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package javax.swing;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import java.beans.*;
import javax.swing.event.*;
import sun.awt.EmbeddedFrame;
The KeyboardManager class is used to help dispatch keyboard actions for the
WHEN_IN_FOCUSED_WINDOW style actions. Actions with other conditions are handled
directly in JComponent.
Here's a description of the symantics of how keyboard dispatching should work
atleast as I understand it.
KeyEvents are dispatched to the focused component. The focus manager gets first
crack at processing this event. If the focus manager doesn't want it, then
the JComponent calls super.processKeyEvent() this allows listeners a chance
to process the event.
If none of the listeners "consumes" the event then the keybindings get a shot.
This is where things start to get interesting. First, KeyStokes defined with the
WHEN_FOCUSED condition get a chance. If none of these want the event, then the component
walks though it's parents looked for actions of type WHEN_ANCESTOR_OF_FOCUSED_COMPONENT.
If no one has taken it yet, then it winds up here. We then look for components registered
for WHEN_IN_FOCUSED_WINDOW events and fire to them. Note that if none of those are found
then we pass the event to the menubars and let them have a crack at it. They're handled differently.
Lastly, we check if we're looking at an internal frame. If we are and no one wanted the event
then we move up to the InternalFrame's creator and see if anyone wants the event (and so on and so on).
See Also: - InputMap
/**
* The KeyboardManager class is used to help dispatch keyboard actions for the
* WHEN_IN_FOCUSED_WINDOW style actions. Actions with other conditions are handled
* directly in JComponent.
*
* Here's a description of the symantics of how keyboard dispatching should work
* atleast as I understand it.
*
* KeyEvents are dispatched to the focused component. The focus manager gets first
* crack at processing this event. If the focus manager doesn't want it, then
* the JComponent calls super.processKeyEvent() this allows listeners a chance
* to process the event.
*
* If none of the listeners "consumes" the event then the keybindings get a shot.
* This is where things start to get interesting. First, KeyStokes defined with the
* WHEN_FOCUSED condition get a chance. If none of these want the event, then the component
* walks though it's parents looked for actions of type WHEN_ANCESTOR_OF_FOCUSED_COMPONENT.
*
* If no one has taken it yet, then it winds up here. We then look for components registered
* for WHEN_IN_FOCUSED_WINDOW events and fire to them. Note that if none of those are found
* then we pass the event to the menubars and let them have a crack at it. They're handled differently.
*
* Lastly, we check if we're looking at an internal frame. If we are and no one wanted the event
* then we move up to the InternalFrame's creator and see if anyone wants the event (and so on and so on).
*
*
* @see InputMap
*/
class KeyboardManager {
static KeyboardManager currentManager = new KeyboardManager();
maps top-level containers to a sub-hashtable full of keystrokes
/**
* maps top-level containers to a sub-hashtable full of keystrokes
*/
Hashtable<Container, Hashtable<Object, Object>> containerMap = new Hashtable<>();
Maps component/keystroke pairs to a topLevel container
This is mainly used for fast unregister operations
/**
* Maps component/keystroke pairs to a topLevel container
* This is mainly used for fast unregister operations
*/
Hashtable<ComponentKeyStrokePair, Container> componentKeyStrokeMap = new Hashtable<>();
public static KeyboardManager getCurrentManager() {
return currentManager;
}
public static void setCurrentManager(KeyboardManager km) {
currentManager = km;
}
register keystrokes here which are for the WHEN_IN_FOCUSED_WINDOW
case.
Other types of keystrokes will be handled by walking the hierarchy
That simplifies some potentially hairy stuff.
/**
* register keystrokes here which are for the WHEN_IN_FOCUSED_WINDOW
* case.
* Other types of keystrokes will be handled by walking the hierarchy
* That simplifies some potentially hairy stuff.
*/
public void registerKeyStroke(KeyStroke k, JComponent c) {
Container topContainer = getTopAncestor(c);
if (topContainer == null) {
return;
}
Hashtable<Object, Object> keyMap = containerMap.get(topContainer);
if (keyMap == null) { // lazy evaluate one
keyMap = registerNewTopContainer(topContainer);
}
Object tmp = keyMap.get(k);
if (tmp == null) {
keyMap.put(k,c);
} else if (tmp instanceof Vector) { // if there's a Vector there then add to it.
