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package javax.swing.plaf.metal;

import java.awt.*;
import java.awt.image.*;
import javax.swing.*;
import java.util.ArrayList;
import java.util.List;
import sun.awt.AppContext;

Implements the bumps used throughout the Metal Look and Feel.
Author:Tom Santos, Steve Wilson
/** * Implements the bumps used throughout the Metal Look and Feel. * * @author Tom Santos * @author Steve Wilson */
class MetalBumps implements Icon { static final Color ALPHA = new Color(0, 0, 0, 0); protected int xBumps; protected int yBumps; protected Color topColor; protected Color shadowColor; protected Color backColor; private static final Object METAL_BUMPS = new Object(); protected BumpBuffer buffer;
Creates MetalBumps of the specified size with the specified colors. If newBackColor is null, the background will be transparent.
/** * Creates MetalBumps of the specified size with the specified colors. * If <code>newBackColor</code> is null, the background will be * transparent. */
public MetalBumps( int width, int height, Color newTopColor, Color newShadowColor, Color newBackColor ) { setBumpArea( width, height ); setBumpColors( newTopColor, newShadowColor, newBackColor ); } private static BumpBuffer createBuffer(GraphicsConfiguration gc, Color topColor, Color shadowColor, Color backColor) { AppContext context = AppContext.getAppContext(); @SuppressWarnings("unchecked") List<BumpBuffer> buffers = (List<BumpBuffer>) context.get(METAL_BUMPS); if (buffers == null) { buffers = new ArrayList<BumpBuffer>(); context.put(METAL_BUMPS, buffers); } for (BumpBuffer buffer : buffers) { if (buffer.hasSameConfiguration(gc, topColor, shadowColor, backColor)) { return buffer; } } BumpBuffer buffer = new BumpBuffer(gc, topColor, shadowColor, backColor); buffers.add(buffer); return buffer; } public void setBumpArea( Dimension bumpArea ) { setBumpArea( bumpArea.width, bumpArea.height ); } public void setBumpArea( int width, int height ) { xBumps = width / 2; yBumps = height / 2; } public void setBumpColors( Color newTopColor, Color newShadowColor, Color newBackColor ) { topColor = newTopColor; shadowColor = newShadowColor; if (newBackColor == null) { backColor = ALPHA; } else { backColor = newBackColor; } } public void paintIcon( Component c, Graphics g, int x, int y ) { GraphicsConfiguration gc = (g instanceof Graphics2D) ? ((Graphics2D) g).getDeviceConfiguration() : null; if ((buffer == null) || !buffer.hasSameConfiguration(gc, topColor, shadowColor, backColor)) { buffer = createBuffer(gc, topColor, shadowColor, backColor); } int bufferWidth = BumpBuffer.IMAGE_SIZE; int bufferHeight = BumpBuffer.IMAGE_SIZE; int iconWidth = getIconWidth(); int iconHeight = getIconHeight(); int x2 = x + iconWidth; int y2 = y + iconHeight; int savex = x; while (y < y2) { int h = Math.min(y2 - y, bufferHeight); for (x = savex; x < x2; x += bufferWidth) { int w = Math.min(x2 - x, bufferWidth); g.drawImage(buffer.getImage(), x, y, x+w, y+h, 0, 0, w, h, null); } y += bufferHeight; } } public int getIconWidth() { return xBumps * 2; } public int getIconHeight() { return yBumps * 2; } } class BumpBuffer { static final int IMAGE_SIZE = 64; transient Image image; Color topColor; Color shadowColor; Color backColor; private GraphicsConfiguration gc; public BumpBuffer(GraphicsConfiguration gc, Color aTopColor, Color aShadowColor, Color aBackColor) { this.gc = gc; topColor = aTopColor; shadowColor = aShadowColor; backColor = aBackColor; createImage(); fillBumpBuffer(); } public boolean hasSameConfiguration(GraphicsConfiguration gc, Color aTopColor, Color aShadowColor, Color aBackColor) { if (this.gc != null) { if (!this.gc.equals(gc)) { return false; } } else if (gc != null) { return false; } return topColor.equals( aTopColor ) && shadowColor.equals( aShadowColor ) && backColor.equals( aBackColor ); }
Returns the Image containing the bumps appropriate for the passed in GraphicsConfiguration.
/** * Returns the Image containing the bumps appropriate for the passed in * <code>GraphicsConfiguration</code>. */
public Image getImage() { return image; }
Paints the bumps into the current image.
/** * Paints the bumps into the current image. */
private void fillBumpBuffer() { Graphics g = image.getGraphics(); g.setColor( backColor ); g.fillRect( 0, 0, IMAGE_SIZE, IMAGE_SIZE ); g.setColor(topColor); for (int x = 0; x < IMAGE_SIZE; x+=4) { for (int y = 0; y < IMAGE_SIZE; y+=4) { g.drawLine( x, y, x, y ); g.drawLine( x+2, y+2, x+2, y+2); } } g.setColor(shadowColor); for (int x = 0; x < IMAGE_SIZE; x+=4) { for (int y = 0; y < IMAGE_SIZE; y+=4) { g.drawLine( x+1, y+1, x+1, y+1 ); g.drawLine( x+3, y+3, x+3, y+3); } } g.dispose(); }
Creates the image appropriate for the passed in GraphicsConfiguration, which may be null.
/** * Creates the image appropriate for the passed in * <code>GraphicsConfiguration</code>, which may be null. */
private void createImage() { if (gc != null) { image = gc.createCompatibleImage(IMAGE_SIZE, IMAGE_SIZE, (backColor != MetalBumps.ALPHA) ? Transparency.OPAQUE : Transparency.BITMASK); } else { int[] cmap = { backColor.getRGB(), topColor.getRGB(), shadowColor.getRGB() }; IndexColorModel icm = new IndexColorModel(8, 3, cmap, 0, false, (backColor == MetalBumps.ALPHA) ? 0 : -1, DataBuffer.TYPE_BYTE); image = new BufferedImage(IMAGE_SIZE, IMAGE_SIZE, BufferedImage.TYPE_BYTE_INDEXED, icm); } } }