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package javax.accessibility;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.FocusListener;
The AccessibleComponent
interface should be supported by any object that is rendered on the screen. This interface provides the standard mechanism for an assistive technology to determine and set the graphical representation of an object. Applications can determine if an object supports the AccessibleComponent
interface by first obtaining its AccessibleContext
and then calling the AccessibleContext.getAccessibleComponent
method. If the return value is not null
, the object supports this interface. Author: Peter Korn, Hans Muller, Willie Walker See Also:
/**
* The {@code AccessibleComponent} interface should be supported by any object
* that is rendered on the screen. This interface provides the standard
* mechanism for an assistive technology to determine and set the graphical
* representation of an object. Applications can determine if an object supports
* the {@code AccessibleComponent} interface by first obtaining its
* {@code AccessibleContext} and then calling the
* {@link AccessibleContext#getAccessibleComponent} method. If the return value
* is not {@code null}, the object supports this interface.
*
* @author Peter Korn
* @author Hans Muller
* @author Willie Walker
* @see Accessible
* @see Accessible#getAccessibleContext
* @see AccessibleContext
* @see AccessibleContext#getAccessibleComponent
*/
public interface AccessibleComponent {
Gets the background color of this object.
See Also: Returns: the background color, if supported, of the object; otherwise, null
/**
* Gets the background color of this object.
*
* @return the background color, if supported, of the object; otherwise,
* {@code null}
* @see #setBackground
*/
public Color getBackground();
Sets the background color of this object.
Params: - c – the new color for the background
See Also:
/**
* Sets the background color of this object.
*
* @param c the new color for the background
* @see #setBackground
*/
public void setBackground(Color c);
Gets the foreground color of this object.
See Also: Returns: the foreground color, if supported, of the object; otherwise, null
/**
* Gets the foreground color of this object.
*
* @return the foreground color, if supported, of the object; otherwise,
* {@code null}
* @see #setForeground
*/
public Color getForeground();
Sets the foreground color of this object.
Params: - c – the new color for the foreground
See Also:
/**
* Sets the foreground color of this object.
*
* @param c the new color for the foreground
* @see #getForeground
*/
public void setForeground(Color c);
Gets the cursor of this object.
See Also: Returns: the cursor, if supported, of the object; otherwise, null
/**
* Gets the cursor of this object.
*
* @return the cursor, if supported, of the object; otherwise, {@code null}
* @see #setCursor
*/
public Cursor getCursor();
Sets the cursor of this object.
Params: - cursor – the new cursor for the object
See Also:
/**
* Sets the cursor of this object.
*
* @param cursor the new cursor for the object
* @see #getCursor
*/
public void setCursor(Cursor cursor);
Gets the font of this object.
See Also: Returns: the font, if supported, for the object; otherwise, null
/**
* Gets the font of this object.
*
* @return the font, if supported, for the object; otherwise, {@code null}
* @see #setFont
*/
public Font getFont();
Sets the font of this object.
Params: - f – the new font for the object
See Also:
/**
* Sets the font of this object.
*
* @param f the new font for the object
* @see #getFont
*/
public void setFont(Font f);
Gets the FontMetrics
of this object. Params: - f – the font for which font metrics is to be obtained
See Also: Returns: the FontMetrics
, if supported, the object; otherwise, null
/**
* Gets the {@code FontMetrics} of this object.
*
* @param f the font for which font metrics is to be obtained
* @return the {@code FontMetrics}, if supported, the object; otherwise,
* {@code null}
* @see #getFont
*/
public FontMetrics getFontMetrics(Font f);
Determines if the object is enabled. Objects that are enabled will also have the AccessibleState.ENABLED
state set in their AccessibleStateSets
. See Also: Returns: true
if object is enabled; otherwise, false
/**
* Determines if the object is enabled. Objects that are enabled will also
* have the {@code AccessibleState.ENABLED} state set in their
* {@code AccessibleStateSets}.