@SuppressWarnings("unchecked")
Vector<Object> v = (Vector)tmp;
if (!v.contains(c)) { // only add if this keystroke isn't registered for this component
v.addElement(c);
}
} else if (tmp instanceof JComponent) {
// if a JComponent is there then remove it and replace it with a vector
// Then add the old compoennt and the new compoent to the vector
// then insert the vector in the table
if (tmp != c) { // this means this is already registered for this component, no need to dup
Vector<JComponent> v = new Vector<>();
v.addElement((JComponent) tmp);
v.addElement(c);
keyMap.put(k, v);
}
} else {
System.out.println("Unexpected condition in registerKeyStroke");
Thread.dumpStack();
}
componentKeyStrokeMap.put(new ComponentKeyStrokePair(c,k), topContainer);
// Check for EmbeddedFrame case, they know how to process accelerators even
// when focus is not in Java
if (topContainer instanceof EmbeddedFrame) {
((EmbeddedFrame)topContainer).registerAccelerator(k);
}
}
Find the top focusable Window, Applet, or InternalFrame
/**
* Find the top focusable Window, Applet, or InternalFrame
*/
@SuppressWarnings("deprecation")
private static Container getTopAncestor(JComponent c) {
for(Container p = c.getParent(); p != null; p = p.getParent()) {
if (p instanceof Window && ((Window)p).isFocusableWindow() ||
p instanceof Applet || p instanceof JInternalFrame) {
return p;
}
}
return null;
}
public void unregisterKeyStroke(KeyStroke ks, JComponent c) {
// component may have already been removed from the hierarchy, we
// need to look up the container using the componentKeyStrokeMap.
ComponentKeyStrokePair ckp = new ComponentKeyStrokePair(c,ks);
Container topContainer = componentKeyStrokeMap.get(ckp);
if (topContainer == null) { // never heard of this pairing, so bail
return;
}
Hashtable<Object, Object> keyMap = containerMap.get(topContainer);
if (keyMap == null) { // this should never happen, but I'm being safe
Thread.dumpStack();
return;
}
Object tmp = keyMap.get(ks);
if (tmp == null) { // this should never happen, but I'm being safe
Thread.dumpStack();
return;
}
if (tmp instanceof JComponent && tmp == c) {
keyMap.remove(ks); // remove the KeyStroke from the Map
//System.out.println("removed a stroke" + ks);
} else if (tmp instanceof Vector ) { // this means there is more than one component reg for this key
Vector<?> v = (Vector)tmp;
v.removeElement(c);
if ( v.isEmpty() ) {
keyMap.remove(ks); // remove the KeyStroke from the Map
//System.out.println("removed a ks vector");
}
}
if ( keyMap.isEmpty() ) { // if no more bindings in this table
containerMap.remove(topContainer); // remove table to enable GC
//System.out.println("removed a container");
}
componentKeyStrokeMap.remove(ckp);
// Check for EmbeddedFrame case, they know how to process accelerators even
// when focus is not in Java
if (topContainer instanceof EmbeddedFrame) {
((EmbeddedFrame)topContainer).unregisterAccelerator(ks);
}
}
This method is called when the focused component (and none of
its ancestors) want the key event. This will look up the keystroke
to see if any chidren (or subchildren) of the specified container
want a crack at the event.
If one of them wants it, then it will "DO-THE-RIGHT-THING"
/**
* This method is called when the focused component (and none of
* its ancestors) want the key event. This will look up the keystroke
* to see if any chidren (or subchildren) of the specified container
* want a crack at the event.
* If one of them wants it, then it will "DO-THE-RIGHT-THING"
*/
@SuppressWarnings("deprecation")
public boolean fireKeyboardAction(KeyEvent e, boolean pressed, Container topAncestor) {
if (e.isConsumed()) {
System.out.println("Acquired pre-used event!");
Thread.dumpStack();
}
// There may be two keystrokes associated with a low-level key event;
// in this case a keystroke made of an extended key code has a priority.
KeyStroke ks;
KeyStroke ksE = null;
if(e.getID() == KeyEvent.KEY_TYPED) {
ks=KeyStroke.getKeyStroke(e.getKeyChar());
} else {
if(e.getKeyCode() != e.getExtendedKeyCode()) {
ksE=KeyStroke.getKeyStroke(e.getExtendedKeyCode(), e.getModifiers(), !pressed);
}
ks=KeyStroke.getKeyStroke(e.getKeyCode(), e.getModifiers(), !pressed);
}
Hashtable<Object, Object> keyMap = containerMap.get(topAncestor);
if (keyMap != null) { // this container isn't registered, so bail
Object tmp = null;
// extended code has priority
if( ksE != null ) {
tmp = keyMap.get(ksE);
if( tmp != null ) {
ks = ksE;
}
}
if( tmp == null ) {
tmp = keyMap.get(ks);
}
if (tmp == null) {
// don't do anything
} else if ( tmp instanceof JComponent) {
JComponent c = (JComponent)tmp;
if ( c.isShowing() && c.isEnabled() ) { // only give it out if enabled and visible
fireBinding(c, ks, e, pressed);
}
} else if ( tmp instanceof Vector) { //more than one comp registered for this
Vector<?> v = (Vector)tmp;
// There is no well defined order for WHEN_IN_FOCUSED_WINDOW
// bindings, but we give precedence to those bindings just
// added. This is done so that JMenus WHEN_IN_FOCUSED_WINDOW
// bindings are accessed before those of the JRootPane (they
// both have a WHEN_IN_FOCUSED_WINDOW binding for enter).
