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package javax.swing.plaf.multi;

import java.util.Vector;
import javax.swing.plaf.TreeUI;
import java.awt.Rectangle;
import javax.swing.JTree;
import javax.swing.tree.TreePath;
import javax.swing.plaf.ComponentUI;
import javax.swing.JComponent;
import java.awt.Graphics;
import java.awt.Dimension;
import javax.accessibility.Accessible;

A multiplexing UI used to combine TreeUIs.

This file was automatically generated by AutoMulti.

Author: Otto Multey
/** * A multiplexing UI used to combine <code>TreeUI</code>s. * * <p>This file was automatically generated by AutoMulti. * * @author Otto Multey */
public class MultiTreeUI extends TreeUI {
The vector containing the real UIs. This is populated in the call to createUI, and can be obtained by calling the getUIs method. The first element is guaranteed to be the real UI obtained from the default look and feel.
/** * The vector containing the real UIs. This is populated * in the call to <code>createUI</code>, and can be obtained by calling * the <code>getUIs</code> method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */
protected Vector<ComponentUI> uis = new Vector<>(); //////////////////// // Common UI methods ////////////////////
Returns the list of UIs associated with this multiplexing UI. This allows processing of the UIs by an application aware of multiplexing UIs on components.
Returns:an array of the UI delegates
/** * Returns the list of UIs associated with this multiplexing UI. This * allows processing of the UIs by an application aware of multiplexing * UIs on components. * * @return an array of the UI delegates */
public ComponentUI[] getUIs() { return MultiLookAndFeel.uisToArray(uis); } //////////////////// // TreeUI methods ////////////////////
Invokes the getPathBounds method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getPathBounds</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public Rectangle getPathBounds(JTree a, TreePath b) { Rectangle returnValue = ((TreeUI) (uis.elementAt(0))).getPathBounds(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getPathBounds(a,b); } return returnValue; }
Invokes the getPathForRow method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getPathForRow</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public TreePath getPathForRow(JTree a, int b) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getPathForRow(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getPathForRow(a,b); } return returnValue; }
Invokes the getRowForPath method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getRowForPath</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public int getRowForPath(JTree a, TreePath b) { int returnValue = ((TreeUI) (uis.elementAt(0))).getRowForPath(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getRowForPath(a,b); } return returnValue; }
Invokes the getRowCount method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getRowCount</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public int getRowCount(JTree a) { int returnValue = ((TreeUI) (uis.elementAt(0))).getRowCount(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getRowCount(a); } return returnValue; }
Invokes the getClosestPathForLocation method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getClosestPathForLocation</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public TreePath getClosestPathForLocation(JTree a, int b, int c) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getClosestPathForLocation(a,b,c); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getClosestPathForLocation(a,b,c); } return returnValue; }
Invokes the isEditing method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>isEditing</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public boolean isEditing(JTree a) { boolean returnValue = ((TreeUI) (uis.elementAt(0))).isEditing(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).isEditing(a); } return returnValue; }
Invokes the stopEditing method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>stopEditing</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public boolean stopEditing(JTree a) { boolean returnValue = ((TreeUI) (uis.elementAt(0))).stopEditing(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).stopEditing(a); } return returnValue; }
Invokes the cancelEditing method on each UI handled by this object.
/** * Invokes the <code>cancelEditing</code> method on each UI handled by this object. */
public void cancelEditing(JTree a) { for (int i = 0; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).cancelEditing(a); } }
Invokes the startEditingAtPath method on each UI handled by this object.
/** * Invokes the <code>startEditingAtPath</code> method on each UI handled by this object. */
public void startEditingAtPath(JTree a, TreePath b) { for (int i = 0; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).startEditingAtPath(a,b); } }
Invokes the getEditingPath method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getEditingPath</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public TreePath getEditingPath(JTree a) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getEditingPath(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getEditingPath(a); } return returnValue; } //////////////////// // ComponentUI methods ////////////////////
Invokes the contains method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>contains</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public boolean contains(JComponent a, int b, int c) { boolean returnValue = uis.elementAt(0).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).contains(a,b,c); } return returnValue; }
Invokes the update method on each UI handled by this object.
/** * Invokes the <code>update</code> method on each UI handled by this object. */
public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).update(a,b); } }
Returns a multiplexing UI instance if any of the auxiliary LookAndFeels supports this UI. Otherwise, just returns the UI object obtained from the default LookAndFeel.
Params:
  • a – the component to create the UI for
Returns:the UI delegate created
/** * Returns a multiplexing UI instance if any of the auxiliary * <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the * UI object obtained from the default <code>LookAndFeel</code>. * * @param a the component to create the UI for * @return the UI delegate created */
public static ComponentUI createUI(JComponent a) { MultiTreeUI mui = new MultiTreeUI(); return MultiLookAndFeel.createUIs(mui, mui.uis, a); }
Invokes the installUI method on each UI handled by this object.
/** * Invokes the <code>installUI</code> method on each UI handled by this object. */
public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).installUI(a); } }
Invokes the uninstallUI method on each UI handled by this object.
/** * Invokes the <code>uninstallUI</code> method on each UI handled by this object. */
public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).uninstallUI(a); } }
Invokes the paint method on each UI handled by this object.
/** * Invokes the <code>paint</code> method on each UI handled by this object. */
public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { uis.elementAt(i).paint(a,b); } }
Invokes the getPreferredSize method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getPreferredSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public Dimension getPreferredSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getPreferredSize(a); } return returnValue; }
Invokes the getMinimumSize method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getMinimumSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public Dimension getMinimumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getMinimumSize(a); } return returnValue; }
Invokes the getMaximumSize method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getMaximumSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public Dimension getMaximumSize(JComponent a) { Dimension returnValue = uis.elementAt(0).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getMaximumSize(a); } return returnValue; }
Invokes the getAccessibleChildrenCount method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public int getAccessibleChildrenCount(JComponent a) { int returnValue = uis.elementAt(0).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getAccessibleChildrenCount(a); } return returnValue; }
Invokes the getAccessibleChild method on each UI handled by this object.
Returns:the value obtained from the first UI, which is the UI obtained from the default LookAndFeel
/** * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */
public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = uis.elementAt(0).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { uis.elementAt(i).getAccessibleChild(a,b); } return returnValue; } }