*
* @return {@code true} if object is enabled; otherwise, {@code false}
* @see #setEnabled
* @see AccessibleContext#getAccessibleStateSet
* @see AccessibleState#ENABLED
* @see AccessibleStateSet
*/
public boolean isEnabled();
Sets the enabled state of the object.
Params: - b – if
true
, enables this object; otherwise, disables it
See Also:
/**
* Sets the enabled state of the object.
*
* @param b if {@code true}, enables this object; otherwise, disables it
* @see #isEnabled
*/
public void setEnabled(boolean b);
Determines if the object is visible. Note: this means that the object intends to be visible; however, it may not be showing on the screen because one of the objects that this object is contained by is currently not visible. To determine if an object is showing on the screen, use isShowing()
Objects that are visible will also have the AccessibleState.VISIBLE
state set in their AccessibleStateSets
.
See Also: Returns: true
if object is visible; otherwise, false
/**
* Determines if the object is visible. Note: this means that the object
* intends to be visible; however, it may not be showing on the screen
* because one of the objects that this object is contained by is currently
* not visible. To determine if an object is showing on the screen, use
* {@link #isShowing()}
* <p>
* Objects that are visible will also have the
* {@code AccessibleState.VISIBLE} state set in their
* {@code AccessibleStateSets}.
*
* @return {@code true} if object is visible; otherwise, {@code false}
* @see #setVisible
* @see AccessibleContext#getAccessibleStateSet
* @see AccessibleState#VISIBLE
* @see AccessibleStateSet
*/
public boolean isVisible();
Sets the visible state of the object.
Params: - b – if
true
, shows this object; otherwise, hides it
See Also:
/**
* Sets the visible state of the object.
*
* @param b if {@code true}, shows this object; otherwise, hides it
* @see #isVisible
*/
public void setVisible(boolean b);
Determines if the object is showing. This is determined by checking the visibility of the object and its ancestors. Note: this will return true
even if the object is obscured by another (for example, it is underneath a menu that was pulled down). Returns: true
if object is showing; otherwise, false
/**
* Determines if the object is showing. This is determined by checking the
* visibility of the object and its ancestors. Note: this will return
* {@code true} even if the object is obscured by another (for example, it
* is underneath a menu that was pulled down).
*
* @return {@code true} if object is showing; otherwise, {@code false}
*/
public boolean isShowing();
Checks whether the specified point is within this object's bounds, where
the point's x and y coordinates are defined to be relative to the
coordinate system of the object.
Params: - p – the point relative to the coordinate system of the object
See Also: Returns: true
if object contains point; otherwise false
/**
* Checks whether the specified point is within this object's bounds, where
* the point's x and y coordinates are defined to be relative to the
* coordinate system of the object.
*
* @param p the point relative to the coordinate system of the object
* @return {@code true} if object contains point; otherwise {@code false}
* @see #getBounds
*/
public boolean contains(Point p);
Returns the location of the object on the screen.
See Also: Returns: the location of the object on screen; null
if this object is not on the screen
/**
* Returns the location of the object on the screen.
*
* @return the location of the object on screen; {@code null} if this object
* is not on the screen
* @see #getBounds
* @see #getLocation
*/
public Point getLocationOnScreen();
Gets the location of the object relative to the parent in the form of a
point specifying the object's top-left corner in the screen's coordinate
space.
See Also: Returns: An instance of Point
representing the top-left corner of the object's bounds in the coordinate space of the screen; null
if this object or its parent are not on the screen
/**
* Gets the location of the object relative to the parent in the form of a
* point specifying the object's top-left corner in the screen's coordinate
* space.
*
* @return An instance of {@code Point} representing the top-left corner of
* the object's bounds in the coordinate space of the screen;
* {@code null} if this object or its parent are not on the screen
* @see #getBounds
* @see #getLocationOnScreen
*/
public Point getLocation();
Sets the location of the object relative to the parent.
Params: - p – the new position for the top-left corner
See Also:
/**
* Sets the location of the object relative to the parent.
