/*
* Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.media.sound;
import java.util.ArrayList;
import java.util.List;
This class stores options how to playback sampled data like pitch/tuning,
attenuation and loops.
It is stored as a "wsmp" chunk inside DLS files.
Author: Karl Helgason
/**
* This class stores options how to playback sampled data like pitch/tuning,
* attenuation and loops.
* It is stored as a "wsmp" chunk inside DLS files.
*
* @author Karl Helgason
*/
public final class DLSSampleOptions {
int unitynote;
short finetune;
int attenuation;
long options;
List<DLSSampleLoop> loops = new ArrayList<>();
public int getAttenuation() {
return attenuation;
}
public void setAttenuation(int attenuation) {
this.attenuation = attenuation;
}
public short getFinetune() {
return finetune;
}
public void setFinetune(short finetune) {
this.finetune = finetune;
}
public List<DLSSampleLoop> getLoops() {
return loops;
}
public long getOptions() {
return options;
}
public void setOptions(long options) {
this.options = options;
}
public int getUnitynote() {
return unitynote;
}
public void setUnitynote(int unitynote) {
this.unitynote = unitynote;
}
}