for (int counter = v.size() - 1; counter >= 0; counter--) {
JComponent c = (JComponent)v.elementAt(counter);
//System.out.println("Trying collision: " + c + " vector = "+ v.size());
if ( c.isShowing() && c.isEnabled() ) { // don't want to give these out
fireBinding(c, ks, e, pressed);
if (e.isConsumed())
return true;
}
}
} else {
System.out.println( "Unexpected condition in fireKeyboardAction " + tmp);
// This means that tmp wasn't null, a JComponent, or a Vector. What is it?
Thread.dumpStack();
}
}
if (e.isConsumed()) {
return true;
}
// if no one else handled it, then give the menus a crack
// The're handled differently. The key is to let any JMenuBars
// process the event
if ( keyMap != null) {
@SuppressWarnings("unchecked")
Vector<JMenuBar> v = (Vector)keyMap.get(JMenuBar.class);
if (v != null) {
Enumeration<JMenuBar> iter = v.elements();
while (iter.hasMoreElements()) {
JMenuBar mb = iter.nextElement();
if ( mb.isShowing() && mb.isEnabled() ) { // don't want to give these out
boolean extended = (ksE != null) && !ksE.equals(ks);
if (extended) {
fireBinding(mb, ksE, e, pressed);
}
if (!extended || !e.isConsumed()) {
fireBinding(mb, ks, e, pressed);
}
if (e.isConsumed()) {
return true;
}
}
}
}
}
return e.isConsumed();
}
void fireBinding(JComponent c, KeyStroke ks, KeyEvent e, boolean pressed) {
if (c.processKeyBinding(ks, e, JComponent.WHEN_IN_FOCUSED_WINDOW,
pressed)) {
e.consume();
}
}
public void registerMenuBar(JMenuBar mb) {
Container top = getTopAncestor(mb);
if (top == null) {
return;
}
Hashtable<Object, Object> keyMap = containerMap.get(top);
if (keyMap == null) { // lazy evaluate one
keyMap = registerNewTopContainer(top);
}
// use the menubar class as the key
@SuppressWarnings("unchecked")
Vector<Object> menuBars = (Vector)keyMap.get(JMenuBar.class);
if (menuBars == null) { // if we don't have a list of menubars,
// then make one.
menuBars = new Vector<>();
keyMap.put(JMenuBar.class, menuBars);
}
if (!menuBars.contains(mb)) {
menuBars.addElement(mb);
}
}
public void unregisterMenuBar(JMenuBar mb) {
Container topContainer = getTopAncestor(mb);
if (topContainer == null) {
return;
}
Hashtable<Object, Object> keyMap = containerMap.get(topContainer);
if (keyMap!=null) {
Vector<?> v = (Vector)keyMap.get(JMenuBar.class);
if (v != null) {
v.removeElement(mb);
if (v.isEmpty()) {
keyMap.remove(JMenuBar.class);
if (keyMap.isEmpty()) {
// remove table to enable GC
containerMap.remove(topContainer);
}
}
}
}
}
protected Hashtable<Object, Object> registerNewTopContainer(Container topContainer) {
Hashtable<Object, Object> keyMap = new Hashtable<>();
containerMap.put(topContainer, keyMap);
return keyMap;
}
This class is used to create keys for a hashtable
which looks up topContainers based on component, keystroke pairs
This is used to make unregistering KeyStrokes fast
/**
* This class is used to create keys for a hashtable
* which looks up topContainers based on component, keystroke pairs
* This is used to make unregistering KeyStrokes fast
*/
class ComponentKeyStrokePair {
Object component;
Object keyStroke;
public ComponentKeyStrokePair(Object comp, Object key) {
component = comp;
keyStroke = key;
}
public boolean equals(Object o) {
if ( !(o instanceof ComponentKeyStrokePair)) {
return false;
}
ComponentKeyStrokePair ckp = (ComponentKeyStrokePair)o;
return ((component.equals(ckp.component)) && (keyStroke.equals(ckp.keyStroke)));
}
public int hashCode() {
return component.hashCode() * keyStroke.hashCode();
}
}
} // end KeyboardManager