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package com.sun.media.sound;
A resampler that uses third-order (cubic) interpolation.
Author: Karl Helgason
/**
* A resampler that uses third-order (cubic) interpolation.
*
* @author Karl Helgason
*/
public final class SoftCubicResampler extends SoftAbstractResampler {
@Override
public int getPadding() {
return 3;
}
@Override
public void interpolate(float[] in, float[] in_offset, float in_end,
float[] startpitch, float pitchstep, float[] out, int[] out_offset,
int out_end) {
float pitch = startpitch[0];
float ix = in_offset[0];
int ox = out_offset[0];
float ix_end = in_end;
int ox_end = out_end;
if (pitchstep == 0) {
while (ix < ix_end && ox < ox_end) {
int iix = (int) ix;
float fix = ix - iix;
float y0 = in[iix - 1];
float y1 = in[iix];
float y2 = in[iix + 1];
float y3 = in[iix + 2];
float a0 = y3 - y2 + y1 - y0;
float a1 = y0 - y1 - a0;
float a2 = y2 - y0;
float a3 = y1;
//float fix2 = fix * fix;
//out[ox++] = (a0 * fix + a1) * fix2 + (a2 * fix + a3);
out[ox++] = ((a0 * fix + a1) * fix + a2) * fix + a3;
ix += pitch;
}
} else {
while (ix < ix_end && ox < ox_end) {
int iix = (int) ix;
float fix = ix - iix;
float y0 = in[iix - 1];
float y1 = in[iix];
float y2 = in[iix + 1];
float y3 = in[iix + 2];
float a0 = y3 - y2 + y1 - y0;
float a1 = y0 - y1 - a0;
float a2 = y2 - y0;
float a3 = y1;
//float fix2 = fix * fix;
//out[ox++] = (a0 * fix + a1) * fix2 + (a2 * fix + a3);
out[ox++] = ((a0 * fix + a1) * fix + a2) * fix + a3;
ix += pitch;
pitch += pitchstep;
}
}
in_offset[0] = ix;
out_offset[0] = ox;
startpitch[0] = pitch;
}
}