(int[] resultbox) {
if (done) {
return false;
}
int resultlox, resultloy, resulthix, resulthiy;
boolean doNextRow = false;
// REMIND: Cache the coordinate inst vars used in this loop
// in locals vars.
while (true) {
// We've exhausted the current span so get the next one
if (doNextSpan) {
if (!spanIter.nextSpan(spanbox)) {
done = true;
return false;
} else {
spanlox = spanbox[0];
// Clip out spans that lie outside of the rgn's bounds
if (spanlox >= rgnbndshix) {
continue;
}
spanloy = spanbox[1];
if (spanloy >= rgnbndshiy) {
continue;
}
spanhix = spanbox[2];
if (spanhix <= rgnbndslox) {
continue;
}
spanhiy = spanbox[3];
if (spanhiy <= rgnbndsloy) {
continue;
}
}
// If the span starts higher up than the low-water mark,
// reset the lwm. This can only happen if spans aren't
// returned in strict y/x order, or the first time through.
if (lwmloy > spanloy) {
lwm.copyStateFrom(resetState);
lwm.nextYRange(rgnbox);
lwmloy = rgnbox[1];
lwmhiy = rgnbox[3];
}
// Skip to the first rgn row whose bottom edge is
// below the top of the current span. This will only
// execute >0 times when the current span starts in a
// lower region row than the previous one, or possibly the
// first time through.
while (lwmhiy <= spanloy) {
if (!lwm.nextYRange(rgnbox))
break;
lwmloy = rgnbox[1];
lwmhiy = rgnbox[3];
}
// If the row overlaps the span, process it, otherwise
// fetch another span
if (lwmhiy > spanloy && lwmloy < spanhiy) {
// Update the current row if it's different from the
// new lwm
if (rgnloy != lwmloy) {
row.copyStateFrom(lwm);
rgnloy = lwmloy;
rgnhiy = lwmhiy;
}
box.copyStateFrom(row);
doNextBox = true;
doNextSpan = false;
}
continue;
}
// The current row's spans are exhausted, do the next one
if (doNextRow) {
// Next time we either do the next span or the next box
doNextRow = false;
// Get the next row
boolean ok = row.nextYRange(rgnbox);
// If there was one, update the bounds
if (ok) {
rgnloy = rgnbox[1];
rgnhiy = rgnbox[3];
}
if (!ok || rgnloy >= spanhiy) {
// If we've exhausted the rows or this one is below the span,
// go onto the next span
doNextSpan = true;
}
else {
// Otherwise get the first box on this row
box.copyStateFrom(row);
doNextBox = true;
}
continue;
}
// Process the next box in the current row
if (doNextBox) {
boolean ok = box.nextXBand(rgnbox);
if (ok) {
rgnlox = rgnbox[0];
rgnhix = rgnbox[2];
}
if (!ok || rgnlox >= spanhix) {
// If there was no next rgn span or it's beyond the
// source span, go onto the next row or span
doNextBox = false;
if (rgnhiy >= spanhiy) {
// If the current row totally overlaps the span,
// go onto the next span
doNextSpan = true;
} else {
// otherwise go onto the next rgn row
doNextRow = true;
}
} else {
// Otherwise, if the new rgn span overlaps the
// spanbox, no need to get another box
doNextBox = rgnhix <= spanlox;
}
continue;
}
// Prepare to do the next box either on this call or
// or the subsequent one
doNextBox = true;
// Clip the current span against the current box
if (spanlox > rgnlox) {
resultlox = spanlox;
}
else {
resultlox = rgnlox;
}
if (spanloy > rgnloy) {
resultloy = spanloy;
}
else {
resultloy = rgnloy;
}
if (spanhix < rgnhix) {
resulthix = spanhix;
}
else {
resulthix = rgnhix;
}
if (spanhiy < rgnhiy) {
resulthiy = spanhiy;
}
else {
resulthiy = rgnhiy;
}
// If the result is empty, try then next box
// otherwise return the box.
// REMIND: I think by definition it's non-empty
// if we're here. Need to think about this some more.
if (resultlox >= resulthix ||
resultloy >= resulthiy) {
continue;
}
else {
break;
}
}
resultbox[0] = resultlox;
resultbox[1] = resultloy;
resultbox[2] = resulthix;
resultbox[3] = resulthiy;
return true;
}
This method tells the iterator that it may skip all spans
whose Y range is completely above the indicated Y coordinate.
/**
* This method tells the iterator that it may skip all spans
* whose Y range is completely above the indicated Y coordinate.
*/
public void skipDownTo(int y) {
spanIter.skipDownTo(y);
}
This method returns a native pointer to a function block that
can be used by a native method to perform the same iteration
cycle that the above methods provide while avoiding upcalls to
the Java object.
The definition of the structure whose pointer is returned by
this method is defined in:
src/share/native/sun/java2d/pipe/SpanIterator.h
/**
* This method returns a native pointer to a function block that
* can be used by a native method to perform the same iteration
* cycle that the above methods provide while avoiding upcalls to
* the Java object.
* The definition of the structure whose pointer is returned by
* this method is defined in:
* <pre>
* src/share/native/sun/java2d/pipe/SpanIterator.h
* </pre>
*/
public long getNativeIterator() {
return 0;
}
/*
* Cleans out all internal data structures.
*/
//public native void dispose();
@SuppressWarnings("deprecation")
protected void finalize() {
//dispose();
}
}