/*
* Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package javax.swing.plaf.nimbus;
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import javax.swing.Painter;
final class TableHeaderPainter extends AbstractRegionPainter {
//package private integers representing the available states that
//this painter will paint. These are used when creating a new instance
//of TableHeaderPainter to determine which region/state is being painted
//by that instance.
static final int ASCENDINGSORTICON_ENABLED = 1;
static final int DESCENDINGSORTICON_ENABLED = 2;
private int state; //refers to one of the static final ints above
private PaintContext ctx;
//the following 4 variables are reused during the painting code of the layers
private Path2D path = new Path2D.Float();
private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);
//All Colors used for painting are stored here. Ideally, only those colors being used
//by a particular instance of TableHeaderPainter would be created. For the moment at least,
//however, all are created for each instance.
private Color color1 = decodeColor("nimbusBase", 0.0057927966f, -0.21904764f, 0.15686274f, 0);
private Color color2 = decodeColor("nimbusBase", 0.0038565993f, 0.02012986f, 0.054901958f, 0);
//Array of current component colors, updated in each paint call
private Object[] componentColors;
public TableHeaderPainter(PaintContext ctx, int state) {
super();
this.state = state;
this.ctx = ctx;
}
@Override
protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
//populate componentColors array with colors calculated in getExtendedCacheKeys call
componentColors = extendedCacheKeys;
//generate this entire method. Each state/bg/fg/border combo that has
//been painted gets its own KEY and paint method.
switch(state) {
case ASCENDINGSORTICON_ENABLED: paintascendingSortIconEnabled(g); break;
case DESCENDINGSORTICON_ENABLED: paintdescendingSortIconEnabled(g); break;
}
}
@Override
protected final PaintContext getPaintContext() {
return ctx;
}
private void paintascendingSortIconEnabled(Graphics2D g) {
path = decodePath1();
g.setPaint(decodeGradient1(path));
g.fill(path);
}
private void paintdescendingSortIconEnabled(Graphics2D g) {
path = decodePath2();
g.setPaint(decodeGradient1(path));
g.fill(path);
}
private Path2D decodePath1() {
path.reset();
path.moveTo(decodeX(1.0f), decodeY(2.0f));
path.lineTo(decodeX(1.7070175f), decodeY(0.0f));
path.lineTo(decodeX(3.0f), decodeY(2.0f));
path.lineTo(decodeX(1.0f), decodeY(2.0f));
path.closePath();
return path;
}
private Path2D decodePath2() {
path.reset();
path.moveTo(decodeX(1.0f), decodeY(1.0f));
path.lineTo(decodeX(2.0f), decodeY(1.0f));
path.lineTo(decodeX(1.5025063f), decodeY(2.0f));
path.lineTo(decodeX(1.0f), decodeY(1.0f));
path.closePath();
return path;
}
private Paint decodeGradient1(Shape s) {
Rectangle2D bounds = s.getBounds2D();
float x = (float)bounds.getX();
float y = (float)bounds.getY();
float w = (float)bounds.getWidth();
float h = (float)bounds.getHeight();
return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y,
new float[] { 0.0f,0.5f,1.0f },
new Color[] { color1,
decodeColor(color1,color2,0.5f),
color2});
}
}