*
* @param p the new position for the top-left corner
* @see #getLocation
*/
public void setLocation(Point p);
Gets the bounds of this object in the form of a Rectangle
object. The bounds specify this object's width, height, and location relative to its parent. See Also: Returns: A rectangle indicating this component's bounds; null
if this object is not on the screen.
/**
* Gets the bounds of this object in the form of a {@code Rectangle} object.
* The bounds specify this object's width, height, and location relative to
* its parent.
*
* @return A rectangle indicating this component's bounds; {@code null} if
* this object is not on the screen.
* @see #contains
*/
public Rectangle getBounds();
Sets the bounds of this object in the form of a Rectangle
object. The bounds specify this object's width, height, and location relative to its parent. Params: - r – rectangle indicating this component's bounds
See Also:
/**
* Sets the bounds of this object in the form of a {@code Rectangle} object.
* The bounds specify this object's width, height, and location relative to
* its parent.
*
* @param r rectangle indicating this component's bounds
* @see #getBounds
*/
public void setBounds(Rectangle r);
Returns the size of this object in the form of a Dimension
object. The height
field of the Dimension
object contains this object's height, and the width
field of the Dimension
object contains this object's width. See Also: Returns: A Dimension
object that indicates the size of this component; null
if this object is not on the screen
/**
* Returns the size of this object in the form of a {@code Dimension}
* object. The {@code height} field of the {@code Dimension} object contains
* this object's height, and the {@code width} field of the
* {@code Dimension} object contains this object's width.
*
* @return A {@code Dimension} object that indicates the size of this
* component; {@code null} if this object is not on the screen
* @see #setSize
*/
public Dimension getSize();
Resizes this object so that it has width and height.
Params: - d – The dimension specifying the new size of the object
See Also:
/**
* Resizes this object so that it has width and height.
*
* @param d The dimension specifying the new size of the object
* @see #getSize
*/
public void setSize(Dimension d);
Returns the Accessible
child, if one exists, contained at the local coordinate Point
. Params: - p – The point relative to the coordinate system of this object
Returns: the Accessible
, if it exists, at the specified location; otherwise null
/**
* Returns the {@code Accessible} child, if one exists, contained at the
* local coordinate {@code Point}.
*
* @param p The point relative to the coordinate system of this object
* @return the {@code Accessible}, if it exists, at the specified location;
* otherwise {@code null}
*/
public Accessible getAccessibleAt(Point p);
Returns whether this object can accept focus or not. Objects that can accept focus will also have the AccessibleState.FOCUSABLE
state set in their AccessibleStateSets
. See Also: Returns: true
if object can accept focus; otherwise false
/**
* Returns whether this object can accept focus or not. Objects that can
* accept focus will also have the {@code AccessibleState.FOCUSABLE} state
* set in their {@code AccessibleStateSets}.
*
* @return {@code true} if object can accept focus; otherwise {@code false}
* @see AccessibleContext#getAccessibleStateSet
* @see AccessibleState#FOCUSABLE
* @see AccessibleState#FOCUSED
* @see AccessibleStateSet
*/
public boolean isFocusTraversable();
Requests focus for this object. If this object cannot accept focus,
nothing will happen. Otherwise, the object will attempt to take focus.
See Also: - isFocusTraversable
/**
* Requests focus for this object. If this object cannot accept focus,
* nothing will happen. Otherwise, the object will attempt to take focus.
*
* @see #isFocusTraversable
*/
public void requestFocus();
Adds the specified focus listener to receive focus events from this
component.
Params: - l – the focus listener
See Also:
/**
* Adds the specified focus listener to receive focus events from this
* component.
*
* @param l the focus listener
* @see #removeFocusListener
*/
public void addFocusListener(FocusListener l);
Removes the specified focus listener so it no longer receives focus
events from this component.
Params: - l – the focus listener
See Also:
/**
* Removes the specified focus listener so it no longer receives focus
* events from this component.
*
* @param l the focus listener
* @see #addFocusListener
*/
public void removeFocusListener(FocusListener l);
}