class com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL extends com.sun.media.sound.AudioFloatConverter
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL
  super_class: com.sun.media.sound.AudioFloatConverter
{
  private void <init>();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
         0: .line 446
            aload 0 /* this */
            invokespecial com.sun.media.sound.AudioFloatConverter.<init>:()V
            return
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16UL;

  public float[] toFloatArray(byte[], int, float[], int, int);
    descriptor: ([BI[FII)[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=10, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
        start local 1 // byte[] in_buff
        start local 2 // int in_offset
        start local 3 // float[] out_buff
        start local 4 // int out_offset
        start local 5 // int out_len
         0: .line 450
            iload 2 /* in_offset */
            istore 6 /* ix */
        start local 6 // int ix
         1: .line 451
            iload 4 /* out_offset */
            istore 7 /* ox */
        start local 7 // int ox
         2: .line 452
            iconst_0
            istore 8 /* i */
        start local 8 // int i
         3: goto 10
         4: .line 453
      StackMap locals: int int int
      StackMap stack:
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            baload
            sipush 255
            iand
            bipush 8
            ishl
            ior
            istore 9 /* x */
        start local 9 // int x
         5: .line 454
            iinc 9 /* x */ -32768
         6: .line 455
            aload 3 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 9 /* x */
            ifle 7
            iload 9 /* x */
            i2f
            ldc 32767.0
            fdiv
            goto 8
      StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL byte[] int float[] int int int int int int
      StackMap stack: float[] int
         7: iload 9 /* x */
            i2f
            ldc 32768.0
            fdiv
      StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL byte[] int float[] int int int int int int
      StackMap stack: float[] int float
         8: fastore
        end local 9 // int x
         9: .line 452
            iinc 8 /* i */ 1
      StackMap locals:
      StackMap stack:
        10: iload 8 /* i */
            iload 5 /* out_len */
            if_icmplt 4
        end local 8 // int i
        11: .line 457
            aload 3 /* out_buff */
            areturn
        end local 7 // int ox
        end local 6 // int ix
        end local 5 // int out_len
        end local 4 // int out_offset
        end local 3 // float[] out_buff
        end local 2 // int in_offset
        end local 1 // byte[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   12     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16UL;
            0   12     1     in_buff  [B
            0   12     2   in_offset  I
            0   12     3    out_buff  [F
            0   12     4  out_offset  I
            0   12     5     out_len  I
            1   12     6          ix  I
            2   12     7          ox  I
            3   11     8           i  I
            5    9     9           x  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      out_buff    
      out_offset  
      out_len     

  public byte[] toByteArray(float[], int, int, byte[], int);
    descriptor: ([FII[BI)[B
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=11, args_size=6
        start local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
        start local 1 // float[] in_buff
        start local 2 // int in_offset
        start local 3 // int in_len
        start local 4 // byte[] out_buff
        start local 5 // int out_offset
         0: .line 463
            iload 2 /* in_offset */
            istore 6 /* ix */
        start local 6 // int ix
         1: .line 464
            iload 5 /* out_offset */
            istore 7 /* ox */
        start local 7 // int ox
         2: .line 465
            iconst_0
            istore 8 /* i */
        start local 8 // int i
         3: goto 11
         4: .line 466
      StackMap locals: int int int
      StackMap stack:
            aload 1 /* in_buff */
            iload 6 /* ix */
            iinc 6 /* ix */ 1
            faload
            fstore 9 /* f */
        start local 9 // float f
         5: .line 467
            ldc 32768
            fload 9 /* f */
            fconst_0
            fcmpl
            ifle 6
            fload 9 /* f */
            ldc 32767.0
            fmul
            goto 7
      StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL float[] int int byte[] int int int int float
      StackMap stack: int
         6: fload 9 /* f */
            ldc 32768.0
            fmul
      StackMap locals: com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL float[] int int byte[] int int int int float
      StackMap stack: int float
         7: f2i
            iadd
            istore 10 /* x */
        start local 10 // int x
         8: .line 468
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 10 /* x */
            i2b
            bastore
         9: .line 469
            aload 4 /* out_buff */
            iload 7 /* ox */
            iinc 7 /* ox */ 1
            iload 10 /* x */
            bipush 8
            iushr
            i2b
            bastore
        end local 10 // int x
        end local 9 // float f
        10: .line 465
            iinc 8 /* i */ 1
      StackMap locals:
      StackMap stack:
        11: iload 8 /* i */
            iload 3 /* in_len */
            if_icmplt 4
        end local 8 // int i
        12: .line 471
            aload 4 /* out_buff */
            areturn
        end local 7 // int ox
        end local 6 // int ix
        end local 5 // int out_offset
        end local 4 // byte[] out_buff
        end local 3 // int in_len
        end local 2 // int in_offset
        end local 1 // float[] in_buff
        end local 0 // com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   13     0        this  Lcom/sun/media/sound/AudioFloatConverter$AudioFloatConversion16UL;
            0   13     1     in_buff  [F
            0   13     2   in_offset  I
            0   13     3      in_len  I
            0   13     4    out_buff  [B
            0   13     5  out_offset  I
            1   13     6          ix  I
            2   13     7          ox  I
            3   12     8           i  I
            5   10     9           f  F
            8   10    10           x  I
    MethodParameters:
            Name  Flags
      in_buff     
      in_offset   
      in_len      
      out_buff    
      out_offset  
}
SourceFile: "AudioFloatConverter.java"
NestHost: com.sun.media.sound.AudioFloatConverter
InnerClasses:
  private AudioFloatConversion16UL = com.sun.media.sound.AudioFloatConverter$AudioFloatConversion16UL of com.sun.media.sound.AudioFloatConverter