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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package sun.java2d.marlin;
import sun.awt.geom.PathConsumer2D;
final class CollinearSimplifier implements PathConsumer2D {
enum SimplifierState {
Empty, PreviousPoint, PreviousLine
};
// slope precision threshold
static final float EPS = 1e-4f; // aaime proposed 1e-3f
PathConsumer2D delegate;
SimplifierState state;
float px1, py1, px2, py2;
float pslope;
CollinearSimplifier() {
}
public CollinearSimplifier init(PathConsumer2D delegate) {
this.delegate = delegate;
this.state = SimplifierState.Empty;
return this; // fluent API
}
@Override
public void pathDone() {
emitStashedLine();
state = SimplifierState.Empty;
delegate.pathDone();
}
@Override
public void closePath() {
emitStashedLine();
state = SimplifierState.Empty;
delegate.closePath();
}
@Override
public long getNativeConsumer() {
return 0;
}
@Override
public void quadTo(float x1, float y1, float x2, float y2) {
emitStashedLine();
delegate.quadTo(x1, y1, x2, y2);
// final end point:
state = SimplifierState.PreviousPoint;
px1 = x2;
py1 = y2;
}
@Override
public void curveTo(float x1, float y1, float x2, float y2,
float x3, float y3) {
emitStashedLine();
delegate.curveTo(x1, y1, x2, y2, x3, y3);
// final end point:
state = SimplifierState.PreviousPoint;
px1 = x3;
py1 = y3;
}
@Override
public void moveTo(float x, float y) {
emitStashedLine();
delegate.moveTo(x, y);
state = SimplifierState.PreviousPoint;
px1 = x;
py1 = y;
}
@Override
public void lineTo(final float x, final float y) {
switch (state) {
case Empty:
delegate.lineTo(x, y);
state = SimplifierState.PreviousPoint;
px1 = x;
py1 = y;
return;
case PreviousPoint:
state = SimplifierState.PreviousLine;
px2 = x;
py2 = y;
pslope = getSlope(px1, py1, x, y);
return;
case PreviousLine:
final float slope = getSlope(px2, py2, x, y);
// test for collinearity
if ((slope == pslope) || (Math.abs(pslope - slope) < EPS)) {
// merge segments
px2 = x;
py2 = y;
return;
}
// emit previous segment
delegate.lineTo(px2, py2);
px1 = px2;
py1 = py2;
px2 = x;
py2 = y;
pslope = slope;
return;
default:
}
}
private void emitStashedLine() {
if (state == SimplifierState.PreviousLine) {
delegate.lineTo(px2, py2);
}
}
private static float getSlope(float x1, float y1, float x2, float y2) {
float dy = y2 - y1;
if (dy == 0.0f) {
return (x2 > x1) ? Float.POSITIVE_INFINITY
: Float.NEGATIVE_INFINITY;
}
return (x2 - x1) / dy;
}
}